• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 9th of January 2018

2018 and EUIV


Greetings everyone! I hope all of you have enjoyed the holidays and had a wonderful New Year. Here’s for a new year with plenty of opportunities and fun from the EUIV team and me, Firebolt, Product Manager for EUIV! Just like Fogbound mentioned in the last Dev Diary, if you are eagerly waiting for details on what new content will will introduce to the game, this is one is not for you. I will leave that task to @DDRJake who will be back next week. But for those of you curious to know a bit more about how we organize ourselves to bring EUIV to you and our general plans for the year to come, please stay awhile and listen!


Role of the Product Manager
So what does a Product Manager do? My role is to make sure that we can deliver the best possible game to you whilst ensuring that the teams involved get the resources they need to do so.

In the case of EU IV, I work closely together with the core Product Team, consisting of the Game Director (DDRJake),the Project Lead (millenss) and the Product Marketing Manager who coordinates all the activities dealing with the marketing & sales department. It is in this constellation we discuss what we need to do for upcoming months/year (other people and departments are also involved depending on the particular subject at hand).

The Game Director is the one who is responsible for coming up with ideas for the expansion(s), the Project Lead works out when we can deliver these and the PMM is in charge of how we market the expansion in question. And I am responsible for the budget.

Normally we plan for what we want to do in the next 12 months (we also have a more long term vision of where we want to take the game).

This is an iterative process where we look at:

- the content we want to add to the game (i.e. what each expansion should be),

- what staff is required to do this (no of programmers, content designers, QA, marketing etc),

- the optimal timing of release and the cost of marketing to make you, the players, aware of the expansion (competing releases, campaigns such as the Paradox Weekend on Steam and various trade shows etc.),

- and finally the business case for all of the above.

When all of this is done I look at the budget requirements and compare that to my initial estimates and goals. Hopefully those match, or else I have to revisit and change the plans or I need to request additional funds from management, be it that the developers need additional funds to add amazing new features to the expansion or that we want to take over GDC with a ridiculously large booth. ☺

So, in a world of infinite money and time, I would say yes to most requests, but alas it is also for me to sometimes set tighter deadlines and/or budgets due to whatever constraints we may face. Normally we sit down and try to agree together on how to best proceed. But that GDC booth will probably not happen...but I can tell you what will happen!


bT5V3UcDaPAFTNWnwZFI2Up_WFgW298mGmapCV0LNQHsRix28Rr44Wq6J5mt5VmWVbzIqqSaBGyoBL8GIcvJwBqwysM2Z1zS316q3IDPUAaiNAHRb0TfZjc54W2v7vQcnF2fA4KP

“We should focus the next expansion to just about here!”


So what about 2018?

We are very happy and grateful that more of you than ever are playing EUIV. Without your continued support and feedback, we would not be writing these diaries. I just checked in the Wiki and this seems to be our 244th dev diary for EUIV which is quite crazy! So once again, thanks for being a fantastic community giving us both praise and critique, inspiring us to do even better. Our hope is that we can continue to bring you fun and exciting moments that you can share with your friends and with the community in 2018.


We had a busy 2017 with three expansion releases; Mandate of Heaven, Third Rome and Cradle of Civilization and two Patches; Hungary and Japan. While all performed well, Third Rome was the one that was met with the most scepticism. It was the one expansion that differed from our typical releases and, in hindsight, perhaps we did not explain the rationale for it well enough. We named it an “Immersion Pack” to distinguish it from our regular, larger expansions that usually cost around USD 20 (or the equivalent in your local currency).


So why did we introduce a new type of expansion? As you may know EUIV is on its fourth year now and some may wonder if we there really are more things that we can introduce to the game. Even though there may be as many opinions as there are players on the value of each expansion that we have released over the years, we believe that there are still aspects of the game that can be improved upon, fleshed out or just given a bit more attention.


And that was the exact purpose of the Third Rome Immersion Pack. We wanted to bring you more tightly themed content focusing on a specific area, in this case Russia, to give the possibility to delve deeper, try out a new nation or new strategies, i.e. “immerse” yourself a bit more into that particular region, all in the hope that we can bring you something that helps keeping the game feel fresh and interesting. We know that a more narrow scope may not interest everyone, but the ambition is that we can give some of you something to sink your teeth into without having to wait to integrate it into a full fledged USD 20 expansion. These larger expansions usually contain quite complex changes to the game mechanics and hence take longer to code, get tested and finally out to you.


FEoiRl8WCZL0rK38fqKZXTw8ecWv5WfyOK9OaJfJgKMkKRs_EIOOap8Dmo0ndSvT_dHN_P9QdnVRuMsVBFN7rcaY318ZvZKIc0bfyJN28pqpA2yin9MbOILi8beMPCLbu4RpitIE

Immerse yourself!


Something we learned from the release of Third Rome and your feedback on it, it is that we should have content that can be more universally applied eg: is available for nations other than just those focused on in the Immersion back in order to ensure that once you have finished playing that particular campaign, there is still value from the Immersion Pack regardless of where or what you are playing the next time. This means that even though some of the new content may be primarily constructed to be used in the region/country that the Immersion Pack covers, the basic mechanic should be possible and interesting to use elsewhere in the game.


So why am I spending time discussing Immersion Packs? Primarily because we do plan to release more Immersion Packs going forward, all themed around a region or a concept. It does not mean that we will stop releasing larger expansions, but they will be interspersed with smaller packs. The next DLC coming out will be an Immersion Pack...the question is what region or theme it will focus on? Suffice to say that it will be focusing on one of the most played starting countries and it is in Europe…I am sure that DDRJake will reveal more in next week’s Dev Diary! So stay tuned!


