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EU4 - Development Diary - 9th of July 2019

Good morning! It’s the start of the Swedish summer and most of the team have abandoned their posts to get some well-earned rest. Since I’m still here though, I’ve decided to continue the flow of dev diaries by focusing each week on a particular nation with new content coming in next year’s patch and expansion. First up: Naples.

Naples, as it has ever been, begins as the junior partner in a union under Aragon, with King Alfonso V ruling over both nations. This is a relatively recent development; Alfonso is the first King of Naples from the House of Trastámara, having seized it in 1442 from the former King René I, who in 1444 is left only with Provence and Lorraine.

The first 60 years of EU4’s time period were historically a very rough time for the boot of Italy. When Alfonso died he split his inheritance between his heirs, leaving Naples independent under Ferrante I. The throne would then be contested fiercely by France and Spain, with the French invasion being one of the most destructive campaigns of the Italian Wars. Eventually the throne was secured once more by the House of Trastámara (and later Habsburg), and placed in a union with the crown of Spain.

In EU4 we’d like to encourage this competition over the Neapolitan throne. Upon the death of King Alfonso, Aragon must decide whether to divide the inheritance as he had planned. Refusing will come at the cost of legitimacy and greatly raise the liberty desire of Naples, having been cheated out of its imminent independence. The AI is overwhelmingly likely to respect the wishes of its beloved King and cede Naples to his bastard son. This inheritance however was predicated on a special dispensation given by the Pope, and a newly independent Naples must therefore pay its dues in the form of gold and legitimacy (to represent the highly contingent nature of its newfound independence) to the throne of Saint Peter. Later on, both France and Aragon/Spain will receive a long-lasting Restoration of Union CB’s against Naples. With such powerful enemies, the Kingdom of Naples will have a difficult time holding on to its sovereignty, and the fate of Italy hangs in the balance. There’s a little more to say about the Italian Wars, but unfortunately it’s very much tied to our technically unrevealed mercenary rework so I’ll have to return to this topic another time.

dd_naples_succession.png

Notice anything new here?

There’s one more highly significant event in Neapolitan history we’d like to talk about today: the short-lived Neapolitan Republic. For that I’ll briefly hand you over to @Caligula Caesar.

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From the beginning of the Age of Absolutism, Naples may encounter an event chain which could lead to it becoming a Republic. There is already an event for Masaniello's Revolt in the game, but its conditions are fairly prohibitive, and its impact is limited. This event was reworked into two versions of the same event chain: One version for if Naples is its own ruler, and one for if Naples is ruled in a personal union. In the first version, there is an event where the peasantry, led by Masaniello, revolts, followed several months later by a larger revolt led by Gennaro Annese, which seeks to establish a Republic. You can also opt to side with the rebels, in which case Naples will become a Republic with the Signoria reform, and all neighbouring monarchies will gain the Change Government casus belli on Naples (similar to how the Ambrosian Republic events work). This will also happen if the rebels break the country.

dd_naples_republic.png

The struggle for liberty will be difficult and costly.

The version where Naples is still in a personal union is more complicated, as offering the choice of becoming a Republic would give Naples a no-brainer – becoming a Republic would break the union. However, the rebels will still be able to establish a Republic if they break Naples, so the player might hope that they do so before their overlord sends troops to defeat the uprising. In this version of the chain, a Christian rival of Naples' overlord (with preference given to France and Castile) will be allowed to give support to the rebels, sending a nobleman and an army of "volunteers" to aid the uprising.

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We have of course also created a brand new mission tree available to both Naples and the new formable Kingdom of the Two Sicilies.

dd_naples_missions.png

As with all mission trees in Italy, we've kept them relatively small and limited their focus. Upon forming Italy, an entirely new and broader mission tree will become available.

The main part of the Neapolitan mission tree begins with establishing Naples as an independent state with an army capable of defending it. This will provide some much-needed legitimacy, as the bastard King Ferdinand is far from universally acknowledged. Pursuing a good relationship with the Papal State and becoming a bastion of Catholicism should also be priorities for an emergent Naples, for what the Pope has granted he can also revoke. For such actions you’ll be rewarded with a large amount of Papal Influence and a permanent bonus to your Tolerance of the True Faith respectively. Naples should also seek to expand its possessions in Italy. The small and obscure State of the Presidi was a territory in Tuscany controlled at least nominally by Naples, and it is as good a casus belli for the subjugation of Tuscany as any. The goal in Italy is to Win the Italian Wars by owning or having a subject own at least 25 provinces in the Italian region, which will improve your Mercenary Discipline until the end of the game. Naples also begins the game with cores on the islands of Sicily and Malta; the reunification of the Two Sicilies would be a prestigious thing indeed, and fulfils the conditions for the decision to actually for the Two Sicilies as a nation. With Sicily secured, it is time to pursue the Neapolitan claims in Epirus and Athens, leading a campaign against the Ottomans in Greece. And from there, it seems only logical to continue the crusade until you have made yourself King of Jerusalem. Naples and other nations that conquer Jerusalem as part of a mission reward will be able to call upon a restored Knights Templar to charge into battle alongside their armies.

