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EU4 - Development Diary - 9th of October 2018

Welcome all to today’s dev diary, where I’ll be covering the long-awaited Iberian and North African map update coming in the 1.28 ‘Spain’ update.

iberia_map.png


Nations released for the sake of example


As things currently stand, though as always things are subject to change before release, Iberia consists of 571 development over 63 provinces. This includes the Macaronesia area but now excludes Labourd, which has been returned to the French region.

In Aragon, the distinction between the Kingdom of Aragon, the Kingdom of Valencia, and the Principality of Catalonia has become more pronounced. Tarragona is now rightly in the Catalonia area, and the province of Valencia has been split so that Castello and Xativa have become separate provinces. Valencia itself has the potential to be a very rich city indeed, as the player’s actions can lead to it becoming a major producer of silk. The three major Balearic Islands have become provinces in and of themselves, linked together by a strait and comprising their own Area.

Likewise, Galicia has seen itself grow from 1 province to 4, and now has an Area all to itself.

Portugal and Granada have been gifted one additional province each: Aveiro and Malaga respectively.

Last but not least, many citizens of Navarra are looking a little confused as they wonder where their coastline has gone. Wedged between major powers and with no immediate means of escape over the ocean, Navarra will be a very challenging nation in 1.28.

New releasable nations:

Valencia: The Kingdom of Valencia was a major constituent part of the Crown of Aragon in 1444. In 1.28 the former kingdom of El Cid will be a releasable nation.

Asturias: The Kingdom of Asturias ceased to exist long before our start date, but it nicely fills the absence of releasable nations in the region.

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I’ve also taken another look at North Africa. Here we can see several new provinces along the coast, including those belonging to new nations that can emerge during the game.

The province of Demnate allows a route through the Atlas mountains; a convenient shortcut and potentially a deadly choke-point.

The Canary Islands have been split between Gran Canaria and Tenerife to represent the somewhat incomplete Castilian conquest and colonization of the islands.

For the masochists among you who play as Granada, they now have a core on the province on Ceuta.

New releasable nations:

Salé and Tétouan: Home to some of the most infamous Barbary Pirates, these nations will be releasable in 1444, and may emerge dynamically in the course of the game in the style of Habsan.

fezzan_map.png


Finally, I’ve made some minor changes to the eastern Maghreb. The province of Kairwan has been added for Tunis, and the addition of Sabha has allowed a more aesthetic redrawing of Fezzan’s borders.

That’s all for today. Next week, @Groogy will reveal some of the new features coming in the as yet unnamed Immersion pack to be released alongside 1.28.
 
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All right, is a good new because Spain was very important in this era... So is a patch and a DLC, isn't it? Could I propose a name for it? :D "Plus ultra expansion pack"
 
I think that adding a large (as in, much more than I've added here for Iberia) number of new provinces in Europe would require a look at overall development balance. Particularly raising the global total amount of development. I won't say that will never happen but it isn't planned right now. And that means there's a limit on how many provinces we can add before each province becomes too weak individually.
Does it break the game to have provinces of 0 development in some category?
 
No, but do we really want to be adding provinces to Iberia with 0 dev in any category?
Building slots, mid-late game is all about those forcelimit buildings ahaha

Edit: of course 0 dev makes no sense
 
To add something constructive, Xativa should be an interior province between Valencia and Castille. Leave the coast to the Valencia province.
 
Does anyone really think Iberia needed more than a 10% increase in development (506->571)? That seems more than a little bit excessive to me...

Iberia together should get around 650, its Portugal and Spain... We are are talking about 2 great powers and richest nations in the eu4 time frame.

Total Iberia should be around 80% France...
 
Minor suggestion here if there is still time for that: I would not draw the Zaragoza and Calatayud provinces so that you would need to cross Calatayud to go from Zaragoza to Navarre. Reason being that Calatayud is a quite mountainous area, difficult to travel through, while the trip from Zaragoza to southern Navarre is actually fully flat and along the Ebro river. Calatayud should be a good place to have a fort to defend Aragon from Castille, but it shouldn't at all be a problem for someone attacking from Navarre.

