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EU4 - Development Diary - 6th of November 2018

It's Tuesday, and that means it's time for another EU4 dev diary. This week and next I’m going to be showing off some of the new mission trees, events, and national ideas coming in the 1.28 ‘Spain’ update and the accompanying Immersion Pack.

NB: Most mission icons are currently using placeholder art

Let’s start with the star of the show, Spain itself:

spanish missions.png


The Spanish mission tree is available to nations beside Aragon that form Spain, while Castile immediately has access to a reduced version of the tree prior to forming Spain.

For the most part these missions follow Spain’s historical expansion overseas; from the Pillars of Hercules to California and the Philippines, the Spanish Empire was one of the largest the world has ever seen. Driven by the quest for gold and silver, Conquistadors such as Cortez and Pizarro will join your service to lead the conquests of Mexico and Peru. You’ll also be encouraged to spread the word of God in the New World by establishing Holy Orders in your colonies.

Spain will also have opportunities to expand in Europe. If the Iberian Wedding or Burgundian Succession don’t work out for you, permanent claims on Naples and Wallonia will help you seize your rightful inheritance through conquest. With a foothold in the Netherlands, Spain can then pursue powerful Personal Unions with both England (depending on their religious choices) and Austria, with the ultimate goal of establishing a Universal Monarchy.

We’ve also split up the National Idea sets for Castile and Spain, as we did for England and Great Britain in Rule Britannia:

Spanish national ideas:
Code:
SPA_ideas = {
    start = {
        land_morale = 0.15
        global_colonial_growth = 25
    }
 
    bonus = {
        discipline = 0.05
    }
 
    trigger = {
        tag = SPA
    }
    free = yes        #will be added at load.

    devout_catholisism = {
        papal_influence = 2
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    gold_fleet = {
        global_tariffs = 0.15
        global_prov_trade_power_modifier = 0.1
    }
    spanish_armada = {
        heavy_ship_cost = -0.1
        leader_naval_manuever = 1
    }
    spa_casa_de_contracion = {
        envoy_travel_time = -0.33
    }
    spa_cortes = {
        free_adm_policy = 1
    }
    siglo_de_oro = {
        prestige = 1
    }
}

 spa_casa_de_contracion:0 "Casa de Contratación"
 spa_casa_de_contracion_desc:0 "We must extend the reach of the House of Trade of the Indies. Our colonial agents must have a presence in every part of the world to ensure the smooth functioning of our empire."
 spa_cortes:0 "Rein in the Cortes"
 spa_cortes_desc:0 "Each constitutent Kingdom in the Spanish realm has its own corte, an assembly of the most powerful elements of society in the region. There is often tension between the Crown and the Cortes over such issues as taxation and regional autonomy. We must rein in these institutions so that they primarily serve the Crown rather than their own interests."

Castilian National ideas:
Code:
CAS_ideas = {
    start = {
        land_morale = 0.15
        missionaries = 1
    }
    bonus = {
        artillery_fire = 1
    }
    trigger = {
        tag = CAS
    }
    free = yes        #will be added at load.
    the_reconquista = {
        army_tradition_decay = -0.01
    }
    spanish_inquisition = {
        global_missionary_strength = 0.02
    }
    cabildos = {
        production_efficiency = 0.1
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    infantas = {
        diplomatic_reputation = 1
        heir_chance = 0.33
    }
    salamanca_scholars = {
        global_institution_spread = 0.1
    }
    nueva_planta = {
        yearly_absolutism = 0.1
    }
}

