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EU4 - Development Diary - 4th of June 2019

Hello again! In previous weeks we’ve shown you revamped maps of Italy and German and the revitalized political setups in these regions. Today will be no different as we delve into the land of cheese, wine, and élan!

dd_france.png


The most striking thing you’ll notice about this new setup is the return of the French “vassal swarm”. The Duchies of Orleans, Bourbonnais, Auvergne, Armagnac, and Foix will be returning to the game alongside their glorious but rarely-seen Hundred Years War unit models. But how will you balance this, I preemptively hear you asking? Won’t France need extra diplomatic relations to cope with this? Won’t France be horrendously overpowered in the early game? Fear not, for we have answers and solutions - which I am not going to reveal today.

So, what's up with balkanized France? The reality is that in 1444, the Kingdom of France was quite decentralized. The Hundred Years War had forced the King to enact new taxes to finance his troops which led to several revolts and conspiracies from its nobility. That conflict continued for most of the second half of the 15th century. Historically the crown prevailed and managed to bring France toward centralization and absolutism, but in EU4 it won't be a given. Hence we decided to make that part of the French gameplay by representing the strongest Dukes and Counts as vassals in 1444.
  • Orléans was the strongest of them and often the leader of the resistance against the Crown. The head of the House of Orléans in 1444 was Charles the First, a cousin of the King who spent 25 years in English captivity. His son Louis would historically become King of France later on following the extinction of the main Valois branch.
  • The Duchy of Bourbon (or Bourbonnais) is held by Jean II, an up and coming noble that illustrated himself in combat the same year our game starts. Historically, he sided with the King's party, but changed side later on after losing a prestigious office.
  • Armagnac is in a tight spot. The result of CK2-style border gore, his possessions are spread across central and southern France. Its leader, Jean IV, recently took part in a failed revolt against the King and is kept on a tight leash.
  • Foix is held by Count Gaston IV, also General Lieutenant of the French Armies of Gascony and Guyenne.

You’ll also notice that France and its subjects (nominal and otherwise) have a handful of additional provinces. I mentioned in a previous dev diary a desire to include Foix, Carcassonne, Toulon, and La Marche. All of these have made it in to this iteration of the map. Toulon felt especially valuable due to its status as a major base of naval operations for France later in the timeframe, and as you’ll see in an upcoming dev diary the establishment of this great arsenal is an important part of more than one new mission tree. We also found room for Forez, which allows us to represent the divide between the crown and Bourbon territories. Blois beefs up the Duchy of Orleans, the most powerful of the French vassal states and often a thorn in the side of the French kings.

To better represent the divide between western (Ducal Burgundy) and eastern (Free HRE Country Burgundy), we added the province of Salins and its large salt mine. This lead us to split Burgundy in two, but instead of following the Imperial divide we elected instead to make two balanced states with one holding land on both sides, making any division an imperfect choice that is sure to spark more conflict in the future.

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Another addition to the political setup is the city-state of Geneva, here represented in 1444 as a vassal of Savoy. Geneva was subject to Savoy until 1524, and up to that point had a troubled relationship with its overlord. The House of Savoy repeatedly attempted to increase their control over the city to little avail except to alienate its citizens and foster a desire for independence. Local authorities sought to ally with the Swiss cantons, and the city would eventually join the Swiss Confederacy. In addition, the old province of Savoy has been split between Anessi and Ciamber.

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Moving further away from France, we’ve also made some changes to the Low Countries. I’ve spoken before regarding our concerns about adding provinces to this region. We want it to retain the feeling of being a highly developed and densely populated region, and adding new provinces would force us to split development to the point that it might lose that feeling. We have however managed to squeeze in two additional provinces: ‘s-Hertogenbosch has been cut off from Breda, and Rysel adds a province to Flanders. We’ve also revised the Utrecht-Frisia border to reflect historical divisions of the Dutch provinces. Speaking of Frisia, we have at long last added Frisian culture to the game. You’ll find Frisians inhabiting the provinces of Friesland, Groningen, and Ostfriesland. We’ve also redrawn the area map, doing away with the “Netherlands” area and adding a distinction between North and South Brabant.

