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EU4 - Development Diary - 19th of September 2017

Good day and welcome all to the Tuesday Dev Diary for Europa Universalis IV. Last Week we took a good look at changes to the Islamic Faith mechanics and today we're going to shine the spotlight on two prominent Muslim nations who shaped the Middle East in the 15th Century. That is to say the White sheep and Black Sheep Turkmen of Aq Qoyunlu and Qara Qoyunlu.

For a long time we have modeled these two nations rather haphazardly as Steppe Nomads but now is the time to give them their own special Government type of Tribal Federation complete with their own mechanics centred around Tribal Allegiance.

On its own, the Tribal Federation Government grants:

-5 years of separatism
-10% warscore cost for provinces
+25% cavalry to infantry ratio

The rise and fall of these Federations will ride on how well they are able to win over the tribal warriors of the region who are fickle to the successes and failures of the Federation. By winning battles and humiliating rivals, a Tribal Federation is able to increase their Tribal Allegiance which will in turn grant stronger bonuses for the country. Conversely, losing battles and being humiliated is a fast track to losing their support and bonuses.

federation 01.jpg

Tribal Allegiance itself will grant no bonuses with at zero, but up to +33% manpower recovery and -3 national unrest as it grows. It will degrade over time relative to your development. Additionally, it can be spent to gain immediate assistance With each action costing 30 Allegiance. :
  • Enlist General: Gain General with 40 Tradition
  • Train Horsemanship: Get +15% Cavalry Combat Ability for 10 years.
  • Conscript from Tribes: Start production of 6 Cavalry units in the capital at 25% build time.
The Inland tribes of Arabia also share these mechanics, while across the world, other Tribal Countries are either Tribal Despotisms or Tribal Monarchies, working as before.

National Ideas

The Black Sheep and White Sheep Turkmen have also been given their own unique national ideas

Aq Qoyunlu (starting development: 55)
Traditions:
cavalry_power = 0.2
land_morale = 0.1

Ambition:
land_maintenance_modifier = -0.10

The White Sheep
"The Aq Qoyunlu, or the White Sheep, trace their lineage to Bayandor Khan, the leader of one of the twenty four Oghuz tribes and the grandson of Oghuz Khagan himself. The blood in our veins is that of true warriors and makes us the predestined leaders of all other peoples."

leader_land_shock = 1

Unite the Clans
"For many years it has been to our great detriment that we have been unable to settle the succession disputes of our federation. We must settle the disputes of the sons of the White Sheep and unite as one. After decades of warfare there will be few who can stand before us if we would just work together instead."

yearly_tribal_allegiance = 1
cavalry_cost = -0.2

Turko-Iranian Bureaucracy
"Iran might seem ripe for an army such as ours. It is easy to conquer and keep under foot. However, if we are to extract any form of revenue from our new subjects we will need to rely not only on our military elites. There is no reason that the old administrative families of these lands should not continue to carry out their work. Let us embrace the ancient traditions of Iranian bureaucracy, as long as we make it clear that the military might lies with the armies of the White Sheep."

core_creation = -0.2

Dynastic Apanages
"The tribes in our confederation are held together by the loyalty to our great ruler but there are many conflicts within this disparate group of supporters. If we want to avoid splintering over petty tribal conflicts we should strive to keep all conquered land directly within our ruling family rather than among the chiefs that support us."

global_manpower_modifier = 0.25

Expansive Diplomacy
"Our realm lies at a crossroad between the empires of the Mediterranean and those of Greater Iran and South Asia. In many ways this region is one of few friends and many enemies. If we are to find allies we will have to look far abroad, perhaps even among the Christian realms of the far west."

diplomats = 1

Religious Pragmatism
"These are dangerous times and many look to millenarian sects for answers. We must do what we can to curb religious extremism in our lands while also working together with the more organized dervish sects that many of the Turkoman warriors belong to. By carefully choosing who to ally and who to fight we can build a stronger state, one that will have the allegiance of the Dervishes without the chaos that religious extremism can bring."

