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EU4 - Development Diary - 26th of February 2019

Good morning everyone. As you know, we’re hard at work planning the grand European update with a tentative release date of Q4 2019. Today I’ll be airing some of my early thoughts on the upcoming map updates for France and Italy. I’d like to stress that these thoughts are exactly that - early ideas that will be iterated on substantially before implementation and release. Part of my reason for writing this is to help consolidate my ideas, seek community feedback, and to set some expectations for the future.

First, let’s take a nostalgic look into the distant past of patch 1.4, the oldest patch still available on Steam, and marvel at how far we’ve come since those primitive times.

old france.jpg


And for reference, here is France in the current version (1.28) of the game:

current france.jpg


Province density has increased somewhat; lonely Provence is now paired with Forcalquier, Languedoc is no longer unreasonably massive, and the Normandy region is much prettier these days. The 1.25 ‘England’ patch was the most recent iteration to the French map, and we’re very happy with the changes it made to northern France. Province shapes, densities, ownerships, etc are in a very good place for the northern part of the region. Southern France however could use some love. I’ve been keeping an eye on this thread which has some interesting ideas on how it could be improved:

France Map Changes.png


As I’ve said in the thread, I’m particularly eager to add the major French naval dockyard of Toulon, splitting it from the Provence province which would likely have to be renamed. Foix and Carcassonne would also be worthy additions, and La Marche nicely splits up the relatively large Limousin province. Albret I find much less convincing; while Gascony potentially has room for a new province I’m not sure that there’s a good candidate with any real significance that also fits the space between Aquitaine and Labourd. I rather like this suggestion overall. It definitely hits the mark for the province density we’re aiming for in the region.

Another notable difference between Ye Olde France and our current iteration is the presence of the French vassals. Ultimately removed for balance reasons, we’d like to return them to their former glory. The story of France in our period is one of consolidation, and to that end we feel that the return of the vassals would make playing as France feel more like you are slowly building a centralized nation out of a fragmented feudal realm. We also think it’s a shame that we so rarely see many of the wonderful models for the French minors that are part of the Hundred Years’ War Unit Pack.

Let’s set our sights on Italy next:

italy.jpg


And for reference, Italy as it is right now:

newitaly.jpg


In stark contrast to France, Italy has more tags in 1444 rather than less. Montferrat and Lucca have made a triumphant appearance while Tuscany has been replaced by Florence. The Florentine replacement brings back fond memories for me - I’d advocated for Florence on the forums long before starting at Paradox, and created a mod compatible with the pre-release demo version of the game that did exactly this. I think we can expect to see Florence getting some love in the form of a fancy new mission tree at the very least.

We can also see a move towards a higher province density, to the point where it’s going to be a challenge to find room for yet more provinces when we start on the next iteration of the map. Something else we need to be concerned about when we add more provinces is that we generally want to preserve the overall balance of the region (though this isn’t always the case, sometimes we deliberately use province changes to alter the balance) and keep the same feel for how wealthy its provinces are. Italy is a region that should and does have a lot of very high development provinces - adding a great deal more would force us to split this development up and make the region feel more generic.

madness.jpg


Here we see a suggestion by reddit user u/ItalianMapper. While it’s certainly a thing of beauty in its own way, we will definitely not be implementing anything close to this for the European update. Space is at a premium and tiny provinces as seen here simply aren’t workable. That said, I quite like the idea of splitting Sicily into significantly more provinces. We’ve toyed with the idea of adding 1 more province to fill out the Sicily area (currently at 4 provinces including Malta) but haven’t found a satisfying way to do this. As such we’re considering whether a 6 province (7 including Malta) Sicily is something we want to experiment with. I’m also interested in adding a Bologna tag, splitting the Novara province (a good suggestion for which I’ve seen in this thread), and doing something with Venetian terra firma that’s remained largely unchanged since the release of the game.

That’s all from me this week. I ask you once again to bear in mind that we are still very early in the development process for the European update, and nothing said here should be considered our final stance on a matter. We’d like to continue gathering community suggestions and expectations for France and Italy, so please continue to share your ideas in our suggestions subforum or in the comments below. Next week I’ll be back to talk about our ideas for updating the Balkans, so stay tuned for more map talk.
 
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On another thread about France the name "Appanage" was suggested for a subject type but I just wanna explain how that is wrong and how "Fief" is much better. I've just copied the reply if bits look out of place. @neondt so you see it (if you haven't already)

Appanage
Dictionary result for appanage
/ˈap(ə)nɪdʒ/
noun
  1. HISTORICAL
    a provision made for the maintenance of the younger children of kings and princes, consisting of a gift of land, an official position, or money.

