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Hello everyone and welcome to another development diary about Europa Universalis. This time we have a feature for Common Sens, that is so large that it is spread over two weeks of development diaries. It is how we interact with your subject states.

In the subjects overview screen, there is now an additional button where you can open up an interaction menu with all your subjects.

Today we’ll talk about the tools you have regarding vassals, marches and lesser union partners.

Placate Local Rulers
This can be done on both vassals and marches, and lets you pay prestige (if you have positive prestige), to reduce the liberty desire of that subject by 10%.

Embargo Rivals
This is a toggle you can put on any subject. If it is on they will embargo all your rivals as quickly as their diplomats can travel. However, this increases their liberty desire by 5% while active.

Place Relative on Throne
This can only be done on vassals, and only when they have a regency. You can replace the regency with a ruler from your own dynasty.

Enforce Religion
This can only be done on vassals, unions and marches. This is possible if the subject is in your religious group, have less than 50% of Liberty Desire, and you have positive relations. Of course, this increases Liberty Desire by 50%, so its something you have to evaluate when it is desirable to do.

Scutage
This is a toggle that can be set to on or off on a vassal. When it is on, they will not be called into wars, unless declared war upon. However, they will provide 50% more of its income to you.

Subsidize Armies
This is a toggle in marches, where if on, you will send up to 10% of your manpower to them each month, to fill up their manpower pool.

Fortify March
This allows you to build or upgrade a fort in a march, where you as overlord fronts the build costs.

Enforce Culture
This is the option if you got some diplomatic power to burn. You can swap the primary culture of a lesser union partner to your culture for a power cost, but this is only doable if they are below 50% liberty desire and it will increase it by 50% as well.

Siphon Income
Unions usually do not provide money to their overlord, but history is full of rulers who took from one part of their realm to provide for another. This action lets you take 50% of a lesser union partners yearly income if you have positive relations. It will increase liberty desire by 10% but also reduce relations rather dramatically.

Support Loyalists
Unions don’t have any local ruler that needs to be placated, so instead you have a toggle where you spend 10% of their monthly income each month, while reducing liberty desire by 20% as long as its active.

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Next week we’ll talk about protectorates, trade companies and colonial nations, and their unique actions.
 
I'll ask once again, because I don't know if you haven't seen it or you just don't want to answer (which is fine):
is it possible for development to descrease because of wars, low stability, sieges, looting, events, etc.?
 
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I'll ask once again, because I don't know if you haven't seen it or you just don't want to answer (which is fine):
is it possible for development to descrease because of wars, low stability, sieges, looting, events, etc.?

I hope so.
 
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Half if these changes will not affect the game since in current state of the game vassals (even if they are obedient) may or may not attach to your armies, siege your objectives, or even join you In a battle in a province next to them.
 
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How exactly can you grow unfettered? AI decides if you get to actually receive any lands.
True, poor word choice on my part. You can, however, grow tall. So you'd probably want to start with enough territories to make that viable, or try to manipulate your overlord through claims fabrication.
 
Any ideas to what happens to Burgundian vassal swarm when their king dies?
The normal PU continuation/failure mechanics ensue, I presume.

Unless you mean the godawful event, in which case... shenanigans, I imagine.
 
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Having more options just for the sake of quantity is terrible from design point of view, because it devalues the satisfaction of every click made. Being able to change religion is of course nice, but is it worth increased by 50% LD, which makes the vassal pretty much useless? And it's sure to get rebellions which you will have to stop and lose your manpower and money. Same for the increase in money. If your balance is +50 then increasing it by 1 ducat for the cost of not having 10 additional meat-shields siegeing or relieving sieges or taking damage in place of your men doesn't seem like a worthwhile trade off.

Unlike the new fortress mechanic, I don't see these features having any real - practical - impact on the game. Which means they're kind of like marches, it's cool that they're there, but next to a typical vassal which can be annexed pretty much any time, they don't seem all that special, the trade off isn't practical. I guess Fortify March could be useful? If marches were more useful in general... Subsidize Armies? Why in the world would you ever give away 10% of your manpower each month (it's not even monthly MP!) to an AI subject nation who doesn't have the slightest clue about conserving MP? Besides it's a march, it's supposed to be great at replenishing MP by default. I don't get it :/. I'm sorry, I really don't.
You use it after a war to replenish them,especially if you're capped already or if you don't plan to go to war in a while.
And the culture change one should be hard to pull of because quite frankly culture changes way to easy anyway. I'm already dreading seeing danish scandinavia.
Also I disagree on the whole to many options thing, it's abot immersion. A real life ruler of a country would have almost limitless options on how to handle these things. Havign limited options is a constant reminder that you're playing a game, that you have to follow the rules. The softer the rules are written yes the more balance issues there will be, but who cares the game is about having fun.
 
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Question:

Seeing that you are giving a lotta' love to the subject interactions, will the automatic dissolution of union when under 0 prestige finally be gone?

If the answer is no, may I still suggest that you replace it with a mechanic where prestige and liberty desire correlate instead? IE, very low prestige = increased liberty desire.

That would make more (common) sense.

Otherwise, very nice features presented here!
 
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Also I don't know if it's in already, but make annexation time dependant on liberty desire (as well as increasing liberty desire if already high).
 
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Also I don't know if it's in already, but make annexation time dependant on liberty desire (as well as increasing liberty desire if already high).
Very good suggestion (if it's not already in the game as you say)! I would even go further and say that it should be impossible to annex/integrate/inherit subjects with a libery desire above a certain limit. The progress should halt if that limit is reached during an ongoing process.

It's common sense again, why would you allow yourself to be peacefully annexed if you strive for independence?
 
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So, if enforce culture raise the liberty desire, if they rebel the will use their original culture or the one enforced? Same thing about religion.

However this option are very interesting, actually probably is spain is rapresented as union of Castille, Aragon, Naples, Sicily, Milan and Flanders for example (like other countries in the same situation) have to deal with these things could be cool.
 
So, if enforce culture raise the liberty desire, if they rebel the will use their original culture or the one enforced? Same thing about religion.

However this option are very interesting, actually probably is spain is rapresented as union of Castille, Aragon, Naples, Sicily, Milan and Flanders for example (like other countries in the same situation) have to deal with these things could be cool.
 
A small request for making Marches better to deal with

Make it so the stability hit reduction on diplomatic actions at the end of Diplomatic Ideas reduces the stab hit for revoking march from -1 to 0 like how it gets rid of the stab hit from breaking royal marriages, you would still have the relations hit
 
I can see why this update is called "Common Sense". Not only does it fix/add features we have been wanting, but it opens up so possibilities in gameplay, as well as modding. Well done Paradox! And thank you for removing the 60 base tax limit on marches!

Questions: Will their be new countries? Will all of the new cultures and other stuff be added to the nation designer?