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Economy 2.0 Dev Diary #2

Welcome back to the second dev diary detailing the changes coming in the next patch. If you missed it, check out the first part here. Today we are covering a few important changes not directly related to the economy and we’ll go over what you can expect when loading up your existing cities.

Let’s start with Rent. Most likely you have run into complaints of “High Rent” in the game, so let’s talk about it. To complement the Land Value changes in patch 1.1.0f1 in March, we have tweaked how Rent works. First of all, we removed the virtual landlord so a building’s upkeep is now paid equally by all renters. Second, we changed the way rent is calculated. For those interested, the calculation looks like this:

Rent = (LandValue + (ZoneType * Building Level)) * LotSize * SpaceMultiplier

This of course affects the “High Rent” notifications you may have encountered, but we’ve tweaked those directly as well, so they are now based on the household’s income. That means that even if they currently don’t have enough money in their balance to pay rent, they won’t complain and will instead spend less money on resource consumption. Only when their income is too low to be able to pay rent will they complain about “High Rent” and look for cheaper housing or move out of the city.

Besides rent, households and companies need to pay for the building’s upkeep, which in turn affects the level of the building. When they pay the full upkeep fee, the building condition increases by a constant amount until the building levels up and the tenants start paying towards the next level. Similarly, if they cannot pay it, the building condition decreases by the same amount until it’s in such poor condition it collapses.

BUILDING UPGRADES UNLEASHED
From zoned buildings automatically leveling up to the City Service building upgrades you choose and place manually. While this update doesn’t directly relate to the Economy 2.0, it shares the same patch and deserves a little spotlight. Gone are the days when you had to bulldoze the entire building to remove, or just move, an upgrade. Now, all upgrades can be removed by selecting the building, finding the upgrade in the Selected Info Panel, and clicking the bin icon.

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Deactivate or delete Extensions or relocate Sub-buildings through the Selected Info Panel

For sub-buildings, there’s even more control. They can also be removed using the bulldozer, you can pick them up and move them, or turn them on and off as needed. Moving them is particularly handy now as they don’t have to be placed in connection to the main building. As long as they are within the predefined radius and have pedestrian and/or road access, they will work like before. Sub-buildings like the Elementary School Playground just need a pedestrian path connecting them to the rest of the city, while sub-buildings like the Bus Depot Extra Garage will need road access to function. We’re excited to see how you take advantage of this new freedom in your cities, so don’t hesitate to tag us on social media if you’re showing off screenshots.


EXISTING CITIES
Now you might wonder how all of this affects your existing cities, so let’s get the most obvious question out of the way first. Saves from before the economy rework still work, though we expect they will have a transition period as the simulation adapts to the changes. When it comes to modded saves, we can’t make any guarantees, but keep an eye out for updates or instructions from the modders. Mods that affect the simulation are likely to be affected by the update.

When you load up your city (and unpause) there are a few things you should keep in mind. With Government Subsidies removed and City Service upkeep increased, the cost of running your city just increased. If your city relies on ambulances, hearses, fire engines, police cars, and garbage trucks coming from Outside Connection, make sure to enable the Import City Services policy in the City Information panel, but don’t forget that your neighbors charge a fee to help you out. All this is expected to create a negative money trend, but depending on your city’s finances, your tax income might be enough to offset the new costs once the calculations catch up. If you’re struggling for money, don’t forget that you can increase taxes, reduce service budgets, or temporarily turn buildings off to save on their upkeep cost.

Demand adjusts quite quickly, so don’t be alarmed if some of your demand bars empty or fill up when you start playing. With the increase in industrial manufacturing space, your industry will be on a hiring spree that’s likely to drive up your residential demand - unless your city has workers already looking for a job. We recommend giving it some time though as companies (commercial, industrial, and office) readjust their production and employee numbers to be profitable, which we expect will overall lead to an increase in unemployment in your city.

With the new calculations for residential density demand, your citizens may also start looking for different types of housing or move around the city. Thankfully, the new calculations for rent and resource consumption should help them afford the type of housing they prefer, and we expect most (if not all) of your “High Rent” notifications will disappear after letting the simulation run for a while. If you keep seeing these or they start to come back, then make sure to check your unemployment and provide citizens with jobs so that they can pay their rent.

With time and some tweaks, your existing cities should adjust to the changes, so you can get back to realizing their full potential. And as always, don’t hesitate to ask for help if you encounter any situations you’re unsure of how to handle and report any bugs you might run into here.


