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EU4 - Development Diary - 9th of July 2019

Good morning! It’s the start of the Swedish summer and most of the team have abandoned their posts to get some well-earned rest. Since I’m still here though, I’ve decided to continue the flow of dev diaries by focusing each week on a particular nation with new content coming in next year’s patch and expansion. First up: Naples.

Naples, as it has ever been, begins as the junior partner in a union under Aragon, with King Alfonso V ruling over both nations. This is a relatively recent development; Alfonso is the first King of Naples from the House of Trastámara, having seized it in 1442 from the former King René I, who in 1444 is left only with Provence and Lorraine.

The first 60 years of EU4’s time period were historically a very rough time for the boot of Italy. When Alfonso died he split his inheritance between his heirs, leaving Naples independent under Ferrante I. The throne would then be contested fiercely by France and Spain, with the French invasion being one of the most destructive campaigns of the Italian Wars. Eventually the throne was secured once more by the House of Trastámara (and later Habsburg), and placed in a union with the crown of Spain.

In EU4 we’d like to encourage this competition over the Neapolitan throne. Upon the death of King Alfonso, Aragon must decide whether to divide the inheritance as he had planned. Refusing will come at the cost of legitimacy and greatly raise the liberty desire of Naples, having been cheated out of its imminent independence. The AI is overwhelmingly likely to respect the wishes of its beloved King and cede Naples to his bastard son. This inheritance however was predicated on a special dispensation given by the Pope, and a newly independent Naples must therefore pay its dues in the form of gold and legitimacy (to represent the highly contingent nature of its newfound independence) to the throne of Saint Peter. Later on, both France and Aragon/Spain will receive a long-lasting Restoration of Union CB’s against Naples. With such powerful enemies, the Kingdom of Naples will have a difficult time holding on to its sovereignty, and the fate of Italy hangs in the balance. There’s a little more to say about the Italian Wars, but unfortunately it’s very much tied to our technically unrevealed mercenary rework so I’ll have to return to this topic another time.

dd_naples_succession.png

Notice anything new here?

There’s one more highly significant event in Neapolitan history we’d like to talk about today: the short-lived Neapolitan Republic. For that I’ll briefly hand you over to @Caligula Caesar.

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From the beginning of the Age of Absolutism, Naples may encounter an event chain which could lead to it becoming a Republic. There is already an event for Masaniello's Revolt in the game, but its conditions are fairly prohibitive, and its impact is limited. This event was reworked into two versions of the same event chain: One version for if Naples is its own ruler, and one for if Naples is ruled in a personal union. In the first version, there is an event where the peasantry, led by Masaniello, revolts, followed several months later by a larger revolt led by Gennaro Annese, which seeks to establish a Republic. You can also opt to side with the rebels, in which case Naples will become a Republic with the Signoria reform, and all neighbouring monarchies will gain the Change Government casus belli on Naples (similar to how the Ambrosian Republic events work). This will also happen if the rebels break the country.

dd_naples_republic.png

The struggle for liberty will be difficult and costly.

The version where Naples is still in a personal union is more complicated, as offering the choice of becoming a Republic would give Naples a no-brainer – becoming a Republic would break the union. However, the rebels will still be able to establish a Republic if they break Naples, so the player might hope that they do so before their overlord sends troops to defeat the uprising. In this version of the chain, a Christian rival of Naples' overlord (with preference given to France and Castile) will be allowed to give support to the rebels, sending a nobleman and an army of "volunteers" to aid the uprising.

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We have of course also created a brand new mission tree available to both Naples and the new formable Kingdom of the Two Sicilies.

dd_naples_missions.png

As with all mission trees in Italy, we've kept them relatively small and limited their focus. Upon forming Italy, an entirely new and broader mission tree will become available.

