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EU4 - Development Diary - 23rd of May 2017

Good day all and welcome to another Development diary for our upcoming Immersion Pack Third Rome.

As covered in our previous diary we're spicing up the Russian region with cool new mechanics and flavour. Today we're going to be covering a couple of new options available to the Tsardom.

A Tsardom government form is gained automatically when forming Russia and brings one up to Empire rank. You are granted some hefty bonuses to available States and Absolutism but you also gain access to claim entire Areas.

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For 50% more Spynetwork cost, the Tsar may lay claim to an entire area, rather than settle for claiming individual provinces.

As part of the revamped Russian Ideas set granted for forming Russia, Siberian Frontiers may now be established too. Any uncolonized province bordering a city of yours which is connected by land to your capital is suitable for the establishment of such a Frontier at a cost of 20 DIP.

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Upon establishing a Siberian Frontier, the province becomes colonized and begins to grow without need of a colonist. Growth is between 5 and 15 settlers per month and the colony will not cost any colonial maintenance. If captured by a hostile power, the colony will lose its status at a Siberian Frontier and revert to being a regular colony.

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Due to these additions in Third Rome, the Russian Nation will have a lot more flexibility with how it wants to tackle the wastes of the East, as they are not obliged to acquire colonists nor are they confined to claiming the nomads province by province. It has also been heartwarming to watch Russia in hands-off observation games as they stride Eastwards. As a little spoiler, there will be an Achievement for reaching the East coast in a time limit when Third Rome goes live.

So we've talked a fair bit about Russia in these dev diaries. Makes a lot of sense since they are the star of the show in Third Rome, but next week we are going to talk about something available for them and their brothers-in-faith. We'll see you then!
 
What about Ruthenia?
 
I don't like the big round icon for making it in a Siberian Frontier.

Too Big, Too much cartoon. It doesn't fit with the look and feel of EU4

It can be made fitting if the style gets applied to other parts of the game.
 
but next week we are going to talk about something available for them and their brothers-in-faith
Could there be anything new for Byzantium, the Second Rome?
 
What exactly happened to the American Dream DLC?
- when Wiz took over development of EU4 he launched crusade against unique govs. So two unique event generated US govs were among first to go. I personally prefer Wiz approach to govs, but apparently current EU4 direction thinks otherwise.

Not that Novgorod was an actual republic either, even by this time's standards...
- neither it was a monarchy. And im afraid that other so called republics of EU4 timeframe would be hard to qualify as those too.
 
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Very happy to hear that the Orthodox mechanics will be available to the big purple Second Rome too!

On a scale of 1 to 1821, how tempted were you to call it EU: Rome 3?
 
How is Siberia meant to become useful to Russia? For now it's a garbage because:
  • 1. State limit is not stretchable and 9-15 development territories are not the best candidates to add to states.
  • 2. Even with increased states limit there are much more profitable and much juicier states to the west.
  • 3. For now Siberian colonies serve as a bridge to access rich Chinese and Manchurian lands with occasional gold spawn.
How will you convince players to add Siberian colonized provinces to states?

The only reasonable way I see is to make the states larger with approximately 18-25 development per state.

Isn't Siberia meant to be a cold inhospitable wasteland? States are meant to be the core heartland of an empire right? So I don't see why you insist that every piece of land should by part of a state. In a similar situation, a GB player chooses to state-ify some rich Indian provinces over African savannah. Serving as land bridges and potential goldmines are already worth the cost, and I think your unwillingness to state-ify it is representative of the the way the devs intended it to be, a cold and harsh territory, thousands of miles from the capital, a place where defensive priorities can take a backseat when Moscow or even Vologda is endangered, and few thoughts spared to it after being colonized as it is in the present version.
 
Isn't Siberia meant to be a cold inhospitable wasteland? States are meant to be the core heartland of an empire right? So I don't see why you insist that every piece of land should by part of a state. In a similar situation, a GB player chooses to state-ify some rich Indian provinces over African savannah. Serving as land bridges and potential goldmines are already worth the cost, and I think your unwillingness to state-ify it is representative of the the way the devs intended it to be, a cold and harsh territory, thousands of miles from the capital, a place where defensive priorities can take a backseat when Moscow or even Vologda is endangered, and few thoughts spared to it after being colonized as it is in the present version.

True,

Also since you get a whole bunch off extra states as the tsar and ig the splendour decision is still in, you can still core any states with goldmines and the natural harbor ( i dont think it starts as a cot right?) in Siberia
 
I don't like the big round icon for making it in a Siberian Frontier.

Too Big, Too much cartoon. It doesn't fit with the look and feel of EU4

Help, circles!

What exactly happened to the American Dream DLC?

The unique governments that came with the pack - ones that people paid for - were cut without any replacements, and it's now infamously buggy due to never being updated
 
Whats wrong with netherlands and persia though? I see them around and usually pretty historically accurate in almost all my games tbh
- they suck balls, literally. IRL both were strong powers, Persia rivaled Ottomans and Neds built global empire and spanked spanish and english asses. Those never happens in the game. Altough im afraid it is almost impossible to simulate reasons of their success with current EU4 mechanics.
 
Novgorod wasn't really a republic. Their entire political system was based on the Rurikid nobility.

It's still a different government type and political culture. I think one problem is absolutism is so strong, and you're left with this strange idea that the most powerful states in Early Modern Europe were absolute monarchies, instead of the states like England or Holland that hit above their weight.