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EU4 - Development Diary - 26th of February 2019

Good morning everyone. As you know, we’re hard at work planning the grand European update with a tentative release date of Q4 2019. Today I’ll be airing some of my early thoughts on the upcoming map updates for France and Italy. I’d like to stress that these thoughts are exactly that - early ideas that will be iterated on substantially before implementation and release. Part of my reason for writing this is to help consolidate my ideas, seek community feedback, and to set some expectations for the future.

First, let’s take a nostalgic look into the distant past of patch 1.4, the oldest patch still available on Steam, and marvel at how far we’ve come since those primitive times.

old france.jpg


And for reference, here is France in the current version (1.28) of the game:

current france.jpg


Province density has increased somewhat; lonely Provence is now paired with Forcalquier, Languedoc is no longer unreasonably massive, and the Normandy region is much prettier these days. The 1.25 ‘England’ patch was the most recent iteration to the French map, and we’re very happy with the changes it made to northern France. Province shapes, densities, ownerships, etc are in a very good place for the northern part of the region. Southern France however could use some love. I’ve been keeping an eye on this thread which has some interesting ideas on how it could be improved:

France Map Changes.png


As I’ve said in the thread, I’m particularly eager to add the major French naval dockyard of Toulon, splitting it from the Provence province which would likely have to be renamed. Foix and Carcassonne would also be worthy additions, and La Marche nicely splits up the relatively large Limousin province. Albret I find much less convincing; while Gascony potentially has room for a new province I’m not sure that there’s a good candidate with any real significance that also fits the space between Aquitaine and Labourd. I rather like this suggestion overall. It definitely hits the mark for the province density we’re aiming for in the region.

Another notable difference between Ye Olde France and our current iteration is the presence of the French vassals. Ultimately removed for balance reasons, we’d like to return them to their former glory. The story of France in our period is one of consolidation, and to that end we feel that the return of the vassals would make playing as France feel more like you are slowly building a centralized nation out of a fragmented feudal realm. We also think it’s a shame that we so rarely see many of the wonderful models for the French minors that are part of the Hundred Years’ War Unit Pack.

Let’s set our sights on Italy next:

italy.jpg


And for reference, Italy as it is right now:

newitaly.jpg


In stark contrast to France, Italy has more tags in 1444 rather than less. Montferrat and Lucca have made a triumphant appearance while Tuscany has been replaced by Florence. The Florentine replacement brings back fond memories for me - I’d advocated for Florence on the forums long before starting at Paradox, and created a mod compatible with the pre-release demo version of the game that did exactly this. I think we can expect to see Florence getting some love in the form of a fancy new mission tree at the very least.

We can also see a move towards a higher province density, to the point where it’s going to be a challenge to find room for yet more provinces when we start on the next iteration of the map. Something else we need to be concerned about when we add more provinces is that we generally want to preserve the overall balance of the region (though this isn’t always the case, sometimes we deliberately use province changes to alter the balance) and keep the same feel for how wealthy its provinces are. Italy is a region that should and does have a lot of very high development provinces - adding a great deal more would force us to split this development up and make the region feel more generic.

madness.jpg


Here we see a suggestion by reddit user u/ItalianMapper. While it’s certainly a thing of beauty in its own way, we will definitely not be implementing anything close to this for the European update. Space is at a premium and tiny provinces as seen here simply aren’t workable. That said, I quite like the idea of splitting Sicily into significantly more provinces. We’ve toyed with the idea of adding 1 more province to fill out the Sicily area (currently at 4 provinces including Malta) but haven’t found a satisfying way to do this. As such we’re considering whether a 6 province (7 including Malta) Sicily is something we want to experiment with. I’m also interested in adding a Bologna tag, splitting the Novara province (a good suggestion for which I’ve seen in this thread), and doing something with Venetian terra firma that’s remained largely unchanged since the release of the game.

That’s all from me this week. I ask you once again to bear in mind that we are still very early in the development process for the European update, and nothing said here should be considered our final stance on a matter. We’d like to continue gathering community suggestions and expectations for France and Italy, so please continue to share your ideas in our suggestions subforum or in the comments below. Next week I’ll be back to talk about our ideas for updating the Balkans, so stay tuned for more map talk.
 
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Looking forward to this one. Re points made below the line:

rework China instead — this is a game about Europe. If it was a choice between performance or more realism in China or Indonesia, I’d go for performance every time

Stomp out bugs — doesn’t this happen anyway? New things, new bugs

More game changing content instead of 3 option button mashing mechanics — yes to this. Naval and it’s role in colonisation, HRE, dynastic succession across nations etc . All good points made by other posters
 
well, i like the direction of these firts toughts about an europa dlc.

a special mechanic for france with de reintroduction of vassals look well, and it will be even better if this come with some rework with the vassals sistem

but, i'm not sure about adding more provinces, maybe leave that to a future eu5? ^^
 
Will any other region of the world get map changes/mechanics? I really hope SE Asia finally gets some love.
 
