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EU4 - Development Diary - 9th of January 2018

2018 and EUIV


Greetings everyone! I hope all of you have enjoyed the holidays and had a wonderful New Year. Here’s for a new year with plenty of opportunities and fun from the EUIV team and me, Firebolt, Product Manager for EUIV! Just like Fogbound mentioned in the last Dev Diary, if you are eagerly waiting for details on what new content will will introduce to the game, this is one is not for you. I will leave that task to @DDRJake who will be back next week. But for those of you curious to know a bit more about how we organize ourselves to bring EUIV to you and our general plans for the year to come, please stay awhile and listen!


Role of the Product Manager
So what does a Product Manager do? My role is to make sure that we can deliver the best possible game to you whilst ensuring that the teams involved get the resources they need to do so.

In the case of EU IV, I work closely together with the core Product Team, consisting of the Game Director (DDRJake),the Project Lead (millenss) and the Product Marketing Manager who coordinates all the activities dealing with the marketing & sales department. It is in this constellation we discuss what we need to do for upcoming months/year (other people and departments are also involved depending on the particular subject at hand).

The Game Director is the one who is responsible for coming up with ideas for the expansion(s), the Project Lead works out when we can deliver these and the PMM is in charge of how we market the expansion in question. And I am responsible for the budget.

Normally we plan for what we want to do in the next 12 months (we also have a more long term vision of where we want to take the game).

This is an iterative process where we look at:

- the content we want to add to the game (i.e. what each expansion should be),

- what staff is required to do this (no of programmers, content designers, QA, marketing etc),

- the optimal timing of release and the cost of marketing to make you, the players, aware of the expansion (competing releases, campaigns such as the Paradox Weekend on Steam and various trade shows etc.),

- and finally the business case for all of the above.

When all of this is done I look at the budget requirements and compare that to my initial estimates and goals. Hopefully those match, or else I have to revisit and change the plans or I need to request additional funds from management, be it that the developers need additional funds to add amazing new features to the expansion or that we want to take over GDC with a ridiculously large booth. ☺

So, in a world of infinite money and time, I would say yes to most requests, but alas it is also for me to sometimes set tighter deadlines and/or budgets due to whatever constraints we may face. Normally we sit down and try to agree together on how to best proceed. But that GDC booth will probably not happen...but I can tell you what will happen!


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“We should focus the next expansion to just about here!”


So what about 2018?

We are very happy and grateful that more of you than ever are playing EUIV. Without your continued support and feedback, we would not be writing these diaries. I just checked in the Wiki and this seems to be our 244th dev diary for EUIV which is quite crazy! So once again, thanks for being a fantastic community giving us both praise and critique, inspiring us to do even better. Our hope is that we can continue to bring you fun and exciting moments that you can share with your friends and with the community in 2018.


We had a busy 2017 with three expansion releases; Mandate of Heaven, Third Rome and Cradle of Civilization and two Patches; Hungary and Japan. While all performed well, Third Rome was the one that was met with the most scepticism. It was the one expansion that differed from our typical releases and, in hindsight, perhaps we did not explain the rationale for it well enough. We named it an “Immersion Pack” to distinguish it from our regular, larger expansions that usually cost around USD 20 (or the equivalent in your local currency).


So why did we introduce a new type of expansion? As you may know EUIV is on its fourth year now and some may wonder if we there really are more things that we can introduce to the game. Even though there may be as many opinions as there are players on the value of each expansion that we have released over the years, we believe that there are still aspects of the game that can be improved upon, fleshed out or just given a bit more attention.


And that was the exact purpose of the Third Rome Immersion Pack. We wanted to bring you more tightly themed content focusing on a specific area, in this case Russia, to give the possibility to delve deeper, try out a new nation or new strategies, i.e. “immerse” yourself a bit more into that particular region, all in the hope that we can bring you something that helps keeping the game feel fresh and interesting. We know that a more narrow scope may not interest everyone, but the ambition is that we can give some of you something to sink your teeth into without having to wait to integrate it into a full fledged USD 20 expansion. These larger expansions usually contain quite complex changes to the game mechanics and hence take longer to code, get tested and finally out to you.


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Immerse yourself!


Something we learned from the release of Third Rome and your feedback on it, it is that we should have content that can be more universally applied eg: is available for nations other than just those focused on in the Immersion back in order to ensure that once you have finished playing that particular campaign, there is still value from the Immersion Pack regardless of where or what you are playing the next time. This means that even though some of the new content may be primarily constructed to be used in the region/country that the Immersion Pack covers, the basic mechanic should be possible and interesting to use elsewhere in the game.


