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EUIV - Development Diary - 11th of February 2020

Hello! So today I will be talking about two smaller sized features coming with the expansion that will be accompanying the 1.30 Patch.

As part of our improvements to the Catholic faith, which we will revisit in a later dev diary, we want to give the player a carrot for keeping their brethren alive. So with that in mind for all religions that can use Defenders of the Faith mechanic, they are getting a bit of an uplift to emphasise that you defend a faith, not only something you claim to be.

upload_2020-2-11_9-23-6.png


So what we’ve done is that we gave the Defender of the Faith 5 tiers that are dependent upon how many nations are following that faith. The more you are defending the more your title as the faith’s defender has as worth to the people and your neighbours. At the highest tier the entire faith gets a bonus together.

upload_2020-2-11_9-22-51.png

The 5 Tiers available to the Defender of the Faith.

Tier 1 - 1 to 4 Countries
  • +1 Missionaries
  • -10% Missionary Maintenance Cost
Tier 2 - 5 to 9 Countries
  • +1 Missionaries
  • -10% Missionary Maintenance Cost
  • +5% Land Morale
  • +5% Naval Morale
  • +1 Prestige
Tier 3 - 10 to 19 Countries
  • +1 Missionaries
  • -10% Missionary Maintenance Cost
  • +5% Land Morale
  • +5% Naval Morale
  • +1 Prestige
  • -0.03 War Exhaustion
Tier 4 - 20 to 49 Countries
  • +1 Missionaries
  • -10% Missionary Maintenance Cost
  • +5% Land Morale
  • +5% Naval Morale
  • +1 Prestige
  • -0.03 War Exhaustion
  • +20% Manpower in True Faith Provinces
Tier 5 - 50+ Countries
  • +1 Missionaries
  • -10% Missionary Maintenance Cost
  • +5% Land Morale
  • +5% Naval Morale
  • +1 Prestige
  • -0.03 War Exhaustion
  • +20% Manpower in True Faith Provinces
  • -20% Missionary Maintenance Cost on all members of that Faith, including DotF.
Besides the mechanical changes we’ve also given the Defender of the Faith more flavour by giving the feature a bunch of unique events and content that can appear for whoever that claims the title.

The second feature of today is a little thing that just lets you get on with your business a bit faster by not having to sit and wait for rebels to pop so you can deal with them immediately.

upload_2020-2-11_9-22-20.png


It requires the faction to have already reached a progression of 50% before this option can be picked and when done it will cause those rebels to appear 50% stronger than they would have usually. You can also not use this feature at war so you can not rebel bomb your opponents with it.

Next Development Diary coming next week will be covering one feature that is part of the expansion but also free quality of life features. The focus of the features will be to make management of your empire easier and more bearable.
 
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Hello! So today I will be talking about two smaller sized features coming with the expansion that will be accompanying the 1.30 Patch.

As part of our improvements to the Catholic faith, which we will revisit in a later dev diary, we want to give the player a carrot for keeping their brethren alive. So with that in mind for all religions that can use Defenders of the Faith mechanic, they are getting a bit of an uplift to emphasise that you defend a faith, not only something you claim to be.

View attachment 544428

So what we’ve done is that we gave the Defender of the Faith 5 tiers that are dependent upon how many nations are following that faith. The more you are defending the more your title as the faith’s defender has as worth to the people and your neighbours. At the highest tier the entire faith gets a bonus together.

View attachment 544427
The 5 Tiers available to the Defender of the Faith.

