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EU4 - Development Diary - 27th of November 2018

Good day all and welcome to a new development diary for EU4. We have by now covered most all of the gameplay content and features coming with Golden Century and the 1.28 Spain Update. Today, let's get to some of the eye candy.

As Golden Century is an Immersion Pack, that means it comes with new unit models built-in. It also contains new music focused on Spain and the New World.

First, let's check out the Units. While the majors in the region already enjoy their own unit models, we reached out to those who have long deserved their own and have added infantry models for Granada, Navarra, Galicia/Leon and Salé. Each get 4 different models, one for each Tier of unit as warfare evolves with the integration of the firearm.

Granada will do well to see themselves into the era where they can use firearms, but at least they'll look dapper until then.
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Navarra may have lost her coast, but she gained a good mesh of functional and elegant gear.
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Leon and Galicia, the releasable nations from Castile, both share their unit models, but keep a distinct look from their Castilian brothers.
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Salé, the potential pirate nation of the Maghreb, already look like they are up to no good, and appear to have already plundered rifles.
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Now the plan was to make 5 different unit packs and have Andalucia as our 5th set. As we were concepting these designs though, we felt there was too much overspill between Granada and Andalucia model designs. As such, we decided that Granada and Andalucia would share their models, and we would still make a 5th set of models, but for our new additions in the Caribbean.

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Caribbean Pirates themselves have received new unit models, evolving through the ages and, while we resisted the call of Hollywood designs, keeping to a more fitting, if threatening look.

Although the addition of unit models in Golden Century is not limited to the units on land, we have also given the Iberians, as well as the Berbers, their own Ship Designs. These extend to all 17 different unit models seen in the game.

Let's use the heavy ships as an example, for the Iberians they will get new ship looks from the smallest of Carracks
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To the mightiest of threedeckers.
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Similar story for the Berbers.
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As a final note, there will be three pretty sweet music tracks added with Golden Century. Sadly I cannot share these in all their glory right now, but we do have a preview of one of the tracks which was played during our First Look stream of Golden Century last week. Check it out here:


(43:30 timestamp for the music)

That's our lot for today. We'll be back next week to shed light on the ten new Achievements which will be added in 1.28 Spain.

EDIT 2018-12-06: CLICK HERE FOR RENDERS!
 
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I have 2 questions:

1. Does Granada/Andalucia have a full set of 4 models? The description makes it sound like they only get 1.
2. Does Libertatia use the Caribbean pirate models?

Cheers

Granada/Andalucia have all 4 technology levels if that's what you are referring to. So you'll have Napoleonic Warfare Andalusian infantry. Libertatia uses the Caribbean one as well.
 
If you cannot offer constructive criticism don't post. just flame posting is not helpful. demanding that you get a reply is not helpful, if you wish to discuss the DD or ask questions about the DD, feel free.
 
Granada/Andalucia have all 4 technology levels if that's what you are referring to. So you'll have Napoleonic Warfare Andalusian infantry. Libertatia uses the Caribbean one as well.

Lord Groogy, that brings tears of joy to my eyes. You've no idea how long I've been waiting for unit models for Andalusia.
 
Lord Groogy, that brings tears of joy to my eyes. You've no idea how long I've been waiting for unit models for Andalusia.

Same, also why I've been quite adamant on making sure Andalusia is not left without content or features :)
 
- In short, the work with Aragon seems excellent to me, they have missions of conquest, others of development, they have given provinces, 4 states in 100,000 km2 ...

And because they have no history separately.

And Granada, if they solve some development issue, it can be very good.

2 very playable nations in iberia, especially Aragon.
 
Why not included a native reign on tenerife to prevent the colonization of this isle by portugal?

As we do want it to be colonizable by let's say a player in Morocco wanting to go to America. But if a Castilian player races for a colonist he's going to be able to get it no problem.
 
Same, also why I've been quite adamant on making sure Andalusia is not left without content or features :)

I'm in your eternal debt then. The glories of Andalusia shan't be ignored any longer!
 
As we do want it to be colonizable by let's say a player in Morocco wanting to go to America. But if a Castilian player races for a colonist he's going to be able to get it no problem.
ok thanks for your response!
 
Maybe a better solution it's increase the ferocity of the natives, the Tenerife conquest didn't finish until 1492 with the victory on the second Acentejo Battle

It depends on the native policy, that may haven't got effect. Portugal will arrive before and the colonization will end later, but it will be Portugal (not Castile, nor Morocco (I still do not understand that ¿?))
 