Last week I promised a look at the Balkans alongside France, but we’ve decided instead to dedicate an entire dev diary to this topic. Expect to see that in a couple of weeks, as our next dev diary will cover some of the new mission trees in the French and Dutch region. Until then, let us know what you think of the new map setup as well as which mission trees you want to see next week.
 
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I'm of the opinion when a game puts so much value into a detailled map (as it's obviously the place where 100% of the game takes place), we could at least expect careful placement of new regions as well as proper research.

Some of the strangest areas and tags are included; things you don't find on Wikipedia or the English web, then why are areas in Europe done so poorly? Most of them have maps of administrative divisions and details about ownership spread out all over the internet.

There is lot of info out there, also city placement is wrong at many places and I've given up. Swedish cities has wrong placements since release-
 
Honestly the only level I'm worried about geographic placement are the countries themselves. I view the provinces as arbitrary and pay them little heed other than at the peace screen.
 
Honestly the only level I'm worried about geographic placement are the countries themselves. I view the provinces as arbitrary and pay them little heed other than at the peace screen.
Why argue with us then? We do care. We want it changed because there are plenty of goodlooking regions.

I think that's quite a valid reason.
 
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    Respectfully Disagree x 5
Awwwwww, look at that. One even mention's rolling back the game to an earlier version and the haters come flooding out of the sewers to downvote your comment no matter how true your comment was. Not one of them even bothered to answered the question I posed. Little do they know, or care, that this game that they love so dearly hasn't exactly been performing as well as it could be doing. And there's reasons why that is. Take a look:

Month Avg. | Players Gain | % Gain | Peak Players
Last 30 Days | 9,512.2 | -117.4 | -1.22% | 17,479
May 2019 | 9,629.6 | -1,306.3 | -11.94% | 17,479
April 2019 | 10,935.8 | -618.6 | -5.35% | 21,256
March 2019 | 11,554.4 | -447.3 | -3.73% | 21,663
February 2019 | 12,001.7 | -852.0 | -6.63% | 21,939
January 2019 | 12,853.6 | +320.7 | +2.56% | 23,109

Month Avg. loss of player base since Jan 2019: -3341.4 or -25.99582% (let's just say 26%)
Peak Players loss of player base since Jan 2019: 5630 or 24.36280% (let's just say 24%)

The current numbers are the lowest since August 2017 | 9,501.4 | -433.2 | -4.36% | 16,647

Maybe you can attribute the declining number of players to new game titles being released (NO Imperator Rome isn't stealing players from EU IV.). Then again you can attribute the declining number of players to many things. Of course as people we all have our own opinions so no one will ever know an exact reason for the decline in players. There simply are many reasons why people might stop playing a game. I only know my own, and several friends, reasons why I haven't played this game much lately. A big part of that is the simple fact that Paradox chooses to continue to dissect the map with more and more provinces while completely ignoring and disregarding other things the game needs either fixed or implemented. For example, trade is horrid in this game yet it should be a much bigger part of the game. Another example is with each DLC Paradox releases the Dev's disregard the achievements which they placed into the game when the game was originally released. Making things impossible to be accomplished is a blatant disrespect to the players who want to acquire those things - such as achievements. The game is already challenging and certain achievements are already next to impossible (notice I said NEXT to impossible and not impossible!) and/or time consuming. Not everyone has an endless amount of time to spend playing a game. Especially not when one starts a game and saves the game then come to find that the developers broke said game save due to a new patch or DLC having been released. When you feel so routinely that your efforts and time have been wasted in a game you end up moving on to another game or something else entirely. When a gaming developer ignores those people who want to play the game with all the aspects and features the game came with they segregate out of their client base a lot of people who are more than willing to play said game and to continue to purchase DLC's and even other titles released by the developer.

