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EU4 - Development Diary - 15th of August 2017

Hello everyone and welcome to another developer diary!

Today I will talk a bit about what patch 1.23 will bring to the greater Iranian region, from the Oxus in the east to the Euphrates in the west. At the end I will also bring up some additions we have made to trade goods.


The Timurid Empire under Shah Rukh

From his base in Samarkand Timur Lenk once conquered an empire that stretched from Anatolia to India. While Timur died in 1405 the Europa Universalis start is still in many ways shaped by his actions. It was Timur’s attack on Delhi that crushed the Delhi Sultanate, giving rise to most of the independent states on the subcontinent and his attacks on the Ottoman Empire and the Great Horde among others created the political order we are so used to in this game in their regions.

After Timur’s death his empire was thrown into a violent civil war which was eventually won by his son Shah Rukh. His rule has been marked in many ways by the building of a durable state, patronage of the arts and the rebuilding of infrastructure. Above all however, Shah Rukh has struck down on any rebellions swiftly and with an iron fist, determined to not let his father’s empire crumble.

As our game begins Shah Rukh is an old man, plagued by sickness. He has left the daily rule to his wife Goharshad and the outer provinces to his many sons and grandsons.

One of these grandsons, Muhammad bin Baysonqor, the governor of Ajam, has already made several moves that could be seen as rebellious. Historically Shah Rukh would die two years later while on a campaign to chastise this grandson. Following the death of Shah Rukh the entire empire dissolved into a multi-factional civil war that lasted for decades.

deathofshahrukh.jpg


In order to better portray the situation at start, with a number of ambitious princes waiting for Shah Rukh to die, we have broken up the Timurid Empire into its constituent parts. The Timurids under Shah Rukh in Herat are still a playable faction with most of the governors now starting as vassal states. At start the liberty desire of these vassals is held in check by Shah Rukh himself, but when he dies the grace period is over and the princes are very likely to try to conquer the empire for themselves.

The Timurid Empire is now considered Empire rank at start and the stats of Shah Rukh and Ulugh Beg have been improved to be more in line with their real capabilities.
All Timurid princes that rule their own countries can now reclaim Timur's empire and they all start with different National Ideas (we have also adjusted the Timurid National Ideas to make them a viable option once the Empire has been reformed).

New Decisions:

  • Claim Timur’s Legacy - Countries ruled by Timurid rulers can form the Timurid Empire, getting permanent claims on all of Timur’s conquests, new national ideas and empire rank.
  • Enthrone Timurid Prince - In the early game a powerful independent country in this region can invite a Timurid claimant to rule it, enabling the decision above.

Western Iran - Iraq-e Ajam
azerbaijan.jpg


Shah Rukh’s Grandson Muhammad Bin Baysonqor was recently made governor of Ajam, one of the more distant parts of the Empire in 1444.
Rumors of sickness has emboldened the Timurid prince and he has extended his rule over a much larger region than the one he was given to govern. Many western Persian cities have begun to send tribute to Muhammad in Qom instead of Shah Rukh in Herat and it seems a matter of time until he is declared a rebel.
To the west the Qara Qoyunlu are studying the situation with interest, they have not hesitated to snatch away Timurid lands in this area before and they will likely strike again if they perceive weakness.

Along the Caspian sea a number of diverse states are practically independent of Timurid influence as the dynasty has its focus on who controls the capitals at Herat and Samarkand.

New Playable Countries:

  • Ajam - Independent Timurid Governor
    • Muhammad bin Baysonqor rules the core of Western Persia and has control over the Timurid vassal states in the Zagros Mountains. As one of the more distant princes, with little influence, he is the most eager of all Timurid Princes to make a name for himself.
  • Mazandaran - Independent Sheikdom (replaces Tabarestan)
    • The Shiite Marashis rule the largest region in Mazandaran from their strongholds in Amol and Sari.
  • Biapas - Independent Sheikdom
    • Sunni Sheikdom ruled by the Eshaqvand dynasty from Rasht.
  • Gilan - Independent Sheikdom
    • The Shiite Kiyas rules in Lahijan. Historically allied the Safavids of Ardabil against the Eshaqvands and retained their autonomy until the 16th century as Persian Vassals.


Fars and Southern Iraq

fars.jpg


As one of the richer areas in the Iranian region Fars has been broken up into many more provinces, with new revolters, as well as new playable countries added to better reflect the waning Timurid authority in this region.
Fars is a Timurid governorate under Shiraz ruled by Shah Rukh’s Grandson Abdallah bin Ibrahim. Abdallah is only 12 years old however and instead a regency under a local nobleman rules Fars.

