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Hello everyone. Today we’ll continue talking about subject interactions for Common Sense.


First of all. You can now always change the name and adjective of your colonial nation with a modify action on the subject screen.

Placate Local Ruler & Embargo Rivals, which we talked about last week, can of course also be done on protectorates and colonial nations.


Send Officers
This is a toggle that can be turned on/off on protectorates. When on, the overlord will pay an additional 33% of that nations land maintenance costs. However, their Liberty Desire is reduced by 10% as long as its on, and they get +20% Land Morale and +5% Discipline.


Divert Trade
This is another toggle on protectorates. While its on, you get 100% of their tradepower, but their Liberty Desire is increased by 30%.


Seize Territory
As you can’t integrate protectorates, but sometimes need some territory from them, you can now seize provinces from them. However, you need to have positive relation with them, and their liberty desire need to be below 50. The province you take have to be within coring range, and taking it will have severe impact on their desire to stay a protectorate.


Tariffs
Increase and Decrease Tariffs for Colonial Nations have been moved into this screen. Of course that is still accessible if you dont buy Common Sense.


Replace Governor
If a colonial nation is below 50% Liberty Desire, you can attempt to replace the governor up to once a year, but it will increase Liberty Desire slightly.


Start Colonial War
Now, you can always demand that your colonial nation (if at peace, and not having a truce), start a colonial war against someone they have a casus belli upon. Colonial Nations now also get casus bellis on all adjacent primitives.


Promote Investments
Trade companies have a toggle now, where you can increase the tradepower by 50%, for a small ticking increase of inflation.


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Next week we’ll talk about new nations, new ideas and gameplay balance tweaks.

Here's a bonus screenshot of some possible Parliament issues for Great Britain..
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I understand that you want the various subject categories to feel different, but I said it in the previous DD and I'll say it again:

Unless vassals get an option to give their trade power to the overlord their purpose will always be to be annexed asap - and that raises many questions about overall strategy (esp in upstream nodes), the balance of vassal feeding and the clunky interaction we get with marches. I really wish we'd get to see an option were our vassals will give up to all their TP to us.

Especially now that you put this great option to bankroll protectorate armies, I'd wish we had it for all our subjects. Small vassals don't have access to the grand trade strategy that their overlords have, and when vassals are all about the more efficient use of map space I just don't get why we still don't have such trade interactions with them, it feels wasteful and restrictive.

And as for the morale/disc boost of the Send Officers option, we often see colonial nations helping their overlords in their European wars and landing troops and sieging stuff there, so that boost may actually be way too strong. Hopefully you've tweaked the CN's to not ferry troops in Europe. Castillian Mexico sieging Sicily while Castille itself cannot is something I don't want to witness again.
Sending officer means that overlord which has high technology helps protectorate which has low technology like protectorate gets -10% technology cost. It will not be available for other subjects. Think about the meaning of protectorate and technology group gap restriction of it in game.
 
Many of these ideas would also fit in a future Victoria game nicely.
 
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Nice changes, I especially like the renaming one.
 
Johan, could we also (some day...) have a 'Promote expansion' button for CNs?

I know that they will colonize by themselves once they have the idea and enough income, but this last bit is usually missing. We can use Subsidies to put them over the limit and then they start colonizing, but this is far from obvious and even totally invisible in-game.

So if we could just, I don't know, have a separate button for that in this new shiny interface? I pay x ducats/month to the CN, the CN sends out its colonists.
 
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A question on the fort icons: Will there be a setting for fort icons to be visible even at really low zoom levels? Just in case I find it hard to see the little 3D fort graphics.
 
I want to be able to take trade power from normal vassalses
 
Quick question : what do you gain by removing a governor, apart from guiding your colonial nation into investing in such or such category of monarch points ?
 
Quick question : what do you gain by removing a governor, apart from guiding your colonial nation into investing in such or such category of monarch points ?
The replacement governor you impose on your CN has eight points instead of the standard six for newly minted republican rulers.
 
Start Colonial War
Now, you can always demand that your colonial nation (if at peace, and not having a truce), start a colonial war against someone they have a casus belli upon. Colonial Nations now also get casus bellis on all adjacent primitives.
We should have a tick box if we want to participate.

integrate protectorates
That's why we need mechanics allowing Protectorates to be consolidated into larger and more organized tags like the British did historically with Malaya.
At least grant us the option to restrict their diplomatic relations.

liberty desire
Am I the only one who thinks liberty desire increase by these actions should be less compared to other vassals?

PS is it too much/late to ask again for the ability to regarrison forts with regiments?
 
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Will sending officers help the country to westernise? That would be a good use IMO. Does anyone know the criteria for getting a country to westernise now? It's a pain in the arse playing as a westernised american native tag and having to protectorate everything!
 
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