Tier 1 - 1 to 4 Countries
  • +1 Missionaries
  • -10% Missionary Maintenance Cost
Tier 2 - 5 to 9 Countries
  • +1 Missionaries
  • -10% Missionary Maintenance Cost
  • +5% Land Morale
  • +5% Naval Morale
  • +1 Prestige
Tier 3 - 10 to 19 Countries
  • +1 Missionaries
  • -10% Missionary Maintenance Cost
  • +5% Land Morale
  • +5% Naval Morale
  • +1 Prestige
  • -0.03 War Exhaustion
Tier 4 - 20 to 49 Countries
  • +1 Missionaries
  • -10% Missionary Maintenance Cost
  • +5% Land Morale
  • +5% Naval Morale
  • +1 Prestige
  • -0.03 War Exhaustion
  • +20% Manpower in True Faith Provinces
Tier 5 - 50+ Countries
  • +1 Missionaries
  • -10% Missionary Maintenance Cost
  • +5% Land Morale
  • +5% Naval Morale
  • +1 Prestige
  • -0.03 War Exhaustion
  • +20% Manpower in True Faith Provinces
  • -20% Missionary Maintenance Cost on all members of that Faith, including DotF.
Besides the mechanical changes we’ve also given the Defender of the Faith more flavour by giving the feature a bunch of unique events and content that can appear for whoever that claims the title.

The second feature of today is a little thing that just lets you get on with your business a bit faster by not having to sit and wait for rebels to pop so you can deal with them immediately.

View attachment 544426

It requires the faction to have already reached a progression of 50% before this option can be picked and when done it will cause those rebels to appear 50% stronger than they would have usually. You can also not use this feature at war so you can not rebel bomb your opponents with it.

Next Development Diary coming next week will be covering one feature that is part of the expansion but also free quality of life features. The focus of the features will be to make management of your empire easier and more bearable.

I'm liking the look of those missionary costs in that first image
 
Is counting the number of countries the right way to measure success for defender of the faith? This seems to punish defenders if large numbers of small countries start eating each other and consolidate into larger powers. But this phenomenon doesn't seem to have much to do with religion, really.

Maybe a better way to measure would be total development or number of provinces in that faith.



Addendum

Here is an idea: how about measuring defenders of the faith by actual job performance? That is, making defenders earn credit by actually defending fellow nations from infidels.

Every new defender starts at level 1, and earns points each time it answers a defender call to arms and successfully defends. It loses some credit if the war is lost, and it loses a lot if it either declines the call or renders "unsatisfactory condottieri performance". When the defender reaches a certain number of points, it gets promoted (or demoted).

How much each war is worth depends on how big the infidel opponents are. If you keep fighting off Ottomans on behalf of others, you deserve a prize for it.

Actually I'd like to put your idea of per province rather than country into perspective on a historical POV rather than balance (As I see that's waht you're going for). If we track it via countries yes eventually the amount of countries will reduce the Defender of faith bonus as they combine, however during the exploration age and throughout most of the reformation age new colonial nations and original powers dividing will keep the number of countries relatively stable. The PC (Player country:p) can convert other nations also helping it. Now onto my POV on the change. Religion became less of a driving force politically after the Thirty Years War (Which is when the nations and religion count will significantly reduce in number in game via league war and bigger countries) so the "power" of defender of faith should reduce as well. Since historically Defender of Faith no longer means much after that period it should be up to the player to change history and force the bonus in their favor via colonialism and imperialism (which should also become a big part of the game at that time).
 
Looking at this, this made me remember something. I believe that the Sikhs are one of the religions that do not practice proselytism. Maybe they can get a special mechanic in game that instead has their provinces convert to the faith more passively?

Still, I do wonder how this will affect nations of smaller faiths. However, will this be ebcause of the new thing that let us force convert nations in war?
 
Why make "Provoke Rebels" more punitive to the player with +50% size and the requirement of 50% revolt risk?

Are not both of these at odds with the design goal of letting players deal with rebels quickly and move on?

The +50% size should be removed. It is just a quality of life annoyance to the player having to shuffle more troops around, and a minor added drain on manpower.
 
Can it be called a Caliphate for Muslim ?
That wouldn't make sense as Shia don't believe anyone but descendents of Mohammad aka imams can claim the title: In the Sunni branch of Islam a caliph should be elected by muslims or their representatives. Followers of shia Islam, however, believe a caliph should be an imam chosen by God from the Ahl al-Bayt (the "Family of the House", Muhammad's direct descendants).
So unless they seperate the two religion what you said is not historical hence why none of the Iranian Kings claimed title caliph.
 
