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EU4 - Development Diary - 6th of November 2018

It's Tuesday, and that means it's time for another EU4 dev diary. This week and next I’m going to be showing off some of the new mission trees, events, and national ideas coming in the 1.28 ‘Spain’ update and the accompanying Immersion Pack.

NB: Most mission icons are currently using placeholder art

Let’s start with the star of the show, Spain itself:

spanish missions.png


The Spanish mission tree is available to nations beside Aragon that form Spain, while Castile immediately has access to a reduced version of the tree prior to forming Spain.

For the most part these missions follow Spain’s historical expansion overseas; from the Pillars of Hercules to California and the Philippines, the Spanish Empire was one of the largest the world has ever seen. Driven by the quest for gold and silver, Conquistadors such as Cortez and Pizarro will join your service to lead the conquests of Mexico and Peru. You’ll also be encouraged to spread the word of God in the New World by establishing Holy Orders in your colonies.

Spain will also have opportunities to expand in Europe. If the Iberian Wedding or Burgundian Succession don’t work out for you, permanent claims on Naples and Wallonia will help you seize your rightful inheritance through conquest. With a foothold in the Netherlands, Spain can then pursue powerful Personal Unions with both England (depending on their religious choices) and Austria, with the ultimate goal of establishing a Universal Monarchy.

We’ve also split up the National Idea sets for Castile and Spain, as we did for England and Great Britain in Rule Britannia:

Spanish national ideas:
Code:
SPA_ideas = {
    start = {
        land_morale = 0.15
        global_colonial_growth = 25
    }
 
    bonus = {
        discipline = 0.05
    }
 
    trigger = {
        tag = SPA
    }
    free = yes        #will be added at load.

    devout_catholisism = {
        papal_influence = 2
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    gold_fleet = {
        global_tariffs = 0.15
        global_prov_trade_power_modifier = 0.1
    }
    spanish_armada = {
        heavy_ship_cost = -0.1
        leader_naval_manuever = 1
    }
    spa_casa_de_contracion = {
        envoy_travel_time = -0.33
    }
    spa_cortes = {
        free_adm_policy = 1
    }
    siglo_de_oro = {
        prestige = 1
    }
}

 spa_casa_de_contracion:0 "Casa de Contratación"
 spa_casa_de_contracion_desc:0 "We must extend the reach of the House of Trade of the Indies. Our colonial agents must have a presence in every part of the world to ensure the smooth functioning of our empire."
 spa_cortes:0 "Rein in the Cortes"
 spa_cortes_desc:0 "Each constitutent Kingdom in the Spanish realm has its own corte, an assembly of the most powerful elements of society in the region. There is often tension between the Crown and the Cortes over such issues as taxation and regional autonomy. We must rein in these institutions so that they primarily serve the Crown rather than their own interests."

Castilian National ideas:
Code:
CAS_ideas = {
    start = {
        land_morale = 0.15
        missionaries = 1
    }
    bonus = {
        artillery_fire = 1
    }
    trigger = {
        tag = CAS
    }
    free = yes        #will be added at load.
    the_reconquista = {
        army_tradition_decay = -0.01
    }
    spanish_inquisition = {
        global_missionary_strength = 0.02
    }
    cabildos = {
        production_efficiency = 0.1
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    infantas = {
        diplomatic_reputation = 1
        heir_chance = 0.33
    }
    salamanca_scholars = {
        global_institution_spread = 0.1
    }
    nueva_planta = {
        yearly_absolutism = 0.1
    }
}

 cabildos:0 "Cabildos"
 cabildos_desc:0 "Representing the interests of the cities, the 'Caboldio' councils have a wide variety of functions and duties. They are responsible for both advocating the interests of the city to the Crown and for many aspects of local governance. We must continue to establish Cabildos in newly-founded or newly-conquered cities, particularly in the New World where the need for Castilian institutions is felt most severely."
 infantas:0 "Infantas"
 infantas_desc:0 "The Princes and Princesses of the Crown are among our most valuable assets. They can be sent as royal envoys, married off to secure alliances, or appointed as regents when the need arises. It is important that we ensure that our monarch's loins continue to bear fruit."
 salamanca_scholars:0 "School of Salamanca"
 salamanca_scholars_desc:0 "Based in the University of Salamanca, the School's interests lie in fields as diverse as theology, economics, and political philosophy. As one of the leading schools of thought in the Catholic world, its entrenched presence in Castile ensures that our nation is always at the forefront of intellectual affairs."
 nueva_planta:0 "Nueva Planta"
 nueva_planta_desc:0 "It is time to assert true royal authority in the realm; under a single set of laws and a common language, a renewed and centralized Castile will directly appoint officials and enshrine the absolute rule of the monarch."


aragon missions.png


Aragon has an entirely different focus, with a distinct Mare Nostrum theme. An Aragonese player will be encouraged to dominate the Mediterranean both militarily and economically. This mission tree will take Aragon into southern France, Italy, the Maghreb, Egypt, Anatolia, and Greece.