 cabildos:0 "Cabildos"
 cabildos_desc:0 "Representing the interests of the cities, the 'Caboldio' councils have a wide variety of functions and duties. They are responsible for both advocating the interests of the city to the Crown and for many aspects of local governance. We must continue to establish Cabildos in newly-founded or newly-conquered cities, particularly in the New World where the need for Castilian institutions is felt most severely."
 infantas:0 "Infantas"
 infantas_desc:0 "The Princes and Princesses of the Crown are among our most valuable assets. They can be sent as royal envoys, married off to secure alliances, or appointed as regents when the need arises. It is important that we ensure that our monarch's loins continue to bear fruit."
 salamanca_scholars:0 "School of Salamanca"
 salamanca_scholars_desc:0 "Based in the University of Salamanca, the School's interests lie in fields as diverse as theology, economics, and political philosophy. As one of the leading schools of thought in the Catholic world, its entrenched presence in Castile ensures that our nation is always at the forefront of intellectual affairs."
 nueva_planta:0 "Nueva Planta"
 nueva_planta_desc:0 "It is time to assert true royal authority in the realm; under a single set of laws and a common language, a renewed and centralized Castile will directly appoint officials and enshrine the absolute rule of the monarch."


aragon missions.png


Aragon has an entirely different focus, with a distinct Mare Nostrum theme. An Aragonese player will be encouraged to dominate the Mediterranean both militarily and economically. This mission tree will take Aragon into southern France, Italy, the Maghreb, Egypt, Anatolia, and Greece.

Aragon also has access to several purely economic missions. By establishing trade dominance in the Genoa node and developing the city, Valencia will gain access to the rare Silk trade good as well as a sizable bonus to production of this luxury resource. Completing Aragon’s economic missions will reward the player with the versatile ‘Golden Century’ modifier, giving a 1% reduction to all monarch power costs for 100 years.

portugal missions.png


Portugal’s mission tree is larger than any other in the game besides Great Britain with Rule Britannia. Like the Spanish mission tree, it is largely concerned with the recreation of Portugal’s historical overseas empire, particularly in Brazil and Asia. Missions have been added for the conquests of Malacca, Oman, Ceylon, and other ports in the East. When Portugal has discovered the Far East they will have the opportunity to negotiate for the purchase of two historically important ports: Macau and Nagasaki. In Brazil the Portuguese player can lead the Bandeirantes in the search for gold in Minas Gerais and acquire an increased chance to discover Gold as a trade good in all of their new colonies.

brz.jpg


The times were not always kind to Portugal. In 1807, in the midst of the Napoleonic Wars, the situation became so dire that the Portuguese court abandoned Lisbon, fled to Brazil, and made Rio the new seat of government. This will be represented in the game as a decision available to Portugal should they find themselves in dire straits. Your tag will change to Brazil, and Portugal will be released as a junior partner controlling your remaining European provinces. Note that by doing this you will lose access to Portuguese missions.

Not shown but will be in the final version: taking the decision will also change your primary culture to Brazilian.

Navarra missions.jpg


Finally we have Navarra. Navarra’s mission tree will be entirely free for anyone playing on the 1.28 ‘Spain’ patch. As you might expect, this mission tree takes the player down a very different path than history intended. Navarra must reclaim its unjustly stolen coastline, and from there pursue an invasion of France that can culminate in a Personal Union. With access to the sea, the New World beckons. In homage to the time-honoured strategy of migrating to the Americas to escape the cutthroat politics of Europe, Navarra will have the opportunity to move their capital to Terranova if they so choose.

Some of you may have noticed that Navarra’s starting monarch is also Aragon’s designated heir in 1444. A new event chain will bring Navarra under a Personal Union with Aragon if Navarra remains independent upon the death of King Afonso. If Navarra is being controlled by a player, they can of course choose to accept this union. But a truly ambitious player can instead reject the union and instantly gain a Restoration CB on Aragon.

nav_event.jpg


That’s all for today! Next week I’ll be back with more mission trees and national ideas with a focus on North Africa.
 
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I wouldn't go too overboard with mil buffs for Spain, for balance reasons. Prussia needs those because otherwise the A.I. will have an even harder time forming it, than it already has. And Prussian ideas still have the pretty crappy Tax and Stab ideas as well as the miniscule. -5% dev (lol) which is only really worth it for tall playing.