stability_cost_modifier = -0.1

Qanun-nama-ye Hasan
"The source of a land’s wealth is its population. The lands under our control have, however, suffered from centuries of warfare. We must protect our urban and rural subjects alike from wanton raids and coercion. Instead we must build and enforce a set of laws to make living and raising wealth in our realm safe and worthwhile. We will grow rich as our subjects prosper."

global_trade_goods_size_modifier = 0.1

Qara Qoyunlu (Starting Development: 161. Has Bitlis and Kharabakh as vassals)
Traditions:
leader_land_shock = 1
cavalry_power = 0.2

Ambition:
leader_land_fire = 1


The Black Sheep
"We are the confederation of the Black Sheep. Our lineage goes back to the great Oghuz Khans and our warriors have made the world tremble. Once we bowed our heads to the Ilkhans and Timur but we now stand independent and stronger than ever, ready to take on the leadership of all the Turkic clans of Iran, Anatolia and the Caucasus."

global_manpower_modifier = 0.25

Governor of Azerbaijan
"While many of our military campaigns against our Timurid overlords have given us valuable experience perhaps the most important gain was the title of Timurid governor, given by Shah Rukh to Jahan Shah in order to help him pacify our people. What Shah Rukh did not realize is that this allows us to claim the legitimacy of the Timur, who once defeated and conquered all states in the Caucasus. This newfound honor gives us a platform to build a lasting hold over the Caucasus, Azerbaijan and perhaps one day even Persia."

province_warscore_cost = -0.05
core_creation = -0.1

In Honor of Ali
"Regardless of if they consider themselves Sunni or Shia, the great majority of our subjects honor the Imams, the family of Muhammad and even Ali. While this conviction is regarded as a weakness by some legal scholars it is something that unites our people, be they Sufi mystics, regular Sunnis, Alevis or Twelver Shias."

Tolerance of Heretics +3

Dynamic Warfare
"Our region has proven perilous for many invaders. The mountains, deserts, plains and forests of the Caucasus and Iran require quick adaptation to local circumstances and a keen eye for strategic and tactical advantages. Our prolonged warfare against other Turkoman federations and the Timurids have allowed us to perfect a dynamic form of warfare, mixing raids, grand maneuver warfare and pitched battles."

leader_land_manuever = 1

Freedom with Responsibility
"A truly great ruler is one who knows how to delegate. We have subdued a great number of states over a wide and diverse range of climates and landscapes. If our empire is to grow we must learn to empower local petty dynasties that surrender to our rule, allowing them to tax their own people and raise their own armies in our service."


reduced_liberty_desire = 10

Patron of Iranian Culture
"As conquerors of Iran and Iraq we have inherited the cities and palaces of the great empires before us. If we are to survive and thrive in this region we must add our own monuments and architecture to theirs and patronize the Persianate scholars of our subject peoples."

global_unrest = -1

Irrigation and Public Works
"Centuries of warfare, ever since the Mongol invasion, has left the lands of Iran and Mesopotamia devastated. Great irrigation works that once guaranteed the well being of our subjects have been laid to waste and agriculture is held hostage by the whims of the seasons.\nIn the short run we must build up stores of grain so that we can help our people in times of need. In order to secure the future, however, we must restore what was once ruined and rebuild the public works that will allow the Qara Qoyunlu lands to be fertile and productive once more."

global_tax_modifier = 0.1

National Ideas and the Tribal Federation Government are all free changes with the 1.23 Update, while Tribal Allegiance and the interactions relating to it are paid parts of the upcoming expansion which will be released alongside 1.23.

Another thing which will be of interest to the Sheep Federations and frankly any nation in the neighborhood of the Ottomans is a change we've done for the Turkish behemoth. In 1444, we have removed all foreign Anatolian cores for the Ottomans. Candar, Karaman, Ramazan, Dulkadir and Aq Qoyunlu may breath a collective sign of relief that Osmanoglu's rise to dominance will be more contested than before.

