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EU4 - Development Diary - 31st March 2016

dev diary.jpg


Hello and welcome back. Mare Nostrum will be upon us very soon so I will take this last dev diary before release to show some extras and the 15 new achievements which will be part of the 1.16 patch. With Wiz safely banished to the furthest reaches of space to make friends with Blorg, I am free to ensure there are no more Eastern Roman Empire related Achievements.


The 15 new achievements, which some clever cookies may have seen before are:
  • Mare Nostrum: Restore the Roman Empire and own the entire Mediterranean and Black Sea coast lines.

  • Kuban Cigars: As Kuba, own or have a subject own Havana and be the world’s leading producer of Tobacco.

  • Kushite Restoration: As a Nubian culture nation, own the entire Egyptian region as core provinces.

  • The Fezzan Corridors: As Fezzan, control at least 90% of the trade power in Tunis, Katsina, Safi and Timbuktu.

  • Victorian Three: As Basoga, Buganda or Karagwe, reach administrative, diplomatic and military technology level 32.

  • The Animal Kingdom: As Manipur, unite the Bengal region and convert it to Animism.

  • Golden Horn: As a Somali nation, fully own the Horn of Africa region and have a monthly gold income of at least 50 ducats.

  • Kinslayer: As Tver, Yaroslavl, Ryazan or Odoyev, eliminate all other Rurikovich nations without changing your ruling dynasty.

  • Choson One: As Korea, own or have a subject own all Shinto, Confucian and Buddhist provinces in the world.

  • Sailor Mon: As Pegu, have at least 100,000 sailors.
  • The White Company: Hire your army out to both sides in a war and fight in a battle against your former employer.

  • Networking: Have 100 point spy networks in 3 rival nations.

  • Time Bandit: Successfully steal a map from another nation.

  • With a little help..: As Ragusa, lead a Trade League of at least 5 nations and guarantee the Ottomans’ independence

  • Just Resting In My Account: Corrupt the officials in a rival country
eu4_2.jpg


Going hand-in-hand with one of these achievements, we have added one of the longest requested formable nations: The Roman Empire. It is no easy task to perform, requiring Christianity or Paganism and ownership of the regions of Italy, France, Iberia, Balkans, Anatolia, Mashriq as well as certain key provinces, but doing so will allow you to recreate the thousand year empire and grant you the new unique culture of Roman.

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Forming Rome is a free feature, available as part of the 1.16 patch.

Next up is Timeline, a new Mare Nostrum feature

timeline1.jpg


At any point through your campaign you can hit the new timeline button next to the date and observe how the world has evolved throughout the years. Watch as empires rise and fall and re-live how your own nation rose to its great heights (hopefully)

timeline2.jpg


Opening Timeline will bring the map back to how it was at the start of your campaign and then you can choose at what speed to run through the world's history. You can pan all over the map during this timeline, so while the Big Blue Blob takes over Europe you can admire infighting new world natives or see which of the Daimyo's made Japan theirs.

Finally, some ideas, starting with the aforementioned Roman Empire

Roman ideas:

Code:
Traditions:
        discipline = 0.05
        legitimacy = 1
   
Ambition:
         global_manpower_modifier = 0.33

    pax romana
        global_unrest = -1

    legacy of rome
        diplomatic_reputation = 2
 
    SPQR
        stability_cost_modifier = -0.2

    roman legions
        infantry_power = 0.10
        land_forcelimit_modifier = 0.15
 
    roman architecture
        production_efficiency = 0.2
 
    imperial bureaucracy =
        global_tax_modifier = 0.1
 
    imperium sine fine = {
        core_creation = -0.20

African Great Lakes Ideas:

Code:
    traditions:
        loot_amount = 0.25
        hostile_attrition = 1.0
ambition:

        merchants = 1

    source_of_the_nile
        global_manpower_modifier = 0.15
 
    heirs_of_kitara
        prestige = 1
 
    no_illegitimate_children
        heir_chance = 0.5
 
    cwezy_religion
        tolerance_own = 2
 
    emitwe
        infantry_cost = -0.1
 
    unity_of_clans
        infantry_power = 0.1
 
    development_of_clientship
        global_tax_modifier = 0.1

And as a representative for the Irish, let's bring in Desmond.

Code:
Traditions:
        garrison_size = 0.25
        global_manpower_modifier = 0.25

Ambition:
        defensiveness = 0.15

    dms_the_land_of_castles
        build_cost = -0.1
 
    dms_cadet_lines
        stability_cost_modifier = -0.1
 
    dms_gaelic_bastion
        land_morale = 0.1  
 
    dms_the_munster_ambition
        province_warscore_cost = -0.1
        core_creation = -0.1
 
    dms_fierce_independence
        diplomatic_upkeep = 1
 
    dms_promote_the_clture_of_service
        war_exhaustion = -0.02
        prestige_from_land = 0.25
 
    dms_inner_perfection
        adm_tech_cost_modifier = -0.1


Mare Nostrum will set sail on Tuesday April the 5th for €14:99, and by popular request is available for pre-order at https://www.paradoxplaza.com/europa-universalis-iv-mare-nostrum
 
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I really hate the idea that you can form the Roman Empire as anybody.
Agreed, if we HAVE to add it. We could at the very least restrict its formable culture to Greek and Latin, reduce its size requierment, since realistically it should only need either Greece+Balkans or all of Italy. And also remove its religion requierment.
 