To the west Baghdad has only just recently fallen to the advancing Qara Qoyunlu while the Millenarian Mushasha sect has asserted its independence in Hoveyzeh. Like the Safavid order in the north the Mushasha offers a new type of leadership for the heterogeneous religious groups in the region.

New Playable Countries:
  • Mushasha - Independent Sheikdom
    • Shiite Theocratic Monarchy under Muhammad ibn Falah, a self proclaimed representative of Ali and the Mahdi. The Mushasha are in some ways not entirely different from the Savafid order in Ardabil.
  • Fars - Timurid Vassal
    • Timurid vassal state based in Shiraz. Its ruler is a minor at start but the region is the a cultural and economic center in Iran.
  • Luristan - Luri Vassal of Ajam
    • Small Lur vassal state ruled by the Korshidi dynasty. Like Ardalan in the north the Korshidis are loyal to the Timurid governor of Ajam.


Khorasan & Transoxiana

khorasan.jpg


Transoxiana and Samarkand, the original Timurid capital, has for a long time been under the control of Shah Rukhs son Ulugh Beg. He is the most experienced, and in many ways best positioned, of all the Timurid princes in 1444.

Shah Rukh himself rules the core of the Empire in Eastern Persia. The cities under his control have been patronized heavily for decades. Herat is the capital of the Timurid dynasty and has grown to be a thriving center of high culture and learning.

In order to better represent this region in 1.23 we have both broken up a number of its provinces and added wasteland for the deserts and mountains between Afghanistan and Baluchistan so that the historical pass in Quetta becomes more strategically important.
Eastern Persia is now also somewhat richer than it once was, to better reflect the thriving centers of the Timurid renaissance.

New Playable Countries:
  • Sistan - Vassal of the Timurids
    • Timurid vassal state dating back to before Timur’s conquests ruled by the Mihrabanid dynasty in Zaranj.
  • Transoxiana - Vassal of the Timurids
    • Timurid vassal state ruled by Ulugh Beg in Samarkand, arguably the strongest of the Timurid princes in 1444. Being at the border of Central Asia comes with dangers as well as opportunities however.
  • Afghanistan - Vassal of the Timurids
    • Vassal state ruled by the Timurid prince Karatshar bin Soyurghatmish from Kabul. Mentioned here despite being an old tag as it is now playable in 1444.
  • Khorasan - Vassal of the Timurids
    • Timurid governorate under Babur bin Baysunkur based in Astarabad. Mentioned here despite being an old tag as it is now playable in 1444.

New Trade Goods

Over the years it has been our ambition to flesh out and add detail to the Europa Universalis world. In order to further diversify the game setup we have added five new Trade Goods to the game, as well as some more special province modifiers for specific centers of production for some Trade Goods.

  • Gems
    gems.png
    • Local Bonus: Local Tax Modifier +15%
    • Strategic Bonus: Yearly Inflation Reduction +0.05
    • This trade good represents all forms of precious stones but also Pearls and some of the more important sources of other valuable stones such as Jade, Cowries and even Amber.
    • One of the most famous sources of precious stones in the world in this era was of course the Diamond Mines of Golconda. These fabled mines are now represented by a strong bonus to goods produced in the Golconda province.
  • Paper
    paper.png
    • Local Bonus: State Maintenance -10%
    • Strategic Bonus: Administrative Technology Cost -5%
    • Paper is a necessity for all types of advanced accounting, administration and diffusion of knowledge. This is a rare trade good that can be found mainly in Asia and Europe in 1444.
    • There are no provinces with local modifiers for paper production at start but some might appear during the game depending on how the game plays out (including but not limited to the existing event for the house of Elzevir).
  • Glass
    glass.png
    • Local Bonus: Local Production Efficiency +10%
    • Strategic Bonus: Diplomatic Technology Cost -5%
    • Glassmaking was in many ways still in its infancy in 1444 and at start only a few provinces worldwide produce glass (mostly in Europe, though some exist in Anatolia and India as well). In time glass would become an important trade good however, not only as a luxury product, but also due to the development of optics.
    • To show the importance of Venetian Glass the existing Murano Glass industry modifier has been changed to a permanent province modifier that increases the Glass production of the island of Venice.
  • Incense
    incense.png
    • Local Bonus: Trade Value Modifier +10%
    • Strategic Bonus: Tolerance of the True Faith +0.5
    • This trade good represents things that burn to create smoke and fragrance such as Frankincense, Agarwood, Sandalwood, Myhrr and other commodities. It can be found mainly in Arabia, East Africa and Asia.
  • Livestock
    livestock.png
    • Local Bonus: Supply Limit Modifier +50%
    • Strategic Bonus: Cavalry Cost -10%
    • Many provinces do not export the more refined products we cover in the game in any greater quantities. Livestock will take the place of Grain and Wool in many parts of the world. It provides a more fitting trade good for some regions dominated by pastoralists as well as agricultural regions that did not specialize in grain and cereal.