That wouldn't make sense as Shia don't believe anyone but descendents of Mohammad aka imams can claim the title: In the Sunni branch of Islam a caliph should be elected by muslims or their representatives. Followers of shia Islam, however, believe a caliph should be an imam chosen by God from the Ahl al-Bayt (the "Family of the House", Muhammad's direct descendants).
So unless they seperate the two religion what you said is not historical hence why none of the Iranian Kings claimed title caliph.

Yeah, should be for Sunni I guess. Well the original mechanic for DotF is already a claim for each denomination with the most prestige by paying gold. So someone so powerful can claim to be Defender of the Faith, can also claim to be Caliph for a Caliphate. Multiple Parallel Caliphate (self proclaim) exist in history.
 
I like this a lot, what I and @Johan want though is that you don't benefit as much if you own literally everything. That it is better for you if there are other nations to defend.
That's a good idea, but on the other hand, at the start of the game (where even the tiniest bonus counts), Catholics and Muslims will get massive bonuses and for example orthodox countries not so much. Ottomans and France will instantly claim it in early game and become unstoppable. Meanwhile it wont mean much for an orthodox country and they wont be to blame. So instead of growing bigger, they'd have to worry about converting people to their religion for their DotF bonuses to improve?

There has to be a middle ground. The guy who suggested the scenario were Wallachia liberates orthodox provinces from the Ottomans made some good points. That felt like a well earned thing. Giving 500 ducats and getting the top bonuses because there's a billion catholics in the early game just isnt earned, nor fair.
 
That's a good idea, but on the other hand, at the start of the game (where even the tiniest bonus counts), Catholics and Muslims will get massive bonuses and for example orthodox countries not so much. Ottomans and France will instantly claim it in early game and become unstoppable. Meanwhile it wont mean much for an orthodox country and they wont be to blame. So instead of growing bigger, they'd have to worry about converting people to their religion for their DotF bonuses to improve?

There has to be a middle ground. The guy who suggested the scenario were Wallachia liberates orthodox provinces from the Ottomans made some good points. That felt like a well earned thing. Giving 500 ducats and getting the top bonuses because there's a billion catholics in the early game just isnt earned, nor fair.
It is only good for sunnis and not so much for Shia. There isn't just 1 Muslim sect...
 
Perhaps if there is a strong defender of faith, provinces of the defender's faith under foreign religious occupation could get an increase to resistance to conversion? Also possibly greater unrest? This would symbolize the hope that the people have for being liberated by the strong defender of faith.
 
@Groogy pardon my Swedish, but the meaning of "tiers" is that:

- there's a progression to them
- there's a reward to the progression itself
- there's no way to go around progressing through them

Directly clicking a button due to circumstances out of your control on 11 December 1444 is not a "tier" process, it's instant gratification.

Another argument/measure is that the denomination which needs the most DoF mechanics in the beginning is the Orthodox one, Catholics are not really under attack from anything at the start of the game. Or, dare I say, they're actually the attackers ^^. Also Muslim/Hindu balance in India could potentially be f'd by this. Bahmanis/Malwa/Bengal potentially eternally protected by Ottomans will always rule, while Vijay/Orissa will be, well, alone.

Some questions:

- how will DoF interact with coalitions?
- how will direct relations affect DoF actions?

etc

First of all, it absolutely must be available to eastern religions too. Ming DoF would be a good balance to Ottoman DoF.

Then, there must be a choice wether the concept is about Defending a Faith or getting some random bonuses kind of out of context.

I would propose these changes:

- it can be proclaimed by any tag and only by those tags who take the full Religious tree (with conditions), and it should replace as such the Culture conversion bonus, which makes no sense
- Religious and Humanist should be mutually exclusive, like Plutocracy and Aristocracy (and hardcoded, so you can't get around with shifting gov forms, like you can do now with Pluto and Aristo)
- Humanist traditions should give a malus to, say, Divine Authority (concept proposal, DA in the following for ease of presentation)
- Religious conversion shouldn't give prestige anymore, but DA

Tier progression should work like Imperial/Celestial Reforms, with Tiers having a timely progression, with positive and negative factors. When a sum is reached, you can progress to next tier.

