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EU4 - Development Diary - 4th of June 2019

Hello again! In previous weeks we’ve shown you revamped maps of Italy and German and the revitalized political setups in these regions. Today will be no different as we delve into the land of cheese, wine, and élan!

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The most striking thing you’ll notice about this new setup is the return of the French “vassal swarm”. The Duchies of Orleans, Bourbonnais, Auvergne, Armagnac, and Foix will be returning to the game alongside their glorious but rarely-seen Hundred Years War unit models. But how will you balance this, I preemptively hear you asking? Won’t France need extra diplomatic relations to cope with this? Won’t France be horrendously overpowered in the early game? Fear not, for we have answers and solutions - which I am not going to reveal today.

So, what's up with balkanized France? The reality is that in 1444, the Kingdom of France was quite decentralized. The Hundred Years War had forced the King to enact new taxes to finance his troops which led to several revolts and conspiracies from its nobility. That conflict continued for most of the second half of the 15th century. Historically the crown prevailed and managed to bring France toward centralization and absolutism, but in EU4 it won't be a given. Hence we decided to make that part of the French gameplay by representing the strongest Dukes and Counts as vassals in 1444.
  • Orléans was the strongest of them and often the leader of the resistance against the Crown. The head of the House of Orléans in 1444 was Charles the First, a cousin of the King who spent 25 years in English captivity. His son Louis would historically become King of France later on following the extinction of the main Valois branch.
  • The Duchy of Bourbon (or Bourbonnais) is held by Jean II, an up and coming noble that illustrated himself in combat the same year our game starts. Historically, he sided with the King's party, but changed side later on after losing a prestigious office.
  • Armagnac is in a tight spot. The result of CK2-style border gore, his possessions are spread across central and southern France. Its leader, Jean IV, recently took part in a failed revolt against the King and is kept on a tight leash.
  • Foix is held by Count Gaston IV, also General Lieutenant of the French Armies of Gascony and Guyenne.

You’ll also notice that France and its subjects (nominal and otherwise) have a handful of additional provinces. I mentioned in a previous dev diary a desire to include Foix, Carcassonne, Toulon, and La Marche. All of these have made it in to this iteration of the map. Toulon felt especially valuable due to its status as a major base of naval operations for France later in the timeframe, and as you’ll see in an upcoming dev diary the establishment of this great arsenal is an important part of more than one new mission tree. We also found room for Forez, which allows us to represent the divide between the crown and Bourbon territories. Blois beefs up the Duchy of Orleans, the most powerful of the French vassal states and often a thorn in the side of the French kings.

To better represent the divide between western (Ducal Burgundy) and eastern (Free HRE Country Burgundy), we added the province of Salins and its large salt mine. This lead us to split Burgundy in two, but instead of following the Imperial divide we elected instead to make two balanced states with one holding land on both sides, making any division an imperfect choice that is sure to spark more conflict in the future.

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Another addition to the political setup is the city-state of Geneva, here represented in 1444 as a vassal of Savoy. Geneva was subject to Savoy until 1524, and up to that point had a troubled relationship with its overlord. The House of Savoy repeatedly attempted to increase their control over the city to little avail except to alienate its citizens and foster a desire for independence. Local authorities sought to ally with the Swiss cantons, and the city would eventually join the Swiss Confederacy. In addition, the old province of Savoy has been split between Anessi and Ciamber.

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Moving further away from France, we’ve also made some changes to the Low Countries. I’ve spoken before regarding our concerns about adding provinces to this region. We want it to retain the feeling of being a highly developed and densely populated region, and adding new provinces would force us to split development to the point that it might lose that feeling. We have however managed to squeeze in two additional provinces: ‘s-Hertogenbosch has been cut off from Breda, and Rysel adds a province to Flanders. We’ve also revised the Utrecht-Frisia border to reflect historical divisions of the Dutch provinces. Speaking of Frisia, we have at long last added Frisian culture to the game. You’ll find Frisians inhabiting the provinces of Friesland, Groningen, and Ostfriesland. We’ve also redrawn the area map, doing away with the “Netherlands” area and adding a distinction between North and South Brabant.

Last week I promised a look at the Balkans alongside France, but we’ve decided instead to dedicate an entire dev diary to this topic. Expect to see that in a couple of weeks, as our next dev diary will cover some of the new mission trees in the French and Dutch region. Until then, let us know what you think of the new map setup as well as which mission trees you want to see next week.
 