The main part of the Neapolitan mission tree begins with establishing Naples as an independent state with an army capable of defending it. This will provide some much-needed legitimacy, as the bastard King Ferdinand is far from universally acknowledged. Pursuing a good relationship with the Papal State and becoming a bastion of Catholicism should also be priorities for an emergent Naples, for what the Pope has granted he can also revoke. For such actions you’ll be rewarded with a large amount of Papal Influence and a permanent bonus to your Tolerance of the True Faith respectively. Naples should also seek to expand its possessions in Italy. The small and obscure State of the Presidi was a territory in Tuscany controlled at least nominally by Naples, and it is as good a casus belli for the subjugation of Tuscany as any. The goal in Italy is to Win the Italian Wars by owning or having a subject own at least 25 provinces in the Italian region, which will improve your Mercenary Discipline until the end of the game. Naples also begins the game with cores on the islands of Sicily and Malta; the reunification of the Two Sicilies would be a prestigious thing indeed, and fulfils the conditions for the decision to actually for the Two Sicilies as a nation. With Sicily secured, it is time to pursue the Neapolitan claims in Epirus and Athens, leading a campaign against the Ottomans in Greece. And from there, it seems only logical to continue the crusade until you have made yourself King of Jerusalem. Naples and other nations that conquer Jerusalem as part of a mission reward will be able to call upon a restored Knights Templar to charge into battle alongside their armies.

Besides a capable army, there must also be a sizable Neapolitan Navy. And with a navy, Naples can Secure the Mediterranean through the conquest of the Baleares, Sardinia, and Corsica. From here two goals present themselves: Defeating the Barbary Pirates who plague Christian shipping even beyond the Sea, and turning the tables on the Crown of Aragon by forcing them into a personal union. The rewards for these achievements are, respectively, 15% increased Ship Trade Power and 15% reduced Liberty Desire from Subject Development.

The final branch of the tree concerns the internal development the politics of the Kingdom of Naples. As any good Italian prince ought to, you must transform Naples into a Renaissance City, Develop Naples by raising its development to 30, and deal Rein in the Nobles. You must also establish stable Neapolitan Governance by taking a side in the struggle for a Republic.

That’s all for today. I haven’t yet decided which nation we’ll look at next week so let me know in the comments what you’d like to see, and perhaps it will influence my decision. I’ll leave you with a final image with no context.

dd_venice_shape.png
 
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Wow... that´s one big post lol. But quite interesting.

About Sicily and Naples, is there a good book about the history of those 2? Since middle ages, if possible.
 
I didn’t comment on the merits of such a system, just the impracticality of adding it to the game at this point in its development cycle.

Yeah, I'd rather until EU V for them to add a proper population system. At this point it seems like the best solution is showing the 2 largest cultures and/or religions since removing a chunk of the game and adding this huge new system would take forever to implement at the pace of development EU IV is at.
 
@neondt : I might be missing something here, but I do wonder what good that Neapolitan event chain will do to turn the country into a republic. If you play as Naples, you are very, very likely already independent by the time that event chain takes place and by then, it would be a lot less painful to become a republic through government reforms. As Aragon, I assume most players will have integrated Naples by then.

So, nothing but praise on the revised mission tree and additonal flavour and all; just wondering whether people will ever make use of the event chain.

For the Naples inheritance event; I doubt most players would give up on the PU if the cost is only legitimacy (which doesn't hurt Aragon that badly, unlike a nation that already has high unrest/low religious unity) and liberty desire. Liberty desire can easily be kept in check by developing in the junior partner's lands. Switching out your monarch as soon as possible would fix the hit in legitimacy if it would ever become a problem.

In fact, at the moment, the starting Aragonese heir is about 1 year younger then Alfons V. It already makes sense to try to get yourself into a queen consort regency as soon as possible as Aragon/Castille in order to trigger the Iberian Wedding. A viable current strategy would be to keep the heir Joan (despite him being terrible), get through the new event and keep Naples, wait for an heir and then try to kill the monarch as soon as possible to get into a queen consort regency which will "reset" legitimacy to "normal levels". I'm saying that just legitimacy and liberty desire might not be a very daunting penalty compared to keeping Naples.
 
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Is the red thing what you mean? If so yeah, its a rather simple thing to fix, but a bit annoying.
That question doesn't relate to the text you quoted...
 
