• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

EU4 - Development Diary - 9th of October 2018

Welcome all to today’s dev diary, where I’ll be covering the long-awaited Iberian and North African map update coming in the 1.28 ‘Spain’ update.

iberia_map.png


Nations released for the sake of example


As things currently stand, though as always things are subject to change before release, Iberia consists of 571 development over 63 provinces. This includes the Macaronesia area but now excludes Labourd, which has been returned to the French region.

In Aragon, the distinction between the Kingdom of Aragon, the Kingdom of Valencia, and the Principality of Catalonia has become more pronounced. Tarragona is now rightly in the Catalonia area, and the province of Valencia has been split so that Castello and Xativa have become separate provinces. Valencia itself has the potential to be a very rich city indeed, as the player’s actions can lead to it becoming a major producer of silk. The three major Balearic Islands have become provinces in and of themselves, linked together by a strait and comprising their own Area.

Likewise, Galicia has seen itself grow from 1 province to 4, and now has an Area all to itself.

Portugal and Granada have been gifted one additional province each: Aveiro and Malaga respectively.

Last but not least, many citizens of Navarra are looking a little confused as they wonder where their coastline has gone. Wedged between major powers and with no immediate means of escape over the ocean, Navarra will be a very challenging nation in 1.28.

New releasable nations:

Valencia: The Kingdom of Valencia was a major constituent part of the Crown of Aragon in 1444. In 1.28 the former kingdom of El Cid will be a releasable nation.

Asturias: The Kingdom of Asturias ceased to exist long before our start date, but it nicely fills the absence of releasable nations in the region.

morocco_map.png


I’ve also taken another look at North Africa. Here we can see several new provinces along the coast, including those belonging to new nations that can emerge during the game.

The province of Demnate allows a route through the Atlas mountains; a convenient shortcut and potentially a deadly choke-point.

The Canary Islands have been split between Gran Canaria and Tenerife to represent the somewhat incomplete Castilian conquest and colonization of the islands.

For the masochists among you who play as Granada, they now have a core on the province on Ceuta.

New releasable nations:

Salé and Tétouan: Home to some of the most infamous Barbary Pirates, these nations will be releasable in 1444, and may emerge dynamically in the course of the game in the style of Habsan.

fezzan_map.png


Finally, I’ve made some minor changes to the eastern Maghreb. The province of Kairwan has been added for Tunis, and the addition of Sabha has allowed a more aesthetic redrawing of Fezzan’s borders.

That’s all for today. Next week, @Groogy will reveal some of the new features coming in the as yet unnamed Immersion pack to be released alongside 1.28.
 
Last edited:
  • 1
  • 1
Reactions:
The only "historical" tag that comes to my mind is the Kingdom of Murcia.
Originally it was a moorish kingdom that became a Castillian protectorate until a rebellion sponsored by Granada and North African volunteers expelled the Castillians. However, their success was short-lived and a Castillian-Aragonese alliance took Murcia again.
(https://en.wikipedia.org/wiki/Mudéjar_revolt_of_1264–1266)
This tag could have Murcia, Alacant and perhaps Albacete as cores.

I know this happened 180 years before the game starts, but I think it's a much better option than Asturias. Besides, technicaly this kingdom still existed.
Good point, was not familiar with this.
 
I am confused that every city in one country has the same style. For example,if a western country have a land in east Asia,then the picture of the city changes to the western style.I think it should remain the style it used to be sometime.(a new formed colony is another situation.) I hope this situation can be changed in the future update.
 
I am confused that every city in one country has the same style. For example,if a western country have a land in east Asia,then the picture of the city changes to the western style.I think it should remain the style it used to be sometime.(a new formed colony is another situation.) I hope this situation can be changed in the future update.

Tie city graphics to province culture. Done.
 