Would be great if the next DLC would focus on Colonialism on America, reworking Europe colonizers and America itself, no Europe Country has the population to colonize on her own, she would usually attract colonizers from others countries or assimilate natives. One of the major things that could be reworked is that, mixed cultures in colonies, those mixed cultures could have some effects, making internal fights and corruption inside the Colonial Nations, who would take 50-75 years to merge the mixed cultures in to a new culture.
Also we should get a ''Sea Lord'' and ''Sea Queen'' title ( the names are illustrastive) who would be a country who is reigning over the sea, and receive some extra benefits from it, also stimulating other countries to try to steal that title for themselves. Gold Mines in colonies should be a lot more profitable, a lot more corruptible and a lot more inflationary, a rework on gold mines in America, would bring soo much flavor to the game, instead of 300 gold a year, we should push to extremes like 1500 Gold a year with 3% inflation and 2% corruption per year as well. We should get some real revolts in those gold mines events, in Brasil for a instance we got a time where people would try to steal gold from the mines, putting in the mouth, shoes, ear... The Gold Mines should have a lasting period 40-80 years and after that vanish completely.
Also, we would need a change in the Colonize aspect, if you colonize in the borders of the Ocean, it should be a lot faster than colonizing inside the continent, it would bring extra flavor and realism to the game, where the countries would focus on colonizing only the borders first. Also we need the Colonial Wars to be a disaster that can trigger easily. It is too easy to keep colonies in check, and in real life was the opposite of that.
Ships should have a city bombardment action, which would bring a lot of debuffs for the city bombarded and raising the WarScore, but city bombardment could increase the OutRaged status of near countries. The overlord ships should have the ability to reduce unrest in Colonial Nations and decrease autonomy as well. Making a relation between colonial nation - overlord who existed in real life.
Those additions would make a clear path to what actually happened : a Golden Age to the colonizers, who crippled them in the long run, with huge inflation, corruption and rebelling people when the money start to run out, this should enable a new feature : ''Colonial Bankruptcy'' who would have its unique effects to really punish the who abused the most the Golden Age, leaving time to others countries join the Scene.
This are some suggestions, i really hope Paradox make something great, they really have the talent to do a lot better than what i just wrote, i only hope they remember about the Sea and how important she was.
 
land units look fancy and nice, i love navarra in particular, lfor me its one of best unit models in eu4
the ships could have some more shadows / dark spots / contrast

i am astonished by the screenshots from different directions, the water looks far more detailed and nice from this pov, wish u'd add it to eu4
 
I haven't posted in a long time, but I heard a Spain update was on the way so I decided to check back. It's pretty stunning that it has been so criticized. I never thought I'd see the day a Development Diary thread would be so overwhelmingly downvoted, since I've always seen great stuff coming out in the past.

If the community that has been here for so long thinks so lowly of this DLC, I'm not sure I'll 'purchase' Golden Century anymore. :( I was going to buy for Black Friday sake, but I guess I'll hold off.

I really hope things get retouched. I've seen some great suggestions in the sub-threads. Maybe they can make a difference.
 
Disappointing. There are a couple of things that I like, such as the mission trees, the unit models, and the addition of the Otomí, but the pirate thing is just ridiculous. In a previous dev diary I noted how even the historical 'pirate nations' in the Caribbean have basically no chance to appear. Nassau was run by a corrupt governor. It was a single island which by itself brought about the golden age of piracy. This has no chance of appearing to my understanding, since you need at least four fully colonised provinces to create a colonial nation. The whole of the Iberian peninsula gained, what? Two provinces? Argentina and Chile remain part of the same colonial region, and in general colonial nations ignore actual splits between colonies in favour of wrongheaded splits between colonising nations. For example, placing Uruguay and Paraguay in the Brazil zone would have made much more sense, since these actually became separate, but no. They get added to La Plata, and Brazil only symbolises the split between Spanish and Portuguese languages, which should instead be simulated by coloniser. Something as simple as one province colonial nations or allowing you to split colonies in two would have helped so much. Basic quality of life like noting where island provinces are and having them be organised separately, which for those using timeline extensions (cough ET cough) would make the modern day Caribbean a possibility to appear one day.

No mechanic for the diverse kingdoms of Mexico (like Nueva Galicia and Nueva Vizcaya), or the split between criollos, peninsulares, and mestizos. Nothing to do with the conflict between church and state in the colonies. Events would've been enough. In Spain itself, perhaps some sort of simulation of the nature of being a semi-feudal realm, of trying to appease the Catalans or the Basque Lords or Galicia (which I vaguely remember being quite supportive of Isabella). Something like a CK2 title system, I don't know. Settlement of the New World by those different holy orders, rather than by minorities. The Jesuitas for example had a critical role in preventing rebellion by the natives and creating farms for Spain. A new type of colony for Iberian nations maybe? Nueva España and the other many kingdoms were not precisely colonies but integral parts of Spain ruled by a Virrey (like someone who rules in someone else's name). The Virrey system could've been brought to Europe too for Aragon or Naples or whatever. There are lots of things that could have been done and none of them were.
 
As far as I see these are major concerns, I can say in constructive manner:
-Provinces in Iberia region should be rechecked cause people feel details aren't enough and 1-2 missing tags in region, especially Canary (can be all fixed in next patches easily)
-Portugal national ideas should be rechecked as people feel it doesn't portray Portugal's potential to be major colonial empire. (deeper research is needed I guess, still easy to fix in free patches)
-Spanish national ideas should be buffed as people want better Spain to stay against other european powers, I guess they feel its weak. Not sure if this is needed personally. (very easy to fix thanks to community ideas)
-Spanish government might be altered to portray their rather complex personal unions and governance in colonies, this is probably hard to implement.

These aren't my concerns personally but it is painful to see people bashing developers over easy fixes (3/4 of all concerns isn't hard, just takes time)
 
Just why, does Paradox keep giving pointless non 1444 start Nation and Nations that are never going survive to there Tier 1 unit models that are very unlikely to revolt or see there later unit models, those Unit models could have been used for Brazil, Mexico , etc.. but they choose to wasted on leon/Galicia maybe just keep there Tier 1. they did the same Mistake with the Irish minors, most of Russia minors, Briish Minors getting ful Tier 1-4 unit models
 
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