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EU4 - Development Diary - 6th of November 2018

It's Tuesday, and that means it's time for another EU4 dev diary. This week and next I’m going to be showing off some of the new mission trees, events, and national ideas coming in the 1.28 ‘Spain’ update and the accompanying Immersion Pack.

NB: Most mission icons are currently using placeholder art

Let’s start with the star of the show, Spain itself:

spanish missions.png


The Spanish mission tree is available to nations beside Aragon that form Spain, while Castile immediately has access to a reduced version of the tree prior to forming Spain.

For the most part these missions follow Spain’s historical expansion overseas; from the Pillars of Hercules to California and the Philippines, the Spanish Empire was one of the largest the world has ever seen. Driven by the quest for gold and silver, Conquistadors such as Cortez and Pizarro will join your service to lead the conquests of Mexico and Peru. You’ll also be encouraged to spread the word of God in the New World by establishing Holy Orders in your colonies.

Spain will also have opportunities to expand in Europe. If the Iberian Wedding or Burgundian Succession don’t work out for you, permanent claims on Naples and Wallonia will help you seize your rightful inheritance through conquest. With a foothold in the Netherlands, Spain can then pursue powerful Personal Unions with both England (depending on their religious choices) and Austria, with the ultimate goal of establishing a Universal Monarchy.

We’ve also split up the National Idea sets for Castile and Spain, as we did for England and Great Britain in Rule Britannia:

Spanish national ideas:
Code:
SPA_ideas = {
    start = {
        land_morale = 0.15
        global_colonial_growth = 25
    }
 
    bonus = {
        discipline = 0.05
    }
 
    trigger = {
        tag = SPA
    }
    free = yes        #will be added at load.

    devout_catholisism = {
        papal_influence = 2
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    gold_fleet = {
        global_tariffs = 0.15
        global_prov_trade_power_modifier = 0.1
    }
    spanish_armada = {
        heavy_ship_cost = -0.1
        leader_naval_manuever = 1
    }
    spa_casa_de_contracion = {
        envoy_travel_time = -0.33
    }
    spa_cortes = {
        free_adm_policy = 1
    }
    siglo_de_oro = {
        prestige = 1
    }
}

 spa_casa_de_contracion:0 "Casa de Contratación"
 spa_casa_de_contracion_desc:0 "We must extend the reach of the House of Trade of the Indies. Our colonial agents must have a presence in every part of the world to ensure the smooth functioning of our empire."
 spa_cortes:0 "Rein in the Cortes"
 spa_cortes_desc:0 "Each constitutent Kingdom in the Spanish realm has its own corte, an assembly of the most powerful elements of society in the region. There is often tension between the Crown and the Cortes over such issues as taxation and regional autonomy. We must rein in these institutions so that they primarily serve the Crown rather than their own interests."

Castilian National ideas:
Code:
CAS_ideas = {
    start = {
        land_morale = 0.15
        missionaries = 1
    }
    bonus = {
        artillery_fire = 1
    }
    trigger = {
        tag = CAS
    }
    free = yes        #will be added at load.
    the_reconquista = {
        army_tradition_decay = -0.01
    }
    spanish_inquisition = {
        global_missionary_strength = 0.02
    }
    cabildos = {
        production_efficiency = 0.1
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    infantas = {
        diplomatic_reputation = 1
        heir_chance = 0.33
    }
    salamanca_scholars = {
        global_institution_spread = 0.1
    }
    nueva_planta = {
        yearly_absolutism = 0.1
    }
}

