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EU4 - Development Diary - 30th of January 2018

Good day all. I'm led to believe that it's Tuesday and as such we should be doing our weekly tease of things to come. Last week we unveiled the new mission trees to much speculation and discussion. Indeed there were many questions and one thing I want to address are those with the modding glint in their eyes who are wondering how to use this new system. To that end we'll put together a short modding guide for using the new mission system in an upcoming dev diary.

While we will be coming back to missions for a future dev diary, I want to start talking about the features which will be in the as of yet unnamed Immersion Pack due to accompany the 1.25 Update. Let's have a couple to look at today: the Anglican Church and Industrialization.

Firstly, the Anglican Church. Currently, when the reformation hits, Christianity branches out to the Protestant and Reformed faiths. Owners of the Immersion pack will find themselves with a third option appearing in the British Isles.

Anglican 01.jpg

But what if I were to invent a belief and disguise it as my State Religion? oh ho ho ho, delightfully devilish, Henry.

After the Initial reformation hits, A strong British nation can spawn the Anglican faith in their nation. They have the option to adopt the faith, Evangelize it (spawning a Reformation centre at great financial cost) or simply to reject it. This new faith is a different branch of the Christian group, and comes with its own bonuses and Church actions.

Anglican 02.jpg

I like my Consorts how I like my coffee. 6 MIL

Anglicanism itself grants lower development cost and better conversion rates against heretics and like Protestantism gives you a Church of <Country Name> with its own church power. Instead of adding aspects to your church though, there are direct actions you can take to gain money, mercantilism or stability for your realm. For For Rights of Man owners, two more options will be available much to your consort's dismay. You can immediately divorce your unworthy partner and marry a new local noble.

Anglicanism is primarily a following for the British Isles. It cannot be adopted as easily as Protestantism or Reformed, however it can be spread by war from a particularly Evangelist Brit, or religious rebels can force the state to adopt it.

Moving along to Industrialization now. Our story with this feature starts with our addition of Latent resource to Europa Universalis. Certain historic locations in the world contain an untapped latent deposit of coal. When the conditions of high development and the embracement of Enlightenment are fulfilled, the province will switch to this new super trade good.

coal.jpg

Wool is tired of being looked down on. He's hitting the gym to become a truly swole trade good
  • Coal gives:
    • +20% cheaper state_maintenance (province modifier)
    • +10% Goods Produced (Trading bonus)
  • Base price is 10
  • New Manufactory (Furnace) (ADM tech 21) Does not boost goods produced by +1, but instead boosts all goods-produced in nation by 5%.
Coal is the late-game answer to Gold mines. Highly valuable with nation-wide benefits to harness, they are truly boons for any nation to seize them. Across the world there are about 50 such mines. They are shown as stripes provinces in the Trade Good mapmode. Here is the current worldwide placement

coal new world.jpg coal old world.jpg

And of course, our furnace in all its glory

Furnace_Render.jpg

Handiwork of @Carlberg

Added bonus. We have consolidated manufactory listings both in the province view and macro builder as a quality of life change, so you no longer see irrelevant manufactories in the province or have to dance between manufactures to see which one will give you best bang for buck.

And finally, hawk-eyed individuals noticed last week that France's name stretched out in a way that they do not currently do in the release version of EU4. Our Magician of Optimization @Meneth stepped in to tweak out map-name generation code a touch. he has this to say:


As those of you with especially keen eyes noticed in the last dev diary, country names can now spread across sea zones.
As anyone who has played in Indonesia will know, the sea is truly the greatest enemy of good name placement. But that is no more.
Now, if a single country controls every single land province (wastelands excluded) surrounding a sea zone, the game will pretend it is part of their territory for the purposes of name placement.
There are a couple additional requirements beyond controlling every province to ensure that the results don't end up ridiculous:
- There have to be at least two different landmasses bordering the sea zone
- At least two of the bordering landmasses have to be larger than once province. Otherwise, names would stretch out to reach tiny islands, causing strange results such as Portugal's name being in the middle of the sea between Portugal proper and the Azores
The combination of these rules lead to far nicer looking names in areas with a lot of islands, while avoiding making name placement worse in areas that don't really need names stretching across sea zones."

So we finish today's dev diary with a couple examples as such:

Long Korea.jpg

Smiling Korea

Big Brunei.jpg

Smiling Brunei

That's our lot this week. Tune in next week for more information and features in the upcoming 1.25 Update and accompanying Immersion Pack!
 