The FACT remains, and regardless of you haters who troll Paradox's forums just to downvote everyone elses posts (which IS a reason why many players don't bother coming to these forums!!! Don't worry, I know you'll downvote this comment too - because you have nothing better to do!!), that one has to consider rolling back to an earlier version if they want to accomplish certain things in the game. The issue, my issue, is that I don't like that headache and I want Paradox and the developers to know that there are people, customers of yours, out here who are unhappy with how things have developed in the game or have been utterly disregarded.

Man, you're being downvoted because World Conquest is achievable in any version and will continue to be in the next version.

In a bit more complete analysis: As time passes we see 4 effects changing the difficulty of WC:
1-More development/provinces (meaning more difficult WC)
2-Mechanics anti-blobbing - example: corruption from territories (meaning more difficult WC)
3-Mechanics pro-blobbing - example: more sources of admin efficiency or ability to upgrade advisors (meaning easier WC)
4-Players learn more efficient strategies (meaning easier WC)

In almost every update so far the effects 3 and 4 (that facilitate WC) have been stronger than the effects 1 and 2 (that make it more difficult). Almost every version makes it easier than the previous one. Regarding the next version we've only seen map changes, which corresponds to the above effect 1, and not mechanics changes. I'd bet these mechanics will give us more possibilities / bonuses that make WC easier. Even if that isn't the case, I'm sure WC will be nearly as viable as it is now.

Anyway, if you think players are dropping because the difficulty of WC is changing you don't really understand EU4 player base.
 
Why argue with us then? We do care. We want it changed because there are plenty of goodlooking regions.
You're right, my apologies.
 
Honestly the only level I'm worried about geographic placement are the countries themselves. I view the provinces as arbitrary and pay them little heed other than at the peace screen.
Then why are you bothered if other people that care about it point it out to the devs?

Edit: Ok, I've seen your previous comment, my apologies as well for repeating the same question
 
You're right, my apologies.
In the end, we're all passionate fans (deepdown or more to the surface). That's why we bother posting and interacting on the forum ;)
 
Regarding 6 provinces Britanny area, why not split Britanny in two areas (like Sicily). This has a strong historical base:

Lower Brittany: Leon, Cornouaille, Vannetais (Tregor?)
Breton_dialectes-en.svg


Upper Brittany: Nantais, Rennais, Saint-Malo (renamed from Armor), Saint-Brieuc (split out from Armor and Leon/Finisterre if no Tregor).

There you have it. Perfectly justified 2 areas Britany with 3-4 provinces each.

This is a more beautiful map about Ancien Regime regions of Brittany:
France_Pays_bretons_map.svg
 
In the end, we're all passionate fans (deepdown or more to the surface). That's why we bother posting and interacting on the forum ;)
Exactly. Criticism is exactly what a dev should want on the forums. It gives them ideas on how to improve and shows that they still have passionate fans. It would be more concerning when they don't get any criticism... because that just means that no one cares anymore and they failed as game designers. Criticism is a healthy thing and helps the game grow.
 
I downvoted you, because I disagree that the world conquest achievement should have any impact on game development. Also, if EUIV development has proved one thing, is that world conquest has been possible in every single patch from 1.0. You don't have any basis to argue that adding more provinces to the game will prevent world conquest in the future. More mechanics are going to come that world conqueror will use to achieve their WC, like always.

Also I disagreed with your second post because steam numbers also should not be relevant to the discussion, as the changes the devs are discussing are not yet implemented (duh), and thus have had no impact in players numbers. Actually, I think the goal for the next DLC is to be ambitious enough so that players come back to the game, as happened with CK2 recently.

So you downvoted because I asked a question!?! Ummmm, Okaaay. SIGH.

Seriously. The question in my original post was (word for word):

What I want to know is with all the new provinces and territories is World Conquest (and associated achievements) still possible to achieve?

So why couldn't you have simply answered the question as opposed to...... um, you know?

Second, I have tons of basis for my concerns and question! You can't tell me I don't because you didn't ask!!!! I outlined some of the basis for my concerns and question in my second post, btw. Which proves you wrong on that count. TY.

