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Today is thursday, the day of the God of Thunder, so what is a more appropriate way to celebrate than with a development diary for Europa Univeralis IV. We’ve talked about development and politics the last few weeks, so now its time to talk a bit more about warfare again, before going back to more peacetime-related activities.

All of this mentioned in this development diary will be in the free update accompanying the next expansion.

Fortress Rework
Connecting a bit to the previous reveal of our change to how building works, we have overhauled the fortress system.

There are now four different forts, one available each century, providing 1, 3, 5 and 7 fort-levels each. A newer fort makes the previous obsolete, so you only have 1 fort in each province. Each fortress also provides 5000 garrison per fort level, so besieging a fortress now requires a large investment.

Forts now also require maintenance to be paid each month, which currently costs about 1.5 ducats for a level 1 fort per month in 1444. Luckily, you can mothball a fortress which makes it drop to just 10 men defending it, and won’t cost you anything in upkeep.

Garrison growth for a fort is also a fair amount slower than before, so after you have taken a fort, you may want to stick around to protect it for a bit.

What is most important to know though, is that forts now have a Zone of Control. First of all, they will automatically take control of any adjacent province that does not have any forts that is adjacent and hostile to them. If two fortress compete over the same province, then the one with highest fort-level wins and in case of a tie, control goes to the owner of the province. Secondly, you can not walk past a fortress and its zone of control, as you have to siege down the blocking fort first.

Each capital have a free fort-level, but that fort will not have any ZoC, as most minor nations can not afford a major fortress.

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Looting
As we promised, we have now completely revised how looting works. Now there is a “pile” of possible loot in a province, which is directly tied to have developed the province is.

At the end of each month, all hostile units in a province attempt to loot, and the amount they loot depend on how many regiments you have there, and what types they are, where cavalry is by far the best. Some ideas and governments increase the amount you loot each month, where for example Steppe Hordes gains a nice boost.

A province starts recovering from being looted when 6 months have passed since last loot, and it takes up to a year until it has fully recovered.

Of course, the penalty on a province from being looted is still there until it has fully recovered, but it is scaled on how much have been looted.

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Committed Armies
One of the major complaints we have had on the combat in Eu4, has been the fact that you can fully abort your movement whenever you liked. This have been changed, and now you can’t abort your movement if you have already moved 50% of the way. After all, its just common sense that a unit that have already moved halfway between the centers of two provinces is already in the second one.

Force Limits
We felt that the calculations of forcelimits where far too hidden from the player, Players saw stuff like “+25.87 from Provinces”, which based based on projections of base-tax amongst other things, and sometimes those dropped for no obvious reasons.

Now you will be able to see in each province how much it provides to your forcelimits, and we have cleaned up the logic.

Each level of development gives 0.1 land and naval forcelimit.
Overseas will provide -2 land and -2 naval forcelimit
Inland provinces will not provide any naval forcelimit.
However, a province will never be able to provide negative forcelimits.

A nation also have a base value of +3 land and +2 naval force limit, and there are some other ways to get direct forcelimit increased, that are not just percentage increases.

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Next week, we'll be back and talk more about The Devout.
 
Looks like Bavaria lost a province to a new OPM, and same thing happened to Hesse?
Yes, but the remaining 2 Bavarian provinces were turned into 5, so it's actually a gain. They are now bigger than before they lost Nurenberg.
 
Second, fort level "contests" make no sense outside of a highly abstract board game. Fort garrisons generally did not collapse because the fort in a neighboring province was bigger and newer. A fort is a fort, and even an old fort can create headaches for invading armies. This also creates perverse incentives to invade right after upgrading forts in order to be able to immediately seize enemy frontier defenses. It is both nonsensical and bad gameplay in one awful package.

If you'd actually read you'd notice that 'Fort Contests' was between two forts neighbouring a third province which didn't have any forts. Not one fort collapsing instantly due to a neighboring fort.

Gee, you'd think people would read stuff before getting hot and bothered about it
 
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What about rebels ? Will they insta siege your un protected province ? If they're in ZoC, will they move to the forteress ? Are they even affected by the new fort system ?