It feels extremely strange to have a different Anglican religion- Protestantism already takes significant influences from Anglicanism, and the concept of Church Aspects and the wide variety of them seems particuarly tailored towards the inclusion of Anglicans within that group.

Well, same could be said for reformism.
 
GB was already a very rich country once it formed, in the hands of the player. Lots of wasted potential in the hands of AI but still usually a global empire, i dont think economical additions are needed for them, but coal is a nice touch nonetheless
 
@DDRJake @Trin Tragula I was wondering about the Hundred years war, as it stands now. its impossible to annex all of your cores as France without landing in England. i was hoping that this update would make that possible by lowering the war score cost of those provinces (or increasing the war score they give you)
That's not correct. You may have to wait a bit for the war length and war goal modifier to tick up, but it is easily possible to take all cores in one war without landing in England, i.e. just occupying the core provinces plus Calais.
(edit): Also the province of Franche-Comte was annexed by France during the Burgundian succession crisis. it was given to Austria as a bribe to stay out of the Italian wars. (just a bit of bad borders that has been bothering me)
That is also far from correct. After the death of Charles the Bold, the County of Burgundy was occupied by French troops; the legal ruler was quite clearly Marie of Burgundy. By the Treaty of Arras of 1482, the Franche-Comté (along with the Artois, and the counties of Auxerre and Charolais) was to be given to France as a dowry for the Archduchess Margarete (daughter of Marie and Maximilian), who in that treaty was betrothed to the dauphin Charles. France forfeited that dowry when Charles cancelled the betrothal to Margarete in order to be able to marry Anne of Brittany, which he recognized in the Treaty of Senlis of 1493. This didn't have anything to do with the Italian wars.
 
Anglican countries should get events about clergymen expressing doubts about central tenets of the Christian faith since these days, news stories about C of E clergy saying heterodox things pop up pretty often.

Here's an example of an event Paradox could do:

"My king! The bishop of $Province_name$ has recently said he does not think the Resurrection of Christ actually happened and called it 'more of an allegory than a historical event.' As Supreme Governor of the Anglican Church, what will your response be?"

>Some time in the gaol will make him rethink his opinions.
-Suffer a loss of church power, temporary rise in revolt risk.

>Have him replaced
-Pay some cash, boost in church power.

>We could use perspectives like his at court.
-Gain a discounted theologian advisor.
 
Really, Industrialization should be institution that spawns something around 1780 and should be quite hard to get. I understand that this is very late game, for sure, but opening access to coal in 1700??? What use is coal in 1700? (historically speaking)
 
If the focus of this immersion pack is Great Britain, I really want so see a british India in my games. Right now nobody from europe ever ends up owning something in Asia. (Russia doesn't count, since it's land connected to Asia.)
 
  • New Manufactory (Furnace) (ADM tech 21) Does not boost goods produced by 100%, but instead boosts all goods-produced in nation by 5%.

What do you mean, it doesn't boost goods produced by 100%? Was it supposed to? Or were you expecting us to infer that? But why would we, since manufactories only grant +1.00 goods produced? Does this mean all manufactories will start granting a 100% boost to goods production? That would be swell.
 
Just like Anglicanism. Exactly like Protestantism exempt that its not protestant. (Actually in all seriousness Anglicanism is closer to Catholicism in some matters of doctrine so it really is and should be seperate from Protestantism and I think this is a good way to show it)

That would be good if EU4 was a game about church doctrines and not politics.
 
For For Rights of Man owners,

Err Err...something's off there.

As far as industrialization goes...is there going to be more to this feature? The industrial revolution was I'd say the second biggest societal change in human history (agricultural revolution being first), and it really did occur throughout the final 100 years or so of the game; I think it deserves a little bit more than this.

And I assume 20 dev is not a final number, so allow me to say I'd think it should be higher. You have an achievement named after the very thing you're trying to model for hitting 25 in all English provinces, and unless you're specifically trying to blob really hard and not focusing on development, it's not all that complicated of an achievement either.

(also, do I hear someone saying Anglican HRE? I think I hear someone saying Anglican HRE)

Edit: are there going to be other latent resources? Dark and horrid as it is, Whales, for example, became a valuable resource as timeline moved on. And while it's a little bit anachronistic (though hardly more implausible than, say, forming Rome, or conquering the world) the Bessemer steel process was discovered a matter of decades after the game ends (this one could be fun since it might require a certain amount of coal development in the world to activate).

Edit 2: actually I'm not so sure on steel, that would be more like a rare event to dramatically increase increase coal's value even on top of what it already is. Whales is good to add though.
 
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