• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 9th of July 2019

Good morning! It’s the start of the Swedish summer and most of the team have abandoned their posts to get some well-earned rest. Since I’m still here though, I’ve decided to continue the flow of dev diaries by focusing each week on a particular nation with new content coming in next year’s patch and expansion. First up: Naples.

Naples, as it has ever been, begins as the junior partner in a union under Aragon, with King Alfonso V ruling over both nations. This is a relatively recent development; Alfonso is the first King of Naples from the House of Trastámara, having seized it in 1442 from the former King René I, who in 1444 is left only with Provence and Lorraine.

The first 60 years of EU4’s time period were historically a very rough time for the boot of Italy. When Alfonso died he split his inheritance between his heirs, leaving Naples independent under Ferrante I. The throne would then be contested fiercely by France and Spain, with the French invasion being one of the most destructive campaigns of the Italian Wars. Eventually the throne was secured once more by the House of Trastámara (and later Habsburg), and placed in a union with the crown of Spain.

In EU4 we’d like to encourage this competition over the Neapolitan throne. Upon the death of King Alfonso, Aragon must decide whether to divide the inheritance as he had planned. Refusing will come at the cost of legitimacy and greatly raise the liberty desire of Naples, having been cheated out of its imminent independence. The AI is overwhelmingly likely to respect the wishes of its beloved King and cede Naples to his bastard son. This inheritance however was predicated on a special dispensation given by the Pope, and a newly independent Naples must therefore pay its dues in the form of gold and legitimacy (to represent the highly contingent nature of its newfound independence) to the throne of Saint Peter. Later on, both France and Aragon/Spain will receive a long-lasting Restoration of Union CB’s against Naples. With such powerful enemies, the Kingdom of Naples will have a difficult time holding on to its sovereignty, and the fate of Italy hangs in the balance. There’s a little more to say about the Italian Wars, but unfortunately it’s very much tied to our technically unrevealed mercenary rework so I’ll have to return to this topic another time.

dd_naples_succession.png

Notice anything new here?

There’s one more highly significant event in Neapolitan history we’d like to talk about today: the short-lived Neapolitan Republic. For that I’ll briefly hand you over to @Caligula Caesar.

--------------------

From the beginning of the Age of Absolutism, Naples may encounter an event chain which could lead to it becoming a Republic. There is already an event for Masaniello's Revolt in the game, but its conditions are fairly prohibitive, and its impact is limited. This event was reworked into two versions of the same event chain: One version for if Naples is its own ruler, and one for if Naples is ruled in a personal union. In the first version, there is an event where the peasantry, led by Masaniello, revolts, followed several months later by a larger revolt led by Gennaro Annese, which seeks to establish a Republic. You can also opt to side with the rebels, in which case Naples will become a Republic with the Signoria reform, and all neighbouring monarchies will gain the Change Government casus belli on Naples (similar to how the Ambrosian Republic events work). This will also happen if the rebels break the country.

dd_naples_republic.png

The struggle for liberty will be difficult and costly.

The version where Naples is still in a personal union is more complicated, as offering the choice of becoming a Republic would give Naples a no-brainer – becoming a Republic would break the union. However, the rebels will still be able to establish a Republic if they break Naples, so the player might hope that they do so before their overlord sends troops to defeat the uprising. In this version of the chain, a Christian rival of Naples' overlord (with preference given to France and Castile) will be allowed to give support to the rebels, sending a nobleman and an army of "volunteers" to aid the uprising.

---------------------

We have of course also created a brand new mission tree available to both Naples and the new formable Kingdom of the Two Sicilies.

dd_naples_missions.png

As with all mission trees in Italy, we've kept them relatively small and limited their focus. Upon forming Italy, an entirely new and broader mission tree will become available.

The main part of the Neapolitan mission tree begins with establishing Naples as an independent state with an army capable of defending it. This will provide some much-needed legitimacy, as the bastard King Ferdinand is far from universally acknowledged. Pursuing a good relationship with the Papal State and becoming a bastion of Catholicism should also be priorities for an emergent Naples, for what the Pope has granted he can also revoke. For such actions you’ll be rewarded with a large amount of Papal Influence and a permanent bonus to your Tolerance of the True Faith respectively. Naples should also seek to expand its possessions in Italy. The small and obscure State of the Presidi was a territory in Tuscany controlled at least nominally by Naples, and it is as good a casus belli for the subjugation of Tuscany as any. The goal in Italy is to Win the Italian Wars by owning or having a subject own at least 25 provinces in the Italian region, which will improve your Mercenary Discipline until the end of the game. Naples also begins the game with cores on the islands of Sicily and Malta; the reunification of the Two Sicilies would be a prestigious thing indeed, and fulfils the conditions for the decision to actually for the Two Sicilies as a nation. With Sicily secured, it is time to pursue the Neapolitan claims in Epirus and Athens, leading a campaign against the Ottomans in Greece. And from there, it seems only logical to continue the crusade until you have made yourself King of Jerusalem. Naples and other nations that conquer Jerusalem as part of a mission reward will be able to call upon a restored Knights Templar to charge into battle alongside their armies.

Besides a capable army, there must also be a sizable Neapolitan Navy. And with a navy, Naples can Secure the Mediterranean through the conquest of the Baleares, Sardinia, and Corsica. From here two goals present themselves: Defeating the Barbary Pirates who plague Christian shipping even beyond the Sea, and turning the tables on the Crown of Aragon by forcing them into a personal union. The rewards for these achievements are, respectively, 15% increased Ship Trade Power and 15% reduced Liberty Desire from Subject Development.