As for the Kingdom of Mallorca: best reason I can come with is that it actually existed, contrary to Asturias (which in fact is the same kingdom as Leon, so you have it represented twice). :p Gameplay reason: none. But that´s just the same with Asturias, the way I see it.

@RodDel

What about adding the Kingdom of Toledo as a releasable for Castille instead of Asturias? It was never independent and it always belonged to the crown of Castille but it could be a nice releasable tag that would actually be somewhat historical and since it didn't have much defined border you could actually have some liberty to add a few provinces.
738px-Corona_de_Castilla_1400_es.svg.png


https://en.wikipedia.org/wiki/Castilian_Kingdom_of_Toledo

Asturias might need a tag just for those of us who doesn't transform Asturias into León or Castille or Spain in CK2 and then import the savegame in EU4. And even if it later was renamed as Kingdom of León, it actually existed as an independent kingdom.

If we can bring from the dead entities like the Roman Empire, I don't see why it has to be different with the Kingdom of Asturias.

What is true is that probably the only cores it should have would be the actual provinces of Asturias and León and maybe... MAYBE, Cantabria. And also, that any Asturian rebels should be EXTREMELY unlikely, as in... utter, complete and total screw up from the player/AI.

And as a matter of fact, I am sorry, but if there's a problem of limited tags, the Kingdom of Mallorca was independent less than half of the time that the Kingdom of Asturias had that name, before later becoming the Kingdom of León.
 
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re: Majorca tag - Convince me and I'll do it. Make a case from both a gameplay and historical perspective ;)
Although several users have already presented quite excellent arguments, I would like to add my two cents:

1. The Kingdom of Majorca was neither part of the Kingdom of Aragon nor the Principality of Catalonia nor the Kingdom of Valencia; it was a separate Kingdom within the Crown of Aragon and later on the Spanish crown.

2. It was independent not that long before game start, from the death of Jaume I in 1276 until the (re-conquest) by Aragon which was completed in 1349.

3. The Kingdom of Mallorca had a rather interesting political and legal foundation - it was created in 1230 by the Carta de Franquesa (https://ca.wikipedia.org/wiki/Carta_de_Franquesa_de_Mallorca), a document which can, in a way, be considered a proto-constitution which established a few basic guarantees of human rights and legal standards (such as the inviolability of the dwelling or the right to a judge before being imprisoned).
It also was of a peculiar commercial importance as a major hub for slave trade (https://es.wikipedia.org/wiki/Esclavitud_en_Mallorca).
Which is both to say: there would be potential for distinct and interesting national ideas that would make playing Majorca a rather distinct experience from the other Iberian countries (I could even imagine giving them the ability to raid coasts).

4. An independent Catalonia revolting or being released in the Baleares would be weird.

5. Majorca could be an interesting and rather useful vassal state for a Mediterranean power (Venice, Genoa, Naples or even England/Great Britain come to mind) that is able to occupy the islands by naval superiority, but unable to invade Iberia.
 
Will Valencia have it own culture or it will remain "catalan"?

Kingdom off valencia deserve have their own culture,also they was the frist kingdom in spain to have a gold century in art (specially in literature) also they get earlier than portugal,english,french and german

Jordi de Sant Jordi (13? - c.1424) that still follows the troubadour style.
San Pedro Pascual (1227-1300) The Parva Bible.
Jacme Febrer (1238) "Trovas". (There were controversies but, without a doubt, he was Valencian and wrote in Valencian romance)
San Vicente Ferrer and his brother Bonifacio, translation of the Bible from Latin to Valencian language, first in Europe.
Antoni Canals (1352-1419) "Valeri Maxim" (translation)
Ausiàs March (c.1397-1459), master of the introspective analysis of Renaissance man.
[[Joanot Martorell] Tirant lo Blanch, first European modern novel, in whose prologue stands out "I dare expose: not only of Anglo language in Portoguesa. But more than in Portoguesa i will do in vulgar valenciana: for that the nation where i was born can be proud ... ».
Joan Roíç de Corella (1433 / 43-1497), who sports a scholarly humanism.
Jaume Roig (ca. 1400-1478), author of Espill o Llibre de les dones, and the Valencian satirical school.
Sr. Isabel de Villena (1430-1490), an intimate and tender feather. "Vita Christi"

