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EU4 - Development Diary - 6th of November 2018

It's Tuesday, and that means it's time for another EU4 dev diary. This week and next I’m going to be showing off some of the new mission trees, events, and national ideas coming in the 1.28 ‘Spain’ update and the accompanying Immersion Pack.

NB: Most mission icons are currently using placeholder art

Let’s start with the star of the show, Spain itself:

spanish missions.png


The Spanish mission tree is available to nations beside Aragon that form Spain, while Castile immediately has access to a reduced version of the tree prior to forming Spain.

For the most part these missions follow Spain’s historical expansion overseas; from the Pillars of Hercules to California and the Philippines, the Spanish Empire was one of the largest the world has ever seen. Driven by the quest for gold and silver, Conquistadors such as Cortez and Pizarro will join your service to lead the conquests of Mexico and Peru. You’ll also be encouraged to spread the word of God in the New World by establishing Holy Orders in your colonies.

Spain will also have opportunities to expand in Europe. If the Iberian Wedding or Burgundian Succession don’t work out for you, permanent claims on Naples and Wallonia will help you seize your rightful inheritance through conquest. With a foothold in the Netherlands, Spain can then pursue powerful Personal Unions with both England (depending on their religious choices) and Austria, with the ultimate goal of establishing a Universal Monarchy.

We’ve also split up the National Idea sets for Castile and Spain, as we did for England and Great Britain in Rule Britannia:

Spanish national ideas:
Code:
SPA_ideas = {
    start = {
        land_morale = 0.15
        global_colonial_growth = 25
    }
 
    bonus = {
        discipline = 0.05
    }
 
    trigger = {
        tag = SPA
    }
    free = yes        #will be added at load.

    devout_catholisism = {
        papal_influence = 2
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    gold_fleet = {
        global_tariffs = 0.15
        global_prov_trade_power_modifier = 0.1
    }
    spanish_armada = {
        heavy_ship_cost = -0.1
        leader_naval_manuever = 1
    }
    spa_casa_de_contracion = {
        envoy_travel_time = -0.33
    }
    spa_cortes = {
        free_adm_policy = 1
    }
    siglo_de_oro = {
        prestige = 1
    }
}

 spa_casa_de_contracion:0 "Casa de Contratación"
 spa_casa_de_contracion_desc:0 "We must extend the reach of the House of Trade of the Indies. Our colonial agents must have a presence in every part of the world to ensure the smooth functioning of our empire."
 spa_cortes:0 "Rein in the Cortes"
 spa_cortes_desc:0 "Each constitutent Kingdom in the Spanish realm has its own corte, an assembly of the most powerful elements of society in the region. There is often tension between the Crown and the Cortes over such issues as taxation and regional autonomy. We must rein in these institutions so that they primarily serve the Crown rather than their own interests."

Castilian National ideas:
Code:
CAS_ideas = {
    start = {
        land_morale = 0.15
        missionaries = 1
    }
    bonus = {
        artillery_fire = 1
    }
    trigger = {
        tag = CAS
    }
    free = yes        #will be added at load.
    the_reconquista = {
        army_tradition_decay = -0.01
    }
    spanish_inquisition = {
        global_missionary_strength = 0.02
    }
    cabildos = {
        production_efficiency = 0.1
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    infantas = {
        diplomatic_reputation = 1
        heir_chance = 0.33
    }
    salamanca_scholars = {
        global_institution_spread = 0.1
    }
    nueva_planta = {
        yearly_absolutism = 0.1
    }
}

 cabildos:0 "Cabildos"
 cabildos_desc:0 "Representing the interests of the cities, the 'Caboldio' councils have a wide variety of functions and duties. They are responsible for both advocating the interests of the city to the Crown and for many aspects of local governance. We must continue to establish Cabildos in newly-founded or newly-conquered cities, particularly in the New World where the need for Castilian institutions is felt most severely."
 infantas:0 "Infantas"
 infantas_desc:0 "The Princes and Princesses of the Crown are among our most valuable assets. They can be sent as royal envoys, married off to secure alliances, or appointed as regents when the need arises. It is important that we ensure that our monarch's loins continue to bear fruit."
 salamanca_scholars:0 "School of Salamanca"
 salamanca_scholars_desc:0 "Based in the University of Salamanca, the School's interests lie in fields as diverse as theology, economics, and political philosophy. As one of the leading schools of thought in the Catholic world, its entrenched presence in Castile ensures that our nation is always at the forefront of intellectual affairs."
 nueva_planta:0 "Nueva Planta"
 nueva_planta_desc:0 "It is time to assert true royal authority in the realm; under a single set of laws and a common language, a renewed and centralized Castile will directly appoint officials and enshrine the absolute rule of the monarch."