 cabildos:0 "Cabildos"
 cabildos_desc:0 "Representing the interests of the cities, the 'Caboldio' councils have a wide variety of functions and duties. They are responsible for both advocating the interests of the city to the Crown and for many aspects of local governance. We must continue to establish Cabildos in newly-founded or newly-conquered cities, particularly in the New World where the need for Castilian institutions is felt most severely."
 infantas:0 "Infantas"
 infantas_desc:0 "The Princes and Princesses of the Crown are among our most valuable assets. They can be sent as royal envoys, married off to secure alliances, or appointed as regents when the need arises. It is important that we ensure that our monarch's loins continue to bear fruit."
 salamanca_scholars:0 "School of Salamanca"
 salamanca_scholars_desc:0 "Based in the University of Salamanca, the School's interests lie in fields as diverse as theology, economics, and political philosophy. As one of the leading schools of thought in the Catholic world, its entrenched presence in Castile ensures that our nation is always at the forefront of intellectual affairs."
 nueva_planta:0 "Nueva Planta"
 nueva_planta_desc:0 "It is time to assert true royal authority in the realm; under a single set of laws and a common language, a renewed and centralized Castile will directly appoint officials and enshrine the absolute rule of the monarch."


aragon missions.png


Aragon has an entirely different focus, with a distinct Mare Nostrum theme. An Aragonese player will be encouraged to dominate the Mediterranean both militarily and economically. This mission tree will take Aragon into southern France, Italy, the Maghreb, Egypt, Anatolia, and Greece.

Aragon also has access to several purely economic missions. By establishing trade dominance in the Genoa node and developing the city, Valencia will gain access to the rare Silk trade good as well as a sizable bonus to production of this luxury resource. Completing Aragon’s economic missions will reward the player with the versatile ‘Golden Century’ modifier, giving a 1% reduction to all monarch power costs for 100 years.

portugal missions.png


Portugal’s mission tree is larger than any other in the game besides Great Britain with Rule Britannia. Like the Spanish mission tree, it is largely concerned with the recreation of Portugal’s historical overseas empire, particularly in Brazil and Asia. Missions have been added for the conquests of Malacca, Oman, Ceylon, and other ports in the East. When Portugal has discovered the Far East they will have the opportunity to negotiate for the purchase of two historically important ports: Macau and Nagasaki. In Brazil the Portuguese player can lead the Bandeirantes in the search for gold in Minas Gerais and acquire an increased chance to discover Gold as a trade good in all of their new colonies.

brz.jpg


The times were not always kind to Portugal. In 1807, in the midst of the Napoleonic Wars, the situation became so dire that the Portuguese court abandoned Lisbon, fled to Brazil, and made Rio the new seat of government. This will be represented in the game as a decision available to Portugal should they find themselves in dire straits. Your tag will change to Brazil, and Portugal will be released as a junior partner controlling your remaining European provinces. Note that by doing this you will lose access to Portuguese missions.

Not shown but will be in the final version: taking the decision will also change your primary culture to Brazilian.

Navarra missions.jpg


Finally we have Navarra. Navarra’s mission tree will be entirely free for anyone playing on the 1.28 ‘Spain’ patch. As you might expect, this mission tree takes the player down a very different path than history intended. Navarra must reclaim its unjustly stolen coastline, and from there pursue an invasion of France that can culminate in a Personal Union. With access to the sea, the New World beckons. In homage to the time-honoured strategy of migrating to the Americas to escape the cutthroat politics of Europe, Navarra will have the opportunity to move their capital to Terranova if they so choose.

Some of you may have noticed that Navarra’s starting monarch is also Aragon’s designated heir in 1444. A new event chain will bring Navarra under a Personal Union with Aragon if Navarra remains independent upon the death of King Afonso. If Navarra is being controlled by a player, they can of course choose to accept this union. But a truly ambitious player can instead reject the union and instantly gain a Restoration CB on Aragon.

nav_event.jpg


That’s all for today! Next week I’ll be back with more mission trees and national ideas with a focus on North Africa.
 
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Yeah, taking that -2 stabhit just to take generic national ideas seems pretty dumb to me. I hope to see the devs at least throw some sort of bone to Colonial Nations in a Spain DLC (considering Castille would have been on the same power tier as Hungary without them), since there have been so many exploits, bad AI, ugly borders associated with them for years now.