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Rysel is the original name of the city we flemish people spoke for centuries, even to this day. Rijssel is merely a modern standardised version and contains Brabantic influences *ugh* I'll say it in my local tongue:

Rysel is olvèrre altyd Rysel geweist! Geweune volk bluuf et zegg'n. je go nog mien stoake uuttrekke'n, dat de uutspraak nie juust is. moa tot dien tit goan ik nog alszan Rysel zegg'n!
So Rysel is currently Lille and from what I could find it seemed to have been walloon/picard/French in that Era already. Do you have some nice sources of it?
 
Dunkirk in 1444 was just the same as Ypres or Ostend, for example.
The region around Rijsel was already culturally distinct (a majority probably spoke a French instead of a German dialect, for example)

I don't think that conquest by Louis XIV should be considered over the 1444 in this.
 
More and more I'm starting to disagree with design philosophy of the main game especially when I see emphasis on historical inaccuracy for the sake of what exactly?

I have to agree on this part. Obviously the provinces need to be clickable and performance has to be kept in mind when adding new tags, but I don't understand why would you sacrifice historical accuracy in a historical game for some notion of balance in an environment that was not balanced and full of oddities in the first place. At least all of the original 17 provinces in the Low Countries should be separately represented as either a tag or at least a province.
 
The most striking thing you’ll notice about this new setup is the return of the French “vassal swarm”.
Anyone who consults the map of France during the Hundred Years' War will see the 'jumble' of counties and territories that it was. Going back to the "vassal swarm" is a great decision. I missed the swarm. Thank you!
 
Jokes aside, have you already done mission tree and national ideas for Montferrat? Because if not I’m trying to find info on the topic to write suggestions for you.

We have not, so suggestions are welcome :)
 
So Rysel is currently Lille and from what I could find it seemed to have been walloon/picard/French in that Era already. Do you have some nice sources of it?
Lille's culture should be undisputedly Walloon, as it was the capital of Walloon Flanders. That is for sure. But I was more supporting the name choice here, I could have gone too crazy though.
 
Lille's culture should be undisputedly Walloon, as it was the capital of Walloon Flanders. That is for sure. But I was more supporting the name choice here, I could have gone too crazy though.
From what I can tell it was not necesarrily Walloon as in Liege, Namur, Arlon- Dialect but Picardish as in Artesian/Hainautian.
Aire_de_r%C3%A9partition_du_picard.PNG
 
I disagree. Lille/Rysel should be whatever culture Artois is. Walloon is more of a political construct, than a cultural unity (but I get why it is useful in this game).

Edit: like pbhuh said :)
 
I sincerely hope Savoy's national ideas are buffed, it would make them so, so much more enjoyable to play as, especially in multiplayer. Hope they will get some cool missions aswell.
 
My eyes are bleeding at the sight of those disgusting borders but also tearing at the sheer beauty of it all. Only thing I saw that was slightly annoying was a very large east Utrecht province which, although it could've been divided, I understand why it is okay to keep.

Although those 3 province states annoy me since you would need more state slots to statify France then which would reduce the value of making France into states. Geneva is nice though, and it could involve a unique achievement where you either sort of create a world peace via the Geneva Conventions or violate said Geneva Conventions and murder everyone.
 
I don't know why or how, but I'm loving the shape of Maastricht on the new map.
 
Lille's culture should be undisputedly Walloon, as it was the capital of Walloon Flanders. That is for sure. But I was more supporting the name choice here, I could have gone too crazy though.
I think it is quite save to assume that "Rysel" is the dynamic province name for a Flemish country - after all, the province starts out owned by Flanders. It is also very likely that Paradox already has implemented "Lille" as dynamic province name for French cultured countries. Ideally they would also have:
  • Rijsel for Dutch cultured countries
  • Risel for Frisian cultured countries (yay for Frisian culture btw :))
  • Ryssel for countries of the German culture group (other than Flemish, Frisian or Dutch)
  • Lile for Picardy (or if a Picard culture were to be introduced, countries of Picard culture)
  • Lilla for Occitan, Gascon and Catalan countries and those of the Italian group
  • Lila for Iberian countries (other than Catalan)