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EU4 - Development Diary - 2nd of July 2019

Hello all and welcome to today's dev diary for EUIV. Over the past eight dev diaries, our content design team @neondt , @Caligula Caesar and @Ofaloaf have been serving up a plethora of content that will be coming your way in the upcoming European Update and its accompanying expansion. There's certainly been plenty of it (and I'm told even more to come) but today I'm here to update you on the development plans for EUIV leading up to said expansion, and to tease the new mechanics to come.

As we laid out early on in the year, we intend to take our time with the upcoming European update. We have previously said that we aim to release said update late this year, but this is now being moved into 2020 for a variety of reasons, not least of all that we have many ambitions for this update, and want to give it the development time it deserves.

Unpleasant news for some, I've no doubt. I've been seeing comments along the line of wanting the expansion released as soon as possible from people excited about the content updates when we haven't even touched on the mechanical ones yet. While the expansion release is certainly a long time away, we believe that this is the best way to deliver the quality that EUIV deserves.

In the meantime, as this is an unprecedentedly long time between releases for the game, we will be releasing a free update to the game post-summer. This will be an update with the 64-bit support and bugfixes, but will not contain any of the things we've been discussing around the European Update. We'll have more details on this once the July holiday season is over.

Ah yes, July, the dreaded month where everything in Sweden shuts down, including game development studios. Devs are already entering vacation mode, so there won't be much news coming from us over the month, however I believe @neondt has threatened that he may make a few more small content Dev Diaries as he defies the Swedish Vacation Standards.

So what about after July? Well, as you've no doubt been aware, we have been focusing heavily on the content that's in our upcoming European release, but not so much the mechanics. Dev Diaries will start delving into said mechanics after the Summer Holidays and we have some meat to delve into there. In Dev Diaries of past, we have openly talked about design ambitions for Mercenaries and Estates, as well as our desires to “Make Catholicism and the Pope feel like a force to be reckoned with, rather than just another colour of Christianity and country”. We're going to dive into these and share what we've been doing to make these aspirations a reality.

Of course, I don't want to leave you for Summer with worlds alone, so here are three completely contextless screenshots from the development version of the game for all your speculative needs.

teaser 1.png


teaser 2.png


teaser 3.png


Have a wonderful Summer everyone. Regular Dev Diaries shall return on Tuesday August 6th.
 
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Does this mean we can assume direct control over our subjects forces?
As long as we don't have to. I like having a march around because it's friendly troops I don't have to micro, they can go chase down enemy stacks that would be micro heavy to hunt down.
 
As long as we don't have to. I like having a march around because it's friendly troops I don't have to micro, they can go chase down enemy stacks that would be micro heavy to hunt down.

This. Being able to control their forces if they are loyal enough but being able to leave them for the AI too.
 
Does this mean we can assume direct control over our subjects forces?
That could be the case, but objectives are also used by allies, no?
I doubt we are getting control over allied forces, that'd be just too OP.
 
Heh, I was waiting for the Assuming Direct Control memery. :) Nice.

Though Vassals not being bag of hammers incompetent for fighting a war... would be a huge change to the landscape.
 
You Swedish take more vacations that actually do work I think
 
Thank you as always for the clear dates and updates for Dev Diary's I can see these take a LOT of planning and forethought to produce at regular intervals and with decent content. Thank you so much!
 
@DDRJake
Can we expect that you turn to UTF-8 from ANSI? I'd like to create a mod translated in Lithuanian, but it kills the feeling when 1/3 of texts is unreadable. For those who wonder, ANSI don't recognize many symbols including those: š, ž, ė, ę, ą, ų, ū, and so on. I'm pretty sure some of those symbols are used in Czech as well, as their unique symbols aren't readable either IG. Perhaps it's time to move to the 21st century, no?
 
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You Swedish take more vacations that actually do work I think
But when we work we work hard.

Edit: Disagree all you want Swedish productivity skyrocketed when they increased the number of public holidays, that is a fact.
 
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Simple suggestion to salvage this mercenary rework a lil bit: Make the mercs stacks you can hire a CW of infantry... At least then the mercenaries can be used as a proper reinforcement stack.

Also, for the sake of MP, don't hardcode the new mercenary mechanic.
 
@DDRJake
Can we expect that you turn to UTF-8 from ANSI? I'd like to create a mod translated in Lithuanian, but it kills the feeling when 1/3 of texts is unreadable. For those who wonder, ANSI don't recognize many symbols including those: š, ž, ė, ę, ą, ų, ū, and so on. I'm pretty sure some of those symbols are used in Czech as well, as their unique symbols aren't readable either IG. Perhaps it's time to move to the 21st century, no?
Game doesnt include these letters as well: ç, ğ, ı, İ, ş which are used in Turkish.
Suğla, Menteşe, Maraş, İçel, Aydın, Divriği, Kangırı, Kırşehir etc. lot of names can change.
 
@DDRJake
Can we expect that you turn to UTF-8 from ANSI? I'd like to create a mod translated in Lithuanian, but it kills the feeling when 1/3 of texts is unreadable. For those who wonder, ANSI don't recognize many symbols including those: š, ž, ė, ę, ą, ų, ū, and so on. I'm pretty sure some of those symbols are used in Czech as well, as their unique symbols aren't readable either IG. Perhaps it's time to move to the 21st century, no?

I'd like to see more support for letters in languages other than English. I don't know about other people but I especially hate the letters that have symbols over them being a completely different size, also having the wrong name for certain places and not being able to fix it too.
 
Post summer : Free Update with bugfixes and 64-bit support
Sometime 2020: European Update + DLC

Good. It is much better to take your time and get it right.