I imagine that the states would be like this:

1- Galicia

2- Asturias: Asturias, Cantabria and Palencia

3- Navarra: Navarra, Vizcaya and Rioja

4- Castilla: Burgos, Valladolid, Soria, Avila and Madrid

5- Toledo: Toledo, Cuenca, La Mancha, Albacete and Murcia

6- Leon: Leon, Zamora, Salamanca, Caceres and Badajoz

7- Seville or Andalusia

8- Granada

They make me few, and also 4 with five provinces.
This I suppose is favorable, but I do not see it well. With Segovia and / or Guadalajara, they could do 1 more states. And with Merida, there would be 2 more states.
But I imagine that that will be the division, since they are not going to include more provinces.

For me that does not appear as an extremadura state, I think it's a mistake

And England in the almost third part of land has 8 states.
 
Last edited:
Although it would be more expensive than these DLC, I would prefer more content even. ;)
The fear is that we are actually going to get even less than those ImmPacks. I count something like 15 added provinces in Iberia proper (counting the split of the Baleares, 16 if you count Canarias split as part of Iberia), ie. 34% more provinces, while the British Isles proper got something like 20 new provinces, a 57% increase in a smaller less populated area. But again, maybe the new mechanics will compensate, the ones in Rule Britannia were very underwhelming.
 
I think our greatest enemy is map projection. The current map projection underestimates the size of everything near the equator. For comparison, Ireland has 84,421 sq km and Continental Portugal has 89,015 sq km. However, Ireland has 13 provinces while Portugal has 8 (9 with Aveiro). Of course the number of provinces doesn't have to be proportional everywhere, and we have to take development into account as well, but arguably Portugal was more populated than Ireland at the start date. I'm comparing Portugal to Ireland, but I could compare Aragon to Scotland and Castille to England and the same reasoning would hold.
 
Exactly, @Thevow showed a few posts back how much the projection is misleading. And it does make it harder to have a consistent density of provinces due to gameplay issues, provinces would become too tiny near the equator to be able to click them.

About those provinces... :(


View attachment 410229

And including Spain + Portugal - outlines on top of other regions...

UK:
View attachment 410230

France:

View attachment 410231

So... yeah..... "number of provinces" :confused:


These are more of an "irony" post of course, there are gameplay elements at hand (development...) along with the historic context of the game's timeframe. But, I don't think the size of Iberia is really portrayed on EU4 versus other regions.
 
I think our greatest enemy is map projection. The current map projection underestimates the size of everything near the equator. For comparison, Ireland has 84,421 sq km and Continental Portugal has 89,015 sq km. However, Ireland has 13 provinces while Portugal has 8 (9 with Aveiro). Of course the number of provinces doesn't have to be proportional everywhere, and we have to take development into account as well, but arguably Portugal was more populated than Ireland at the start date. I'm comparing Portugal to Ireland, but I could compare Aragon to Scotland and Castille to England and the same reasoning would hold.

When drawing provinces I'd consider 4 factors:
  • Size (no extremely large or small provinces, unless it's necessary)
  • Population
  • Wealth/ Economy
  • Polical reasons
Ok, if we take into consideration. Portugal should have more provinces tant Ireland, isn't it? Portugal is larger, was more populated and was way wealthier, their only drawback is that it was unified. But do you really think tribal fragmentation is more important than the other 3 factors.

Well, if you think that way, then why England and Scotland (that did not suffer any border changes other than England formed a Pu with Scotland) have a higher province density than Castille and Portugal when the later were more densely populated and wealthier in 1444, are considerably bigger and suffer the same amount of border redrawings?
 
I think our greatest enemy is map projection. The current map projection underestimates the size of everything near the equator. For comparison, Ireland has 84,421 sq km and Continental Portugal has 89,015 sq km. However, Ireland has 13 provinces while Portugal has 8 (9 with Aveiro). Of course the number of provinces doesn't have to be proportional everywhere, and we have to take development into account as well, but arguably Portugal was more populated than Ireland at the start date. I'm comparing Portugal to Ireland, but I could compare Aragon to Scotland and Castille to England and the same reasoning would hold.
Ireland has about 868 pixels (32%) more than Portugal. That difference is almost entirely from a cylindrical map projection being used, as the north-south stretching from the Miller Cylindrical Projection is not THAT significant between those latitudes. The only way to fix it is to use a globe, as any non-cylindrical map projection would look extremely weird at the ±180° longditude line because the game wraps the map around.
 