That was all for today from me! Next week’s Diary will be written by @DDRJake
 
I understand, and thank you. It just feels more right to play as them, as they held on to Zoroastrianism(I think) for about 100 more years from the start. The Paduspanids WILL rise again!

Any history behind Yazd revolters? Leaders?
Wait, they actually were Zoroastrian in 1444? If so, why oh why can't we have them in 1444?!
 
Wait, they actually were Zoroastrian in 1444? If so, why oh why can't we have them in 1444?!

Yazd has been a center for Zoroastrians for a long time, and there were likely a fair number of them there in 1444.
They did not really rule the city though (it's muslim leadership played an active part in the Timurid civil war so we can be pretty sure of this) and nothing suggest they were an actual majority. They are there as a player service more or less (which is not to say there weren't still Zoroastrians around in Iran, just that they did not constitute a majority in Yazd :) ).
 
Yazd has been a center for Zoroastrians for a long time, and there were likely a fair number of them there in 1444.
They did not really rule the city though (it's muslim leadership played an active part in the Timurid civil war so we can be pretty sure of this) and nothing suggest they were an actual majority. They are there as a player service more or less (which is not to say there weren't still Zoroastrians around in Iran, just that they did not constitute a majority in Yazd :) ).
Oh, I didn't say my thoughts clearly, my bad. I asked if the Paduspanids held on to Zoroastrianism until past 1444, which the quoted post seems to state.
If that's true, isn't having (even a stretchy-small) Zoroastrian country a better player-service than a single province, especially that it would actually make historical sense?;)
And would it really be that small? From what I can find (i know, wikipedia is wikipedia, but i don't know any other source) they would be about the size of the Lahijan province. Wouldn't it be more fun to represent the only Zoroastrian country possible to be put onto the map rather than some Shiite monarchy?
 
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Turkmenistan and Uzbekistan seem to have small changes but there was no screenshot to demonstrate show the entire Samarkand country, maybe restof Central Asia is next?
 
Turkmenistan and Uzbekistan seem to have small changes but there was no screenshot to demonstrate show the entire Samarkand country, maybe restof Central Asia is next?
I think since 1.21 it's Trin who writes about map changes and general scripting, the rest of devs talking about new features. And the next DD will be written by DDRJake, so unlikely.
 
Yazd has been a center for Zoroastrians for a long time, and there were likely a fair number of them there in 1444.
They did not really rule the city though (it's muslim leadership played an active part in the Timurid civil war so we can be pretty sure of this) and nothing suggest they were an actual majority. They are there as a player service more or less (which is not to say there weren't still Zoroastrians around in Iran, just that they did not constitute a majority in Yazd :) ).
How about those overview maps so we can see how religion setup changed overall? :)
@Trin Tragula Could we see a religious mapmode?
We'll have some juicy overview shots once we've covered each area in detail.
I'd really like to see them all.
 
I really don't want to be boring and nitpicky (and this Dev diary looks great!) but Tbilisi is still spelled wrong. It has 3 i's, not two. Please can you fix that?
Love the new trade goods in particular!
 
Oh, I didn't say my thoughts clearly, my bad. I asked if the Paduspanids held on to Zoroastrianism until past 1444, which the quoted post seems to state.
If that's true, isn't having (even a stretchy-small) Zoroastrian country a better player-service than a single province, especially that it would actually make historical sense?;)
And would it really be that small? From what I can find (i know, wikipedia is wikipedia, but i don't know any other source) they would be about the size of the Lahijan province. Wouldn't it be more fun to represent the only Zoroastrian country possible to be put onto the map rather than some Shiite monarchy?
The territorial extent of the Paduspanids would only cover the western half of the new Amol province and I doubt they'd cut that in half just for another OPM. Also, it is rather unlikely that the Paduspanids were still Zoroastrian around this time, especially considering how little we actually know about them.
 