Also some events related with the valencia golden century will be welcomed
 
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No, but do we really want to be adding provinces to Iberia with 0 dev in any category?
The province of Gibraltar is basically a rock that the british realized they could turn into a fortress, in real life it is a 7 km2 province. It would fit as a 0/0/1 province.

BTW, the upper bit of the Calatayud province should belong to the Zaragoza province. It is possible to go from Zaragoza to Navarra without passing through Calatayud, but you must pass through Zaragoza to move between Calatayud and Huesca

Screen Shot 2018-10-09 at 11.36.36 AM.png
 
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No, but do we really want to be adding provinces to Iberia with 0 dev in any category?

Certainly not. But halfing what development does and doubling overall development could allow a good spread of development while allowing many more provinces for example.
 
I don't want to complain, I like what you showed us here and are working on
BUT!
People here are posting feedback about wrong placement of cities, wrong province capitals etc. and you all are "ofc thx for feedback, we are fixing it right now" - which is great, really, appreciate that.
But when you worked on Poland update, ppl sent you list of wrong placed and/or named cities and I don't remember any response, not even "thx for feedback, but we can't fix it right now, because of deadline". Nothing.

TL;DR at least fix "Wilkmerge" name in Lithuania! It's not Lithuanian, nor Polish name.
I did a thread on Lithuanian province names' for 1.27, apparantly @neondt said he'd implement those names, but so far no action has been taken : )))
 
Looks great. New provinces are my favourite part of updates. I hope Portugal is able to hold their own against Spain since they are always laughably weak.

Hopefully with this update the devs will add the culture Mapmode to the starting screen.
 
these two comments stand out as some of the most valuable feedback in this thread:
In the last DLC of CK2 thay added internal mountain ranges (Sistema Ibérico) between Castille and Aragón, with more provinces in the border. That will be interesting to make the frontier more tactical. The split of Zaragoza/Calatyud goes well in that sense and the suggestion of a Guadalajara province between Cuenca and Soria will complete that by creating chokepoints.

Navarra could use a second province in southern France to represent their links with Ultrapuertos (probably splitting it from Bearn). I wouldn't add navarran cores in Vizcaya or Rioja as some have suggested, since there was settlements in the XIV century and it was solved before eu4 timeline. It would create too often ahistorical outcomes (Castille being forced to give back cores that actually were settled in its favour by third parties).

In Castille, provinces are a bit big. Madrid may be reduced to only the capital, adding Segovia in its northern part. A small mountain range (sistema central) may be interesting for tactical depth, as it happened in real life (see Somosierra battle during the napoleonic wars). A Spanish player should be able to use some strategic depth to keep an invader before they reach the capital. Castilla La Vieja shoud be Valladolid (the province name is from a EU4 version with less provinces without Palencia or Soria).

Further south, there is a mountain range (Sierra Nevada) in most of 1444 frontier between Castille and Granada (the frontier was not random ;)). It coud serve as a southern Pyrinees to avoid a conquest from north Africa. It is not real for an invader to be able to go to Madrid so easy as in the game.

Also, as they said, Cartagena should be Murcia and Murcia should be added between Cartagena and Cuenca. They have already put a map showing the complex situation in the s XIV, but later the area had semiautunomus lords (Villena, etc) and strategic significance: Cartagena was one the main port of Castille in the mediterranean before the Iberian Wedding and kept being an important shipyard up to today.