Anyway, I think POR and SPA should both get at least 10-15% Heavy Ship Power, maybe even 20. Also what about Ship cost or Naval Maintenance in the same slot as ship combat ability to allow them to better afford early game fleets? Would also make sense to give them +1.0 NT maybe.

Infantry Combat Ability should be 15% for Spain but with Morale reduced to +10%. This would highlight the strong Infantry they had, as well as make them competetive with FRA and ENG on land and sea. The 5% Disc. should stay but could also be swapped with +0.5 AT

For Portugal, idk if they had good artillery IRL but how about +10% artillery combat ability for their later ideas? For land power, I was thinking about +10% ICA and +10% Morale or +5% Disc. they should be a bit weaker than spain imho, but they should get 1 idea slot with something crazy like +33% Fort defense and -25% Fort Maintenance or in the same slot because of how good they were at defending their home land. Alternatively, these fort defense bonuses could be put into an event, if POR really needs the idea slot for something else.

There is still 1 major issue tho, Portugal has too few provinces, 1 more is laughable. POR should be THE tall nation, pushing dev accross the board also doesnt cut it, because then they lack the buildings to truly be able to punch above their weight like they did IRL. They need at least 7 more provinces, because more provinces means more building slots for workshops and FL buildings. It's ridiculous how Ireland is twice as good for tall play than POR is, when POR should actually be THE tall nation.
 
I wouldn't go too overboard with mil buffs for Spain, for balance reasons. Prussia needs those because otherwise the A.I. will have an even harder time forming it, than it already has. And Prussian ideas still have the pretty crappy Tax and Stab ideas as well as the miniscule. -5% dev (lol) which is only really worth it for tall playing.

Anyway, I think POR and SPA should both get at least 10-15% Heavy Ship Power, maybe even 20. Also what about Ship cost or Naval Maintenance in the same slot as ship combat ability to allow them to better afford early game fleets? Would also make sense to give them +1.0 NT maybe.

Infantry Combat Ability should be 15% for Spain but with Morale reduced to +10%. This would highlight the strong Infantry they had, as well as make them competetive with FRA and ENG on land and sea. The 5% Disc. should stay but could also be swapped with +0.5 AT

For Portugal, idk if they had good artillery IRL but how about +10% artillery combat ability for their later ideas? For land power, I was thinking about +10% ICA and +10% Morale or +5% Disc. they should be a bit weaker than spain imho, but they should get 1 idea slot with something crazy like +33% Fort defense and -25% Fort Maintenance or in the same slot because of how good they were at defending their home land. Alternatively, these fort defense bonuses could be put into an event, if POR really needs the idea slot for something else.

There is still 1 major issue tho, Portugal has too few provinces, 1 more is laughable. POR should be THE tall nation, pushing dev accross the board also doesnt cut it, because then they lack the buildings to truly be able to punch above their weight like they did IRL. They need at least 7 more provinces, because more provinces means more building slots for workshops and FL limit buildings. It's ridiculous how Ireland is twice as good for tall play than POR is, when POR should actually be THE tall nation.
im agree
 
power in spain derived of people who transmits the power of God xd. this is basic doctrine
Not to the Romans, the Spanish crown bought something the Byzantine emperor couldn't sell, that didn't really exist in their culture.


I wouldn't go too overboard with mil buffs for Spain, for balance reasons. Prussia needs those because otherwise the A.I. will have an even harder time forming it, than it already has. And Prussian ideas still have the pretty crappy Tax and Stab ideas as well as the miniscule. -5% dev (lol) which is only really worth it for tall playing.

Anyway, I think POR and SPA should both get at least 10-15% Heavy Ship Power, maybe even 20. Also what about Ship cost or Naval Maintenance in the same slot as ship combat ability to allow them to better afford early game fleets? Would also make sense to give them +1.0 NT maybe.