Besides a capable army, there must also be a sizable Neapolitan Navy. And with a navy, Naples can Secure the Mediterranean through the conquest of the Baleares, Sardinia, and Corsica. From here two goals present themselves: Defeating the Barbary Pirates who plague Christian shipping even beyond the Sea, and turning the tables on the Crown of Aragon by forcing them into a personal union. The rewards for these achievements are, respectively, 15% increased Ship Trade Power and 15% reduced Liberty Desire from Subject Development.

The final branch of the tree concerns the internal development the politics of the Kingdom of Naples. As any good Italian prince ought to, you must transform Naples into a Renaissance City, Develop Naples by raising its development to 30, and deal Rein in the Nobles. You must also establish stable Neapolitan Governance by taking a side in the struggle for a Republic.

That’s all for today. I haven’t yet decided which nation we’ll look at next week so let me know in the comments what you’d like to see, and perhaps it will influence my decision. I’ll leave you with a final image with no context.

dd_venice_shape.png
 
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Thanks @neondt and @Caligula Caesar! I know everyone is on vacation in Sweden yet your still taking the time to publish a dev diary, so hats off to you guys! One quick question, for right now any nation besides the knights and cyprus releases Jerusalem as a vassal when it is conquered, will this change in the next patch? Finally as for missions for next week I wouldn't mind seeing united Italy's mission tree :)
 
Savoyard mission tree that is about taking out Liguria and Milan that takes you on to eventually take Corsica and Sardinia because SP never forms.
Genoese mission tree about taking out Venice in the east and conquering Nice and Provence.
Maybe Naples could get a mission to take Tunis (Barbary pirates one)
Albania and Croatia could also have small trees
 
I have just one wish for Naples. Please keep the neapolitan culture alive after Spain inherit Aragon/Naples. In all of my games most parts of Italy become castillian. This more than a disappointment.
That's because of the expel minorities mechanic, the AI will simply go crazy and expel entire cultures to the new world, often completely eradicating them from Europe.
 
Nice thing that you added Two Sicilies, was the big void in the group of the formables that happened in the age covered by the game. I presume you don't need only to control sicily but also some administrative tech level? Because Two Sicilies, like the name say, it's a very clever, modern and bizzarre way to merge two separated crowns (Sicily - Sicilia and Sicily - Naples, the former crown of sicily who splitted in the middle age for political struggles) in a single centralized institution.

Also, what about State of Presidi? you added new provinces in italy (from what I remember it was not there in the last screen) or it's only a reference to justify the mission tree?
 
Missions for the formables like Italy, Germany, or even some of the new smaller formables would be great next week.

Hey! My idea! Did you not see my post earlier?
 
Savoyard mission tree that is about taking out Liguria and Milan that takes you on to eventually take Corsica and Sardinia because SP never forms.

I feel like this is really necessary, and would have a lot of synergy with the Neapolitan events and mission tree. As events having to do with Sardinia and forming SP would allign them against Aragon the same way Naples is for the Two Sicilies missions. (I don't know about taking Milan though, IIRC they didn't have it when they became SP, though it can be a different branch I guess.)
 
Are there any updates to the Byzantium or Ottoman mission trees?

(Yes, they do both have extensive trees already, but a) those trees are still reworks of the original missions and primarily serve as permanent claim factories, and b) they did specifically say *Constantinople* as the geographic endpoint for the expansion so... coincidence? I hope not!)
 
Hussites are the OG heresy and probably my favorite, unfortunately the super interesting Hussite Wars are just before game start and I would have loved to feature that conflict.
HUSITI!!! :)
There could be second Hussite wars. ;)
 
It exists. It occurs to me that we never showed off how we made Pomerania look after it got some extra attention. Yellow is Wolgast, green is Stettin (which has a tough start, but its cities are richer than Wolgast's).