With those words I wish you all an excellent start to the new year and happy gaming!


/Firebolt
 
Raising development from Common Sense is even more important. With the introduction of institutions, normal game is impossible without this function.

I respectfully disagree. But I've had this discussion too many times already, so i'll not expound on it again.
 
You really think that people who paid for all those DLC's agree with that?
I paid and I agree, i bought dlcs years ago, and their prize is almost the same as before i bought it. New players can't afford to buy it all, i saw "collection pack" with only 3 or 4 real dlc for 60 bucks, they are getting tricked after hearing how DLCs are important in game and then turn to pirating it or to abadon game. Why don't make some cheap golden edition with all DLC having more than 1 year or 2 ?
 
Last edited:
Raising development from Common Sense is even more important. With the introduction of institutions, normal game is impossible without this function.

How is it impossible? The only thing that lack of CS is that you can't accelerate Institution Embracing. And even with CS, you still rely more on automatic spread.
 
The only thing that lack of CS is that you can't accelerate Institution Embracing. And even with CS, you still rely more on automatic spread.

It's only true when you play in Europe. Start in Asia, Central Africa, America is broken without opportunity to embrace renaissance.
 
If you do France, I'd love if you separated "I want to revolt" from "I'm not giving you my troops". At 50% for revolt as usual, and 20-30% for troops. Could make you able to split up France again, and perhaps rework starting development if relevant.

Also, add a %- "liberty desire per development" per monarch stat function, so getting an abysmal ruler after an amazing one could allow for your realm to collapse.
 
Agree, i still don't know what content will Spain get, i can't wait to see what will they add.

Spain could get Tercios similar to how Ottomans get Janissaries and Muscovy gets Streltsy.
 
Thanks for clarifying on the roles!
 
I am not a nationalist in any way but it would make me happy to see Italy a bit more in depth and fleshed out. But I am 99% sure this Immersion pack will go toward France, Britain or Castille. Or possibly the HRE (although it seems already quite complete to me).
 
Ulm immersion pack confirmed!!!

MIGHTY BLACK AND WHITE ULMMERSION PACK
Features:
  • New free city expansion powers in honour of the little city that could. You can now expand to another province for 25 sword mana and keep your free city status.
  • Imperial Free Cities unit pack
  • 25 unique Ulmer advisers and historical events
  • Ulm is now split up for balance. Form Ulm from one of the 2 starter tags
  • New ideas for Ulmer nations
  • 10 minutes of new music including "Falalalulm" composed by Andreas Waldtoft and Kairis
  • Ulm tile for the Random New World
 
* Give Us Timarriot Spahies for anatolion tech groups ( special units )
* Need new estates
* More idea group and more taking idea limit ( 10 or 12 )
* Need update for tatar countries ( Crimea, Nogai, Kazan And Golden Horde ).
* Need special idea group for hordes Monarchies have aristokratic idea and Republics have plutocratic idea ( I want to play always horde on 1444 - 1821. This is Hard..Horde unit killing game )
* Special units for historical countries..

My english not good. Thank you for your understanding
 
MIGHTY BLACK AND WHITE ULMMERSION PACK
Features:
  • New free city expansion powers in honour of the little city that could. You can now expand to another province for 25 sword mana and keep your free city status.
  • Imperial Free Cities unit pack
  • 25 unique Ulmer advisers and historical events
  • Ulm is now split up for balance. Form Ulm from one of the 2 starter tags
  • New ideas for Ulmer nations
  • 10 minutes of new music including "Falalalulm" composed by Andreas Waldtoft and Kairis
  • Ulm tile for the Random New World

I knew it!
 
My guess will be Iberia or France as I see easy justification for granting them some country specific abilities. What I would really like to see though would be country specific military units. Kinda like the Otto Janissary and Russian units that have been granted. Maybe some more variations in army styles with various pips to make combat less predictable besides the obvious stackwipe.
 
I hope that IF they do a France immersion pack, they'll give some (much needed) love to Flanders, considering that it was a vassal of France. I just hope it's not gonna cost too much, a man can only pay so much :/
 
The OP sounded like "yeah we understand why you didn't like immersion packs but we're going to do them anyway".

If they actually package things with more replayability or a wider applicability then that makes it better.

I suspect they'll just hit more popular regions or countries with Third Rome equivalent content.
 
* Give Us Timarriot Spahies for anatolion tech groups ( special units )
* Need new estates
* More idea group and more taking idea limit ( 10 or 12 )
* Need update for tatar countries ( Crimea, Nogai, Kazan And Golden Horde ).
* Need special idea group for hordes Monarchies have aristokratic idea and Republics have plutocratic idea ( I want to play always horde on 1444 - 1821. This is Hard..Horde unit killing game )
* Special units for historical countries..

My english not good. Thank you for your understanding

Check my thread on steppe hordes: https://forum.paradoxplaza.com/foru...chanics-ideasgroup-buildings-bukhara.1048624/
 
I think people are more 'skeptical' about the garbage content to price ratio with Third Rome rather than the focus on one specific area. Same reason people were upset about Mare Nostrum.

Regardless, I still enjoy and play the game and even though I can afford the DLC I still feel like I'm being milked.
 
I hope that IF they do a France immersion pack, they'll give some (much needed) love to Flanders, considering that it was a vassal of France. I just hope it's not gonna cost too much, a man can only pay so much :/

Yeah and because off the cloth trade with england flanders was a pretty damn rich vassal even thought it never got promoted to a duchy tier lol