Ottoman Diplomatic view in 1444:

Ottoman.jpg


As a final note for this dev diary I will wrap up the Trade Goods screenshots by completely jumping away from today's focus and show changes made in China, Korea and Japan:

Happy man looks over far east.jpg


That's all folks! Next week we'll stroll A little Eastwards and check out what has changed in Persia.
 
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Sure, to some degree, but people literally "learn" history from this game. Whatever Paradox puts in the game will impact how people view the past. So Paradox should put its effort toward exploring mechanics that represent things relevant to the time period. If they include consequential Caliphate mechanics, then many people will come to believe that competition for the title of Caliph was an important element of Muslim politics during this period, which is not true. They will learn false history and build incorrect ideas about the past.

I understand, I myself try to learn what I can from this game, but there are certainly things in this game that should be obvious were never real IRL, which is why the Caliphate, if made an option as I said, should be a long and difficult mechanic to open up and begin using (The caliphate would not be a starting mechanic but rather a formed mechanic, which would provide a compromise to help people understand that there was a lingering desire and possibility for a renewed Caliphate, but one that never came to fruition, but It could with AI luck or player interference.

and same can go to Moscal, it is not necessarily in the title itself that I am fighting for, but rather, the mechanism OF the title, which is why it would be so strenuous to achieve. But I understand that many nations CLAIMED the title of Caliph, but none were taken all that seriously. However, this can be rerouted by showing military prowess in wars to gain foreign acceptance, perhaps a special CB to "remove X nations Caliphate claims" proving yourself against all other claimants, you were the better, stronger claimant, meaning you must be the true Caliph (in guidance to begin forming the Caliphate)
 
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Sure, to some degree, but people literally "learn" history from this game. Whatever Paradox puts in the game will impact how people view the past. So Paradox should put its effort toward exploring mechanics that represent things relevant to the time period. If they include consequential Caliphate mechanics, then many people will come to believe that competition for the title of Caliph was an important element of Muslim politics during this period, which is not true. They will learn false history and build incorrect ideas about the past.
I agree pdx are making people believe that Prussia was a machine, while its history it had humiliating defeats and their war machine didn't start until post EUIV era, many people learn from this game and take the notion that EUIV is a game where everything is based on accurate historical facts.
 
Well, no. They did annex Candar and Karaman and parts of Dulkadirid territory.

Colin Imber. The Ottoman Empire, 1300-1650: The Structure of Power 2nd ed. (Palgrave MacMillan, 2009) 15.

That's because it shows the date of their definitive annexation, not the first time they were conquered as it was so brief.

About the cores, I don't care one way or another - the Ottomans did hold these areas but they held them for an extremely short period of time.

I don't think that is incompatible with the position I outlined. Ottoman's never exercised effectively control over these areas. "Annex" is a very poor word choice by those historians. Subjugated is better, given that all those "annexed territories" maintained either their dynasties/governance structures, etc. It's especially apparent when you compare these events to the conquests after the mid-15th century, where the Ottoman's displaced existing leaders. What they did in the late 14th century amounts to subjugation of lesser-lords, and the fact such subjugation lasted so briefly points to lack of effective Ottoman control of these areas.


You do have a point (unlike your initial post; and it is easier to debate without the lols), but we also have a solid France in EU4 1444 you know. Candar and Karaman were both soundly beaten by Bayezid in the 1390s. He conquered Kastamonu and vassalized Candar limited by Sinop in 1395. He conquered Konya and Karaman in 1397 and executed the Karamanoglu Beg. You shouldn't take borders in historical maps claiming to be exact. A border in the 15th century is an approximation and show conquests mostly. States are not that much states as we know of either. Usually empires controlled some land, but couldn't effectively control all of it with full institutions, so instead they rented it to third parties (some sort of land lords) for some tax loss. That is represented in game by the autonomy mechanic. EU4 is making a compromise between historical notions (state, control, government) and a modern guy's understanding of it, which are actually a bit far apart.

