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EU4 - Development Diary - 9th of July 2019

Good morning! It’s the start of the Swedish summer and most of the team have abandoned their posts to get some well-earned rest. Since I’m still here though, I’ve decided to continue the flow of dev diaries by focusing each week on a particular nation with new content coming in next year’s patch and expansion. First up: Naples.

Naples, as it has ever been, begins as the junior partner in a union under Aragon, with King Alfonso V ruling over both nations. This is a relatively recent development; Alfonso is the first King of Naples from the House of Trastámara, having seized it in 1442 from the former King René I, who in 1444 is left only with Provence and Lorraine.

The first 60 years of EU4’s time period were historically a very rough time for the boot of Italy. When Alfonso died he split his inheritance between his heirs, leaving Naples independent under Ferrante I. The throne would then be contested fiercely by France and Spain, with the French invasion being one of the most destructive campaigns of the Italian Wars. Eventually the throne was secured once more by the House of Trastámara (and later Habsburg), and placed in a union with the crown of Spain.

In EU4 we’d like to encourage this competition over the Neapolitan throne. Upon the death of King Alfonso, Aragon must decide whether to divide the inheritance as he had planned. Refusing will come at the cost of legitimacy and greatly raise the liberty desire of Naples, having been cheated out of its imminent independence. The AI is overwhelmingly likely to respect the wishes of its beloved King and cede Naples to his bastard son. This inheritance however was predicated on a special dispensation given by the Pope, and a newly independent Naples must therefore pay its dues in the form of gold and legitimacy (to represent the highly contingent nature of its newfound independence) to the throne of Saint Peter. Later on, both France and Aragon/Spain will receive a long-lasting Restoration of Union CB’s against Naples. With such powerful enemies, the Kingdom of Naples will have a difficult time holding on to its sovereignty, and the fate of Italy hangs in the balance. There’s a little more to say about the Italian Wars, but unfortunately it’s very much tied to our technically unrevealed mercenary rework so I’ll have to return to this topic another time.

dd_naples_succession.png

Notice anything new here?

There’s one more highly significant event in Neapolitan history we’d like to talk about today: the short-lived Neapolitan Republic. For that I’ll briefly hand you over to @Caligula Caesar.

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From the beginning of the Age of Absolutism, Naples may encounter an event chain which could lead to it becoming a Republic. There is already an event for Masaniello's Revolt in the game, but its conditions are fairly prohibitive, and its impact is limited. This event was reworked into two versions of the same event chain: One version for if Naples is its own ruler, and one for if Naples is ruled in a personal union. In the first version, there is an event where the peasantry, led by Masaniello, revolts, followed several months later by a larger revolt led by Gennaro Annese, which seeks to establish a Republic. You can also opt to side with the rebels, in which case Naples will become a Republic with the Signoria reform, and all neighbouring monarchies will gain the Change Government casus belli on Naples (similar to how the Ambrosian Republic events work). This will also happen if the rebels break the country.

dd_naples_republic.png

The struggle for liberty will be difficult and costly.

The version where Naples is still in a personal union is more complicated, as offering the choice of becoming a Republic would give Naples a no-brainer – becoming a Republic would break the union. However, the rebels will still be able to establish a Republic if they break Naples, so the player might hope that they do so before their overlord sends troops to defeat the uprising. In this version of the chain, a Christian rival of Naples' overlord (with preference given to France and Castile) will be allowed to give support to the rebels, sending a nobleman and an army of "volunteers" to aid the uprising.

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We have of course also created a brand new mission tree available to both Naples and the new formable Kingdom of the Two Sicilies.

dd_naples_missions.png

As with all mission trees in Italy, we've kept them relatively small and limited their focus. Upon forming Italy, an entirely new and broader mission tree will become available.