So why am I spending time discussing Immersion Packs? Primarily because we do plan to release more Immersion Packs going forward, all themed around a region or a concept. It does not mean that we will stop releasing larger expansions, but they will be interspersed with smaller packs. The next DLC coming out will be an Immersion Pack...the question is what region or theme it will focus on? Suffice to say that it will be focusing on one of the most played starting countries and it is in Europe…I am sure that DDRJake will reveal more in next week’s Dev Diary! So stay tuned!


With those words I wish you all an excellent start to the new year and happy gaming!


/Firebolt
 
The French region seems popular both here and on Reddit
Although a French government would be odd as the standard monarchies are based on France
And France already has some powerful events
And France didn't have a distinctive battlefield soldier but simply good military all around.
I don't know, the only things France could use are more provinces, maybe some more events and...a new way to colonize similar to the Dutch way (not a lot of Frenchmen but more trade with the natives) in my opinion.
Unless it's bigger and it intends to make diplomacy bigger, new features for Rev. Empires/Republics.

It could be a Latin/Romance immersion pack that includes Iberia, France, and Italy (poor Romania). All these areas are in need of provinces (and better shaped hopefully) and it would represent the Three ways these people lived in the modern age: mindless expansion, careful diplomacy and being stomped by everybody

that's day dreaming I suppose xD
 
IMO it's gonna be Castile, it's already losing to france hard so doing France first would have been reckless publishing strategy, then probably France, i think there will be Italy and some colonies/burgundy/england area free patch then Austria + HRE as bigger DLC (and maybe more HRE freepatch or something outside Europe or byzantium) then Poland + Serbia and others freepatch.
What do u think guys ?
 
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IMO it's gonna be Castile, it's already losing to france hard so doing France first would have been reckless publishing strategy, then probably France, i think there will be Italy and some colonies/burgundy area free patch then Austria + HRE as bigger DLC (and maybe more HRE freepatch or something outside Europe) then Poland + Serbia etc freepatch.
What do u think guys ?

I think Castile makes the most sense, especially since colonialism spawning in England messes things up so much.

Having a strong spain would make the game so much smoother other especially the holy league war.

It would also improve the rest of the world due to making institution spread work better.

But I think it should at least effect Portugal aswell because India basically gets a free institution catch up due to goa
 
More choices for the custom nation designer would be great to have. Maybe add in new religions from CK2 converter games? And more map scenarios for RNW (or better chances for large continental land masses.)
I'm less ambitious: for me the best thing for the nation designer would be adding up-down buttons on the ideas tab to push selections up and down!
 
I think Castile makes the most sense, especially since colonialism spawning in England messes things up so much.

Having a strong spain would make the game so much smoother other especially the holy league war.

It would also improve the rest of the world due to making institution spread work better.

But I think it should at least effect Portugal aswell because India basically gets a free institution catch up due to goa

Agree, i still don't know what content will Spain get, i can't wait to see what will they add.
 
If it is france (as some people here and in other places pointed to france being the definition of feudal monarchy) I believe they also do work focusing on working on feudal monarchies and vassals (something affecting the whole game) while using the historical context of the french monarchy, and it's centralization, bringing back french vassals and maybe even make Burgundy a special kind of vassal. Then for later game looking at revolutionary mechanics is highely requested and be worthwhile.
Maybe England, through the 100 year war would be included in the pack. Can also see low countries and switzerland being part of it.

On the other hand I dont really know what english pack be about. Remember map changes and flavor events NI and a lot of stuff like that is free/not part of the actual content pack but the patch.
England would probably be a colonialism focused pack then.
 
How about Victoria 3...
 
Hooray for a France DLC. I hope it doesn't just make France even more powerful like TR did for Russia, though. I want interesting and difficult mechanics to navigate as I centralise the nation and build it into an absolutist beast.

I've always liked playing France for the huge potential it has to go in a variety of directions. I'd like to see it be a potentially very powerful nation but for there to be serious obstacles to overcome in order to unlock that power.
 
I haven't played in a while, but I'm hoping for a British Isles immersion pack. If I remember correctly, it was WAY too easy to form Great Britain as England (a lot of people did it within the first fifty years of the game), so buffing Scotland and the Irish minors might be a good idea. In terms of new game mechanics, they could maybe add a clan system for Scotland, and some new decisions or events, such as for the Darien Scheme.
 
I have absolutely zero interest in playing EU4 anymore and with the new civ expansion coming out soon I doubt I'll pick up this dlc.
 
Hmm, one possibility if a British Isles IP is a potential actual start for Wales? :D *Happy ideas of doing a new Wales Conquers the World run without having to custom nation...*
Start as England, you can day one release and play as their Welsh vassal and go conquer the world.

Can we just have a $9.99 for a year season pass of all DLC? EU4 has too many at this point to keep up with.
For 60 dollars of content per year? Whatdo you think?
 
Please let it be France. Maybe a special cavalry unit, the gendarme or something? Heavy badass cav charge!! Montjoie Saint Denis!! By the sacred banner of the oriflamme!