Bayezid indeed conquered Malatya by 1399, so the map is right; but these conquests lead to the war with Timur and Malatya shouldn't be considered Ottoman land at that point, so you are right too.

Reconsidering my point, I agree removal of Ottoman cores from Karaman and Candar is not historically that unfair. It is better if they get claims by events.

Solid France is ahistorical but done so for gameplay reasons. I can understand the reasoning in that case, but I cannot understand the reasoning for a similar analogue to be true for the Ottomans. I believe it's less historical to have autonomy represent the late and shortlived conquests as "autonomy". Yes, the late 14th/early 15th century has a very different conception of a state than we know today, but the game if rife with examples of places where one nation exercised some control, but otherwise were de facto run by another.

I agree, the map is right under that definition, but I believe it's too simplistic and not the one appropriate for our purposes. Most people who see that map aren't going to stop and think that territory represents something different back then. They're going to look at it and think that the Ottoman's effectively controlled all their territory, when the reality is they didn't. There is a reason the conquered beyliks quickly resumed full control after Timur routed Bayezid. If there is an argument for the Ottoman's to have cores because of these conquests, then England should have quite a few more cores on France.

As I said originally, events is my preferred way of giving claims back to the Ottomans, ideally after the City of World's Desire Mission is complete. In this sense, it's both historical (because the Ottoman's pursued full and true annexation after this) and logical. Permanent claims should represent some sort of legitimacy over an area. With Russia's, they are the empire of all the Rus, and get claims appropriate. For Mandate of Heaven permanent claims, it again makes sense because the nation that holds the mandate has legitimacy to hold all of China. By taking Constantinople, the Ottomans have a legitimate claim to all the beyliks.
 
Sure, to some degree, but people literally "learn" history from this game. Whatever Paradox puts in the game will impact how people view the past. So Paradox should put its effort toward exploring mechanics that represent things relevant to the time period. If they include consequential Caliphate mechanics, then many people will come to believe that competition for the title of Caliph was an important element of Muslim politics during this period, which is not true. They will learn false history and build incorrect ideas about the past.
You can't expect video games or movies to accurately teach people about history. They will always be full with inaccuracies because their main goal is to entertain, rather than to educate.
 
You can't expect video games or movies to accurately teach people about history. They will always be full with inaccuracies because their main goal is to entertain, rather than to educate.

So? I can still encourage them to aim for accuracy. My point is that the choices Paradox makes have real consequences for historical education. The fact that the game has and always will have many inaccuracies does not mean that there is no use in trying to correct it.

Like it or not, Paradox games are not only games, they are also an educational tool. Paradox is vastly superior to most companies with regard to its care for historical accuracy and, ironically, it's precisely this fact which makes their presentation of history more important than most. People trust them to get things right, and probably assume whatever they see in EUIV is more likely to be historically accurate than most other given video games out there. I'm only trying to encourage that accuracy.

But I understand that many nations CLAIMED the title of Caliph, but none were taken all that seriously. However, this can be rerouted by showing military prowess in wars to gain foreign acceptance, perhaps a special CB to "remove X nations Caliphate claims" proving yourself against all other claimants, you were the better, stronger claimant, meaning you must be the true Caliph (in guidance to begin forming the Caliphate)

It's not that states claimed the title and weren't taken seriously by others, its that the title wasn't being used in a universal sense. When the Ottomans referred to themselves as caliph in the 15th century, it wasn't a claim to superiority over other Muslim rulers. They weren't saying "I am the Caliph, and the Abbasid guy in Cairo is not the Caliph", they were just using it as a rhetorical device. That's what I mean when I say that it had an entirely different sense during this period. Its meaning changed over time and meant different things to different people, of course, but it was only ever one of many legitimizing rhetorical tools used by the Ottomans, it was never on its own the basis of an enforceable claim to universal authority over the Muslim world.

