• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 13th of October 2021

Hello everybody, and welcome! This week we will shift the focus from the upcoming African content, to the new Monuments that we will be introducing for Leviathan DLC owners, and that will come along with the 1.32 patch.

As this has been quite a popular feature of the last DLC, we felt that we could create a few more for the game. And when I say a few, I mean that we’ve almost doubled them, with 52 new monuments being added. So first let’s talk a bit about the creative process and the decisions that we made when choosing which ones we wanted, and then I will be showing some of them (although not all, as that would really be a long post, and we want to surprise you a bit when looking at them for the first time ingame!).

The creative process started a few months ago, just after releasing the new Monuments of 1.31.5 patch. As we pointed out back then, the thing that takes more time about this feature is the Art involved, and because of that you’ve not heard anything about them in a few months. So, we really wanted to choose some beautiful and meaningful buildings to be included.

Apart from that, we also wanted the regional distribution of the Monuments to be a bit fairer, as we felt that some regions were crowded with them, but others were a bit sparse. So here you have a sneak peak of that:

1.32 New Monuments.png



Now we have 18 monuments in America (11 new), 31 in Europe (16 new), 9 in Africa (5 new), 45 in Asia (19 new), and 2 in Oceania (1 new). That’s 52 new monuments in total. We would have preferred to have a few more monuments here and there, but overall we are mostly happy with the result, and we really hope you enjoy them.

So, where did our inspiration to pick the new ones come from? First we incorporated the ones that were voted for in the forum around May; so, Cahokia, Malbork Castle, Brandenburg Gate, Santa Maria del Fiore, Bran Castle, the Rock-Hewn Churches of Lalibela, the Great Living Chola Temples, Porcelain Tower of Nanjing and Nan Madoll are in.

Then, we had been gathering suggestions from the community here in the forums, in the Monuments-specific threads. We have to thank you all for the passion you showed, as we had a long-list of around 100 Monuments to pick from, and that was a great inspiration for us. Last, but not least, we checked a lot of different places from the UNESCO World Heritage list.

Now let’s go to the cool part of the DD, and let me show you some of the new Monuments.

[Disclaimer: modifiers are currently being tested by us and our QA, so expect changes on them when 1.32 patch is released.]

First one we want to show you is in the Americas: the Qhapaq Ñam, portraying the famous Incan Road System. Although we brainstormed a bit about how we could do this without being attached to only one province, we thought that it would be a bit difficult to do, and we wanted to be coherent with the other monuments, which are located in only one province. Anyway, we represented this as a buff for an united Andean Empire, and because of that it’s on the most northern tag of the region. If you notice the last modifier, it is a new one affecting Yearly Inti Authority (there's a word lacking there to be fixed, yes!), so we think it’s a nice buff for the main religion in the region:

Qhapac.png


Next one is Santa Maria del Fiore, one widely requested by the community, and one that we obviously think should be included, as being so Stendhal-esque! We took the opportunity to add a nice modifier to it, so here you have this Monthly Splendor modifier that we think fits perfectly with it:

Firenze.png


Now let’s move to Africa. It was obvious for us that some new Monuments had to be added to the region we’re focusing on for the next Immersion Pack, and make them useful with the new content we’ve been designing. So here you’ve got the famous Rock-Hewn Churches at Lalibela, that gives some extra flavour when playing as Ethiopia, as it’s our first Coptic-related Monument. And I’ll give you some extra info, not directly related with today’s DD, but with this area: yes, we will have some new mechanics for Judaism! But those will be revealed in a couple weeks.

Lalibela.png


Let’s go now to Asia. Here we’ve added a bunch of monuments to India, as we felt this subcontinent to be a bit empty of Monuments in comparison to other regions. One of those is Hampi, the renowned capital of Vijayanagar, that grew as a really princely city (until being razed by the Bahmani Empire, of course…). So, here we’ve got a couple of interesting things to show. First is the new ‘All Estates’ Loyalty Equilibrium’, that now will make our lives (and modders’ ones!) easier, as we can add this loyalty equilibrium modifier to all the existing estates in our country. The other thing is that we added a couple new requirements for Buddhist Monuments, so now they can be used also by Hindu countries with a ruler following the Buddha cult, or by Fetishist ones that follow Buddhadharma. [Obviously the Hindu Buddha cult is redundant in this Monument, as it can be used by Dharmic religion groups, but we wanted to show this fix we’ve done in this pic.]

Hampi.png


To end with the Oceania continent, we’ve added here its second monument, the settlement of Nan Madoll. We wanted this to work as a kind of race prize and reward for colonizing the Pacific islands, so because of that the nice modifiers for colonization, coupled with the Yearly Navy Tradition one.

Nan Madoll.png


That’s mostly all for today! Because I want to make a last announcement: Paradox Tinto will be joining the Grandest Lan event with a Dev (Dream) Team! Probably we will be beaten badly by everyone else in the game, but at least it will probably be fun.

Next week we will come back to the new African content, and my colleague @Ogele will be talking about Mutapa and Kilwa new missions, among other things. I’ll be reading your feedback along this week, see you!
 