It could lead to crazy situation if 3 nationalist pack suddenly pop and merge to the nearest forteress, letting you fight a big stack of rebel, leaded by the highest leader they have.
That would actually be great, rebels are too easy and dumb right now.
 
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It depends. If the total BT, TV, manpower of the 5 provinces is the same as the previous 3, it's a loss.
That has never really been the case when they added new provinces. At the very least the area that is split gets 2-3 more basetax. Of course, this time it could be different, but I doubt that those 5 will be poorer than the current Bavaria. I think that they want bavaria to be meaningful again, as right now it's a bit of a pushover, bordering both a Powerful Austria and strong Bohemia.
 
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That has never really been the case when they added new provinces. At the very least the area that is split gets 2-3 more basetax. Of course, this time it could be different, but I doubt that those 5 will be poorer than the current Bavaria. I think that they want bavaria to be meaningful again, as right now it's a bit of a pushover, bordering both a Powerful Austria and strong Bohemia.
I suspect that, and i hope you're right. :)
 
Bavaria was significantly strengthened.
 
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I'm sorry, but how?
The cost of developing increase each time you develop the province (it is not based on how developt the province is but how many times you have developed the province). So with 5 provinces you can develop 5 in a turn compared to 3 before which will give you more development for your monarch points.
 
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Yes, rip apart Burgundy even more. France is too weak and needs more help to grow.
 
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In which sense? I am sure that such type of movement was done in many wars. Leave part of army blocking fortress and go forward.
In Napoleonic times the aim was to crush enemy's army and occupy capital. It did not work in Russia because Russia mostly kept retreating and then winter came, but it worked earlier.
But Russia didn't have huge fortresses along the way.
 
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The cost of developing increase each time you develop the province (it is not based on how developt the province is but how many times you have developed the province). So with 5 provinces you can develop 5 in a turn compared to 3 before which will give you more development for your monarch points.
Oh right! The province development from the first dev diary. You're right! Thanks for remembering that point. :)
 
I just noticed that Burgundy no longer has 5% cavalry combat, so I guess that they may get +1 diplomatic limit, meaning that they will be 2 over the limit; unless the limit has been changed, with unique buildings being removed (no embassy). Also, they don't get any force limit from their subjects, so those are not vassals.
 
They're in Bavaria. Memmingen got shorter and now owned by a new tag. Niederbayern got split into Landshut, Straubing, and another province (Regensburg?). Plus there's also Ingolstadt taking up part of what used to be Memmingen and Niederbayern.

Also a new tag in Nassau.

So there will be new provinces added to the map as well, it seems...

Anywhere else than in Bavaria? Anyone seen?
 
If you're placing your forts in such a way that you lose control of tons of provinces on day 1 of a war, I don't think that's an issue with the system.
It's an issue with your fort placement.

If you've got important provinces on the border you don't want to change hands, fortify them properly.
If you are a small country which cannot afford top-of-the-line forts while your neighbor can and does have them, there's no "issue with your fort placement" to speak of here.

Under the current system if such county got DOWed, there's a period of 200-300+ days before their provinces fall, which gives allies time to mobilize and come to their help. Under the new system it sounds like the war score might immediately shoot as high as 50-70% (if all your provinces except the capital with the 'free' fort instantly get flipped due to enemy fort present at the border) What is preventing the attacker (who didn't even lift a finger) from suing for peace at this point, and carving chunks out of their smaller neighbor effectively risk-free no matter the strength of that neighbor's allies?

I think this does sound like potential issue with the system. Not with "your fort placement". As in, it's effectively weakening the position of small countries which already have the deck stacked against them as it is.

Incidentally, things like "France in 1444 can only afford 5 forts" is pretty meaningless. France in 1444 has like 6 gold income. The same France in 1600's has income of 180+
 
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What is preventing the attacker (who didn't even lift a finger) from suing for peace at this point, and carving chunks out of their smaller neighbor effectively risk-free no matter the strength of that neighbor's allies?

The "length of war" modifier in the peace deal / peace desire calculation.
 
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