View attachment 498328

Btw why is the new province of Mecklenburg is called Neubrandenburg? :eek:
It was called Stargard when you revealed it, but now there's an other, more important Stargard. It's fine, but:
In Eu4 provinces are rarely named after cities, mostly in the case of city states or very important cities, which often borrowed their names to their county and/or region. Neither of them is true for Neubrandenburg.
The name of the duchy (roughly equal to the province) was Mecklenburg-Strelitz, with Strelitz as capital, later Neustrelitz. So I think Strelitz would be a much more fitting name for the province, at least (the capital can be Neubrandenburg as it was quite important before the Thirty Years War). Shorter name could be seen better too :)
 
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I don't quite like the Neapolitan Succession event... We already have an event on the death of Alfonso V - the Death of King Alfonso - where you choose either to form or not a personal union with Navarre under Joan II. With this new event we would have two events fire up on Alfonso's death...
So what if you merge both events? You would have the event Death of King Alfonso rewritten where in his will he declares his bastard son as king of Naples and you have the decission to adopt Ferrante as the king of Aragon, maintaining this way Napoles but severily enraging the aragonese nobility (heavy unrest and/or insurrections) and Navarre (opinion penalty as Joan's legitimate claim on the throne is rejected and a Restoration of the Union cb) and in the other hand you could adopt Joan as the new ruler and achieve a personal union with Navarre, but Naples would become independent under Ferrante.
 
I like newly added DHEs and additional historical flavor for countries. Makes them more distinct and interesting to play and often inspires to start reading about their history :)

As for the next dd, why not a newcomer such as Konstanz? ;)
 
Good catch, Ohrid is indeed in Macedonia now. Makes for much nicer state borders.

View attachment 498326
Can you make it so state names work like in vic2? You know like If an area is divided between two (or more) countries their states are called "country1 area" and "country2 area" and so on. You could even have dynamic names for states down the line.
 
It would be great to see Bohemia next time.
As long as they get nerfed. When the game starts bohemia has just gone through almost a century of civil strife, they shouldn't be a powerhouse ready to take over all of central Europe the way they are.
Well, it’s an historical nerf.
And if the nerfturns out to be to much they may decide to give Spain a more appropriate buff.
It exists. It occurs to me that we never showed off how we made Pomerania look after it got some extra attention. Yellow is Wolgast, green is Stettin (which has a tough start, but its cities are richer than Wolgast's).

View attachment 498328
Will either or both of them have a claim or core on uckermark?
Now that you mentioned Macedonia, I'm not sure if this state is appropriate for the game. In this time period, the name "Macedonia" had all but disappeared, and it reappeared later to support Romantic Nationalism, firstly by Greek and later by Bulgarian propagandists. The last time the term "Macedonia" had been used for a geographical area was when Byzantium used it to name a theme, mostly in the Eastern part of new in-game "Bulgaria" province.
Byzantine_Macedonia_1045CE.svg

Maybe "Salonika" or "Monastir" would be more fitting names for the state, or the state borders could be revised to better reflect Ottoman administration.
The ottomans had a province called Macedonia and in fact referee to all non Greek orthodox Christians in their empire as Macedonians.
I'd like to see Westphalia myself for the next time out.
What would their mission tree be? Submit even more to Napoleon?
Bohemia unfortunately is off the table for now. Both the content and mechanics that would be necessary to do it justice aren't finished yet, but we have big plans.
I hope those big plans include a nerf.
Livonian order stuff would be cool to see
Don't think they're in the scope of this update. But the main difference they should get is they should be a vassal of the TO.
Once again im asking to re do mission tree of Poland and Lithuania (if u start as Lithuania and form PLC u are more rewarded). And whats more important Polish mission tree is made bad, precilisly the "Break the rus" should be a whole branch of missions and not 1 poorly made. The swedish missions are strange because they give claims instead of force union CB(Polish king was heir of Sweedish throne and at 1592-1599 he was king of Sweeden and PLC) After forming PLC we should get some of the Lithuanian missions. Do sth with AI of Poland it s breaking the country in 20 years of gameplay because of overextension and AE. Some unique reforms for elective monarchy would be seen nicely and maybe special unte since u are giving it left and right every DLC some country gets it
All in all they seem to use permanent claims a bit to much ad opposed to vassalisagion or PU cbs.
I'd like to see a new Teutonic Order thing, if you've been changing that at all, this country has a cool potential for a mission tree and for now, they dont have any
I think they have said the TO is beyond the scope of this update.
 
Hussites are the OG heresy and probably my favorite, unfortunately the super interesting Hussite Wars are just before game start and I would have loved to feature that conflict.
The Second Hussite war was between Bohemia and Hungary and lasted from 1468 to 1478. Also, the Hussite religion became a proper church in 1436 after being codified in Bohemian law. They were led by the estates and had an elected administration, thus not being a heresy any longer (not for the state of Bohemia, at least, this was another story for the catholic church in Rome).