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EU4 - Development Diary - 9th of January 2018

2018 and EUIV


Greetings everyone! I hope all of you have enjoyed the holidays and had a wonderful New Year. Here’s for a new year with plenty of opportunities and fun from the EUIV team and me, Firebolt, Product Manager for EUIV! Just like Fogbound mentioned in the last Dev Diary, if you are eagerly waiting for details on what new content will will introduce to the game, this is one is not for you. I will leave that task to @DDRJake who will be back next week. But for those of you curious to know a bit more about how we organize ourselves to bring EUIV to you and our general plans for the year to come, please stay awhile and listen!


Role of the Product Manager
So what does a Product Manager do? My role is to make sure that we can deliver the best possible game to you whilst ensuring that the teams involved get the resources they need to do so.

In the case of EU IV, I work closely together with the core Product Team, consisting of the Game Director (DDRJake),the Project Lead (millenss) and the Product Marketing Manager who coordinates all the activities dealing with the marketing & sales department. It is in this constellation we discuss what we need to do for upcoming months/year (other people and departments are also involved depending on the particular subject at hand).

The Game Director is the one who is responsible for coming up with ideas for the expansion(s), the Project Lead works out when we can deliver these and the PMM is in charge of how we market the expansion in question. And I am responsible for the budget.

Normally we plan for what we want to do in the next 12 months (we also have a more long term vision of where we want to take the game).

This is an iterative process where we look at:

- the content we want to add to the game (i.e. what each expansion should be),

- what staff is required to do this (no of programmers, content designers, QA, marketing etc),

- the optimal timing of release and the cost of marketing to make you, the players, aware of the expansion (competing releases, campaigns such as the Paradox Weekend on Steam and various trade shows etc.),

- and finally the business case for all of the above.

When all of this is done I look at the budget requirements and compare that to my initial estimates and goals. Hopefully those match, or else I have to revisit and change the plans or I need to request additional funds from management, be it that the developers need additional funds to add amazing new features to the expansion or that we want to take over GDC with a ridiculously large booth. ☺

So, in a world of infinite money and time, I would say yes to most requests, but alas it is also for me to sometimes set tighter deadlines and/or budgets due to whatever constraints we may face. Normally we sit down and try to agree together on how to best proceed. But that GDC booth will probably not happen...but I can tell you what will happen!


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“We should focus the next expansion to just about here!”


So what about 2018?

We are very happy and grateful that more of you than ever are playing EUIV. Without your continued support and feedback, we would not be writing these diaries. I just checked in the Wiki and this seems to be our 244th dev diary for EUIV which is quite crazy! So once again, thanks for being a fantastic community giving us both praise and critique, inspiring us to do even better. Our hope is that we can continue to bring you fun and exciting moments that you can share with your friends and with the community in 2018.


We had a busy 2017 with three expansion releases; Mandate of Heaven, Third Rome and Cradle of Civilization and two Patches; Hungary and Japan. While all performed well, Third Rome was the one that was met with the most scepticism. It was the one expansion that differed from our typical releases and, in hindsight, perhaps we did not explain the rationale for it well enough. We named it an “Immersion Pack” to distinguish it from our regular, larger expansions that usually cost around USD 20 (or the equivalent in your local currency).


So why did we introduce a new type of expansion? As you may know EUIV is on its fourth year now and some may wonder if we there really are more things that we can introduce to the game. Even though there may be as many opinions as there are players on the value of each expansion that we have released over the years, we believe that there are still aspects of the game that can be improved upon, fleshed out or just given a bit more attention.


And that was the exact purpose of the Third Rome Immersion Pack. We wanted to bring you more tightly themed content focusing on a specific area, in this case Russia, to give the possibility to delve deeper, try out a new nation or new strategies, i.e. “immerse” yourself a bit more into that particular region, all in the hope that we can bring you something that helps keeping the game feel fresh and interesting. We know that a more narrow scope may not interest everyone, but the ambition is that we can give some of you something to sink your teeth into without having to wait to integrate it into a full fledged USD 20 expansion. These larger expansions usually contain quite complex changes to the game mechanics and hence take longer to code, get tested and finally out to you.


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Immerse yourself!


Something we learned from the release of Third Rome and your feedback on it, it is that we should have content that can be more universally applied eg: is available for nations other than just those focused on in the Immersion back in order to ensure that once you have finished playing that particular campaign, there is still value from the Immersion Pack regardless of where or what you are playing the next time. This means that even though some of the new content may be primarily constructed to be used in the region/country that the Immersion Pack covers, the basic mechanic should be possible and interesting to use elsewhere in the game.


So why am I spending time discussing Immersion Packs? Primarily because we do plan to release more Immersion Packs going forward, all themed around a region or a concept. It does not mean that we will stop releasing larger expansions, but they will be interspersed with smaller packs. The next DLC coming out will be an Immersion Pack...the question is what region or theme it will focus on? Suffice to say that it will be focusing on one of the most played starting countries and it is in Europe…I am sure that DDRJake will reveal more in next week’s Dev Diary! So stay tuned!


With those words I wish you all an excellent start to the new year and happy gaming!