The final branch of the tree concerns the internal development the politics of the Kingdom of Naples. As any good Italian prince ought to, you must transform Naples into a Renaissance City, Develop Naples by raising its development to 30, and deal Rein in the Nobles. You must also establish stable Neapolitan Governance by taking a side in the struggle for a Republic.

That’s all for today. I haven’t yet decided which nation we’ll look at next week so let me know in the comments what you’d like to see, and perhaps it will influence my decision. I’ll leave you with a final image with no context.

dd_venice_shape.png
 
Last edited:
  • 1
Reactions:
I vote for formables mission trees. Mainly Germany and Italy. OR some French vassal minors (Normandy, Orleans, Foix, Bourbon)
 
Good catch, Ohrid is indeed in Macedonia now. Makes for much nicer state borders.

View attachment 498326
Now that you're looking at the Balkans again, I feel like Vidin's shape is still way off. I'm fine with just about every change in the Balkans other than your decision not to touch Vidin. The city is in the wrong river bend. It seems like it's based more on the short lived Vidin Tsardom rather than anything that came after.
250px-Vidin_Eyalet%2C_Ottoman_Balkans_1850s.png

The Vidin Eyalet aligned much closer to the modern Bulgarian and Serbian border, and I believe the provinces should be shaped along these lines.

Yes, the Vidin Eyalet is from the 1800s, but the older Rumelia Eyalet is a little too big to make EU4 provinces out of.


Scratch that. I checked and the borders of the Sanjak of Vidin made it roughly the shape of the currently existing province, but it still looks really ugly when I release Bulgaria or Serbia, and that's what my complaint was really about. Sorry for wasting your time. The city graphic for Vidin is still in the wrong place though, so there's at least one legitimate comment.
 
Last edited:
I should have asked this question in previous diary, but it’s interesting to me and, probably, the whole community: was delay reasoned by enlarging the scope of expansion (such as inclusion of Baltic or Northern Europe) or making it more deep and fleshed our? It might sounds too bold but I would love both of these directions.
 
Once again im asking to re do mission tree of Poland and Lithuania (if u start as Lithuania and form PLC u are more rewarded). And whats more important Polish mission tree is made bad, precilisly the "Break the rus" should be a whole branch of missions and not 1 poorly made. The swedish missions are strange because they give claims instead of force union CB(Polish king was heir of Sweedish throne and at 1592-1599 he was king of Sweeden and PLC) After forming PLC we should get some of the Lithuanian missions. Do sth with AI of Poland it s breaking the country in 20 years of gameplay because of overextension and AE. Some unique reforms for elective monarchy would be seen nicely and maybe special unte since u are giving it left and right every DLC some country gets it
 
Why are people disagreeing with this? It's the truth. Amen, brother.
Yeah, it's very baffling to see some disagrees like that.
Well, i dont know for sure but i would bet its because of minority explusion.
These sort of issues didn't happen before GC but after GC Castille ethnocides almost every other culture it occupies.
It's inevitable with the minority expulsion mechanic. There is no way to prevent this short of reworking the mechanic.
 
This Expansion/Update looks amazing. I cannot wait for next year, but I must. It looks like it could put Holy Fury over in CKII to shame.

I do have a question, however. How will Good King Rene achievement be affected by the French and Spanish influence in Naples? Will they suddenly team up against you or will they still fight each other?

I know you won't give us a release date, but is this "Early 2020" or just "2020". Finally, can we expect a dev clash to tide us over this fall?
 
I do have a question, however. How will Good King Rene achievement be affected by the French and Spanish influence in Naples? Will they suddenly team up against you or will they still fight each other?

This is very good question but probably they will gang upon player Naples, as this is something common for AI to do.
 
Any change for subjects´ AI? As Poland it´s still painful how poorly Lithuania handles its rebels, and won´t attach either even if their army is adjacent to the rebels - neither do something if I attach MY army to a stack. Didn´t saw much improvement between 2017 and now.

Wouldn´t be much a problem if the kind of rebel wasn´t the mostly deadly there are - nobles and pretenders...

Also it still manages claims very poorly. Even putting one province it still took ages for the claim to be done.
 
Last edited:
It looks like it could put Holy Fury over in CKII to shame.

I'd say that's unlikely seeing as based on fan responses they've already made a few missteps. At least they went back on what they said not long ago about probably not changing the map with this dev diary, but I'm sure a lot of people are likely still very unhappy with Italy. (And I feel like something could have been done about Austria personally as well. I'm not very contented with "it wouldn't work in our mechanics" explanations for why Austria can't be split up coming from the team that has control over the mechanics.)
 
Oh nice!
Please show us something about the german trading cities and the hanse! I´m already planing my roleplay goals, cause i´ll definitely play as hamburg or lübeck as soon as the dlc comes out :3
German Canada incoming
Securing trade in the baltics
Forming Kingdom of Hannover
Marry Britain
Pu Britain

OH YES
 
As any Balkan/Italian player should I appreciate this update.

I'd be nice to know why byz doesn't own silistre or lesbos. I don't assume Byz gets anything new since these are primarily mission tree updates.

So my vote is instead for the Papal States or Genoa.