If I remember correctly they said a few Dev Diaries ago that Iberia, Britannia, Scandinavia, and Poland are not Europe in terms of the "Europe" update/DLC. And that they're not being looked at. So limited to France, Lowlands, HRE, Italy, Balkans.
 
If I remember correctly they said a few Dev Diaries ago that Iberia, Britannia, Scandinavia, and Poland are not Europe in terms of the "Europe" update/DLC. And that they're not being looked at. So limited to France, Lowlands, HRE, Italy, Balkans.
They delayed the release date and they also made further changes to Italy despite having claimed before that there would be no further changes to Italy.
They have proven to be a bit more flexible than usual with this patch, so i believe its fair to be hopeful for a much anticipated surprise touch in some of those areas.
 
They also did change the name of the Polish province of Notec, but I do think that was because it was a simple name change and constant demanding for it. But it does show that simple additions can be added outside of what they're primarily working on.
 
They delayed the release date and they also made further changes to Italy despite having claimed before that there would be no further changes to Italy.
They have proven to be a bit more flexible than usual with this patch, so i believe its fair to be hopeful for a much anticipated surprise touch in some of those areas.
Do you really want that? A half assed job on those areas? Wouldn't it be better for them to be part of the main focus of an update at some later date instead?
 
Nah but there's areas I could enjoy with just a few smaller content updates like Scandinavia. Doesn't need a massive rework. Though in my completely selfish silly reason I'd hope there'd be a way to get the Sami independent without massive luck or self sabotage. But entirely selfish due to my own ancestry and passing fascination with the culture. Along with it being one of the first historical subjects I ever researched (Finding my old Great Great Great Grandmother's journals from the homeland and the flight to the US).

Entirely silly. Sure I'm alone on that.
 
Nah but there's areas I could enjoy with just a few smaller content updates like Scandinavia. Doesn't need a massive rework. Though in my completely selfish silly reason I'd hope there'd be a way to get the Sami independent without massive luck or self sabotage. But entirely selfish due to my own ancestry and passing fascination with the culture. Along with it being one of the first historical subjects I ever researched (Finding my old Great Great Great Grandmother's journals from the homeland and the flight to the US).

Entirely silly. Sure I'm alone on that.

I never understood while Sami has to revolt, alongside Malta and I'm sure others that I don't know about. It's tedious and annoying for players who want to release those nations or have them as vassals/marches.
 
This is very good question but probably they will gang upon player Naples, as this is something common for AI to do.
That achievement has you starting as Provence and reclaiming your cores on Naples. I'd assumed I would use France as an ally, but now I'm not sure that will work with conflicting interests.

Edit: typo
 
Any changes for Portugal finally? National Ideas still need changing.

Perhaps you could expound upon that. Please include detailed suggestions including historical justification and so forth. Just saying "Portugal ideas are suxor, plz fix" is not a convincing argument. This is especially true when said ideas are actually pretty good for a particular style of campaign (especially as it is the type of campaign followed by the nation historically and that is most suitable for its starting position).
 
Perhaps you could expound upon that. Please include detailed suggestions including historical justification and so forth. Just saying "Portugal ideas are suxor, plz fix" is not a convincing argument. This is especially true when said ideas are actually pretty good for a particular style of campaign (especially as it is the type of campaign followed by the nation historically and that is most suitable for its starting position).

How many suggestion threads do we need to talk about a new set of ideas though? Almost everyone is asking for new ones with threads popping up like crazy prior to and all the way to the release of Golden Century. Making yet another thread for new set of ideas for Portugal isn't going to change their mind, especially since they seem content with Portuguese ideas. I don't know how when +15% Trade Efficiency divided into two by a tradition and a idea, not a single military idea despite them being a more militaristic kingdom, before exploring and trading, and their great troops that fended off the Spanish on the occasion and when they failed the people rose up against the Spanish, also most of their great trading locations were taken by war and not colonized. While I'm aware that saying something alone the lines of "they suck, update them" isn't great, the developers have not explained why they are contempt with the ideas, the possibility of a revised set if one is proposed and balance or if they are trying to figure out a new set and would appreciate help.