WHAT’S NEXT?
Before we finish for today, we’d like to share our plans going forward. We will of course follow discussions and read feedback you share as you play with these changes. We’ve done extensive testing to get the changes as balanced as possible, but we know that some tweaking will likely still be necessary once you all start sharing your experiences.

We’ve already started work on the next major patch which we hope to have ready for you in Q3, and we want to give you a little sneak peek at what you can expect. As previously mentioned, we want to expand the service import to bring you more control. We’re also looking at what we can improve in the UI and how the game relays information to you, so you have everything you need to solve issues in the game. We’d love to hear your thoughts on this topic. Are there any issues you’ve struggled to solve in your city? Any information you have been looking for but weren’t able to find?

Last, but definitely not least, the art team has been cooking up some new free buildings for you all. We appreciate each and every one of you for sticking with us and giving us a chance to make Cities: Skylines II what it can and should be. Your patience and support mean the world to us and we hope the new service buildings and vehicles can serve as a token of our appreciation. Thank you for being a part of our community!

NewStuff.png

A sneak peek at some of the new service buildings and vehicles you can look forward to
 
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Of course I have.

The pure fact that they have set a timeframe starting with the 3rd of June, but not delivering then already proofs that they did have issues with the patch.
How can you even try to deny that?
In German we've a sentence for this. Hast du Scheiße am Fuß, haste Scheiße am Fuß (if you've shit in your feet, you've shit on your feet).

That's the whole case in this game right now. It's like in Football sometimes. A team might have great players with high quality they proofed in the past. But for some reason they lost the moral, the "Form" (don't know if this word exists in English). Everything he does goes wrong. Things he did before easily don't work anymore and if you ask him why... He can't explain.

What he needs is a success and support from the fans to get motivated again and come back to the way of success.

Sadly people usually react like you. In football players get blamed, and offended. There quality gets questioned and always people try to find a new proof why the player is not good and tell him what to do.

Those things, don't fix anything. It's the same with the game. Are they late again? Yes. Makes it better, blaming or being mad at them? No. Being patient and help them with nice advice, that helps. Trying to find the good things to show not everything is bad... That helps.

Anything else doesn't bring anyone benefit. Not for CO, not for the player. It only makes people mad.

As I said yesterday. I would've loved to have the update in the hand right now. But it will have good reasons why it isn't. They don't do this to annoy anyone.

I would wish more people wouldn't make a big deal with those delays... It's just a game... Not worthy to be mad at all. There are way more concerning and worrying things in this world. Than a missed timeframe for a patch.
 
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No idea what the reason for the delay is but just to assume that things were already going wrong the 3rd is a bit of a stretch. But if that’s what you like to believe, do it.
Ok, once again.

Firstly:
If they set a timeframe running from the 3rd of June till the 19th, then their expectation was that in the best case they would be able to deliver at the 3rd. That is so obvious that I really don't understand why it is so hard to grasp.

Secondly:
The fact that they DID NOT release the patch on the 3rd already proofs that against their hopes the patch wasn't ready by then. Again, that is so obvious that having to explain that is hard to understand.

Thirdly:
Meanwhile we have the 20th of June. The patch still isn't out. That means that between the 3rd and now they weren't able to fix the existing issues and release it.

There is nothing with "a bit of a stretch". The facts are directly before our eyes and cannot be disputed.
 
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Ok, once again.

Firstly:
If they set a timeframe running from the 3rd of June till the 19th, then their expectation was that in the best case they would be able to deliver at the 3rd. That is so obvious that I really don't understand why it is so hard to grasp.

Secondly:
The fact that they DID NOT release the patch on the 3rd already proofs that against their hopes the patch wasn't ready by then. Again, that is so obvious that having to explain that is hard to understand.

Thirdly:
Meanwhile we have the 20th of June. The patch still isn't out. That means that between the 3rd and now they weren't able to fix the existing issues and release it.

There is nothing with "a bit of a stretch". The facts are directly before our eyes and cannot be disputed.

Okey .. I tell you I'll visit you. Because of my experience from the past, I expect to arrive between 3pm and 5pm ...

Because of the traffic, street conditions or other reasons, I wasn't able to arrive at 3pm. Am I the one to blame? My expectation from former experience was that there is a possibility to arrive at this time. But I also knew that it could take more time depending on the circumstances.