Infantry Combat Ability should be 15% for Spain but with Morale reduced to +10%. This would highlight the strong Infantry they had, as well as make them competetive with FRA and ENG on land and sea. The 5% Disc. should stay but could also be swapped with +0.5 AT

For Portugal, idk if they had good artillery IRL but how about +10% artillery combat ability for their later ideas? For land power, I was thinking about +10% ICA and +10% Morale or +5% Disc. they should be a bit weaker than spain imho, but they should get 1 idea slot with something crazy like +33% Fort defense and -25% Fort Maintenance or in the same slot because of how good they were at defending their home land. Alternatively, these fort defense bonuses could be put into an event, if POR really needs the idea slot for something else.

There is still 1 major issue tho, Portugal has too few provinces, 1 more is laughable. POR should be THE tall nation, pushing dev accross the board also doesnt cut it, because then they lack the buildings to truly be able to punch above their weight like they did IRL. They need at least 7 more provinces, because more provinces means more building slots for workshops and FL buildings. It's ridiculous how Ireland is twice as good for tall play than POR is, when POR should actually be THE tall nation.
That's because Prussia was designed with the intention that is was suposed to be played tall.
 
I wouldn't go too overboard with mil buffs for Spain, for balance reasons. Prussia needs those because otherwise the A.I. will have an even harder time forming it, than it already has. And Prussian ideas still have the pretty crappy Tax and Stab ideas as well as the miniscule. -5% dev (lol) which is only really worth it for tall playing.

Anyway, I think POR and SPA should both get at least 10-15% Heavy Ship Power, maybe even 20. Also what about Ship cost or Naval Maintenance in the same slot as ship combat ability to allow them to better afford early game fleets? Would also make sense to give them +1.0 NT maybe.

Infantry Combat Ability should be 15% for Spain but with Morale reduced to +10%. This would highlight the strong Infantry they had, as well as make them competetive with FRA and ENG on land and sea. The 5% Disc. should stay but could also be swapped with +0.5 AT

For Portugal, idk if they had good artillery IRL but how about +10% artillery combat ability for their later ideas? For land power, I was thinking about +10% ICA and +10% Morale or +5% Disc. they should be a bit weaker than spain imho, but they should get 1 idea slot with something crazy like +33% Fort defense and -25% Fort Maintenance or in the same slot because of how good they were at defending their home land. Alternatively, these fort defense bonuses could be put into an event, if POR really needs the idea slot for something else.

There is still 1 major issue tho, Portugal has too few provinces, 1 more is laughable. POR should be THE tall nation, pushing dev accross the board also doesnt cut it, because then they lack the buildings to truly be able to punch above their weight like they did IRL. They need at least 7 more provinces, because more provinces means more building slots for workshops and FL limit buildings. It's ridiculous how Ireland is twice as good for tall play than POR is, when POR should actually be THE tall nation.


Not much we can do on the province avenue anymore; the community has already worked together to build a common proposal and it has been noticed by the devs, so now we are just hoping they stay true to their word.

As for the ideas, the trend seems to be to readdress Spain's current mil buffs to something more faithful and give Portugal a much needed early boost. However, it should defnitely be a combat boost, not fort defense.
 
Not to the Romans, the Spanish crown bought something the Byzantine emperor couldn't sell, that didn't really exist in their culture.



That's because Prussia was designed with the intention that is was suposed to be played tall.

I know but, I play A LOT of tall PRU, and the only idea useful for that is -5% dev cost reduction. 10% tax only starts kicking in once you go Protestant and pick economic ideas, Prussian ideas only get carried because warfare is so important in EU4. If I want a nation with actual tall ideas, I go Silesia. To make tall worthwhile, you need at least -10% Dev, goods produced and trade efficiency. -10% Stab is a wasted slot on its own and should be moved as a secondary bonus per idea, after all the power creep we got. Looking at all the Dharma national ideas, they make Prussian ideas look outdated, and don't even get me started on Portugal's current ideas compared to the new Indian idea sets, lol.

