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EU4 - Development Diary - 15th of May 2018

Hello! So today's Dev Diary will be covering the ways to enter the Subcontinent of India. We’ve added two mechanics to help you gobbling up all those new juicy provinces in India if you are coming from distant lands.

First is the new unique government that the true heirs of Timur the Lame can claim, or as we good friends of him like to call him, our good Amir Timur. The Mughal Diwan will give the empire a bureaucracy capable of integrating the vast swaths of lands that lie before it. The reform mechanic replaces the promotion of cultures to one where the nation integrates a culture by assimilating it into its government. Assimilation of a culture happens when the nation have conquered every single province of that culture and that will make that culture a permanently accepted culture of the country.

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Though besides only becoming promoted, if the Mughals manages to integrate an entire culture group into their empire they’ll get some small boni from the cultures contribution to the empire's administration. However this bonus is not permanent and is only kept as long as they can keep control of all the provinces.

Keep in mind all values are very work in progress and are very much subject to change and hit with nerf hammers!

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The second feature we’ve added is for the Europeans and is called Charter Trade Company. This is a new diplomatic tool which will let you setup a trade company in foreign distant lands like Africa, South East Asia or India. The interaction has a base cost for establishing the expedition to the east. This cost is calculated on your colonial range meaning as you progress in technology it will get cheaper, or if you have modifiers that steers your nation to the more adventurous type. This action can only be used on Trade Company Charter regions and any provinces you gain from this will automatically be made into a Trade Company province.

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It’s a small feature, but we put a lot of focus on making sure the AI uses this as one would expect . We did this since we know this has been a major pet peeve of you lot, ranging from it not being worth it shipping your troops over half the world to just simply the AI never does.

So we put our elbow grease on to make it possible to “get started” in the far east and that the colonizers of Europe would understand how to do this. While playing this is how it turned out for me with Spain buying provinces in Madagascar, Gujarat, Coromandel and Portugal in Goa and the Malabar Coast. Also bonus with the Turkish West India Company next to the Spanish Gujarat.

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Next thing on the agenda is PDXCON! You should look up the EU4 booth and I'll happily tease you about how cool the upcoming features are :cool:
See you there!
 
So, you can buy land. I’m assuming this is coastal only?

The Mughal Diwan is Mughals only?

Can I buy ports in Africa, China, Middle East (Arabia side mostly)?

Yes to all of these
 
Will the AI take other effects into account when selling, for example will Ming take the affect on its Mandate into account if I offer to buy a province?

Empires will refuse to sell.
 
So there are 66 culture groups in the game and Mughals could possibly receive bonus for any of them? Even if we exclude American cultures (approximately 19, but I may count wrong), they may receive up to 47 positive modifiers. Game-breaking feature.
 
Empires will refuse to sell.
Japan historically made an artificial island for the Dutch to use as a trade enclave. Japan in EU4 would be an empire, so what happened historically wouldn't possible in game with this rule. Thoughts?
 
Will be possible to Portugal to buy Macau to the Chinese Emperor?

No because of Celestial Emperorship we can't have Ming sell provinces I'm afraid :(
If they would get a huge player buy a province which refuses to be a tributary then China will pretty much collapse immediately. Doesn't make sense for the AI to kill itself for that.
 
So there are 66 culture groups in the game and Mughals could possibly receive bonus for any of them? Even if we exclude American cultures (approximately 19, but I may count wrong), they may receive up to 47 positive modifiers. Game-breaking feature.

Are we sure it is every culture? It looks to me to be only all the Indian cultures. But still looks really cool :D
 
Will it be possible to be Confuscion and Mughals and gain bonuses from cultural AND religious assimilation?
There's no check for Muslim religion on Mughal Diwan reform. You'll lose the +3 tolerance from the Indian Sultanate Reform though.
 
@Groogy couple questions:
Do Mughals get something different in humanist ideas than +1 accepted cultures? Humanist is a pretty solid go-to playing them but it would be a shame if their government made that idea useless.

For China: I’m assuming you can buy their provinces too, but won’t that be an issue for EoC? Or will trade companies not affect mandate? Would be kind of crumby to get a trade charter in Míng/Qing like in history only to have them continuously force tributary on you.
 
@Groogy couple questions:
Do Mughals get something different in humanist ideas than +1 accepted cultures? Humanist is a pretty solid go-to playing them but it would be a shame if their government made that idea useless..
No their stuff is already too strong so I find it will have to be a useless idea for them I'm afraid :/

For China: I’m assuming you can buy their provinces too, but won’t that be an issue for EoC? Or will trade companies not affect mandate? Would be kind of crumby to get a trade charter in Míng/Qing like in history only to have them continuously force tributary on you
You technically can buy a province there, but a nation with EoC mechanics will refuse to sell based on the reasons you stated.
 
No because of Celestial Emperorship we can't have Ming sell provinces I'm afraid :(
If they would get a huge player buy a province which refuses to be a tributary then China will pretty much collapse immediately. Doesn't make sense for the AI to kill itself for that.
You may create an event or something that Allow Europeans to buy small Chinese or Japanese Ports for trade companies. Maybe between greatpowers only? or with +200 opinion.
 
No because of Celestial Emperorship we can't have Ming sell provinces I'm afraid :(
If they would get a huge player buy a province which refuses to be a tributary then China will pretty much collapse immediately. Doesn't make sense for the AI to kill itself for that.

Mandate doesn't work like that anymore. One neighboring province, even if it's controlled by a big player, would only give a tiny bit of negative mandate.

EDIT: See pic for proof.
 

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Hope you guys know what you're doing with the game. I'm really afraid for the balance the first time since I started to read DD (1.23 diaries).
 
No because of Celestial Emperorship we can't have Ming sell provinces I'm afraid :(
If they would get a huge player buy a province which refuses to be a tributary then China will pretty much collapse immediately. Doesn't make sense for the AI to kill itself for that.

Can you not just have trade company provinces not decrease mandate? Perhaps only with neutral of better relations?

The european nations with trading ports in china (and japan) did have to pay tribute to the emperor to keep the land, essentially renting it. That would make them a different kind of tributary. Any way to model this in game?