  • 113Like
  • 36Love
  • 26
  • 8
  • 7
  • 3Haha
Reactions:
Since the Brandenburg Gate is being added to the game, can you please fix the Brandenburg/Prussia mission to build the Kiel Canal? It doesn't work correctly anymore ever since you changed the Kiel Canal to be a monument.

It's a small thing, but it does feel annoying when older content stops working correctly because of new content that is added.
 
  • 3
  • 2
  • 1Like
Reactions:
To end with the Oceania continent, we’ve added here its second monument, the settlement of Nan Madoll. We wanted this to work as a kind of race prize and reward for colonizing the Pacific islands, so because of that the nice modifiers for colonization, coupled with the Yearly Navy Tradition one.

View attachment 764778
If i may nitpick... i would have used artistic license to make it look new... or at least not a ruin.
 
  • 9
  • 5Like
Reactions:
We decided that in general, we wanted to keep countries (as in modern borders) to have at most two monuments each, to keep some balance. Italy for being such a center of culture was allowed to have three. Also, save for Constantinople, we did not want to fall again into the mistake of adding more than one monument for a single province.

Huge countries with enormous populations such as China and India need to have more. But yeah, the overall reason was to nor cramp the map and keep some balance.

China is mostly unified so it would not be a good idea to give them more. India on the other hand is very fractures.

In the end, it has been a matter of having a good representation all around the world, to keep some balance inside regions and between regions and keep the list around 50 monuments (art takes a long time so we cannot just add monument after monument).
Hi

i remember a while back that the devs were considering a monument in harar ( the holy walls of hara rhttps://whc.unesco.org/en/list/1189/ ) has that been scrapped and will there be any monument in mogadishu ( its a very old and rich city so very suprising it hasnt got any)
 
  • 1
Reactions:
This may have already been mentioned, but what about Tara in Ireland? It was quite important to the Gaelic lords, which still existed at the start of the game.
 
Last edited:
  • 2
  • 1Like
Reactions:
I'm so happy that you add new monuments !
But isn't it too much ? I've done my first world conquest in 1.313.5 and the number of monuments that you can havee simultaneously is kinda overpowered. You end up having tons of bonuses. Maybe it should be nerfed... But having a ton of monuments is awesome so my idea is the following. Each level of a monument is worth 1 point (so a monument is worth 0 to 3 points) and at the start of the game you only have for example 15 of these points. Then this number increase with the techs as the game goes on. It could also be increased via ideas, missions decisions events. But at the end the number of great project points that you have would be finite.
 
  • 3
Reactions:
I'm so happy that you add new monuments !
But isn't it too much ? I've done my first world conquest in 1.313.5 and the number of monuments that you can havee simultaneously is kinda overpowered. You end up having tons of bonuses. Maybe it should be nerfed... But having a ton of monuments is awesome so my idea is the following. Each level of a monument is worth 1 point (so a monument is worth 0 to 3 points) and at the start of the game you only have for example 15 of these points. Then this number increase with the techs as the game goes on. It could also be increased via ideas, missions decisions events. But at the end the number of great project points that you have would be finite.
By the time you've conquered enough to access multiple monuments and have the resources to fully upgrade them and stack their modifiers, you were already winning the game. And as has been mentioned, some aren't very strong. +2 Missionary Strength and some Prestige isn't worth beelining for. At the moment only Alhambra and maybe Machu Picchu are worth gunning for right out of the gate.
 
  • 3Like
  • 2
Reactions:
Nothing in Vienna again?
Pest gets one, Prague gets one, but all Austria has is some random castle in Tirol even I as an Austrian had to look up first....
I could live with it, if it was Salzburg that got the monument, but that selection is just... so strange...
 
  • 1
  • 1Like
Reactions:
The number of monuments is really getting pretty ridiculous considering they are stackable buffs. I hope there's a second balance pass to nerf some of the more egregious ones. Stuff like +50% religious unity is excessive.
 
  • 6
  • 1Haha
Reactions:
I guess by what they said, and how it looks lighter, constantinople got a second one?

I think you guess right. My eyes are tired. ^^

We decided that in general, we wanted to keep countries (as in modern borders) to have at most two monuments each, to keep some balance. Italy for being such a center of culture was allowed to have three. Also, save for Constantinople, we did not want to fall again into the mistake of adding more than one monument for a single province.
 
What do you think about being able to upgrade all monuments but the further away from your capital they are the less bonuses they give?
 
  • 2
  • 1Haha
Reactions:
I wanted to know if all monuments that were previously only for Buddhists can now be used by Hindus (Dharmic group) or only Hindus with Buddha diety can use them?
Because Hindus in India don’t have access to Buddha diety. You can only unlock it via some missions I think which Indians don’t have.
It would be weird if Africans can use Buddhadharma after discovering bhuddism but Indians can’t even though bhudda was born in India.
 
Religion locked monuments should be unlocked with syncretic faiths and with harmonization. if I am tengri syncretic with Sunni I should be able to upgrade and benefit from Muslim monuments, and so if I am Confucian harmonized with some other faiths.
 
  • 2Like
Reactions: