This is a list of improvements/features that I suggest for the upcoming update. I inspired this post from previous user-posts and added ideas of my own.
I will mix in a short analysis of the currently-announced features and explain why I think they make sense(or don't).
Placate Local Rulers
This can be done on both vassals and marches, and lets you pay prestige (if you have positive prestige), to reduce the liberty desire of that subject by 10%.
Placate local rulers: A nice prestige burner that allows you to get that much-need -10% in critical moments. I would suggest that a slight (-0.1 or so) unrest reduction in all vassal provinces when this action is used on them.
Suggestions:
None.
Embargo Rivals
This is a toggle you can put on any subject. If it is on they will embargo all your rivals as quickly as their diplomats can travel. However, this increases their liberty desire by 5% while active.
Embargo Rivals: It makes sense for vassals in more remote areas where you don't dominate trade. A nice way to mess with your rivals and create a bigger power-block against them. Not much to suggest, except that this action should not be available in certain cases: a) rival supports the independence of your vassal (they should be on friendly terms) b) the vassal is above a certain Liberty Desire (say 75%).
Place Relative on Throne
This can only be done on vassals, and only when they have a regency. You can replace the regency with a ruler from your own dynasty.
In my view,
Place Relative on Throne accomplishes several important strategic objectives:
1) Your vassal gets a new ruler. If the regency council or upcoming heir have bad stats, this gives you the chance of improving your vassal's monarch point income.
2) You get another opinion modifier bonus with your vassal, which helps keeping them in check. If this applies to vassals of different religious groups than your own, this bonus is even more welcome. Also, losing your vassal in a war means that it can be recovered easier diplomatically.
3) Your vassal gets a ruler of your dynasty. If this means that the previous heir gets replaced with one of your dynasty or "(no heir)", this is a potentially huge advantage.
Why? because a) your dynasty can now propagate through your vassal's royal marriages, so an Austria would 4 good vassals could technically have 20+ Habsburg royal marriages under its control, which is huge for forming personal union. This bonus would continue even if you lose your vassal, and is very much worthwhile for christian nations b) you could form a personal union with your vassal or outright inherit your vassal without spending DIP points
c) Losing your vassal in a war means that you can take them back later, as a lesser partner in a union. If seating your dynasty on the vassal's throne replaces their current heir with no-heir, this virtually mean that at choice, you can transform any vassal in a PU partner, by breaking vassalage and then claiming the throne. Truces and stab hits need to be taken in mind.
As for suggestions:
My main complaint with this feature is that it is entirely focused on monarchies. You have to have a monarchy with a dynasty in order to place the ruler on the vassal's throne (republican or theocratic dynasties/families don't make much sense for this purpose, unless your only purpose is to purge your vassal from an influential dynasty), and the vassal has to have a regency council (and thus be a monarchy) in order to receive the treatment. The other complaint is that this does not address the rare problem of interregnums.
The solutions to the above-mentioned problems could be the following:
Interregnum issue:
The default option should only replace the regency council with a ruler of your dynasty, but keep the previous dynasty's heir.
Replacing vassal's Interregnums however would mean a complete replacement of the vassal's ruler with a ruler AND heir of your dynasty.
Interregnums are rare, so it makes sense that you should be able to gain a more powerful advantage and a greater degree of control over your vassal.
Government type issue:
Theocracies - For vassal monarchies: "Send holy regent"(or something similar) clicking the icon would generate an event : This option should complement the already existent choice system of theocracies with more choices - a) "Send a papal legate" - Gain +X relation bonus with the Papal State , based on vassal development as well as giving you a flat 5 papal influence. This option would give your vassal a +0.5% bonus to missionary strength (and an additional +0.5% against heretics) as well as lower tolerance of heretics for as long as the regent is active. b) "Send a trained scholar" - 10% lower idea cost for as long as the regent is active, and add +1 AMD or DIP randomly to the heir when he/she comes of age. The trained scholar should have slightly better randomized stats than the papal legate (increase the min to 1-1-1 perhaps? c) Anoint local noble: - This option would reduce the heir's claim by 40 but lower national unrest by -1 and increase army morale by 15%.
For vassal republics/theocracies: "Endorse the faithful" - Another event that would give a prestige bonus (+3 or +5) and a bilateral relationship boost (+30) if the vassal chooses a candidate that you chose to endorse. This should increase the likelihood of the AI picking your candidates over other candidates.
Republics - For vassal monarchies: "Designate royal council" - This option would increase a random monarch attribute of the heir by 2 when he/she becomes of age, but remove all other education events, and give +0.1 yearly republican tradition for as long as the regency is active. The designated royal council would still be a regency council (the vassal won't be able to declare wars).
For vassal republics/theocracies: "Bribe a candidate" - It would cost of 0.1 yearly tax income and scale up with government rank (county-level x1, duchy-level x2 etc.). It would grant a greatly increased chance for the AI to pick the selected candidate type. Refusing to pick this option as a vassal would reduce prestige by 5.
Steppe hordes: For vassal monarchies: "Take diplomatic hostage" - For as long as there's a regency council, the vassal will get a -1000 modifier for receiving support for independence. When the regency council ends, the new king automatically becomes a free general (doesn't count up to the leader limit) for the liege but the support for independence limit is removed. If the vassal revolts, the free general is lost and does not get recovered after peace, even if the liege wins.
For vassal theocracies/republics: "Establish trade monopoly" - A 5-year trade power transfer of 50% from vassal to liege. This option can be used once every 10 years.
For other steppe-hordes: Regular place relative on throne mechanic and an additional +40 claim strength of the heir, as he's recognized as the rightful ruler by the khan overlord.
Steppe hordes should receive special treatment as they don't last long as simple hordes - they either transform or get wiped out/subjugated themselves.
Enforce Religion
This can only be done on vassals, unions and marches. This is possible if the subject is in your religious group, have less than 50% of Liberty Desire, and you have positive relations. Of course, this increases Liberty Desire by 50%, so its something you have to evaluate when it is desirable to do.
Enfore Religion is a an excellent idea overall. The only improvement that I can suggest is that there's a time period (5-7 years) during which the vassal/march/lesser partner cannot switch religion on their own and a +1% missionary strength bonus for a period of 20 years (most vassals get integrated shortly after 10 years).
Liberty Desire should scale UP TO 50%, and depend on the vassal's tolerance towards the overlord's religion. The minimum LD increase should be 30%.
Scutage
This is a toggle that can be set to on or off on a vassal. When it is on, they will not be called into wars, unless declared war upon. However, they will provide 50% more of its income to you.
If this is simply tax income then this might not be as worthwhile. My suggestion is that in addition to normal tax income, the overlord would receive a portion (10%) of production (burgher tax) and trade (merchant tax) income from the vassal, as well as a bonus 10% from the tax income. This wouldn't scale up with vassal income modifier factors.
Subsidize Armies
This is a toggle in marches, where if on, you will send up to 10% of your manpower to them each month, to fill up their manpower pool.
Great idea for enclave-type marches or marches of superior army quality. I have seen a lot of discontent with this feature but I believe that it is simply a godsend for hordes, especially when their manpower becomes nearly-worthless at higher tech levels, but in the hands of a capable vassal could wreak absolute havoc.
This feature alone makes marches worthwhile in my opinion and would consolidate their current weak position in the game. Marches get a manpower bonus which makes the amount that they receive be even larger. Just a great idea.
Suggestions:
Not much to suggest here, except a button that toggles between more than 2 positions. Perhaps 3 positions (represented by an icon with 1 soldier, 2 soldier and 3 soldiers). Position 1: 20% of your monthly manpower goes to your march monthly 2: 10% of your total manpower goes to your march monthly 3: 15% of your manpower goes to your march monthly, and you support 50% of their mercenary and fort(not sure) maintenance costs.
A notifier for when a certain march's manpower pool is full should be present (but only when the army subsidies are active).
Fortify March
This allows you to build or upgrade a fort in a march, where you as overlord fronts the build costs.
A great idea for strategical border defense. Careful not to bankrupt your march with fort maintenance costs, but a simply great idea for the upcoming fort system.
Suggestions:
Fort construction should depend on overlord's military tech level and not on march's level. Take care of your underdeveloped marches as the magnanimous suzerain that you are.
Enforce Culture
This is the option if you got some diplomatic power to burn. You can swap the primary culture of a lesser union partner to your culture for a power cost, but this is only doable if they are below 50% liberty desire and it will increase it by 50% as well.
I still don't know how I feel about this, so I will leave it alone and see how it works out in practice.
Not bad in theory though.
Suggestions:
None so far.
Siphon Income
Unions usually do not provide money to their overlord, but history is full of rulers who took from one part of their realm to provide for another. This action lets you take 50% of a lesser union partners yearly income if you have positive relations. It will increase liberty desire by 10% but also reduce relations rather dramatically.
No complaints here. Great stuff.
Suggestions:
Equivalent action for non-christian nations (they can't have PUs).
Don't have anything for most nations...
...but Steppe Hordes could have an option called "extract tribute" of similar effect as a replacement of the Scutage feature - so as not to exceed the 5 possible vassal action preset.
Support Loyalists
Unions don’t have any local ruler that needs to be placated, so instead you have a toggle where you spend 10% of their monthly income each month, while reducing liberty desire by 20% as long as its active.
Great stuff as long as it's the senior partner who pays the money.
Suggestions:
Minor adjustments and tweaks for balancing purpose. I guess those will come around when people start playing the expansion.
That about covers it. Let me know if you think that I should post this in the suggestion thread instead of making a humongo-post.
I want to hear suggestions and comments from you, fellow users, as I might have overlooked certain aspects and might have been limited on imagination. The better we make this - the better
