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EU4 - Development Diary - 23rd of May 2017

Good day all and welcome to another Development diary for our upcoming Immersion Pack Third Rome.

As covered in our previous diary we're spicing up the Russian region with cool new mechanics and flavour. Today we're going to be covering a couple of new options available to the Tsardom.

A Tsardom government form is gained automatically when forming Russia and brings one up to Empire rank. You are granted some hefty bonuses to available States and Absolutism but you also gain access to claim entire Areas.

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For 50% more Spynetwork cost, the Tsar may lay claim to an entire area, rather than settle for claiming individual provinces.

As part of the revamped Russian Ideas set granted for forming Russia, Siberian Frontiers may now be established too. Any uncolonized province bordering a city of yours which is connected by land to your capital is suitable for the establishment of such a Frontier at a cost of 20 DIP.

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Upon establishing a Siberian Frontier, the province becomes colonized and begins to grow without need of a colonist. Growth is between 5 and 15 settlers per month and the colony will not cost any colonial maintenance. If captured by a hostile power, the colony will lose its status at a Siberian Frontier and revert to being a regular colony.

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Due to these additions in Third Rome, the Russian Nation will have a lot more flexibility with how it wants to tackle the wastes of the East, as they are not obliged to acquire colonists nor are they confined to claiming the nomads province by province. It has also been heartwarming to watch Russia in hands-off observation games as they stride Eastwards. As a little spoiler, there will be an Achievement for reaching the East coast in a time limit when Third Rome goes live.

So we've talked a fair bit about Russia in these dev diaries. Makes a lot of sense since they are the star of the show in Third Rome, but next week we are going to talk about something available for them and their brothers-in-faith. We'll see you then!
 
Good luck seeing a republic settle a continent and become a great power!

I had to do a double take to make sure I was on the right forum...

Too bad your dry humor went over everyone's head, apparently.
 
I had to do a double take to make sure I was on the right forum...

Too bad your dry humor went over everyone's head, apparently.

Eh, by the time EU4's dev cycle is ended it'll be Vicky 3-lite anyhow.
 
Cheers for the DD DDRJake :). That 'fabricate claim on area' CB seems like a handy little tool for the Russkies. Combined with the Siberian frontiers, it could make them quite the expansionist power - Commonwealth and Sweden beware :eek:. Am sure you'll be balancing it though. It's not my problem (I'm an antisocial SP player), is it causing any (untoward - I guess any change causes some issues) balancing issues from an MP perspective?
 
I had to do a double take to make sure I was on the right forum...

Too bad your dry humor went over everyone's head, apparently.
Given the number involved in the internet it can be safely assumed that for any belief there is plenty of people backing it, and if you default to thinking it irony or sarcasm more often that not you will be wrong.
 
At first I thought it said 5-15 per year and considered it pretty slow. Then I realized that Jake said "per month", which would make these colonies progress roughly as fast as late-game colonies w/o a colonist. On average such a colony will finish in <10 years. It wouldn't surprise me if that growth rate comes down a bit before this gets released :p.

5-15 per year would mean a colony would take 66 to 200 years to finish, this would make it the most hilarious useless ability in the game :p
 
So the Siberian Frontier applies practically only for Russian colonies in Asia, wouldn't it be better to allow to establish Siberian Frontier colony across sea zone as well? It would allow to possibly allow colonies in America through Alaska (just like Russia did).

And second question, now that we have Siberian Frontier, will Russia still get free colonist through ideas or not?
 
1. A major improvement in my opinion of the independence war would be if it was 1 vs. 1 or if the Netherlands could invite rivals of the occupier to help them.
2. I see AI Persia flourish quite often actually, but the Ottomans balancing has always been a difficult point.
3. I feel like they are trying slowly to make the naval warfare more interesting, the sailor rework was already a step in the right direction imo, since now it is more difficult to get a big fleet and maintain it.
4. can't agree more with this one though, a supply system is in my opinion one of the things that the game is missing the most atm.

Supply system. Make it be part of either diplomatic, military or both. Create a value based on provinces from last friendly holding. It could be base value + tech bonus + nearest friendly area total development. This would at least work for land supply lines. Get one province or more into enemy territory and your army will suffer great attrition, even if you occupy the province it is still not connected to your capital so some penalty would still apply.

For sea supply lines it could be something about ship ratio, tech bonus, base value and distance from capital (or % of colonial range).
Balance it so even in 1800 you can't just ship 100k troops around the world without much trouble.
Would it be possible to add sail speed value to navies? Fleets transporting troops would get slower, draining manpower. Longer naval invasions could also cost you whole regiments of troops to attrition (diseases and food shortage) so that shipping mercenary would not be as overpowered.

If that is too much then just use colonial range to calculate supply lines.
 
American culture is tied to random_event.2. Completely independent from the DLC.

The American Dream DLC is designed to work primarily with later start dates. And while the events have been modified since release to work when starting from 1444, they are very late game events. The DLC IS working as designed. It just deals with a time period that most players don't get to experience.
Because those start dates aren't supported properly.
 
Russian Ideas:

Traditions:
National Manpower Modifier: +33%
Core-Creation Cost: -10%

Land of the Rus: Aggressive Expansion Impact: -10%
Siberian Frontier: Colonists: +1
Russian Artillery Yard: Artillery Cost: -10%, Artillery Combat Ability +10%
Life-Long Conscription: Land Force Limit Modifier: +50%
Abolish the Mestnichestvo: Yearly Corruption: -0.1
The Table of Ranks: Yearly Army Tradition: +0.25, Advisor Cost: -10%
Broaden the Curriculum of the Cadet Corps: +5% Land Morale, 10% less fire damage received

Ambition:
Yearly Legitimacy: +1
I'm confused.
If Siberian Frontiers is a thing, why Russia has +1 colonist in her national ideas, also with the same name?
 
IMO the American dream isn't really "buggy" per say, its events are railroaded for a 1776 start (without a check to make sure of this) thus dont take into account games where America forms before its historical start, or by different means (ie a USA formed, form say Spain in the 1600s via peaceful release still getting AD events that effect relations with the UK or say stuff like declaring Independence). The only real impact is that there was one event chain that effects the Netherlands, which is awkward/broken if they dont exist. If you actually do a 1776 start its fine IMO

speaking of the USA, Im already imagining a mod that adds the Serbian frontier ability to the USA (renamed to American frontier ofc)
 
So, it is ~100 months for colony. Interesting. ~9 years. ~90 years to go through 10 provinces. Pretty good actually.

What about colonization of Alaska?

Colony growth doesn't affect siberian frontier?
 
Would you add a Bering Strait cross for, say colonizing Alaska?

I have been wondering this as well. The "What if" Alaska had been kept by Russia scenario can be played in such a case. Maybe a decision can be added some way down the line to sell it to the US as well, to keep things historically accurate.
 
I have been wondering this as well. The "What if" Alaska had been kept by Russia scenario can be played in such a case. Maybe a decision can be added some way down the line to sell it to the US as well, to keep things historically accurate.
Isn't that scenario easily covered by Russia taking exploration?