/Firebolt
 
The replay value that made EU III so great is entirely lacking in EU IV, and its specifically because they try to railroad history into the game instead of opening up variety and flexibility.
No, thank you, in EU III, there was such trash as the Bohemian empire or the Golden Horde in Hungary and also the cheating hordes, I do not want this.
 
I would like to see mission, ambition and/or anything else that could provide few historical / ahistorical tendencies:

1. Kingdom of Lotharingia - Charles of Burgundy did a hell of a good job to get this goal(before Nantes, that is) and that represents the peak of 100 year Burgundian uprising from bare duchy to major Europe power. Perks of EUIV is changing course of history, and i hope that some of the expansion packs or immersion packs give us interesting story if we manage to do that with Burgundy. And some other nations.

2. Re-Birth of Serbian Empire - Likewise with the Burgundy, if you manage to defeat Ottomans and establish yourself as ruler of Balkans, and manage to conquer Carigrad, ie, Constantinople, one should be rewarded accordingly to never-fulfilled wish of 1st Serbian emperor, Dushan the Mighty.

3. Bulgarian Empire - Bulgarians stretched over a large portion of Balkan and Panonia regions for a lot of time. We could see quite interesting events if by any chance Buglaria sees the light of the day. I find quite interesting if, for example, country that does not exist at the beginning get nice and interesting attention and rewards in rebirth and reconquest.

4. Hell, why not, Yugoslavian Kingdom. If you can form Romania, 389268 years before actual unification of Romania, you can have Yugoslavia as well.

My two cents!
 
I am actually hoping for an Austrian/hre/league war immersion pack. Many have already mentioned on this in the suggestion forum, but i still wanted to say it.
 
I know I'm showing up late, but I would like to put my two cents on future immersion packs:

I would love to see an HRE rework, it needs a rework, and if doing so also made it more mod friendly that would be wonderful too.

though sadly since the last patch added that "Voltaire's nightmare" achievement any changes to the HRE would need to account for that and wouldn't be able to add to many new Princes, lest that achievement be rendered far to easy... unless the prerequisites for getting are changed in the patch as well...
 
I'm going to guess Castile. For the following reasons: 1)It desperately needs to be rebalanced against France and 2) because they were talking about how they want to include a globally useful mechanic, and colonization, like the HRE, hasn't really been changed since release.
 
Finally, Ulm will be getting the love and respect that the devs should be giving it.
 
A Third Rome added 26 new provinces in Russia and Ruthenia.

An optimistic guess is at least 20 provinces in the designated region. And not only for the country whom is in the spotlight, but also for its neighbours.
 
I'm going to guess Castile. For the following reasons: 1)It desperately needs to be rebalanced against France and 2) because they were talking about how they want to include a globally useful mechanic, and colonization, like the HRE, hasn't really been changed since release.
I do agree that the 2nd point, a new mechanic benefiting to all nations, would help support other powers against the almighty France.
But both points also apply to England, which is quite often invaded early, and once France puts a foot over there, England is doomed to disappear.

A rework of the trade companies (semi autonomous, able to conquer land manage private mercenary armies, like the VOC or the British EIC) in India, South Africa and Indonesia would be a solution to both points, and still be a universal mechanics... although that might be too big for an immersion pack and require a proper dlc instead ?
 
I actually found the concept of the immersion packs rather interesting. It's just that I don't particularly care about Russia, which is why I didn't buy the first one.
The only concerns, which they have rightfully pointed at, is that it lacks replayability. Mandate of Heaven or Cradle of Civilization were regional DLCs as well, simply with a bit bigger scale than an Immersion Pack, but they can still be enjoyed 2 patches later because they change mechanics to many countries and without being TAG-specific. I mean, even though the Russian Immersion Pack was not limited to Muscovy, neighboring countries tend to disappear quite quickly and don’t provide a really distinctive experience, unlike Muslim schools which are available to both Maghreb (struggling against crusading Portugal and castile), Levant, Indian or even Indonesian sultanates.

I am personably much more interested in getting « themed » DLCs (art of war in HRE, Conquest of paradise for all colonizers and natives, Mandate of Heaven for every East Asian country...) than an Immersion Pack limited to a region so small that you will probably never play two countries inside it.

Besides, I find that the real issue with most recent DLCs is that they include 90% themed feature and 10% disconnected universal features... which means that in order to get every « warfare » mechanic, even if I didn’t care about playing an East Asian or Muslim, I would still need to buy every DLC.
I find the planning of CK2 DLCs much more interesting, as each DLC takes one theme and develop it 100% deeply... for exemple, Conclave is specifically about estates and law management, there is one specifically about Indian mechanic and Silk Road, another centered around playing Muslim countries and their dedicated mechanics, another around hordes, another around republics, and they could definitely add another allowing to play theocracies and military orders. But if I don’t care about Muslims, I do not lack any feature as a European country, and if i buy it, I don’t get a minor mechanic which doesn’t benefit the theme.

EU4 should inspire from this... I can only wonder what incredible result would have been given by a packing together a Warfare DLC including things like renting mercenaries, professionalism, sorties and artillery barrage, instead of getting 4 DLCs each with one mechanic, or an Estates DLC Including every peacetime national management mechanic and economic (debasing...), instead of getting estates which did not get any improvement 3 DLCs later, and which depth remains unexplored
 
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Devs used a vague picture because they have no idea themselves and are mining this thread for ideas what to do.