Now, maybe if a dynasty founded by a descendant of the Prophet somehow established a powerful empire in the Middle East, things might have turned out differently. I don't think it would have been impossible for the classical concept of the Caliphate to have been somehow revived during this period. However designing a mechanic around it gives too much weight to something which, in reality, never happened despite the Ottomans meeting the conditions which people who put forth ideas for this sort of thing often use as its basis. In reality, Ottoman legitimacy was derived from its dynastic authority based on Turkic and Iranian conceptions of kingship, and its ability to carry out religious functions such as upholding the Sharia and protecting the pilgrimage routes to Mecca. The Caliphate didn't really figure into it. It just wasn't very important and it didn't hurt Ottoman legitimacy at all to have other rulers using the title too. Who cares if some other ruler is calling himself Caliph? The Ottomans were the ones who made sure pilgrims were safe, and that's what really mattered to people.
 
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I mean a lingering desire for the "true" Caliphate, these were certainly claims that were taken more seriously than others, but the existence of the actual Caliphate was lacking from these nations and they more so relied on the titles of Caliph and Caliphate, rather than being proclaimed as such. The Ottomans claim had support from taking the holy cities (which i should add to my previous post), but the claim was fairly weak before then. I don't even need to get into Sokoto, as it formed (as a caliphate) at the end of EU4's timeframe, and again, it was done for the title, which I argue once again, a CB to remove other nations claims to the title could reroute the issue, Foreign recognition of the Caliph comes to down to a multitude of things, and stronger support comes from owning any of the cities that were considered important in the early Caliphates (though I don't know about Tabriz or other cities I did not list), and strengthening your own claim, to which Sokoto never owned any of them, making their claim as the "true" Caliph, well... dumb.

As for the Abbasids, they WERE a "true" Caliphate, whose existence was muddied under the Mamluk Sultanate, and their Claim as Caliph was dying, thus to revive it, remove other claims and stengthen your own.
 
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@DDRJake So now that the Tribal Federation government is becoming a unique government type and those that don't have it are left with a binary choice of Tribal Monarchy or Tribal Despotism would it be reasonable to make it so that the Tribal Democracy government was made available from the government switching screen(since it isn't there right now) like Tribal Federation was.
I don't think it would drastically change things for the most part and would offer an interesting alternative by reforming into a Oligarch Republic straight away from a tribal government, something people would undoubtedly like to play around with.

Tangentially to that the bonuses for an Oligarch Republic are a bit...weird and anemic(+5% National Tax and -5% Stability cost) compared to the other republican governments. Why is that? Giving them a +5% to both of those would seem more in line with the rest in the group, especially since they lack a unique mechanic in of themselves.
 
It's not that states claimed the title and weren't taken seriously by others, its that the title wasn't being used in a universal sense. When the Ottomans referred to themselves as caliph in the 15th century, it wasn't a claim to superiority over other Muslim rulers. They weren't saying "I am the Caliph, and the Abbasid guy in Cairo is not the Caliph", they were just using it as a rhetorical device. That's what I mean when I say that it had an entirely different sense during this period. Its meaning changed over time and meant different things to different people, of course, but it was only ever one of many legitimizing rhetorical tools used by the Ottomans, it was never on its own the basis of an enforceable claim to universal authority over the Muslim world.

Again, I must say, which is why opening the mechanic and reviving the Caliphate would be a long and painful task. it isn't so much in the title itself, but the mechanics of the title. But seeing what you say, would it be considered at all to hold missions that are meant to bring back what the title meant? like a, title revival? to make the world see that the Caliph title should mean "I have power over all the Muslim World!". There are plenty of other ways around these issues, but does this make sense? Could it also be made similar to the Papacy, where the pope oversees the entire church, but is not in its entire control?


Though, you have a good point that such a mechanic that would rarely pop up is too much weight, perhaps there could be a simpler rework of the unification of Islam decision to incorporate the Caliphate. But a full mechanic is just a fun idea, don't you think? What, you wouldn't have fun with such a mechanic to do shenanigans with?
 
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RIP White and Black sheep, who went from razing to grazing.
Very much this.