Examples I can think of; Wales, divisions Bavaria, Pomerania, Mecklenburg etc, Dunois (from Orleans), Naples at one point, the division of Austria (Styria)

I think the better term to use would be "Fief"

Fief
Dictionary result for fief
/fiːf/
noun
plural noun: fiefs
  1. HISTORICAL•LAW
    an estate of land, especially one held on condition of feudal service; a fee.
A Fief is basically a subject that is tied very closely to its parent nation. Historically, when a fief of France died with no legitimate heir, the fief would be reincorporated into the Crown. This is also partially how France's Crown Lands expanded out of Ile-de-France. This is because, compared to a vassal, these Lords, Viscounts, Counts and Dukes held their titles because the French King said it so, and so when their dynasty died it was reincorporated.

The annexation of western Burgundy is a key example of this in action. The line died out and so the lands within the Kingdom of France returned to the Crown.

Mechanically, I think you have it down to a t, but the name is not really correct.

Also, Burgundy and Provence were kinda fiefs? But they had much more independent diplomacy and openly disobeyed the King of France. I'd agree with your decision to exclude these two from a French Fiefdom, though just confirm Provence has an alliance with France.

Brittany is also a very odd one. Again, independent diplomacy, but when the line died out another dynasty took the throne, and so would be closer to a regular vassal than a fief, but by 1444 its independent nature makes total sense.
 
Looks good update on European continent.
Also it needs to redraw Chinese map. China is so huge, its resources are vast. Actual map is too general. Please rework on chinese map as well as it did in Indian subcontinent map in Dharma DLC.
 
Whilst yes the Kingdom of Lombardy-Venetia was a administrative division of the Austrian Empire, the Lombardy and Venetian cultures should get some type of formable nation. The unification should be a long process that isn't easy, where just like in Germany the smaller nations should grow and become larger tags and eventually the culture group unification tag of Italy, which should be based off of the Kingdom of Italy the House of Savoy created.
I disagree, the Kingdom of Italy already represents the medieval kingdom of Italy which is the northern part.

As for formables for all culture I think every culture should be able to reform their primary tag if it is gone But that's Venice for Venezian and Milan for Lombardian. And those should not be kingdom tier upgrades. In fact I have modded in a lot of tag reformations. I for an example had a great game going Hormuz Oman Mughals.
 
Are there plans to tackle the late game ?, that is, to implement a mechanic of revolutionary or Napoleonic wars.... in the style of the one that already exists for the thirty years war and other mechanic of propagation of revolutionary ideas.., would help the late game to have an incentive, to fight for the revolution or against the revolution in a more active and decisive way.
 
We won't be adding microstates to EU4 :D

I agree we need no microstates, so I thankfully infer you're correctly ruling out San Marino's 43 parishes, which in a game rather than simulation could be viewed as overkill. Especially because only a few of them are decently fortified anyway (the obvious exception, the 1463 Montelupo fortress, easily can be represented by an overall level 3 fort for the province plus some special dynamic historical event chains).

EU4 is all about whatifs, and in the early modern period San Marino is the biggest whatif of all, the elephant in the room. Even now their archers remain so devastating that the British pre-emptively bombed them without mercy in WW2 (the Germans never dared). So we probably need a whole set of unit models as well. Sure there's some extra work given their six different uniformed branches, but at least their armament has been pretty stable for most of the last seven centuries. Modern standardization policies, you know.

Remember San Marino's traditions must include +300% hostile coring, so the AI faithfully replicates the visceral Italian terror of the place.

;)
 
@neondt Please, can we have a special government form for France, where women can't be heir? It's immersion breaking, and the HYW loose all its purpose.
 
@neondt Please, can we have a special government form for France, where women can't be heir? It's immersion breaking, and the HYW loose all its purpose.

Historically, female heirs were excluded from power through a combination of reference to the old "salic law" (ficticious) traditions, by pretending to exclude them from power and such. I think it's fair that using such tactics to keep your realm 100% male ruled would drop your prestige through the "disinherit" action. Also, pretenders are always male. So I don't think this is needed at all.
 
About Italy, I miss Saluzzo, Bologna, Ancona and Trento tags. Rimini or Ravena could use too, I wouldn't go for Volterra or other minors.

Some love could be given to Dalmatia, at least include the culture for Ragusa, Spalato and Cattaro.
 
I hope those update comes soon, the current Rome province looks too big, BTW, I if u add too much province in a region would make conquest in there too hard, or even make world conquest impossible. So I recommend adding a way to balance it (e.g. make province war score cost lower)
 
Here we see a suggestion by reddit user u/ItalianMapper. While it’s certainly a thing of beauty in its own way, we will definitely not be implementing anything close to this for the European update. Space is at a premium and tiny provinces as seen here simply aren’t workable.

Agreed, but this is why you should move to EU5 sooner rather than later.