Aren't these really terrible bonuses for trade goods to have? Couldn't they be better reflected in the price of the trade good itself?
They're not great, but we already have 23 goods with local modifiers and some of them are duplicated, and some of them, like Wool and Fish have some provinces where the modifier has no effect because of no coast.

I can think of a couple of alternatives off the top of my head: reduced local seperatism and reduced autonomy cooldown time.
 
I like these changes, but I like also if you can revisit some of the old ones, like the impossibility for Piedmont to be connected with Savoy without the provinces in Switzerland.
 
If Yazd wasn't Zoroastrian it shouldn't be Zoroastrian. If players want Zoroastrians they can make a custom nation or use events or something.
 
If Yazd wasn't Zoroastrian it shouldn't be Zoroastrian. If players want Zoroastrians they can make a custom nation or use events or something.

However, not everyone wishes to play custom nation games, as in both SP and especially in MP, they can alter immersion, balance, and flavour, despite that they can often still be quite enjoyable at times. Sometimes a player wants to take the "semi-historical" vanilla start and do somewhat bizarre, yet not impossible things like build Jewish Semien-Israel, or rebuild Zoro Persia, or any other list of "crazy/eccentric" things in the name of unlikely, yet exciting alt-history and general player challenge.

And there are no "events" to convert to Zoroastrianism, or Judaism, or Norse/any of the other pagan faiths (living or dead in 1444). If there were to be a player only decision to convert to tiny-minority, endangered, or even extinct religions (yes, thinking of Hellenic, Norse, Manichean, or any of the CK2 pagan faiths) if you controlled certain historical sites of cultural and religious importance, then I would be totally fine with Yazd being made Shi'ite or Sunni.

The only reason Yazd is Zoroastrian and needs to be is to allow a player to play as that faith in a regular/non-custom nation game via surrendering to rebel demands (past 50% province occupation), which is itself a minor limitation of the religion system itself. Unlike in CK2, where are there are a multitude of options to adopt dead or dying faiths (sans Hellenic and Generic Pagan, due to dev decisions), in EUIV, once a faith no longer holds any provinces or sway in any realm/nation, it is for all intents and purposes dead for all eternity. The only exceptions to this rule would be Protestant/Reformed, so long as Catholic nations/provinces exist, otherwise once a religion no longer exists in any provinces or nations, it is gone forever.
 
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Zoroastrian Yazd already alters immersion and flavor. Custom nations can do exactly as much or as little as the player wishes. Messing with the historical start is not a solution. What people should be arguing for is mechanics to promote and convert to minority religions, since that's what they actually want.
 
As others have said, it would be nice for the Safavids to get some events to make them more likely to come out on top in the region and form Persia, despite the fact they did so was something of a historical fluke. Historically, it happened simply because they basically won a succession struggle among members of the royal family of the Aq Qoyunlu, as Ismail had a good claim on the AQ throne through his mother and paternal grandmother, who were both AQ princesses...

Eh... that's not really how it happened. Isma'il's links with the Aq Qoyunlu were somewhat useful in imbuing him with charisma, but the basis for his rule rested more on his Shi'ite and Sufi credentials than his links to the Whitesheep. His rule was concieved of as a just Shi'ite kingdom heralding the return of the Mahdi and a coming apocalypse, and his power-base was mostly among fanatical Anatolian nomad clans than within the Aq Qoyunlu royal family itself (although many Mawsillu (the tribe of the Whitesheep royal line) elements were present among his supporters, being one of the main Qizilbash groupings.)

They were a Sufi order with an external powerbase legitimising themselves through 'Alid and Shi'ite symbolism, essentially, and thus weren't really part of an internal familial power struggle (despite Ardabil's location within the Whitesheep realm).
 
Finally trade goods are getting some love. Really appreciate it!

However, I never understood why they removed the dynamic values of all the tg's in the first place. For sure, the system was kinda half-baked yet in my opinion it still felt way better, as it wasn't as predictable as the new system currently is. I would've liked to see how the whole development of provinces system that got introduced in common sense could've affected the old system. Dont get me wrong, I believe to see their intention in changing it as it allowed for more historically accurate values over the course of time and made it overall less complicated. Can live with the current one either tho but I'd like to see it getting further love. Hopefully, they just keep more of these "change trade good XY value" events comming (also those that are just temporarily) including some for the tg's that are already present ingame.

But thanks for still tryin' so hard to improve an already great game even further Paradox.

Kinda hyped anyway!