aragon missions.png


Aragon has an entirely different focus, with a distinct Mare Nostrum theme. An Aragonese player will be encouraged to dominate the Mediterranean both militarily and economically. This mission tree will take Aragon into southern France, Italy, the Maghreb, Egypt, Anatolia, and Greece.

Aragon also has access to several purely economic missions. By establishing trade dominance in the Genoa node and developing the city, Valencia will gain access to the rare Silk trade good as well as a sizable bonus to production of this luxury resource. Completing Aragon’s economic missions will reward the player with the versatile ‘Golden Century’ modifier, giving a 1% reduction to all monarch power costs for 100 years.

portugal missions.png


Portugal’s mission tree is larger than any other in the game besides Great Britain with Rule Britannia. Like the Spanish mission tree, it is largely concerned with the recreation of Portugal’s historical overseas empire, particularly in Brazil and Asia. Missions have been added for the conquests of Malacca, Oman, Ceylon, and other ports in the East. When Portugal has discovered the Far East they will have the opportunity to negotiate for the purchase of two historically important ports: Macau and Nagasaki. In Brazil the Portuguese player can lead the Bandeirantes in the search for gold in Minas Gerais and acquire an increased chance to discover Gold as a trade good in all of their new colonies.

brz.jpg


The times were not always kind to Portugal. In 1807, in the midst of the Napoleonic Wars, the situation became so dire that the Portuguese court abandoned Lisbon, fled to Brazil, and made Rio the new seat of government. This will be represented in the game as a decision available to Portugal should they find themselves in dire straits. Your tag will change to Brazil, and Portugal will be released as a junior partner controlling your remaining European provinces. Note that by doing this you will lose access to Portuguese missions.

Not shown but will be in the final version: taking the decision will also change your primary culture to Brazilian.

Navarra missions.jpg


Finally we have Navarra. Navarra’s mission tree will be entirely free for anyone playing on the 1.28 ‘Spain’ patch. As you might expect, this mission tree takes the player down a very different path than history intended. Navarra must reclaim its unjustly stolen coastline, and from there pursue an invasion of France that can culminate in a Personal Union. With access to the sea, the New World beckons. In homage to the time-honoured strategy of migrating to the Americas to escape the cutthroat politics of Europe, Navarra will have the opportunity to move their capital to Terranova if they so choose.

Some of you may have noticed that Navarra’s starting monarch is also Aragon’s designated heir in 1444. A new event chain will bring Navarra under a Personal Union with Aragon if Navarra remains independent upon the death of King Afonso. If Navarra is being controlled by a player, they can of course choose to accept this union. But a truly ambitious player can instead reject the union and instantly gain a Restoration CB on Aragon.

nav_event.jpg


That’s all for today! Next week I’ll be back with more mission trees and national ideas with a focus on North Africa.
 
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index.php


Finally we have Navarra. Navarra’s mission tree will be entirely free for anyone playing on the 1.28 ‘Spain’ patch. As you might expect, this mission tree takes the player down a very different path than history intended. Navarra must reclaim its unjustly stolen coastline, and from there pursue an invasion of France that can culminate in a Personal Union. With access to the sea, the New World beckons. In homage to the time-honoured strategy of migrating to the Americas to escape the cutthroat politics of Europe, Navarra will have the opportunity to move their capital to Terranova if they so choose.

