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EU4 - Development Diary - 29th of May 2018

Good day all and welcome to today's Dev Diary on the upcoming expansion Dharma and its accompanying 1.26 Mughals Update. Last week we talked about the changes to Estates and made vague promises that we would make good on our commitment to further the content in the Mission Trees introduced in the 1.25 England update.

The reception has been great on the mission trees since they have been introduced and we are fleshing them out more. Owners of Dharma will enjoy unique and involving mission trees for many nations in the subcontinent, including:

  • Vijayanagar
  • Bahmanis
  • Delhi
  • Orissa
  • Bengal
  • Mughals
  • Mewar
  • Hindustan
  • Gujarat
  • Malwa
  • Taungu :D
  • Bharat

Quite the list. Let's pick two to show off here and now. Delhi I choose you!

DLH Missions.jpg

City of Agra mission requires 25 development, but the province has only 24. This mission can be fulfilled without manually raising development. WHAT COULD IT MEAN!?

Delhi, who once held a tight grip over Northern India have found their strength of rule largely eroded, so their mission tree very much reflects them being the Purple Phoenix of the subcontinent. Note that Delhi is now a formable nation, so any nation looking to pick up that crown can enjoy the Delhian mission tree.

Now looking over to the Mughals, who now have access to a very deep mission tree, telling the tale of their magnificent rise to power in India and beyond.

Mughal Missions.jpg

Art not final, not all icons will be blazing cannonfire. At least not the same blazing cannonfire

Of course we could be here all day detailing the different mission trees, but I want to also turn attention to the more minor nations in the region. For everyone who grabs the 1.26 Mughals Update, we have re-purposed the generic tree for India into two group trees. There is now a Mission Tree for North Indians and South Indians. Let's see the Southern one:

South Indian Missions.jpg

Note that the centre column is reserved for religious missions and vary for Hindus, Sikhs and Muslims

Another bit of feedback we got on the mission redux was that generic missions felt too bland as they were the same for all nations across the world if they didn't get fancy unique missions. Of course we have no intention of the experience being something that can be called "bland" so in one of many steps towards this, we have revamped the generic missions for all the Indians as such in the free 1.26 Mughals Update.

One last set of missions I want to turn to are the Russians. The mission tree rework of Rule Britannia came after Third Rome, leaving the Russian's a bit left out when it came to their Mission choices. We have taken the opportunity during the development of Dharma to right this grievous wrong. All owners of Third Rome will, in the 1.26 Update, enjoy access to mission trees for Muscovy, Novgorod, Russia and Russian Minors.

Muscovy, Novgorod and the Minors will all have access to their mission tree at start, which will morph into the grand Russian tree upon forming Russia. Let's look at the Muscovy into Russia trees.

MOS Missions.jpg


RUS missions.jpg


I'm getting the Oprah Winfrey feeling when it comes to these mission trees today, so next week we'll turn our focus elsewhere. There is a French phrase "never a two without a three" and we're applying that to our system reworks. We've redone Governments as well as Estates in 1.26. The third is what we'll cover next week, and I think I'll let @Groogy cover that one as he's rather pleased with it. I'll put my feet up in the mean time.

Of course, today we pop the cork on our new Dev Clash. This time we have players duking it out both in India and Europe, notable with major countries as AIs. This has been something long requested, so I can't wait to see how it pans out in EU4 Dev Clash #11 - Baltic Elephants
 
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The missions for the Russian minors are somewhat aimed towards forming Ruthenia.

What about Perm? Ukrainian/Cossack type missions don't really fit a Finno-Ugric culture. I'd like to see some more dead Uralic tags in general, Muscovy still needs cutting down to size after all their new bonuses, of which they've gotten another significant boost with this mission tree.
It's getting to the point where I'd seriously consider disabling 3rd Rome for multiplayer.
Muscovy is Ottoman-tier OP of the early builds, but without the downsides. You could see that in the last Dev-Clash, if hordes weren't so utterly crap that Kazani player should have steamrolled the region. Instead one of the best players in Dev team got K.O'd early and allowed an uber Turkish-Byzantium of all things.
 
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Yeah Russia is very much in need of a nerf. Third Rome made them much too Overpowered and getting better missions is only gonna make it worse. Insta raising forces government ability needs to be changed or nerfed in a meaningful way.
Also how will colonise Alaska work I wonder? Maybe the mission before gives us +1 colonist for 15 years so that we can colonise some places? Otherwise taking exploration for that will not be useful at all.
 
Yeah Russia is very much in need of a nerf. Third Rome made them much too Overpowered and getting better missions is only gonna make it worse. Insta raising forces government ability needs to be changed or nerfed in a meaningful way.

These buttons are in need of a rework IMHO. It makes no sense, it breaks the AI (not buying any artillery, unless it was fixed, after all), it is overwhelmingly OP in the player's hands.