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Should further requirements of forming the Roman Empire be that the Byzantines don't exist and that the HRE has been dissolved?
 
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Should further requirements of forming the Roman Empire be that the Byzantines don't exist and that the HRE has been dissolved?
Not sure on the HRE, since the Byzzies never recognised it so why would a resergent Roman Empire? Especially if it was the Byzzies or another Greek state which formed it. But even with the Italians I don't see why they would recognise it. The Byzzies not existing should be a given though. Though I guess having them as vassals would count too, since that way you kind of have usurped the throne.
 
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@DDRJake ,

A) Can you please rework the Reform Rome decision to be more flexible and accessible?

For instance:

Byzantium can Reform Rome if:
1) Byzantium Controls the regions of Italia, the Balkans, and Anatolia, and reforming immediately grants a CB to dismantle the HRE.

2) Italy can Reform Rome if it controls Italia, the Balkans, and Anatolia,and reforming immediately grants a CB to dismantle the HRE.

3) French nations can if they control Francia, Iberia, Italia and the Balkans, and reforming immediately grants a CB to dismantle the HRE.

Iberian nations can if they control Iberia, southern France, Italia, Anatolia, and the Balkans, and reforming immediately grants a CB to dismantle the HRE.

B) Can you also change the colour of the Roman Empire to not be neon pink?

Maybe more of an amber-red, or maybe a blood-red?

Or any of these:

https://en.wikipedia.org/wiki/Venetian_red

https://en.wikipedia.org/wiki/Carnelian_(color)
https://en.wikipedia.org/wiki/Venet...odhttps://en.wikipedia.org/wiki/Tyrian_purple
https://en.wikipedia.org/wiki/Vermilion
https://en.wikipedia.org/wiki/Venet...odhttps://en.wikipedia.org/wiki/Tyrian_purple
https://en.wikipedia.org/wiki/Oxblood
https://en.wikipedia.org/wiki/Venet...odhttps://en.wikipedia.org/wiki/Tyrian_purple
https://en.wikipedia.org/wiki/Tyrian_purple
https://en.wikipedia.org/wiki/Venet...odhttps://en.wikipedia.org/wiki/Tyrian_purple
https://en.wikipedia.org/wiki/Scarlet_(color)#Fire_brick

@Trin Tragula
 
Should further requirements of forming the Roman Empire be that the Byzantines don't exist and that the HRE has been dissolved?

I agree. The Byzantines should not exist as a prerequisite; but also:

I think the HRE should still be allowed to exist.

The HRE was a pretender to the title, and reforming Rome should result in a CB to dissolve the HRE that can be declared against the HRE Emperor, but calls into war the entire HRE and allies.

This would be a pretty epic end-game boss situation.
 
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Not even CLOSE to beating EA. I see you have never seen the Store offerings for Sims 3.

Looks like a great expansion. Is it listed at Steam yet?
 
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False equivalence.

"Form Roman Empire" is like "Unify Islam" in game terms: "Well done, you have won the game. Here's your prize."

Exactly.

This is a game where a single nation can control the entire Earth. Historical accuracy went out the door on day 1.

A completely optional decision that occurs only during WC games can't get more than a shrug from me.
 
Exactly.

This is a game where a single nation can control the entire Earth. Historical accuracy went out the door on day 1.

A completely optional decision that occurs only during WC games can't get more than a shrug from me.

That is precisely what it shouldn't be. It should be meaningful.
 
That is precisely what it shouldn't be. It should be meaningful.
If you want the EU4 equivalent of forming the Byzantine Empire in Victoria 2, you need to have a stronger deterrent to mass expansion than Aggressive Expansion and greater checks to the massive snowballing that occurs mid-early game on. Once you get to 1500, you should be pretty much the dominant power in the region and able to snowball outrageously unless you are playing Greater Denmark. The most rewarding challenges in the game are the ones that you can accomplish early on and are difficult due to the early game struggles (Re-reconquista is only difficult as long as Castille and France are a threat. They typically stop being that after 150 years) or are massively dependent on RNG (Three Mountains, Norwegian Wood, etc.).

There isn't any disadvantages to conquest (real life saw more revolts, corruption, communication travel time, etc.). Hopefully the Mare Nostrum features will have some effect but I'm not holding my breath.

For the Byzantines in Vicky 2, there are the challenges of warscore, warleaders, dependence on crises in the early game, lack of industry and population, infamy, lack of causus belli after a given period of time, time itself due to the shorter time frame, unreliable allies switching to support the Ottomans, nationalist uprisings in your lands once enough is taken, etc. It's a constant uphill battle, even after restoring the empire, since the population and resources aren't sufficient to put the Byzantines up against the British or French. That's what makes it meaningful. EU4 has the problem of petering and leveling out in difficulty (if not dropping) once the player gets to empire rank and everyone around is an immediate target, a target after 5 years, or a target for after AE expires.