Than my car breaks and I can't drive anymore. It's not expected by me. That's why I don't arrive at 5pm. I arrive later.

The only mistake here is, that I didn't call you and said: "sorry due unexpected event I'm late".

You wouldn't have any proof, that I took the wrong way or that I departed to late.

THIS is obvious.. anything else is ... Guessing. And guessing is not a fact.
 
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Sadly people usually react like you. In football players get blamed, and offended. There quality gets questioned and always people try to find a new proof why the player is not good and tell him what to do.

Those things, don't fix anything. It's the same with the game. Are they late again? Yes. Makes it better, blaming or being mad at them? No. Being patient and help them with nice advice, that helps. Trying to find the good things to show not everything is bad... That helps.
I am sorry but "I respectfully disagree" doesn't really cover it anymore.

"Being patient" is exactly what has brought the community in this situation. That is what software companies meanwhile expect players to do after having paid their money. That is the reason why less and less games are released in a fully working state.
People like YOU are causing that, nobody else.
With your attitude the "Beach Property Pack" would still be a DLC for too much money.
It were the ones who complained who caused them to retract it and make it free content, not you.

And "help them with some nice advice"?
Are you kidding? What kind of "advice" are you able to give them which would help them improving? None.

And lastly - they have cashed in around 75 million Euros/Dollars by now. At least.
If anyone has to show "not everything is bad" then it is them, nobody else.
 
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Also one more thing to add. What I think happened last night is they were ready to go but something outside their control turned out to be a blocker.

I think the update is ready, and without that issue it would’ve been in our hands.
That's fine. Just tell us what the issue is. Then the aggro goes away. It's the definition of a community manager's job. Oh, and @co_avanya , do it here on the official forum and not some garbage platform like X.

Ed: we have a release date: Mon 24 June, 1000 CEST.

 
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I am sorry but "I respectfully disagree" doesn't really cover it anymore.

"Being patient" is exactly what has brought the community in this situation. That is what software companies meanwhile expect players to do after having paid their money. That is the reason why less and less games are released in a fully working state.
People like YOU are causing that, nobody else.
With your attitude the "Beach Property Pack" would still be a DLC for too much money.
It were the ones who complained who caused them to retract it and make it free content, not you.

And "help them with some nice advice"?
Are you kidding? What kind of "advice" are you able to give them which would help them improving? None.

And lastly - they have cashed in around 75 million Euros/Dollars by now. At least.
If anyone has to show "not everything is bad" then it is them, nobody else.
Please don't get me wrong. I'm disappointed by the game as well. The release was a mess. And I also said this. I only don't agree with the way how some people express the complaints. There are better ways.


And those harsh complaints doesn't change anything. Honestly. Complaints like the things I read here.... I would totally ignore them and couldn't care less about them.

Being mad about this delayed patch it's just... Useless. For no reason. It doesn't make any sense.
 
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That's fine. Just tell us what the issue is. Then the aggro goes away. It's the definition of a community manager's job. Oh, and @co_avanya , do it here on the official forum and not some garbage platform like X.

Ed: we have a release date: Mon 24 June, 1000 CEST.


Yep, they failed again miserably in the communications department.
 
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Yep, they failed again miserably in the communications department.
Actually, no.

They just pulled through with their plan to save a long weekend.

Releasing those laughable announcements of today seems to have been quite carefully planned. They did release those announcements at 16:00 (4 p.m.) Finnish time, in other words only one hour to go till the long weekend with the holiday.
Almost no time for player reaction. Very good.

On Monday three days will have passed, so the storm might be over. In addition people will be more concernced with broken mods and changes in income than remembering what did happen the week before.
And it does have the addtional advantage of having less time till summer break. With some luck error reports will have summed up enough only after they went to their holidays.

The allegedly "delayed" certification ( :D ) was a godsend for them.
 
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Are there any issues you’ve struggled to solve in your city? Any information you have been looking for but weren’t able to find?

Why do people use the bus lane (not for turning, but for through traffic)?

Why were toll roads removed?

How to track traffic flows? (the first part was not the best, but at least some tool).....

Often cars rearrange themselves before the junction, creating traffic jams, although before there were 4 lanes (which turn into 2 and 2 lanes), how can this kind of problem be solved?

And what about crosswalks? (Why sometimes it is not possible to put an elevated crossing, and requires a very long ramp ...) why I can not make this ramp curved as in real life? and why there are no stairs to be more compact (again as in life).
 
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