The main part of the Neapolitan mission tree begins with establishing Naples as an independent state with an army capable of defending it. This will provide some much-needed legitimacy, as the bastard King Ferdinand is far from universally acknowledged. Pursuing a good relationship with the Papal State and becoming a bastion of Catholicism should also be priorities for an emergent Naples, for what the Pope has granted he can also revoke. For such actions you’ll be rewarded with a large amount of Papal Influence and a permanent bonus to your Tolerance of the True Faith respectively. Naples should also seek to expand its possessions in Italy. The small and obscure State of the Presidi was a territory in Tuscany controlled at least nominally by Naples, and it is as good a casus belli for the subjugation of Tuscany as any. The goal in Italy is to Win the Italian Wars by owning or having a subject own at least 25 provinces in the Italian region, which will improve your Mercenary Discipline until the end of the game. Naples also begins the game with cores on the islands of Sicily and Malta; the reunification of the Two Sicilies would be a prestigious thing indeed, and fulfils the conditions for the decision to actually for the Two Sicilies as a nation. With Sicily secured, it is time to pursue the Neapolitan claims in Epirus and Athens, leading a campaign against the Ottomans in Greece. And from there, it seems only logical to continue the crusade until you have made yourself King of Jerusalem. Naples and other nations that conquer Jerusalem as part of a mission reward will be able to call upon a restored Knights Templar to charge into battle alongside their armies.

Besides a capable army, there must also be a sizable Neapolitan Navy. And with a navy, Naples can Secure the Mediterranean through the conquest of the Baleares, Sardinia, and Corsica. From here two goals present themselves: Defeating the Barbary Pirates who plague Christian shipping even beyond the Sea, and turning the tables on the Crown of Aragon by forcing them into a personal union. The rewards for these achievements are, respectively, 15% increased Ship Trade Power and 15% reduced Liberty Desire from Subject Development.

The final branch of the tree concerns the internal development the politics of the Kingdom of Naples. As any good Italian prince ought to, you must transform Naples into a Renaissance City, Develop Naples by raising its development to 30, and deal Rein in the Nobles. You must also establish stable Neapolitan Governance by taking a side in the struggle for a Republic.

That’s all for today. I haven’t yet decided which nation we’ll look at next week so let me know in the comments what you’d like to see, and perhaps it will influence my decision. I’ll leave you with a final image with no context.

dd_venice_shape.png
 
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I find the description a failure weird and ahistorical considering how the empire shaped world history for centuries like other great powers, if you say that than every empire is a failure, cause so far each of them fell apart at one point. So from that point of view the British, French, Roman, Mongolian, Mughal, Ottoman, Russian Empires are all failures.
Uh, no? Getting Sardinia as historical was absoiutely a failure - not long term, but in the fact itself that Austria bent Savoy's arm until it gave up Sicily, offering Sardinia (a rocky island that is extremely poor nowadays and was even worse-off back then) as collateral. It was a diplomatic defeat all the way through.
 
Uh, no? Getting Sardinia as historical was absoiutely a failure - not long term, but in the fact itself that Austria bent Savoy's arm until it gave up Sicily, offering Sardinia (a rocky island that is extremely poor nowadays and was even worse-off back then) as collateral. It was a diplomatic defeat all the way through.
While the real life kingdom of sardinia piedmont may have been the result of a failure in real life it was more prestigious than just being Savoy, and if you don't have sicily and never had Sicily then it being more fancy than Sardinia hardly matters.
 
What would you add? Think its pretty good for what the "goal" would have been.