Both idea sets (and abilities) are pathetically weak by comparison with horde ideas/gov (and razing) which ofc makes these starts so much weaker and a (speed 5) snoozefest by comparison with 1.22.

I just hope Circassia is allowed to switch back to Tribal despotism in 1.23 or else they´ve just ruined yet another fun country.
 
It was their land and they lost after the battle of Ankara at 1402.

Then why doesn't Byzantium still have cores on land in Asia Minor + various Greek Islands it lost less than a century before 1444 (and in some cases, as recently as 1399)? There's no consistency on who has cores/claims on what and never has been (although for several patches, the running gag was to nerf Byzantium into the ground by removing its cores, because apparently Wiz hated seeing Byzantine separatists spawn and ressurect it in Cyprus, Crete, Rhodes, Naxos, Chios (or even Caffa) etc.).
 
Then why doesn't Byzantium still have cores on land in Asia Minor + various Greek Islands it lost less than a century before 1444 (and in some cases, as recently as 1399)? There's no consistency on who has cores/claims on what and never has been (although for several patches, the running gag was to nerf Byzantium into the ground by removing its cores, because apparently Wiz hated seeing Byzantine separatists spawn and ressurect it in Cyprus, Crete, Rhodes, Naxos, Chios (or even Caffa) etc.).
but we still see the greeks who form greece in cyprus in 1500s :) there is a HUGE problem about sieging castles in islands so you can pick the knights and set game speed x5 then leave for a dinner for hours.

when you return you pretty much see your country still exists in 1700s :D

@DDRJake, are you gonna fix this?
 
Not all that overwhelmed by the ovine changes. And do the Ottos get claims now, does anyone know?
 
Then why doesn't Byzantium still have cores on land in Asia Minor + various Greek Islands it lost less than a century before 1444 (and in some cases, as recently as 1399)? There's no consistency on who has cores/claims on what and never has been (although for several patches, the running gag was to nerf Byzantium into the ground by removing its cores, because apparently Wiz hated seeing Byzantine separatists spawn and ressurect it in Cyprus, Crete, Rhodes, Naxos, Chios (or even Caffa) etc.).

If you're comparing 40 years old cores to a century before ones (and even older ones), I just can send my congrats to you nothing else to say lol

And an addition to Byzantium situation in the 1444s, they were had only city of Constantinople and some castles around it. Even in the Morea there was several city states and brothers and cousins of current emperor were ruling these areas. So they didn't have any power or disire to have any core or demand on anywhere but just hold Constantinople.
 
To be honest I agree there should be a negitive consequence for the tribal federation. Perhaps under 25 allegiance opens up a civil war disaster and zero allegiance will give you plus 1 unrest and -2 legitimacy? Those aren't even that hard in terms of nerfs but I do think it'd be more reasonable than pure buff
 
Hurrah for minor Ottoblob nerf. They're still pretty easy claims with the missions, but I think it makes sense, if a core is meant to represent land that used to belong to the country. Permanent claims might still have be merited, I could understand them as a reward if Ottomans get City of World's desire.

Tribal Federation also sounds like a neat government type. Wonder if it fits any other country in the region? The Arabian tribes come to mind. Glad to see those changes are free.
they did used to own that land it was lost before the start of the game
 
This is Ottoman Empire in 1402. 40 years prior to game start. The map at 1444 is due to the loss to the Timurids in 1402. Now, if you don't lose core on provinces that you are forced to release, Ottomans should not lose those cores. Frankly I don't remember.
images

If you posted a map dated merely 10 years earlier in 1390, it would be quite different in Anatolia. The Ottomans captured Candar in 1391 (and even then didn't annex the state fully) and Karaman only in 1397. Those conquests were quite transitory in nature (11 and 5 years respectively) given that some are claiming they should be Ottoman cores. In game terms, would the Ottomans have had enough time and ADM (what would be Bayezid's ADM stat?) to have fully cored them before losing them again in 1402?
 
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