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EU4 - Development Diary - 29th of May 2018

Good day all and welcome to today's Dev Diary on the upcoming expansion Dharma and its accompanying 1.26 Mughals Update. Last week we talked about the changes to Estates and made vague promises that we would make good on our commitment to further the content in the Mission Trees introduced in the 1.25 England update.

The reception has been great on the mission trees since they have been introduced and we are fleshing them out more. Owners of Dharma will enjoy unique and involving mission trees for many nations in the subcontinent, including:

  • Vijayanagar
  • Bahmanis
  • Delhi
  • Orissa
  • Bengal
  • Mughals
  • Mewar
  • Hindustan
  • Gujarat
  • Malwa
  • Taungu :D
  • Bharat

Quite the list. Let's pick two to show off here and now. Delhi I choose you!

DLH Missions.jpg

City of Agra mission requires 25 development, but the province has only 24. This mission can be fulfilled without manually raising development. WHAT COULD IT MEAN!?

Delhi, who once held a tight grip over Northern India have found their strength of rule largely eroded, so their mission tree very much reflects them being the Purple Phoenix of the subcontinent. Note that Delhi is now a formable nation, so any nation looking to pick up that crown can enjoy the Delhian mission tree.

Now looking over to the Mughals, who now have access to a very deep mission tree, telling the tale of their magnificent rise to power in India and beyond.

Mughal Missions.jpg

Art not final, not all icons will be blazing cannonfire. At least not the same blazing cannonfire

Of course we could be here all day detailing the different mission trees, but I want to also turn attention to the more minor nations in the region. For everyone who grabs the 1.26 Mughals Update, we have re-purposed the generic tree for India into two group trees. There is now a Mission Tree for North Indians and South Indians. Let's see the Southern one:

South Indian Missions.jpg

Note that the centre column is reserved for religious missions and vary for Hindus, Sikhs and Muslims

Another bit of feedback we got on the mission redux was that generic missions felt too bland as they were the same for all nations across the world if they didn't get fancy unique missions. Of course we have no intention of the experience being something that can be called "bland" so in one of many steps towards this, we have revamped the generic missions for all the Indians as such in the free 1.26 Mughals Update.

One last set of missions I want to turn to are the Russians. The mission tree rework of Rule Britannia came after Third Rome, leaving the Russian's a bit left out when it came to their Mission choices. We have taken the opportunity during the development of Dharma to right this grievous wrong. All owners of Third Rome will, in the 1.26 Update, enjoy access to mission trees for Muscovy, Novgorod, Russia and Russian Minors.

Muscovy, Novgorod and the Minors will all have access to their mission tree at start, which will morph into the grand Russian tree upon forming Russia. Let's look at the Muscovy into Russia trees.

MOS Missions.jpg


RUS missions.jpg


I'm getting the Oprah Winfrey feeling when it comes to these mission trees today, so next week we'll turn our focus elsewhere. There is a French phrase "never a two without a three" and we're applying that to our system reworks. We've redone Governments as well as Estates in 1.26. The third is what we'll cover next week, and I think I'll let @Groogy cover that one as he's rather pleased with it. I'll put my feet up in the mean time.

Of course, today we pop the cork on our new Dev Clash. This time we have players duking it out both in India and Europe, notable with major countries as AIs. This has been something long requested, so I can't wait to see how it pans out in EU4 Dev Clash #11 - Baltic Elephants
 
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I guess that next week we will find out about +1 Mysterious Modifier that some Reforms bring.
 
City of Agra mission requires 25 development, but the province has only 24. This mission can be fulfilled without manually raising development. WHAT COULD IT MEAN!?

There is a French phrase "never a two without a three" and we're applying that to our system reworks. We've redone Governments as well as Estates in 1.26. The third is what we'll cover next week, and I think I'll let @Groogy cover that one as he's rather pleased with it. I'll put my feet up in the mean time.