Aragon also has access to several purely economic missions. By establishing trade dominance in the Genoa node and developing the city, Valencia will gain access to the rare Silk trade good as well as a sizable bonus to production of this luxury resource. Completing Aragon’s economic missions will reward the player with the versatile ‘Golden Century’ modifier, giving a 1% reduction to all monarch power costs for 100 years.

portugal missions.png


Portugal’s mission tree is larger than any other in the game besides Great Britain with Rule Britannia. Like the Spanish mission tree, it is largely concerned with the recreation of Portugal’s historical overseas empire, particularly in Brazil and Asia. Missions have been added for the conquests of Malacca, Oman, Ceylon, and other ports in the East. When Portugal has discovered the Far East they will have the opportunity to negotiate for the purchase of two historically important ports: Macau and Nagasaki. In Brazil the Portuguese player can lead the Bandeirantes in the search for gold in Minas Gerais and acquire an increased chance to discover Gold as a trade good in all of their new colonies.

brz.jpg


The times were not always kind to Portugal. In 1807, in the midst of the Napoleonic Wars, the situation became so dire that the Portuguese court abandoned Lisbon, fled to Brazil, and made Rio the new seat of government. This will be represented in the game as a decision available to Portugal should they find themselves in dire straits. Your tag will change to Brazil, and Portugal will be released as a junior partner controlling your remaining European provinces. Note that by doing this you will lose access to Portuguese missions.

Not shown but will be in the final version: taking the decision will also change your primary culture to Brazilian.

Navarra missions.jpg


Finally we have Navarra. Navarra’s mission tree will be entirely free for anyone playing on the 1.28 ‘Spain’ patch. As you might expect, this mission tree takes the player down a very different path than history intended. Navarra must reclaim its unjustly stolen coastline, and from there pursue an invasion of France that can culminate in a Personal Union. With access to the sea, the New World beckons. In homage to the time-honoured strategy of migrating to the Americas to escape the cutthroat politics of Europe, Navarra will have the opportunity to move their capital to Terranova if they so choose.

Some of you may have noticed that Navarra’s starting monarch is also Aragon’s designated heir in 1444. A new event chain will bring Navarra under a Personal Union with Aragon if Navarra remains independent upon the death of King Afonso. If Navarra is being controlled by a player, they can of course choose to accept this union. But a truly ambitious player can instead reject the union and instantly gain a Restoration CB on Aragon.

nav_event.jpg


That’s all for today! Next week I’ll be back with more mission trees and national ideas with a focus on North Africa.
 
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TFW when they remove "The Spanish Inquisition" idea from Spain. Nobody expected it.
TFW when they add "Universal Monarchy" quest, which is a concept of an universal catholic monarch, One christian king to rule them all and you remove religous ideas from Spain.

When you introduce something called "expulsion of minorities" and then don't give Spain a related idea to that when they expelled jews, muslims and moriscos.

They introduced that mechanic as a way of colonization,spain never colonizate doing that,also do not understand the point of colonizing expelling minorities from Spain, historically this dont was like this,on the other hand, I do not see the utility if the province of origin remains the same and the destination has -30% for "wrong culture." Its not historical and has no sense in gameplay
 
So, to recap everything so far:

3) We got a flagship modification system that has pissed off Britain players and snuck a dumb Sweden meme in that everyone is mad at;

This DLC is a tease.

The only good thing is that thanks to his (incomprehensible) inclusion of the Vasa, I spent a lot of fun time reading his great military career. It is totally understandable that it was included in the game ... (incredible!!!)
 
So, to recap everything so far:

1) We got a blatantly incompetently-done map revamp to the point that the devs have acknowledged a correction thread started by forum posters;
2) We got a Spanish Main map revamp that makes the first point look even worse;
3) We got a flagship modification system that has pissed off Britain players and snuck a dumb Sweden meme in that everyone is mad at;
4) We got an "national idea revamp" that has changed one or two things about Castille and left everything else the same (Portugal still a paper tiger for some reason);
5) And we got a mission tree revamp that, while extensive, missed huge interesting and ambitious opportunities and bloated itself with one-province-conquest missions;

.....

Golden Century, indeed, lol :v

Is anyone who knows anything thorough about the history of these empires satisfied so far?


Also, just to add on to this point;

This was all accomplished while locking the thread of the first DD because people were getting heavy about how bad the map looked. Now we got three or four more Development Diaries that contained elements either clearly meant to provoke the fanbase (the Vasa +100 thing) or without any VISION regarding the countries this DD is supposed to take place in (lackluster and bloated mission trees that you can no longer question on account of how extensive they look).

You have to wonder how much harder defending the devs is gonna get in these threads.

And BTW, here's some more controversial DD info that will definitely piss us off in the future yet:

1) Trade goods in the new provinces;
2) New cultures likely;
3) Almost no colonial nation missions (I feel bad for Brazilian and Mexican players who want to enact their 1800-1820 histories)
4) The missions in North Africa will probably be controversial too;
5) The revamps that the age mechanism will probably get, looking at what this DLC is called;
6) That Cheasapeake and St. Lawrence, from the look of the linked pictures, are apparently STILL incapable of forwarding trade to Seville for some reason;

Geez, there's probably more and I'm too afraid to remember.
 