Some of you may have noticed that Navarra’s starting monarch is also Aragon’s designated heir in 1444. A new event chain will bring Navarra under a Personal Union with Aragon if Navarra remains independent upon the death of King Afonso. If Navarra is being controlled by a player, they can of course choose to accept this union. But a truly ambitious player can instead reject the union and instantly gain a Restoration CB on Aragon.
Two things about Navarra:

The first one is about the name of the mission "Dominate Espainiako" which I guess is Basque. I suppose it means "Dominion over Spain" which should be something like "Espainiako Dominatea", although I don't think that "Dominatea" is an actual word from basque. Also that expression follows the current orthographic norms of Basque, not how back them spelled basque (more like "Espainiaco Dominatea"). Moreover, using an expression in Basque is quite out of place for the Kingdom of Navarra, as basque was not the language used in the chancery and the kingdom's official documents. Instead, most of the documents of the XV century and beyond were in Navarrese Romance, a language very similar to Spanish, the rest were in Latin or Occitan. There are no documents in Basque. Basque was indeed spoken by members of the court and most of the peasantry, but was never used for official stuff.

The second thing I wanted to note is the absence of the conflict between the king Juan II and his son Carlos, the prince of Viana. Juan II was in fact a Usurper, the Queen of Navarra was his wife, Blanca, and when she died en 1441 the kingdom must had passed to their son, Carlos. However in the will, the queen set that her son had to get his father's permission to become king of Navarra. John never did that, because he wanted to remain king himself. This led to a very important conflict in the History of Navarra: https://en.wikipedia.org/wiki/Navarrese_Civil_War_(1451–1455) . This war divided the nobility in two factions which continued the conflict even after the death of the prince of Viana and John II and weakened the kingdom so that the annexation into Castille and Spain was possible. The faction that originally supported the prince of Viana (the beamonteses) favoured the conquest of Navarra by Ferndando of Aragon.
 
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Brazil's culture is Portuguese... why would it stop being Portuguese?

Do you mean a new culture called Brazilian will be created and provinces in Brazil will convert to it?

Do you mean a new culture called Brazilian will be created and all provinces will convert to it?
They'll have colonial provinces shift to new colonial cultures (Brazilian, American, Mexican...) so one presumes Brazil will already have several Brazilian provinces by then.
 
Here's a thing I'm working on:

View attachment 415687

It should take at least 50 years though for a new culture to emerge, even then that is very little time. These events should start to be more common after the 100 years mark and then accelerate dramatically after 200 years just in time for there to be a strong basis for revolts nearing the end of the 18th century.
 
Lesser Antilles islands should spawn Antillean culture.

Cuba historically deserves its own culture (Cuban) with Hispaniola having Dominican culture (with the chance of slave revolts happening which can lead to the creation of Haitian culture).
 
I'm brazilian, but even if its nice to see a brazilian culture in the game, its a great anachronism. Most of brazilian historians agree that the "nation building" process in Brazil took form only with Getulio Vargas in 1930. Before that, brazilian society was basically large landowners, slaves or former slaves, iliterate people in general with very little bounds with each other in a continental country.
However, a mission tree for brazil and a look to south america, sadly forgot in almost every paradox games, would be interesting. Some nice events happened here... As some before me wrote, the strategic importance of the Rio da Prata (plata river) (the only acess to Mato Grosso for very long time btw) was matter of dispute between Portugal and Spain first; Brazil, Argentina, Uruguay and Paraguay after. Events of spanish colonies independence (1810 onwards) would be very nice too; the conquest of Amazonia and so goes on.
Another very important note I want to say is that I hope for a new mechanic in Gold provinces turning the development of the province and its region cheaper. Gold rush created large cities in the whole world and was very important for colonial economics. First, spain finded gold and its colonies growth exploring it or feeding the miners, until the mineral reserve ended. After, portuguese discovered gold in Minas Gerais, like the event, and it generated a economic boom that atracted more portuguese people to te colony than ever before. Possibily, the gold in the middle of Brazil is one of the reasons that keep Brazil as a single contry, opposed to spanish colonies fragmentation. It would be a great help to develop provinces in jungle south america 1 1 1 provinces...
 
I hope Granada gets it's mission tree as well.

Now, regarding the Navarra one, will it have it's own tag when it unifies Spain. I mean... Euzkadi instead of Spain?
 
