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EU4 - Development Diary - 13th of December 2016

Hello everyone and welcome to yet another development diary for Europa Universalis IV. Today we’ll talk about the biggest feature of our next expansion. A system we called “Ages of Europa Universalis”.

The game is now divided into 4 separate ages, where different rules apply in each age. Each age also have objectives you can fulfill, and abilities you can use use.

  • Age of Discovery => 1400 -1530
  • Age of Reformation => 1530 - 1620
  • Age of Absolutism => 1620 - 1710
  • Age of Revolutions => 1710-1821

Each age have seven objectives that can be fulfilled, and if they are fulfilled, you gain +3 power-projection as well as 3 splendor each month.

Now you may ask? What is splendor then? Well.. Splendor is the age specific currency you use to purchase abilities. There are seven abilities in each age that each country can purchase, and there is also four unique abilities in each age, where countries that historically were powerful in that age can unlock a special ability.

Whenever a new Age arrives, you power projection from objectives start decaying, and you now lose all the abilities you purchased in the previous age.

Today we’ll take a look at the Age of Discovery, which is the first Age.

eu4_140.png


Rules
Religious Rules are valid. (Previously before 1650)
Peasants War, Castilian Civil War, War of the Roses can only happen in this Age.

Objectives
  1. Capital in old world, discover Americas
  2. Own Territory on two continents
  3. Embrace Renaissance and keep it in all state provinces.
  4. Own a 30+ development city
  5. Own 5 Centers of Trade
  6. Have at least 2 personal unions.
  7. Humiliate a Rival
Abilities
  • Allow Edict “Feudal De Jure Law”
  • Transfer vassal wargoal
  • Create a claim bordering claims
  • 50% longer lasting claims.
  • Explorers & Conquistadors do not cost maintenance while on missions.
  • Finished colonies gets +1 random development.
  • Gain +1 attack bonus in your capital's terrain type
  • Ottomans : +33% Siege Ability
  • Portugal : +50 colonial growth
  • Denmark : 30 less liberty desire in subjects.
  • Venice : +50% Trade Power from Ships

Another cool concept we have related to the Age mechanics is the Golden Era. A golden era can be started once per game for a country, as soon as you have fulfilled 3 objectives in an Age, and lasts for 50 years.

A golden age gives you 10% cheaper costs for anything you spend monarch power on, your land and naval morale increase by 10%, and you produce 10% more goods.


The free patch keeps track of which age the game is in, and uses it for triggers for disasters and events.
 
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It might be time to have the first DLCs come attached to the main game already. Buying all the DLCs on steam (no sale) is around $250. :rolleyes:

Maybe integrating a few DLCs and skin packs to the main game may encourage people put off by the amounts of DLCS that exist. Some people may not buy the game because they feel that they'd have to pay a lot to get the "full" EU4 experience.
I suggested that once and people basically flipped out and called me a self entitled commie that wants stuff for free. They couldn't explain how I already have all these ownership badges though.
 
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Paradox, please copy edit the text in the game. There's a grammar error in the screenshot: "the last remnants" doesn't agree with the verb "fades".
Typographical errors in localization text should be posted to the bug report subforum, not the Dev Diary threads :)
 
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The cost of downloadable content depends on where you live, according to per capita GDP. For American players it's about 250 $ but in turkey average salary about 310$ so all downloadable content cost is about 120$ equivalent Turkish lira.

Interesting part of this, I live in Russia and Russian people are so poor many of them earns less than 250$ so cost of all downloadable contents is about 90$ equivalent Russian roubles in steam.

For me its easier than my friends to get dlc's. An average American earns 2500$ per month and rights of man cost 20 $. A Turkish earns 310 $ and rights of man cost 10$.

in comparison game much more expensive in poor countries .
And not only in game but in real life ROTW (rest of the world) suffers. It should be 3$ for Turkish and 2$ for Russian players.

I think something about ages mechanism. Ottomans should get 100% siege boost in first age because they were expert siegers and they take down millions of castles pretty quick.

Russia should get 100% less attrition at the last age or no penalty to cold attrition and settler penalty
 
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I think something about ages mechanism. Ottomans should get 100% siege boost in first age because they were expert siegers and they take down millions of castles pretty quick.