I wonder if this means development is getting reworked too.
 
even this not enough, Russian mission must have same depth like Byzantium, Mughals and Great Britain Missions, need some event after reclaiming Yuriev (Yuriev was founded by yaroslav the Wise, who was baptized as Yuriy)
Agree, but things you talking about already fulfilled. Yuriev (Derpt) get russian permanent claim by "Window on the West" mission. Why it need special event?

About Polotsk, Polotsk was reclaimed by Ivan IV, but was loss during the Smuta
Nope, Polotsk was not reclaimed, just controlled (1563—1579) during the Livonian war.
 
It would fit for the Teutonic Order at least. In more general terms it could just represent settling new cities in the province or organizing/integrating existing communities

Good point. I wonder how are they going to balance it. I mean, its a huge boost, but having to take the whole exploration or expansion ideas when you're never going to colonize seems a bit unfair. I wonder if there will be a new source of colonists. Maybe through burgher estates? That'd be cool.
 
Good point. I wonder how are they going to balance it. I mean, its a huge boost, but having to take the whole exploration or expansion ideas when you're never going to colonize seems a bit unfair. I wonder if there will be a new source of colonists. Maybe through burgher estates? That'd be cool.
Maybe that's tied to the hidden stuff they've talking about since the first dev diary?
Clergy in Administration: +1 [HIDDEN] , +5% base loyalty of Clergy
 
Maybe that's tied to the hidden stuff they've talking about since the first dev diary?

Could be, but everything marked with [HIDDEN] was related to administration, so I would think something government related, like policies. But policies themself could be additional sources for colonists without taking colonizer ideas. But then again, Expansion is an all-rounder idea anyway, if the new colonist use is worth it, I wouldn't mind picking it even if I don't plan to actually colonize
 
Could be, but everything marked with [HIDDEN] was related to administration, so I would think something government related, like policies. But policies themself could be additional sources for colonists without taking colonizer ideas. But then again, Expansion is an all-rounder idea anyway, if the new colonist use is worth it, I wouldn't mind picking it even if I don't plan to actually colonize

But that was my point. Its not efficient at all. Wasting a lot of MP just to save a couple in development? Hmmm I'd be very surprised if it was so.
 
My personal preference would be for more dev diaries about new mechanics, rather than ones listing new missions. I really don’t want to get excited in the morning to read an EU4 DD (my morning literally started with kissing my wife and then loading up this DD while the coffee maker got going), only to read about a bunch of missions. My preference would be a little bit of a new mechanic mixed in with ‘filling out’ stuff like new missions/map changes.

I’m not sayng you guys should listen to me, mind you. Just putting my two cents in.
 
I hate to be that guy, but I really dislike the new mission system, which seems to orient the player towards a certain (railroaded) playstyle (that is, if he wants to optimize them). I think the system is, in that regard, irremediably flawed, as in EUIV like in HoIIV, it is impossible for the devs to cover with such a limited (in scope) mechanic to cover every interesting event that could have happened.

So regardking Dharma, suffice it to say that I am so uninterested by the missions that I didn't even read the dev diary, as it was talking only about that. However, the changes to the governement and to the estates showed are something I'm really looking forward to. I wonder what is this third mechanic change we'll see next week.
 
It could be a return of magistrates from EU3, in one form or another.
I really hope not. Magistrated were annoying and primarily felt like a roadblock and not in any way like an interesting system to avoid the snowball.
 
Interesting. But I was under the impression that that could only be used by colonizers to develope trade company provinces and such. Not available for any province to develop their own land. That doesnt make much sense, for a colonist to develop its own land?
India is in trade company regions. So then it may be that.
 
My personal preference would be for more dev diaries about new mechanics, rather than ones listing new missions. I really don’t want to get excited in the morning to read an EU4 DD (my morning literally started with kissing my wife and then loading up this DD while the coffee maker got going), only to read about a bunch of missions. My preference would be a little bit of a new mechanic mixed in with ‘filling out’ stuff like new missions/map changes.

I’m not sayng you guys should listen to me, mind you. Just putting my two cents in.

This was exactly me. First thing I didn as I got up was take the phone to get in the forums to read the Dev Diary. What a bummer it was haha. Now we have to wait for another whole week.