So I'd say Rome's too easy to form in EU4 due to the game's basic mechanics.

Also, please Vicky 3. That's all.
 
If you want...

What I want is for reforming Rome to be meaningful, not some silly radioactive-cherry-coloured cherry on top of already dominating the game.

It should be a mid-game achievement not a end-game achievement.

After all, the Romans still exist at game start in Constantinople.
 
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Agreed, if we HAVE to add it. We could at the very least restrict its formable culture to Greek and Latin, reduce its size requierment, since realistically it should only need either Greece+Balkans or all of Italy. And also remove its religion requierment.
The whole "forming Rome as any nation" thing comes from the fact that the Roman Empire eventually went away - but plenty of nations or rulers saw themselves and the people as true descendants of the Empire, and could then claim the title. I think it's perfectly fine that so many can form it if they go so far as to conquer it all.
 
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The whole "forming Rome as any nation" thing comes from the fact that the Roman Empire eventually went away - but plenty of nations or rulers saw themselves and the people as true descendants of the Empire, and could then claim the title. I think it's perfectly fine that so many can form it if they go so far as to conquer it all.
There certainly should be some limit (granted, this would most likely be more work then necessary), like I don't think the Irish or the Scandinavians ever claimed to be the heirs of Rome (Sweden kind of was it's own little Rome with the Baltic). Certainly none of the Eastern or Southern Asians, nor the Native Americans or Sub Saharans (at least that I know of) ever claimed to be the heirs of Rome.
 
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I don't like the "CK2" Roman Empire flag :(
The Extended Timeline mod Roman flag or the republican flag from Veritas et Fortitudo are better looking....
 
I don't like the "CK2" Roman Empire flag :(
The Extended Timeline mod Roman flag or the republican flag from Veritas et Fortitudo are better looking....

I like the flag, but I hate the neon pink nation colour.
 
I think you are missing the critical point of this expansion: only those who established unrivaled rule of the mediteranean (achieved Mare Nostrum) could have the right to claim itself as the true succesor of Rome.
The ottomans did, the russians did, becoming heir to rome isn't about which land you control. It's about forming a large culturally and religiously diverse empire over a vast area with dramatically different conditions through expansion and and keeping it with tolerance, assimilation, and a massive extremely disciplined army.
 
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Here's my idea on how to make it happen as a process instead of a single button. Hopefully that will make less people upset over the idea.
1. To begin the process, you must first reach empire status or be holy roman emperor. Byzantium thus has a head start, as does the ottomans and france with their large development. To help the Papal States in this, their unique government is now able to reach empire rank.
2. You must either start in the western, eastern, ottoman, or muslim tech group, start the game with knowledge of the location of Rome, or westernize. The last requirement involves such extensive modernization that "roman fever" may be included so lets go with it so Japan can also enjoy the fun. Remember, when it doubt, forge documents revealing dynastic ties to roman emperors!
3. You must gain the (added for this purpose) "Roman Expansion", "Roman Governance", and "Roman Legions" campaign modifiers. Each has multiple methods of acquiring it, and the bonus is based of of each method of acquiring the modifier. A method based on colonies for example may grant faster colony growth.
-To gain Roman Expansion have X uncored provinces and less than X% over-extension, have X colonists at once, have over 20-25 states (requiring bonuses such as from the admin idea group to achieve).
-To gain Roman Governance have 6 accepted cultures, tolerance of heathens or heretics 3+, -X%+ culture conversion cost reduction, -X%+ build cost reduction, or -X%+stability cost modifier.
-To gain the Roman Legions modifiers have +X% infantry combat ability, +X% discipline, +X% fort defense, +X% siege ability, have forts in X% of your provinces. That last one happens to give Byzantium the Roman Legions modifier, which should help against the Ottomans and makes sense.
-More plausible ideas for methods to acquire these bonuses are welcome.
4. After acquiring Roman Expansion, Governance, and Legions, you need a city worthy of the title of Rome as your capital. Rome and Constantinople are always legitimate options, but building a new city of insane development provides a hefty bonus on that city. Thankfully capitals should now gain a discount based on empire-wide development to help create a Third Rome.
5. Press the button to activate the decision. You gain access to a partial custom nation creator, choosing cosmetic appearances and brand new national ideas with a LOT of points to spend. All other options are unavailable. Defaults to roman ideas, but you are free to do something completely different.
6. If no others have claim to Rome, you can adopt roman culture in your capital. It becomes your primary culture, but your previous culture is most likely accepted from the vast territory it has. For 1 month you gain a large boost to culture conversion cost discount to convert your empire to roman culture.
7. Duke it out with any others who dare lay claim to the title of Rome.
8.?
9. Profit.
 
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