I know I am popping out of nowhere but

I'd personally tone down the individual Province recovery missions (*cough*Romejerusalemantioch*cough*) add some realm management missions (i.e ensure overall Auto< 10, Athens and Lesbos (which I hope gets added) have low LD and are Orthodox ) Authority missions like: Ensure you are the only Byzantine Culture Tag, some Constantinople Restoration missions and a small Trade mission branch etc


I already have a version of my own fully mapped out, might post it later
 
I know I am popping out of nowhere but

I'd personally tone down the individual Province recovery missions (*cough*Romejerusalemantioch*cough*) add some realm management missions (i.e ensure overall Auto< 10, Athens and Lesbos (which I hope gets added) love you real) Authority missions like: Ensure you are the only Byzantine Culture Tag, some Constantinople Restoration missions and a small Trade mission branch etc


I already have a version of my own fully mapped out, might post it later

Sure I'd also add some internal missions, but from a stand point of Justinian's ambitions it pretty well covers it, with one big execption, Christian unity. Justinian was huge on trying to unify the church and I feel like there should be a mission or two after the Pentrarchy, focusing on reunifying portions of Christianity.
 
Sure I'd also add some internal missions, but from a stand point of Justinian's ambitions it pretty well covers it, with one big execption, Christian unity. Justinian was huge on trying to unify the church and I feel like there should be a mission or two after the Pentrarchy, focusing on reunifying portions of Christianity.
I am definitely not saying to make the claim area smaller, on the contrary, make it bigger, maybe to really encourage you to shoot for Roman Restoration, and have two to three mini Missions after you become Rome for a reward.

And yes I agree, the religious parts should be improved upon, maybe by either being Super Tolerable OR converting Large swathes of Land and Eliminating the Other Christian Branches one by one, Starting with Coptic and ending with Catholic for the Symbolism factor, maybe even dedicate a missiom branch to removing Islam from the Mediterranean, with a climax being the Conversions of Mecca and Medina
 
To the ones calling for a push towards Sardinia-Piedmont: remember that Sardinia was the fallback option when Sicily was taken from Savoy by the Austrians after the Treaty of Hague. It was a diplomatic failure on all accounts, historically, so a push towards it is a push towards failure (as Austria-Hungary was).

Also, I see Lombardy is still messed up. Please fix it.
Then what should its missions push it toward? Pushing toward the islands under the Crown of Aragon will align it against Aragon and push it to form SP anyway. I'm open toward having it do other things, but that's the most obvious.
 
Poland is feudal at game start. They don’t pick up elective monarchy until they conjoin with Lithuania in-game.

The point is that it turned Elective (similar to bohemian) in year 1569, pretty much it worked as Feudal Monarchy and if you don't believe that, just check the list of polish kings from 1444 to 1569.
 
Please fix the Gulf of Trieste. Istria exsists! Copy Istria from Veritas & Fortitudo mod, from HOIV, from Typus mod or draw a new one, but please do something!
 
Please fix the Gulf of Trieste. Istria exsists! Copy Istria from Veritas & Fortitudo mod, from HOIV, from Typus mod or draw a new one, but please do something!
Thanks, I never noticed how bad the shape of the gulf of Trieste in EU4 was. The part where Istria juts out into the Gulf of Trieste isn't there at all. CK2 is the only one got even close to accurately representing the way Istria juts out at all, but their Gulf of Venice has... a lot more to be desired in other ways. To say the least. How could you do this to me. The netherlands is pretty bad too.
 
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Sure I'd also add some internal missions, but from a stand point of Justinian's ambitions it pretty well covers it, with one big execption, Christian unity. Justinian was huge on trying to unify the church and I feel like there should be a mission or two after the Pentrarchy, focusing on reunifying portions of Christianity.

I would love to see them add some means of reversing the Great Schism and unifying the churches in the update. The game starts only five years removed from the Council of Ferrara. While that did fail, it showed desires on both sides to end the schism and, especially if Byzantium continues to struggle on, a few changes to history could make the unification possible.

I don’t think it is something that should be easy or that the AI are likely to do, but for a novelty (I am thinking something on the level of forming Rome). I would have three different options, unifying the churches under Rome (say, form the Roman Empire with Constantinople, Antioch, Rome, and Jerusalem filling Catholicism), Constantinople (Byzantium holds Constantinople, Rome, Avignon, Paris, and another couple western Religious/opitical centres as Orthodox), or as equals (some diplomatic thing between a orthodox holding Constantinople and the Papal States).