Not much we can do on the province avenue anymore; the community has already worked together to build a common proposal and it has been noticed by the devs, so now we are just hoping they stay true to their word.

As for the ideas, the trend seems to be to readdress Spain's current mil buffs to something more faithful and give Portugal a much needed early boost. However, it should defnitely be a combat boost, not fort defense.

They could design something unique for POR's defense, like +1 dice roll when attacking an army that is sieging one of your forts? Granted thats an illusion and probably not worth it but it would be neat and still better than FD I think.
 
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I know but, I play A LOT of tall PRU, and the only idea useful for that is -5% dev cost reduction. 10% tax only starts kicking in once you go Protestant and pick economic ideas, Prussian ideas only get carried because warfare is so important in EU4. If I want a nation with actual tall ideas, I go Silesia. To make tall worthwhile, you need at least -10% Dev, goods produced and trade efficiency. -10% Stab is a wasted slot on its own and should be moved as a secondary bonus per idea, after all the power creep we got. Looking at all the Dharma national ideas, they make Prussian ideas look outdated, and don't even get me started on Portugal's current ideas compared to the new Indian idea sets, lol.



They could design something unique for POR's defense, like +1 dice roll when attacking an army that is sieging one of your forts? Granted thats an illusion and probably not worth it but it would be neat and still better than FD I think.


That's kinda smart, so they'll probably not do it, lol

In any case, it doesn't address the need to show how Portugal conquered the overseas that it needs to protect in the first place
 
I know but, I play A LOT of tall PRU, and the only idea useful for that is -5% dev cost reduction. 10% tax only starts kicking in once you go Protestant and pick economic ideas, Prussian ideas only get carried because warfare is so important in EU4. If I want a nation with actual tall ideas, I go Silesia. To make tall worthwhile, you need at least -10% Dev, goods produced and trade efficiency. -10% Stab is a wasted slot on its own and should be moved as a secondary bonus per idea, after all the power creep we got. Looking at all the Dharma national ideas, they make Prussian ideas look outdated, and don't even get me started on Portugal's current ideas compared to the new Indian idea sets, lol.



They could design something unique for POR's defense, like +1 dice roll when attacking an army that is sieging one of your forts? Granted thats an illusion and probably not worth it but it would be neat and still better than FD I think.
You forget that prussian militarism is based on the size of your country.
 
Er, that’s for an random event and not a mission reward.
I disagree, without portugal falling under a PU they'll keep colonizing at their super pace that in reality there's no way they could have sustained.
 
It makes more sense then "getting claims on all of Portugal"
I agree Spain should get a restore Personal Union casus belli against Portugal as a mission reward

There should be a mission to enforce a PU with Portugal, but the "restore" part is not accurate. Just calling it "unify Hispania" or "Claim Portuguese Throne" would be more appropiate.
 
I wouldn't go too overboard with mil buffs for Spain, for balance reasons. Prussia needs those because otherwise the A.I. will have an even harder time forming it, than it already has. And Prussian ideas still have the pretty crappy Tax and Stab ideas as well as the miniscule. -5% dev (lol) which is only really worth it for tall playing.

Anyway, I think POR and SPA should both get at least 10-15% Heavy Ship Power, maybe even 20. Also what about Ship cost or Naval Maintenance in the same slot as ship combat ability to allow them to better afford early game fleets? Would also make sense to give them +1.0 NT maybe.