An option - instead of permanently raising them from thin air, raise them from garrisons for the duration of war.

Or add 2 states - raised and unraised (pretty much like CK2 levies, although it is a bit ironic), the first would give army for the war, the second would give peacetime bonuses to the provinces with fortresses, with drawback being them able to join peasant rebellions in these provinces.
 
Sure we will but not in a expansion about India.
But what's wrong with talking about ideas of next expansions in post about expansion not associated with the target? It's much better than talking about this in already released DD, because there is much lower chance to get it included after release (if assuming that paradox taking into consideration our ideas )
Talking about further expansions or about reckless mechanics from previous is fine in my opinion, as this DD thread series is mostly about game progress in my eyes, not only content of actual dlc.
Well i agree this guy didn't bring anything usefull to discussion, just spam but it's not what you refer to.
 
But what's wrong with talking about ideas of next expansions in post about expansion not associated with the target? It's much better than talking about this in already released DD, because there is much lower chance to get it included after release (if assuming that paradox taking into consideration our ideas )
Talking about further expansions or about reckless mechanics from previous is fine in my opinion, as this DD thread series is mostly about game progress in my eyes, not only content of actual dlc.
Well i agree this guy didn't bring anything usefull to discussion, just spam but it's not what you refer to.
This post is about this dev diary and this expansion if you have something about future expansions there is a suggestions forum.
 
This post is about this dev diary and this expansion if you have something about future expansions there is a suggestions forum.
But to make sens using suggestions forum i have to make essay like Mortheim did with Russia flavoured, i don't see a point to write entire thread about some specific little changes or ideas, and especially thread about issues of older dlcs. This is the perfect place to do that, guessing of next expansion target is also fine.

And yes it's called dev diary, maybe i translate it bad but i see it as summary of devs work with, supplemented same as standard diary , not some kind of announcement post, alowing only to talk about it's essence.
 
But to make sens using suggestions forum i have to make essay like Mortheim did with Russia flavoured, i don't see a point to write entire thread about some specific little changes or ideas, and especially thread about issues of older dlcs. This is the perfect place to do that, guessing of next expansion target is also fine.
No you don't, I have dropped a lot of fairly short posts in the suggestion forum.
 
These buttons are in need of a rework IMHO. It makes no sense, it breaks the AI (not buying any artillery, unless it was fixed, after all), it is overwhelmingly OP in the player's hands.

An option - instead of permanently raising them from thin air, raise them from garrisons for the duration of war.

Or add 2 states - raised and unraised (pretty much like CK2 levies, although it is a bit ironic), the first would give army for the war, the second would give peacetime bonuses to the provinces with fortresses, with drawback being them able to join peasant rebellions in these provinces.

I think it would be more fun for the player and better for balance if the steppe hordes were beefed up and Russia had more dead-cores and foreign culture rather than water down Russia's mechanics. The main thing that needs to be nerfed is Orthodoxy.
 
Bad timing for the joke considering the hottest May since the end of the viking age.
Haha Yeah I could really do with some less sun right about now.
 
Why Russia have conquer Finland, Romania, Poland, etc, but 'liberate' Ruthenia? How did they 'liberate' Ruthenia in history? Zaporozhia and ruthenians thought with muscovians, and against them in these 'liberation' times, after it was just eaten by Russia, so, where is there liberation? I prefer there to see 'Conquer Ruthenia' aswell.
If we don't mind the present feuds between Russia and Ukraine relations have always been good. Moreover, the Ukrainian identity begun forming in the 16th and 17th century in the western parts under Polish control and influence of the Polish language. From the Russian point of view they were rebuilding Rus' and they also viewed themselves as the protectors of the Orthodox faith whom all Ruthenians adhered to and much of people identities at that time in history were built around religion. As for Zaporozhie, the cossaks where working with many countries but when pressured by outsiders still preferred Russia as a protector. They revolted from the Poles who tried to assimilate them. One major event that is often used today to demonstrate that the cossaks were not loyal to Russia was a contingent of cossaks fighting at Poltava along the sweeds, but the Hetman did not receive the support of most cossaks and most actually sided with the russians. Long story short, there is much in common between Russia and Ukraine/Ruthenia despite the modern feud. Also, I don't intend to go down that rabbit hole so please no mention of modern politics. It will get messy
 
- i really cant remember anything else that would be considered "revolution" for that timeperiod in Russia. "Constantine and his wife Constitution" is the closest that comes to mind. Communsim is obvioulsy completely out of question.

- heh, thats im afraid would be unchanged.
I think it will be simulating the Decembrist revolt that was staged by some high officials and nobility in the army to proclaim a republic or a constitutional monarchy. The movement formed after the Napoleonic Wars and had two branches with their goals of bringing the aforementioned governments.