Believe me, as a Jerseyman I'm sympathetic to these arguments. But I don't think we'll see the Channel Islands as a province in EU4, largely for gameplay reasons. I think making its inclusion meaningful would require some sort of "naval fort" mechanic that we don't have and isn't planned.

@neondt Can you clarify what you mean by "naval fort" mechanic? Are we talking about forts in coastal / island provinces being able to fire at the enemy ships in neighboring sea province or something?
 
Could you also look at the dynamic names of Poland, Romania and Albania? There are some (obvious) mistakes here and there, too. The new provinces from the Polish patch lack them altogether.

Problem is I don't speak any of those languages so I am reliant on others pointing out the errors. If you PM me some or link me to a bug report, I can have a look at them.

There is a sizeable list (200+ names) attached to this suggestion of mine: https://forum.paradoxplaza.com/forum/index.php?threads/forgotten-italy-the-fractured-land.1122046/

There are also at least two other lists similar in size and almost identical in naming (of course) present in the forums.

Thanks :) I had missed those previously.
 
Again and again, more provinces are added in regional reworks. But what is being done to make playing with so many provinces enjoyable in late-game?

Currently, it is just tedious to conquer and manage so many provinces as you get large, and getting large is a clear and definite outcome of playing more than, say, 200 years, unless you play absolutely passively and reject all provinces as war spoils. And this is true not just for players but also AI, so it is not about the player's motivations only that makes nations expand.
 
The Florentine replacement brings back fond memories for me - I’d advocated for Florence on the forums long before starting at Paradox, and created a mod compatible with the pre-release demo version of the game that did exactly this. I think we can expect to see Florence getting some love in the form of a fancy new mission tree at the very least.

Any chance of a unique government reform for Florence? I had hoped the Political Dynasties reform would reliably solve the "cannot keep Medicis in power" problem, but alas, that does not seem to be the case.
 
More provinces means shift in game balance, force limit, manpower, tax trade etc. Are there are plans to do smth. on the game balance ? Like decreasing gains of those parameters with increasing number of provinces. Or an increase in cost or penalties ?. The current corruption increase for state limit never kicked in for me, even for Russia the limits where so high they don't play any role.
And: please stop Ottoman mercenaries spam or mercenaries spam in general. There is no way Ottoman can afford financially 150 mercs without AI cheat.
 
If I may add something from myself, I'd love to see more "tidy" claims Netherlands gains when formed. Personally as someone obsessed with borders I really dislike how Dutch only gets claim on half of the Picardy - not getting full control on the state is wrong but getting it makes border looks weird. I've noticed that there were put significant amount of effort to make for example Poland and Baltic Region look "clean" when it comes to states-historical borders relationship, why not tweak Picardy too so it look nicer and to better represent border shape between France and Netherlands? Some area border changes, some provinces shape changes in this one area would make all the diffrence for people like me.
 
Very glad to see these changes. I hope u will look to very dull baltic states for more provinces as well. And guys i really hope u will stop making mechanics available to specific nations. Like mughal and britania amd now iberia. Like any other nation couldnt build capital ship. Sounds it would be more appropriate for britani then iberia. Also mughal culture thing should be included in tech or government or ideas. Not as national special.
 
Very glad to see these changes. I hope u will look to very dull baltic states for more provinces as well. And guys i really hope u will stop making mechanics available to specific nations. Like mughal and britania amd now iberia. Like any other nation couldnt build capital ship. Sounds it would be more appropriate for britani then iberia. Also mughal culture thing should be included in tech or government or ideas. Not as national special.

Any tag can build a flagship. It just needs a large enough navy.
 
There may be a free patch between now and then, but our main focus for this year is a single expansion to be released in Q4.
Is PDX slowing down development on EU 4? Because only 1 DLC in a year is quite a few. Is this a response to the negative reviews you received because of the many DLCs released? Because if it is, then I have to say thank you to the moaners because they managed to get EU4 in a dead spot. Ironic thank you.
 
Is PDX slowing down development on EU 4? Because only 1 DLC in a year is quite a few. Is this a response to the negative reviews you received because of the many DLCs released? Because if it is, then I have to say thank you to the moaners because they managed to get EU4 in a dead spot. Ironic thank you.

Personally I would rather prefer Paradox working on a nice big update that focuses on core gameplay elements, rather than having 3-4 small DLC with new buttons to click.