When drawing provinces I'd consider 4 factors:
  • Size (no extremely large or small provinces, unless it's necessary)
  • Population
  • Wealth/ Economy
  • Polical reasons
Ok, if we take into consideration. Portugal should have more provinces tant Ireland, isn't it? Portugal is larger, was more populated and was way wealthier, their only drawback is that it was unified. But do you really think tribal fragmentation is more important than the other 3 factors.

Well, if you think that way, then why England and Scotland (that did not suffer any border changes other than England formed a Pu with Scotland) have a higher province density than Castille and Portugal when the later were more densely populated and wealthier in 1444, are considerably bigger and suffer the same amount of border redrawings?
Ireland was more politically fractured, so that counts, too.

But I agree, density in Portugal is too low and Castille can use some more as there are plenty of important places left. We're not advocating for backwater towns, but for great towns/cities and provinces with greater historical impact.
 
Ireland was more politically fractured, so that counts, too.

But I agree, density in Portugal is too low and Castille can use some more as there are plenty of important places left. We're not advocating for backwater towns, but for great towns/cities and provinces with greater historical impact.
Exactly. And there a lot of important cities and regions that are going to be overlooked while some backwater regions like Ibiza are going to be ingame.
Portugal and Castille were very rich and populated and that is not properly shown in EU4, not even after the patch.
 
Ireland has about 868 pixels (32%) more than Portugal. That difference is almost entirely from a cylindrical map projection being used, as the north-south stretching from the Miller Cylindrical Projection is not THAT significant between those latitudes. The only way to fix it is to use a globe, as any non-cylindrical map projection would look extremely weird at the ±180° longditude line because the game wraps the map around.

This is true, but I think a globe would be terrible to play in. The devs just need to have this in mind when adding provinces to keep the consistency. While from a balance prespective you can always buff development, from a tactical point Spain is easy to conquer. This leads to the underperformance of Iberian kingdoms in many playthroughs.
 
Ireland was more politically fractured, so that counts, too.

But I agree, density in Portugal is too low and Castille can use some more as there are plenty of important places left. We're not advocating for backwater towns, but for great towns/cities and provinces with greater historical impact.
Exactly. And there a lot of important cities and regions that are going to be overlooked while some backwater regions like Ibiza are going to be ingame.
Portugal and Castille were very rich and populated and that is not properly shown in EU4, not even after the patch.
These two perfectly sum this predicament up. You have several towns can could be included for the same reasons some others already have been - Braga, Guimaraes, Setubal, Palmela, Santarem (this just in Portugal).
 
This is true, but I think a globe would be terrible to play in. The devs just need to have this in mind when adding provinces to keep the consistency. While from a balance prespective you can always buff development, from a tactical point Spain is easy to conquer. This leads to the underperformance of Iberian kingdoms in many playthroughs.
Definitely, after the last few patches and the map changes in them, I did expect more for Iberia. Particularly Castille and Portugal.
I do think a globe might have been a decent idea if done right, though. If it had north as 'up' at all times, it would work more or less like the current setup, even with the camera set quite high, but most issues with projection would be gone. It would make it impossible to see the whole map at once though (which is also impossible with the current map IIRC. I think you can only see about 80%-90% of the map at once), which is a considerable drawback. Perhaps a special "map mode" could be added that would show the map in a pre-defined projection (preferable moddable). This is something that would require a whole new game though, so perhaps EUV or EUVI?
 
A flat map is fine. We've also given all the feedback we can give (in terms of map-improvements, I think), so now we just need to wait for dev-responses.
 
46 pages, I think we did good.
 
46 pages, I think we did good.
A flat map is fine. We've also given all the feedback we can give (in terms of map-improvements, I think), so now we just need to wait for dev-responses.

I hope we convinced the Devs to give more love and attention to Iberia. After 3 and a half years without changes (apart from Évora 2 years ago) I expected to see them do justice to Spain and Portugal, specially considering the fact that it's their DLC.
 
Status
Not open for further replies.