And yes the Steam Chart stats are relevant to the conversation because in the Dev Diary it was stated:

Until then, let us know what you think of the new map setup as well as which mission trees you want to see next week.

Keywords in that were "let us know what you think". I absolutely think that there is a correlation between the drop in player base and all the new provinces being added to the maps! In fact I stated that very concern within my second post!!! I literally stated the following:

There simply are many reasons why people might stop playing a game. I only know my own, and several friends, reasons why I haven't played this game much lately. A big part of that is the simple fact that Paradox chooses to continue to dissect the map with more and more provinces while completely ignoring and disregarding other things the game needs either fixed or implemented.

In regards to Crusaders Kings II are you referring to the one month increase in players for that game in the month of April 2019? Lost about a thousand players (Peak) in May 2019.

Month Avg. Players Gain % Gain Peak Players
Last 30 Days 7,151.5 -45.8 -0.64% 12,310
May 2019 7,197.3 -425.8 -5.59% 12,310
April 2019 7,623.1 +1,976.8 +35.01% 13,531
March 2019 5,646.3 -546.0 -8.82% 9,735
February 2019 6,192.2 -586.6 -8.65% 10,689
January 2019 6,778.9 -633.2 -8.54% 12,054
December 2018 7,412.0 -542.2 -6.82% 14,146
November 2018 7,954.2 +3,626.1 +83.78% 20,429

Sure there will likely be an increase in players when the DLC is released. But that's not the concern nor the question. The concern and the questions are how large of an increase will there be and will the game retain those players for longer than a month? I'm telling you and Paradox (especially Paradox) that there are other, more important, concerns that players have other than them dissecting the map just to suffice the vocal people in these forums. In the grand scheme the players can live without more provinces being added to the game. Which, contrary to your opinion by the nature of the beast DOES make certain things within the game more challenging! That's simple math and logic.
 
Regarding 6 provinces Britanny area, why not split Britanny in two areas (like Sicily). This has a strong historical base:

Lower Brittany: Leon, Cornouaille, Vannetais (Tregor?)
Breton_dialectes-en.svg


Upper Brittany: Nantais, Rennais, Saint-Malo (renamed from Armor), Saint-Brieuc (split out from Armor and Leon/Finisterre if no Tregor).

There you have it. Perfectly justified 2 areas Britany with 3-4 provinces each.

Definitely support this, would only add that there needs to be a lvl 2 fort in upper Brittany, both to reflect the historical fortifications of the Breton March, and to make it so that France doesn't immediately curb-stomp Brittany on day 1. Also, Cournouallais needs to be under the Nobility, to reflect the influential house of Rohan (could make for a Brittany achievement involving Rohan and Aragon :D )
 
Exactly. Criticism is exactly what a dev should want on the forums. It gives them ideas on how to improve and shows that they still have passionate fans. It would be more concerning when they don't get any criticism... because that just means that no one cares anymore and they failed as game designers. Criticism is a healthy thing and helps the game grow.
Exactly, and many fans bother playing these games because they love history, the setting and the depth.

A game is like food; presentation is just as important as the taste.
 
Exactly. Criticism is exactly what a dev should want on the forums. It gives them ideas on how to improve and shows that they still have passionate fans. It would be more concerning when they don't get any criticism... because that just means that no one cares anymore and they failed as game designers. Criticism is a healthy thing and helps the game grow.

Criticism is healthy. Thank you guy that describes my country as fantasy
 
Many kingdoms and states were quite decentralized in 1444, why only France needs a different representation in the game?
France was particularly so, also France is large so it in particular needs this, also its not the only one, Muscovy is in a similar spot, and the HRE is represented as so decentralized that it has its own entirely unique mechanics to represent this which is not found in most games that have it, including CK2 which is another Paradox game dosent portray the HRE as so massively different in comparison to its neighbors.
 
I don't think anyone has mentioned the most glorious thing that this DD has offered, yet:

JÜLICH!!!!!!