Is it just me, or the Castillian Ideas are actually better than the Spanish ones?
The only reason to form Spain by diplomatic decision is because is cheaper than actually integrating spending Diplomatic Points, but considering that diplomatic MP is usually the one that people care less, I can totally see people not forming Spain anymore.
 
@neondt Please consider adding some national focus trees for such colonial nations and in particular for Brazil.

Another question is about which cultures could emerge overseas beside the historical ones? Will there be any "dynamic" cultures, for example "Italo-American" ones? If not now, please tell us in the DD when you'll be fully revealing these features.

Nothing in the game is really dynamic so it seems improbable.
 
@neondt , for the love of God, you have to eliminate the Portuguese mission of Cape Horn of Africa. Just get the AI stuck and NEVER reach India.

In addition, historically, Portugal did not colonize these lands. Why do you have to colonize all the provinces of the Horn of Africa to continue to India? It's ridiculous.

It is a colossal mistake.
 
I'm brazilian, but even if its nice to see a brazilian culture in the game, its a great anachronism. Most of brazilian historians agree that the "nation building" process in Brazil took form only with Getulio Vargas in 1930. Before that, brazilian society was basically large landowners, slaves or former slaves, iliterate people in general with very little bounds with each other in a continental country.

Not really no. Sure, industrialization happenend even faster during Vargas government, but the idea of better integrating all the states began with Dom Pedro II. Sure, lots of revolts and secession attempts occured during the monarchist period, but most of the revolts, even if ending with the execution or arrest of its leaders, also brough some concession to the revolters to try to prevent another one in the future.

While I love that Paradox finally put a situation where Portugal and Brazil become a Personal Union, instead of Master and Colony, I was hoping that Brazil would get some decisions and events in there, besides the generic ones.

Granted, most of the interesting history that happened in Brazil by then, was actually during the missing 15 years between EU4 and Vic2 and during the Vic2 period as well.
 
In the idea of the Spanish Navy aside from returning 10% in the combat capacity of the heavy ships (it is not understood why they have taken it away ...), it would add at least 10% in the combat capacity of the galleys, since what Aragon has 20% in the combat ability of the galleys.

As Spain is formed with the union of the two crowns of Castile and Aragon, it is logical that this improvement in the fighting capacity of the galleys is maintained at least in part, as was the case, for example, at the battle of Lepanto in 1571, in which the Ottoman advance in all the Mediterranean stopped (together with the aid of venice and the pontifical states among others).

If the latter is a lot (it really was that way), at least 10% of the combat capacity of heavy ships is maintained
 
I'm brazilian, but even if its nice to see a brazilian culture in the game, its a great anachronism. Most of brazilian historians agree that the "nation building" process in Brazil took form only with Getulio Vargas in 1930. Before that, brazilian society was basically large landowners, slaves or former slaves, iliterate people in general with very little bounds with each other in a continental country.
However, a mission tree for brazil and a look to south america, sadly forgot in almost every paradox games, would be interesting. Some nice events happened here... As some before me wrote, the strategic importance of the Rio da Prata (plata river) (the only acess to Mato Grosso for very long time btw) was matter of dispute between Portugal and Spain first; Brazil, Argentina, Uruguay and Paraguay after. Events of spanish colonies independence (1810 onwards) would be very nice too; the conquest of Amazonia and so goes on.
Another very important note I want to say is that I hope for a new mechanic in Gold provinces turning the development of the province and its region cheaper. Gold rush created large cities in the whole world and was very important for colonial economics. First, spain finded gold and its colonies growth exploring it or feeding the miners, until the mineral reserve ended. After, portuguese discovered gold in Minas Gerais, like the event, and it generated a economic boom that atracted more portuguese people to te colony than ever before. Possibily, the gold in the middle of Brazil is one of the reasons that keep Brazil as a single contry, opposed to spanish colonies fragmentation. It would be a great help to develop provinces in jungle south america 1 1 1 provinces...

Perhaps if slavery is abolished earlier and certain tolerance policies are passed in game, then this could speed up the socio-ethnic metamorphosis to create Brazilian culture.
 
By way of reflection ... when with a DLC, DD after DD, 90% of the players express their disagreement about the development ... maybe ... something is not being done in the right direction...