Well Spain accomplished very little in the last 3rd of EU4's time period, but yes they should be given a 'what if' path.
cough* counter-reformation cough*


Brazil does actually have ideas, but no missions expect for the generic ones
 
I dont, least of all when they are playing you for a fool. Since events are free, mission trees is another brilliant milking feature.

I do agree that some sort of effort should be made to maybe trigger an event with a bit of flavor text when you complete certain missions so we don't feel like we're paying to tick out a checklist.

[V] got money
[V] killed enemies
[V] profit!

Why do i feel empty inside?... D:
 
Will we see a fix for wrong province names such as "Alicante", "Rousillon" or "The Baleares"?* Wouldn't it be more consistent to have all names of one culture group in the same language instead ofmixing three languages?

*Whole catalan culture group has its names in Catalan (València, Girona, Urgell...) but for "Alicante" (Alacant in Catalan/Valencian), "Rousillon" (Roselló in Catalan) and "The Baleares" (Les Balears in Catalan and The Balearic islands in English)
*Ses Balears
 
Will there be new ways to help nudge Portugal/Spain along historical paths with regards to colonisation? Nearly every game features Portugal colonising the Caribbean and Spain Africa. Isn't a smart decision for the AI or player as it impacts their ability to meet their later missions.
 
Will there be new ways to help nudge Portugal/Spain along historical paths with regards to colonisation? Nearly every game features Portugal colonising the Caribbean and Spain Africa. Isn't a smart decision for the AI or player as it impacts their ability to meet their later missions.

I feel like we have a better chance to convince the devs to give these countries more ambitious projects to enact in the game, instead. They're gonna want to preserve sandbox stuff in EU4
 
ALSO, OMG, They haven't made a "Colonise Labrador mission?? D:

I know it's stupid to colonise there, but it's kind of the point, lol At least make it an achievement.

Not sure about a mission, but that's certainly a must in any Portugal game. Secure that strategic cod supply.
 
I feel like we have a better chance to convince the devs to give these countries more ambitious projects to enact in the game, instead. They're gonna want to preserve sandbox stuff in EU4

Sandbox is fine if it follows logic. AI is broken for not following a path which is more beneficial to itself. Portugal should go east, it's missions are set for that. Instead it goes West.
 

''Sir, not only I do not think that galley or another bajel tries to sail by the sea without safe-conduct of the king of Aragon, nor galley or log, but I do not think that any fish try to rise on the sea if it does not take a shield with the emblem of King of Aragon in the tail to show the safe-conduct of the Aragonese King.''
 
Btw, can we get a culture mapmode of the new Mesoamerica?
 
Agreed. The mission system is basically a cheap way to pad DLCs with easy to make content which is sure to sell as the blob gamers want more permaclaims and easy PUs.
I just wait for the DD which presents us with new iberian specific estates (slightly altered normal estates).
And as long as the minor feature no one asked for (flagships) + mission tree DLCs sell the big problems EU4 has (no gameplay besides blobbing, too much money, mandatory merc armies, lobsided and generally unimportant except for Britain naval system, uninspired one click button stability system, overreliance on magical mana systems, bad AI, etc.) wont be addressed.

Pretty close to truth gotta gotta say it. They did lately invest some effort to acknowledge feedback - idea group balance and religious changes are result of that. They also finally worked on AI a bit.

Its just a bit said lots of it comes late and after looooots of forum complaints.. Also they present what changes they did and then get negative feedback... instead of them proposing changes first - then implementing it in shape they want. Not the other way around. Its devs decision in the end afterall... the way they do it just takes them more work/rework and more players are annoyed. Can't make everyone happy obviously.

Still lots better than being totally blind dumping a mobile version of game to pc audience ^^.
 