Russia should get 100% less attrition at the last age or no penalty to cold attrition and settler penalty

I'm not sure if you are ironical or not...
 
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%33 siege bonus for ottomans is not enough they should annex mamluks in one war as historically
Feel free to come back when you've written an intelligent proposal for how to redesign overextension and war score to allow this.
 
mission conquer mamluks

objectives control cairo aleppo alexandria jerusalem

award integrate mamluks
That's not an intelligent proposal. That's handing them 300 development worth of cores for basically free.
 
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That's not an intelligent proposal. That's handing them 300 development worth of cores for basically free.
coring all 300 development cost 480 administrative points . Basically free.

Make constantinople capital decision makes Constantinople core 210 so admin points saved changes culture 210 diplo points saved. Changes religion for free. And improves development by 10 for free.


I am asking for any option or any decision that if we conquered Cairo Aleppo Jerusalem Alexandria make mamluks annexed maybe for 500 monarch points or some gold.
 
coring all 300 development cost 480 administrative points . Basically free.
You've also saved yourself a hell of a lot of truce timers.
 
So, I see there has been a lot of dislike and like regarding this proposal. I did liked the concept outlined as I thought it interesting. But I can also understand why many people have issues with the philosophy behind it.

That being said, may I propose a compromise solution? Make the ages system an option to toggle on/off before starting a game.

This compromise solution could be neatly applied to all other features that has sharply polarized the community here. Yes, I realize that it may make options window a bit lengthy but I think it is better to give people options than to continually alienating a large portion of a community with a mandatory feature (be it in a DLC or in a free patch). I say mandatory because if ages system cannot be toggle-able, then AI will make use of it and you will have no choice but to have to go along with it. This is why I suggest it be made toggle-able at game start screen; once you started a new game, you cannot change it for that game.

I believe making it a toggle-able option will go a long way in making it acceptable to most of the EU4 community. This is, of course, aside from those who says that the ages system is a waste of development time which could've gone to fixing bugs or whatever else. But may I remind those same people that a significant amount of development time has already been expended on developing this mechanics and that it would, indeed, be a waste anyway if this mechanics were to be completely scrapped and not used at all in EU4? Might as well make use of it and make it entirely optional.

I don't know if this makes sense to most of you and I don't know if @Johan will see this but I hope he will see this. Feel free to offer your feedback on this.

But obviously, there is one rule that applies to all games: You can't please everyone. ;)
 
they need conquer hungary mission :rolleyes:
Historically, they did not conquer all those provinces, they conquered middle-Hungary, then the event fired which separated the rest to Austria and Transylvania. Their main goal was to conquer Vienna, so only the provinces controlled by Austria should they conquer.
 
That's not an intelligent proposal. That's handing them 300 development worth of cores for basically free.
Base cost of that is 3000 admin points. The -33% Ottoman idea makes it 2000 admin points. Cut that in half for territory cores, so now we're at 1000 admin points. (I could be applying the modifiers incorrectly but just go with it for example's sake)

So, as part of the event's resolution, apply modifier "Integrating Egypt: -2 admin / month" for 500 months (41.6 years). Ottomans can't make states out of those areas until the modifier ends. If the Ottos lose some of the provinces, the duration is reduced accordingly.

Honestly I wouldn't be opposed to coring working like this in general (except in generic cases it would cost more points per month and take far less time). It would be a lot like diplomatic annexation. Overextension could be changed so that it only comes into play if you're running an admin deficit on your coring; so with a high Admin ruler, you could take more territory at once, but you have to wait until it finishes integrating to take more or you'll run a deficit and get Overextension.

Separatism also could be reworked so it's present while the integration modifier is there, and it's larger the bigger the percentage of your admin points it's taking (if we assume range of 0-15, you could get 15 separatism if integration takes 100% of your admin point income, 7.5 if it takes 50%, etc). If the downward curve over time behavior is desired, it could instead be based on % completion of integration modifier; so if it's 10 years, it's down to 7.5 at 5 years remaining.

While we're at it, let's do this with development, too.

Cost reduction modifiers would apply to the total time instead, which has the effect of saving the same number of monarch points.
 
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I like your idea net, as long as it doesn't actually make it take longer to core territory or you have a way of adjusting how fast you're spending your admin points to integrate territory.