• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 23rd of May 2017

Good day all and welcome to another Development diary for our upcoming Immersion Pack Third Rome.

As covered in our previous diary we're spicing up the Russian region with cool new mechanics and flavour. Today we're going to be covering a couple of new options available to the Tsardom.

A Tsardom government form is gained automatically when forming Russia and brings one up to Empire rank. You are granted some hefty bonuses to available States and Absolutism but you also gain access to claim entire Areas.

eu4_202.jpg


For 50% more Spynetwork cost, the Tsar may lay claim to an entire area, rather than settle for claiming individual provinces.

As part of the revamped Russian Ideas set granted for forming Russia, Siberian Frontiers may now be established too. Any uncolonized province bordering a city of yours which is connected by land to your capital is suitable for the establishment of such a Frontier at a cost of 20 DIP.

eu4_203.jpg


Upon establishing a Siberian Frontier, the province becomes colonized and begins to grow without need of a colonist. Growth is between 5 and 15 settlers per month and the colony will not cost any colonial maintenance. If captured by a hostile power, the colony will lose its status at a Siberian Frontier and revert to being a regular colony.

eu4_205.jpg


Due to these additions in Third Rome, the Russian Nation will have a lot more flexibility with how it wants to tackle the wastes of the East, as they are not obliged to acquire colonists nor are they confined to claiming the nomads province by province. It has also been heartwarming to watch Russia in hands-off observation games as they stride Eastwards. As a little spoiler, there will be an Achievement for reaching the East coast in a time limit when Third Rome goes live.

So we've talked a fair bit about Russia in these dev diaries. Makes a lot of sense since they are the star of the show in Third Rome, but next week we are going to talk about something available for them and their brothers-in-faith. We'll see you then!
 
5-15 per year would mean a colony would take 66 to 200 years to finish, this would make it the most hilarious useless ability in the game :p

Indeed, but if you got settler growth from tech and whatnot added to that base rate then you'd get colonies that still finished, just not very quickly (but also not pushing 150+ years), and faster over time. I initially wasn't picturing it ignoring tech but being monthly, but rather being slow by default and improved by other factors.

Siberian frontiers is a strong ability and if people can find a way to attain it in the new world it's probably going to happen. 20 DIP per province is pretty inexpensive for the kind of expansion rate it implies and is a pretty good deal once you start getting significantly above base 3 development.
 
20 dip no money is insane, unfortunately now that people have brought it up it will probably lose the new world applications :(
 
Do Siberian Frontier colonies still get native uprisings like normal colonies? Do we need to garrison them?

Does Tsardom not grant max absolutism? It would be very disappointing if it doesn't, since absolutism is such an important thing now. It's one of my main gripes about Celestial Empire, which doesn't even provide the basic max absolutism that you get from despotic monarchy.
 
@BjornB @Carlberg When will we be able to see the new unit renders of the accompanying 3 unit packs? Really curious about them!☺
 
That wouldn't stop people from playing into the late game from an earlier start date.

But neither of those is an issue with the DLC itself.
I do, all the time, but that still doesn't usually end with me seeing particularly much of the content from that DLC. The only time I have was when I deliberately used console to tag switch to one of my colonial subjects. Ye there's a whole hist of event about breaking free from your overlord, but you never see them because if you chose play as subject for a colonial subject they go free automatically, you need to actually console over to the tag to see them.
 
I do, all the time, but that still doesn't usually end with me seeing particularly much of the content from that DLC. The only time I have was when I deliberately used console to tag switch to one of my colonial subjects. Ye there's a whole hist of event about breaking free from your overlord, but you never see them because if you chose play as subject for a colonial subject they go free automatically, you need to actually console over to the tag to see them.
Most of those events are only for the USA or the former colonial nation taking the place of the USA. So you wouldn't see them much in a playthrough unless you're playing those nations yourself. It's a very focused DLC like Purple Phoenix. Although it's a very late game one whereas Purple Pheonix is an early game one. But aside from the issue that @Mav12 mentioned above, the DLC itself is not broken.

We are going really offtopic here, though. ;)
 
Most of those events are only for the USA or the former colonial nation taking the place of the USA. So you wouldn't see them much in a playthrough unless you're playing those nations yourself. It's a very focused DLC like Purple Phoenix. Although it's a very late game one whereas Purple Pheonix is an early game one. But aside from the issue that @Mav12 mentioned above, the DLC itself is not broken.

We are going really offtopic here, though. ;)
Yes it is broken because you can't see the events without cheating to create the parameters, or by playing a by now unsupported start date.
Is it possible to mod Siberian Frontier so as to not convert culture/religion of provinces?
I would love to see that moddable for all colonies. It isn't is it?
 
Russia was never this powerful.

England is going to need to be given god like powers to even things up a bit.
England was never as powerful as it is in the game either. Except the last ten years or so. Only after Napoleon's defeat anyhow.
 
How about making claims and cores alot harder and more expensive to get.
Maybe if you fabricate a claim there could be a long questchain with interresting decisions if you get the claim.

It is too easy now to get claims. Borders didnt change as fast irl as the do in the game now.
 
@DDRJake Will we be able to add the ability to do the frontier colonisation to other governments independent of the rest of the Russia mechanics? It would make a lot of sense on some colonial nations for example.
 
How about making claims and cores alot harder and more expensive to get.
Maybe if you fabricate a claim there could be a long questchain with interresting decisions if you get the claim.

It is too easy now to get claims. Borders didnt change as fast irl as the do in the game now.
Claims aren't the reason for that, the AI barely ever bother having claims on provinces they take anyway. No the reason for that is that provinces cost to little warscore per development.

In fact I'd like to see both taking things in wars and claims more linked to areas/states and less to provinces. But also with the AI being better at containing aggressive expanders, lower the coalition threshold back down but make coalitions like in Ck2 where they at low levels of AE are separate for different religions and only at very high AE start merging up (that said them being aggressive rather than just defensive is something I like).
 
Yes it is broken because you can't see the events without cheating to create the parameters, or by playing a by now unsupported start date.
What cheating? You don't need to cheat to form the USA via decision. You don't need to cheat to get the "Formal Declaration of Independence" event. None of the American Dream DLC events require you to be a colonial nation.

The American Revolution events that add USA cores and spawns some nationalist rebels are NOT part of the DLC.
 
IMO the American dream isn't really "buggy" per say, its events are railroaded for a 1776 start (without a check to make sure of this) thus dont take into account games where America forms before its historical start, or by different means (ie a USA formed, form say Spain in the 1600s via peaceful release still getting AD events that effect relations with the UK or say stuff like declaring Independence). The only real impact is that there was one event chain that effects the Netherlands, which is awkward/broken if they dont exist. If you actually do a 1776 start its fine IMO
The DLC was only ever meant for that start date. People asked thus Paradox changed things so they could trigger from earlier ones but made it clear that was an unsupported bonus.