Castille has better ideas than Spain,thats so annoying...with this new DLC i think Spain becomes weaker than before

Here my suggestions for Spain,its a rework off old ideas,no new bonuses added

Age of discovery: +1 colonist

Spanish Tercios: 15% land morale,5% discipline

Inquisition: +2% missionary strenght

Ultra catholicism: papal influence +2

Gold fleet: Provincial market power +10% ,tariffs +15%

Spanish armada: National Sailors +10%,heavy boats combat +10%

Golden age prestige +1

Traditions:

Merchants +1
Missionary: +1

Ambitions:
Colonial growing: 25%
 
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I'm not sure it's possible to nerf Portugal's ideas further. They already get 0 military ideas, you would have to make them the first country with negative mil ideas :p

One would think that between the Reconquista, fighting off Spain and France, and holding territories across the globe facing many different and often hostile neighbours, almost always under numerical inferiority, would teach the portuguese one thing or two about warfare huh? I guess all the expansion was through bribes instead. Always learning.
 
Nope : (

Missions for Brazil would be easy too, here's a couple:

1)Take Cisplatina
2)Push border to the Plata
3)Push into Cuiaba
4)Coast-to-Coast Superpower (take Peru, or northern Chile)
5)King of Coffee (dominate coffee trade)

Actually, a couple of these would probably work better as achievements :confused: Better curb my enthusiasm

I think the missions need to be
1) "Independência ou Morte" - and after this mission will be unlock all other missions , need to have some achivements to enable this quest like the revolution must be defeated , have in one event about José Bonifácio de Andrada ( he is like the father of independence of Brazil ) , have a royal marriage with Austria and own at last 20 heavy ships and a flagship
2)"Cisplatina" - conquer the state of Uruguay
3)"Explore the Amazon River" - have full colonize the states that belong to the Amazon
4)"Reconquista da Guiana" - take Cayene from the actual owner ( the French Guyana are part of one agreement with between France and Portugal , because France have colonize Rio de Janeiro they have some like a war , but not a full scale war and after this they have made a agreement )
5)"Expand Coffee Plantations" - have at last 15 plantations ( this number can be changed if they wanted ) in coffee Resouces.
6)"Brazilian Army " - have force limit equal or superior of 75%
7)"Brazilian Navy " - have force limit equal 100% and you must have 20 heavy ships and a flagship
8)"Seat of Empire" - Have a alliance with United States (if exist) , Great Britain , France , Mexico (if exist) and La Plata (if exist)
and the last one 9)"Peter Dreams" - Have all America Nations as you'r puppet ( La Plata , Paraguay , Chile , Bolivia , Peru , Gran Colombia , Guyana ,Haiti , UPCA , Mexico , Texas , California , Louisiania , United States , Alaska and Canada ) ; this last one are more of a plan of the first emperor of Brazil Pedro , he wanted to place members of the Bragança in the Leaders Countrys tranforming all nations in monarchys
 
Looking at 'better' Iberian national ideas after seeing the Indian national Ideas

l.jpg

Because everyone remembers the time when the indians dominated the world and colonized Europe. The british then started a revolt against their rule, with the duke of wellington becoming famous for going on a hunger strike against the indian rule of England.
 
taking the decision will also change your primary culture to Brazilian

Brazil's culture is Portuguese... why would it stop being Portuguese?

Do you mean a new culture called Brazilian will be created and provinces in Brazil will convert to it?

Do you mean a new culture called Brazilian will be created and all provinces will convert to it?
 
Looking at 'better' Iberian national ideas after seeing the Indian national Ideas

l.jpg

To be perfectly frank.... they only changed a couple of Castillian ideas to accomodate the separation. I don't know why they put "National Ideas" in the DD title.


Brazil's culture is Portuguese... why would it stop being Portuguese?

Do you mean a new culture called Brazilian will be created and provinces in Brazil will convert to it?

Do you mean a new culture called Brazilian will be created and all provinces will convert to it?

It's because they also added American culture to the US. It's likely that New Spain will also have Mexican culture, they just haven't told us yet.