Most leonese and extremaduran provinces are a bit big, but there were not many changes in the period. I would suggest adding Olivenza in Portugal since it was the only place conquered between Spain and Portugal. Maybe Badajoz could be renamed Merida and a new province of Badajoz added in the western part, since Badajoz was a key military fortress in the border. So, Badajoz and Olivenza could be the keys to deterr/conquest the neighbour.

Galicia may appreciate some changes. Vigo is the biggest city today, but in 1444 Tui (for the frontier) or Pontevedra may be more important. Also Santiago is not a province today, but is the regional capital and it was the seat of the archbishops, so it should be represented. The best thing would be creating Santiago from the inner of the 4 provinces and making Coruña more sea oriented.

Balerics and Canary islands are ok with the division. Just check Spain can colonize the rest of Canary Islands early and that Menorca is british after the Treaty of Utrecht but goes back to Spain as in real life.

Catalonia seems ok. Lleida is actually in part of Tarragona, but the area looks too small in the map. Lleida could be added taking part of Tarragona and Urgel to give tactical depth between Catalonia and Aragon, but I would rename Urgel as some have suggested. The Spanish corregimientos and the French napoleonic department had a similar approach to your map, (only the capital changed betweed Puigcerda/Urgel/Talarn). It also allows to play in the frontier with France.
My feedback on how Portugal could be improved in this update:

- In terms of provinces Portugal could get more 1 or 2 provinces, but what I think it's the most important is development.
Portugal is very poor at start, generally the recommended tactic for Portugal is to sell 2 of the carracks as Portugal can't support in the navy + the 3 advisors + the army when Morocco/Granada attacks.
The resources of Portugal are bad, which is historical, I think salt should be added specially in the zone of Alcácer do Sal (a new province?). Since the ancient ages Portugal was an exporter of salt.

Right now England is way more powerful than Portugal at start when actually in 1500 the difference in population between the countries was quite small (something like 1.5 M people vs 1.25 M, I don't have the correct numbers right now), compared to the gargantuan Castile's 6 M.
Portugal struggles with colonization early game because a colonist uses yet another 2 ducats per month, which for Portugal means no place for buildings just like all the other colonisers.
Historically Portugal was investing a lot in exploration, the fort of Arguin was built in 1445, 1 year after the game start, and Portugal was also actively trying to conquer more Moroccan provinces.
In the game if the Moroccan army crosses into Iberia Portugal is screwed unless Castile is babysitting Portugal. Portugal alone needs to wait for Castile to destroy Morocco in order to expand that, unlike in history.
So in short Portugal needs more income, in the current situation Castile with the bigger income will build more marketplaces and upgrade the cots, strangling Portugal's only chance of good income (trade).

Suggestion: more dev for Portugal.

- The portuguese navy is underpowered, Portugal has not a single military bonus in the national ideas.
In the game Portugal is a decentish naval power but far from other major countries (unless player intervention of course).
Historically Portugal was the undisputed naval superpower until 1600.
Portugal only needed 10 years to bulldoze all the indian ocean into submission just by naval power. And this wasn't by numbers: the portuguese ships until 1600 were the cutting edge of naval engineering and used innovative naval tactics. Even in the spanish armada the flagships were portuguese.
In the game Portugal struggles to conquer provinces from, for example, Kilwa in the early 1500s because Portugal has neither the army/manpower nor the naval power to crush past them easily. And this wasn't only against "primitive" countries (which Kilwa wasn't), when the portuguese ships faced against european powers they also proved their worth.

Suggestion: naval military bonus in the portuguese NIs. +20% morale of navies, +15% heavy ship combat ability, etc.
Basically Portugal was the Britain of the 1400s-1500s and the NIs should reflect this.

In general I think these are some of the reasons why Portugal fails massively at achieving what it did historically. In the 1520s controlling Malabar, the persian gulf, malacca, the swahili coast, bases in Africa while also beginning to colonise Brazil? Impossible.
For the game it is good that Portugal can't do this otherwise it would snowball massively, but generally Portugal dies to Morocco or Castile early so nowhere near this.
 
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