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So what have we done lately? Well, plenty of stuff that will go into 1.14 and the next expansion. Lots of stuff we are not ready to talk about yet, but this week we'll give you information about some new systems.

The first one is the new areas system, which will be a part of the patch.

Areas are a new type of region, usually consisting of between 3-6 provinces, and with no province being in more than one area. A new areas mapmode will show you which provincs are in what areas. This will be used for various mechanics we will explain more next week.

And then we have a feature which will be part of the as of yet unnanounced expansion.. The Victory Cards system. This is a feature that is primarily designed for multiplayer games, as it is introduced to reduce hugboxes and permanent allianceblocks.

At the end of a campaign, the top countries end up with 15-20K in score, so our goal was to create a system that could provide 30-50% more score for those that are willing to go for it.

And thus, we introduce the Victory Cards.

Starting in 1450, and every 100 years after you will be able to get a Victory Card if you have at least 300 development. Of course if you don't qualify for 1 at a given date, you will get 1 as soon as you qualify for it.

A victory card grows in score value every month if you own, control & core every province in its area, and it takes 20 years to grow to its maximum, and 20 years to drop to zero from its maximum.

The area selected is slightly randomised, but average development matter & it must be adjacent or within 1 seazone of any part of your nation or its subjects. Only provinces belonging to potential or current rivals are take into consideration, and you are far more likely to get ones on nations ahead of you in score or belonging to other players.

The first card is worth 1000, second 2000, third 3000 and the final 4000 points.

Here I've loaded up a savegame from 1.13 in our office MP campaign, and in the first 2 months I've gotten 2 victory cards to basically fight my game-long-hugbox-friend France.

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good idea.

but most of us don't care about rank and score. maybe connect it with Prestige and Power Projection systems only for human players. It would be more interesting cuz it would affect the game, your power, your influence.
I would be against it being connected to prestige or power projection, since there can be perfectly logical reasons for you not wanting to expand into a certain area.
On the other hand score means nothing in the game so I don't care that it is being implemented there.
 
You can since almost two years, with Conquest of Paradise. Or did this come later? Anyway, you can.

I know I can play with the colony? But can I start in 1444 with England in ironman and when forming the thirteen colony's, start there in ironman with that colony?
Thanks
 
Areas could fit pretty nicely with a specific mechanic for feudal monarchies. It could also drive conflict between neighbours. For example, if you own an entire area you will get a bonus to trade power from those provinces. You could also get a slight bonus to tax and production income from completely controlled areas. It would be because provinces in an area have intertwined economies and if you only control part of the area you will not have a full grip on everything that goes on and you will lose out on income. Technically it could work better with a small penalty when you not control an area.
 
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I don't understand the negative response this DD is getting. I think it's a fun little challenge if you're not sure where to go next with your country, and I hope its available for both SP and MP. And even if you don't want to play with them, surely you can just disable the popups once they fire.

It's only multiplayer. I think most people don't really care. Personally, I "disagreed" because I don't consider score to be meaningful, especially since starts are asymmetrical. I also don't like the idea of being pushed into one direction: I generally have a specific gameplan in mind.

So I'll just end up ignoring victory cards which is a bit sad for a feature that has taken time to develop ;)
 
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Does anyone actually look at the score? It's such an obviously flawed mechanic that depends on opaque and arbitrary factors that I figured everyone just pretended it never existed.
 
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Technically it could work better with a small penalty when you not control an area.
I think it should be a penalty.
 
I only look at score to say: Hey, I have more score than [insert random country].
 
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I know I can play with the colony? But can I start in 1444 with England in ironman and when forming the thirteen colony's, start there in ironman with that colony?
Thanks

There's a button in the colonial interface that lets you release and play as your colony IIRC.
 
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People have been bitching and moaning about espionage and naval battles for months, Paradox decides to implement something no one ever asked for . One of the most annoying things that paradox does periodically.
 
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I have to admit, it is somewhat impressive how Paradox manages to avoid fan demands sometimes. They've had calls to fix Buddhism, espionage, naval mechanics, peacetime gameplay, multidirectional trade, blob stability, etc., and we get a Dev Diary on... the score.
 
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There is one.. its on the screen at all times.. You score and your rank.
Then you must completely rework it. The way you get regular points is absurd. If you start as a small nation in the ROTW, it doesn't matter if by 1700 you already own more than half of the world, the Europeans will be the ones with most points and that won't change at all until the endgame, unless you completely annex the Europeans.
 
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