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So, to recap everything so far:

1) We got a blatantly incompetently-done map revamp to the point that the devs have acknowledged a correction thread started by forum posters;
2) We got a Spanish Main map revamp that makes the first point look even worse;
3) We got a flagship modification system that has pissed off Britain players and snuck a dumb Sweden meme in that everyone is mad at;
4) We got an "national idea revamp" that has changed one or two things about Castille and left everything else the same (Portugal still a paper tiger for some reason);
5) And we got a mission tree revamp that, while extensive, missed huge interesting and ambitious opportunities and bloated itself with one-province-conquest missions;

.....

Golden Century, indeed, lol :v

Is anyone who knows anything thorough about the history of these empires satisfied so far?
Dont forget the 1 click monastic orders and the ability to bombard a fortress from the sea in the case the army besieging it for some reason cant do it.
 
Dont forget the 1 click monastic orders and the ability to bombard a fortress from the sea in the case the army besieging it for some reason cant do it.

Shoot, I forgot, so:

1) We got a blatantly incompetently-done map revamp to the point that the devs have acknowledged a correction thread started by forum posters;
2) We got a Spanish Main map revamp that makes the first point look even worse;
3) We got a flagship modification system that has pissed off Britain players and snuck a dumb Sweden meme in that everyone is mad at;
4) We got an "national idea revamp" that has changed one or two things about Castille and left everything else the same (Portugal still a paper tiger for some reason);
5) We got a mission tree revamp that, while extensive, missed huge interesting and ambitious opportunities and bloated itself with one-province-conquest missions;
6) We got a bombardment mechanic that isn't even useful unless you're attacking a lvl8 fortress and cant afford artillery, or you spend extra ducats setting up a flagship as Portugal

.... and.... well, I'm so-so on the Orders, I don't really have a strong argument against them, lol

Still, look at these SIX terrible things, its like a work of the devil :eek:
 
Also, I gotta say... I really don't like this trend of "buy the OP mission pack, get personal union claims on major european majors." Like, PU over Austria and England for Spain? Really? Is that something the game was lacking that really improves things?

It's kinda thematic for England->France, sure, but probably too easy to just "have mission, get PU claim."

Plus it cheapens the actual PU mechanics...and in some cases just totally overrides them. We needed less of this crap and we're getting more.
 
Although I critised them, I actually prefer the old Spanish Ideas :confused:
Why is Nueva Planta a Castillian idea? The Nueva Planta decrees actually abolished the Crown of Castille. It's the last thing I'd put as a Castillian idea. It's like having a Roman Idea called the Kingdom of Odoacero_O
 
Dont forget the 1 click monastic orders and the ability to bombard a fortress from the sea in the case the army besieging it for some reason cant do it.
I for one, liked the coastal bombardment. It accelerates sieges during the first 5 decades before you finally get cannon units.
It can also be helpful if you send a small army across the world to fight in a place with high attrition.
 
I would Suggest for the Spanish Armada 15% naval force limit and 20% naval engagement which so you can have your huge fleet and have more of that fleet in combat at once.

Casa de Contratación the envoy travel time is fine but maybe add some Trade Efficiency

Well i like the treasure fleet as it is. I think you should switch out the trade power modifier for trade ship prorogation since it is a Fleet.

The Free adm should be changed but im not sure to what.
 
I do.

And feel free to add the very questionable "expulsion" mechanic to the list too.

So, holy s---t, umm....

1) We got a blatantly incompetently-done map revamp to the point that the devs have acknowledged a correction thread started by forum posters; https://forum.paradoxplaza.com/forum/index.php?threads/a-few-suggestions-for-iberia.1123194/
2) We got a Spanish Main map revamp that makes the first point look even worse;
3) We got a flagship modification system that has pissed off Britain players and snuck a dumb Sweden meme in that everyone is mad at;
4) We got an "national idea revamp" that has changed one or two things about Castille and left everything else the same (Portugal still a paper tiger for some reason);
5) We got a mission tree revamp that, while extensive, missed huge interesting and ambitious opportunities and bloated itself with one-province-conquest missions; https://forum.paradoxplaza.com/foru...or-iberia-no-maps-or-provinces.1124144/page-5
6) We got a bombardment mechanic that isn't even useful unless you're attacking a lvl8 fortress and cant afford artillery, or you spend extra ducats setting up a flagship as Portugal
7) We got Maritime Ideas 'nerfed' so they could be 'buffed' (plus some people are mad at Espionage, too);
8) We got a Monastic Order's mechanic riddled with unexplained issues; https://forum.paradoxplaza.com/forum/index.php?threads/questions-on-the-new-holy-orders.1125665/
9) We got a very questionable 'expulsion' mechanism that likely won't serve any real purpose;

Nine. That's freaking nine! Like you could kill my old cat with these problems.
 
I for one, liked the coastal bombardment. It accelerates sieges during the first 5 decades before you finally get cannon units.
It can also be helpful if you send a small army across the world to fight in a place with high attrition.
Can you really afford to spend away mil in that timeframe? That's arguably the one point in time when mil points are really valuable. Now if they made it so that it cost Dip instead...