Infantry Combat Ability should be 15% for Spain but with Morale reduced to +10%. This would highlight the strong Infantry they had, as well as make them competetive with FRA and ENG on land and sea. The 5% Disc. should stay but could also be swapped with +0.5 AT

For Portugal, idk if they had good artillery IRL but how about +10% artillery combat ability for their later ideas? For land power, I was thinking about +10% ICA and +10% Morale or +5% Disc. they should be a bit weaker than spain imho, but they should get 1 idea slot with something crazy like +33% Fort defense and -25% Fort Maintenance or in the same slot because of how good they were at defending their home land. Alternatively, these fort defense bonuses could be put into an event, if POR really needs the idea slot for something else.

There is still 1 major issue tho, Portugal has too few provinces, 1 more is laughable. POR should be THE tall nation, pushing dev accross the board also doesnt cut it, because then they lack the buildings to truly be able to punch above their weight like they did IRL. They need at least 7 more provinces, because more provinces means more building slots for workshops and FL buildings. It's ridiculous how Ireland is twice as good for tall play than POR is, when POR should actually be THE tall nation.

Seems reasonable, but Spain should also have a galley combat boost (don't forget Lepanto). Take a look at my proposal for Castille and Spain and give your thoughts:
Traditions:

+2 Yearly papal influence

+15% Morale of armies

Pike and shot

+5% Discipline

Spanish Inquisition

+2% Missionary strength

+1 Missionary

Inter Caetera

Can fabricate claims on any overseas province, provided it is overseas for its owner

+1 Colonist

Treasure Fleet

+10% Provincial trade power modifier

+15% Global tariffs

A Spanish Armada

+5% National sailors modifier

+10% Heavy ship combat ability

+5% Galley combat ability

Casa de contratación

+25 Global settler increase

Siglo de Oro

+1 Yearly prestige

Ambition:
-5%
Autonomy change


Traditions:
-5%
Development cost
+1 Yearly papal influence


The Reconquista

+15% Morale of armies
+2% Missionary strength


Atlantic ventures

+1 Colonist
+1 Naval leader maneuver

Mudéjar revolts

−10% Culture conversion cost
+1 Missionary

Mesta

+10% Trade effciency

Salamanca Scholars

-5% Idea cost

Fueros castellanos

-5 Years of separatism
+5% Administrative efficiency

Infantas

+1 Diplomatic reputation

+33% Heir chance

Ambition:

-1% Army tradition decay

I changed a bit the castillian ideas. What do you think about this change? I put the morale boost in the first idea instead of putting it as a tradition because the Reconquista had been almost stopped for 200 years and only at the end of the 15th Century that spirit came back to capture Granada

Edit. I forgot to remove the missionary from Castillian traditions
 
There is still 1 major issue tho, Portugal has too few provinces, 1 more is laughable. POR should be THE tall nation, pushing dev accross the board also doesnt cut it, because then they lack the buildings to truly be able to punch above their weight like they did IRL. They need at least 7 more provinces, because more provinces means more building slots for workshops and FL buildings. It's ridiculous how Ireland is twice as good for tall play than POR is, when POR should actually be THE tall nation.
For the devs. Portugal has 7 provinces at the moment, Ireland has 9 with a smaller km2 area.
 
I disagree, without portugal falling under a PU they'll keep colonizing at their super pace that in reality there's no way they could have sustained.

You think you disagree, but the Portuguese succession needs to be based on if the De Avis dynasty has a heir (plus other factors) and not on how good Spain is at doing specific objectives.
 
You think you disagree, but the Portuguese succession needs to be based on if the De Avis dynasty has a heir (plus other factors) and not on how good Spain is at doing specific objectives.
Cosndiering the power of Spain and how intermarried their royal families were do you really think Spain wouldn't have eventually pushed for the portuguese throne anyway?
 

If thats the case then instead of hoping the devs give you a mission, get a Royal Marriage and pray to Zeus that the Portugal AI sends its king to die in Morocco at age 21.

Cosndiering the power of Spain and how intermarried their royal families were do you really think Spain wouldn't have eventually pushed for the portuguese throne anyway?

Power? This is EU4, right? The game where I sucker punch Castille into giving me Seville within the first 20 years?