1) Bigger map texture, so you can have more detail
2) Switch to a globe that you can't tell is a globe when you're zoomed in (just look at how Google Map works now - you can't really tell it's curved unless you're zoomed out so far you can see Iberia and Persia at the same time)
 
Maybe I missed something (I have been away a while) but isn't adding more provinces and/ or tags just more content and no real change to game mechanics what was asked for by community?

I guess you missed the point where the community rose up and with one voice called for a stop on features untill bugs are stomped.
 
Well
Good morning everyone. As you know, we’re hard at work planning the grand European update with a tentative release date of Q4 2019. Today I’ll be airing some of my early thoughts on the upcoming map updates for France and Italy. I’d like to stress that these thoughts are exactly that - early ideas that will be iterated on substantially before implementation and release. Part of my reason for writing this is to help consolidate my ideas, seek community feedback, and to set some expectations for the future.

First, let’s take a nostalgic look into the distant past of patch 1.4, the oldest patch still available on Steam, and marvel at how far we’ve come since those primitive times.

View attachment 454915

And for reference, here is France in the current version (1.28) of the game:

View attachment 454916

Province density has increased somewhat; lonely Provence is now paired with Forcalquier, Languedoc is no longer unreasonably massive, and the Normandy region is much prettier these days. The 1.25 ‘England’ patch was the most recent iteration to the French map, and we’re very happy with the changes it made to northern France. Province shapes, densities, ownerships, etc are in a very good place for the northern part of the region. Southern France however could use some love. I’ve been keeping an eye on this thread which has some interesting ideas on how it could be improved:

View attachment 454921

As I’ve said in the thread, I’m particularly eager to add the major French naval dockyard of Toulon, splitting it from the Provence province which would likely have to be renamed. Foix and Carcassonne would also be worthy additions, and La Marche nicely splits up the relatively large Limousin province. Albret I find much less convincing; while Gascony potentially has room for a new province I’m not sure that there’s a good candidate with any real significance that also fits the space between Aquitaine and Labourd. I rather like this suggestion overall. It definitely hits the mark for the province density we’re aiming for in the region.

Another notable difference between Ye Olde France and our current iteration is the presence of the French vassals. Ultimately removed for balance reasons, we’d like to return them to their former glory. The story of France in our period is one of consolidation, and to that end we feel that the return of the vassals would make playing as France feel more like you are slowly building a centralized nation out of a fragmented feudal realm. We also think it’s a shame that we so rarely see many of the wonderful models for the French minors that are part of the Hundred Years’ War Unit Pack.

Let’s set our sights on Italy next:

View attachment 454917

And for reference, Italy as it is right now:

View attachment 454918

In stark contrast to France, Italy has more tags in 1444 rather than less. Montferrat and Lucca have made a triumphant appearance while Tuscany has been replaced by Florence. The Florentine replacement brings back fond memories for me - I’d advocated for Florence on the forums long before starting at Paradox, and created a mod compatible with the pre-release demo version of the game that did exactly this. I think we can expect to see Florence getting some love in the form of a fancy new mission tree at the very least.

We can also see a move towards a higher province density, to the point where it’s going to be a challenge to find room for yet more provinces when we start on the next iteration of the map. Something else we need to be concerned about when we add more provinces is that we generally want to preserve the overall balance of the region (though this isn’t always the case, sometimes we deliberately use province changes to alter the balance) and keep the same feel for how wealthy its provinces are. Italy is a region that should and does have a lot of very high development provinces - adding a great deal more would force us to split this development up and make the region feel more generic.

View attachment 454930

Here we see a suggestion by reddit user u/ItalianMapper. While it’s certainly a thing of beauty in its own way, we will definitely not be implementing anything close to this for the European update. Space is at a premium and tiny provinces as seen here simply aren’t workable. That said, I quite like the idea of splitting Sicily into significantly more provinces. We’ve toyed with the idea of adding 1 more province to fill out the Sicily area (currently at 4 provinces including Malta) but haven’t found a satisfying way to do this. As such we’re considering whether a 6 province (7 including Malta) Sicily is something we want to experiment with. I’m also interested in adding a Bologna tag, splitting the Novara province (a good suggestion for which I’ve seen in this thread), and doing something with Venetian terra firma that’s remained largely unchanged since the release of the game.

That’s all from me this week. I ask you once again to bear in mind that we are still very early in the development process for the European update, and nothing said here should be considered our final stance on a matter. We’d like to continue gathering community suggestions and expectations for France and Italy, so please continue to share your ideas in our suggestions subforum or in the comments below. Next week I’ll be back to talk about our ideas for updating the Balkans, so stay tuned for more map talk.[/QUOTE
 
well i'd hope for a more sprawling provinces for china and maybe a little for too stretching provinces of japan like Mino, Shinano, and Rikuzen. You already did it for the already massive provinces of India to ridiculously more massive when it's not too necessary. also china is the most populous region on earth so it feels unfair for the too simple provinces.