Possible one-time ticks:

- province converted to your religion (by any tag), positive; event-converted provinces such as Constantinopole to Sunni should be excluded
- province converted from your religion, including event-converted one, negative
- province converted by you should give 0,5X DA, whereas province converted by other tags should give 0,05X DA (to be balanced, not much if by others)
- holy cities (to be defined) gained by your denomination; positive; if by your tag, as per above, bigger relevant DA, if by others, lower, only very minor
- holy cities lost by your denomination; negative; same as above wether by you or by other
- answering a call to arms, small positive
- denying a call to arms, relevant negative
- succesfully performing in the defending war, relevant positive
- winning a religious war; winning a holy war, minor positive, winning a religious liberation (see beyond), relevant positive
- losing a religious war, relevant negative
- winning battles in a religious war, very small positive, losing battles in a religious war, very small negative (to be balanced)

Possible positive monthly ticks:

- holding holy cities of your denomination
- guaranteeing a tag of your denomination bordering a tag of other religion/denomination; regular guaranteeing rules apply, so Münster shouldn't be able to guarantee Lithuania; if the guaranteed state is a theocracy, small boost
- sponsoring religious resistance
- sponsoring religious zeal
- number of tags existent (very minor, but relevant per 100 years)
- religious & espionage policy, keeping missionary strength but replacing foreign espionage defensive

Possible negative monthly ticks:

- having denied a call to arms, for a set duration, consistent

Concepts:

- religious war:

either a "holy war" as is now; holy war should give the peace option to convert the target tag to your denomination
either a "religious liberation" war; "religious liberation" cb should be available against any tag of other denomination which holds lands of your denomination
"religious liberation" cb should NOT be triggered by a tag of your denomination being subject; only by land directly owned
"religious liberation" cb should be available only to those tags which proclaimed DoF
"religious liberation" cb should disable taking land for yourself or vassalization of target or breaking subject away, only liberate tags of your denomination; if no preexistent tag has a core on respective land (maybe it expired), then the tag released will be a randomised theocracy; released tags start of course with the positive relation bonus as usual to yourself; hence coring range is irrelevant for this cb; it should have higher prestige reward
"religious liberation" cb should give AE with the target denomination group

- proclaiming DoF

proclaiming DoF should be an option after filling in Religious group, not a direct consequence
to qualify, a tag should have conditions regarding FL, prestige and income
proclaiming DoF should give a minor (+10-15) boost to relation with all tags of your denomination

- (main) holy cities

Catholics: only Rome (with current malus, so basically only the Papacy has a solid straight tick)
Orthodoxes: the Pentarchy
Coptic: the current holy cities
Muslims: Mecca and Medina, so Mamluks get a solid tick against Otto
Hindu/Buddhists, sorry I am not cultured, but some 3 for each, with a relevant distribution
Protestants/Reformed: the respective centers of reformation
Anglicans: no clue how it works, if it spawns such center of reformation. If not, the capital of the country at the time of enacting, minor
Fetishists/Animists: the capital at the start of the game, minor
Shinto: Kyoto
Confucian: no clue
Jewish, Zoroastrian, to be defined

DoF should be available to all denominations ingame, even if some will obviously not be able to do much at start. However, it could give a whole campaign meaning, if the player would get bent on propagating something like Zoroastrianism or Jewish religion.

There could be some minor holy cities added, like 5 for each denomination, like sites of pilgrimage, which could give a minor tick; so France and Spain could eventually get interested in the option;

- religious resistance: a special type of subsidy which can be given to the *system*, not to a specific tag. It should have three tiers: province/area/region. It should reflect the religious cost mechanics in a negative manner, with a set cost based on the development of the target land, with a 120-130% increase (to be balanced). The result should ignore AIs religious/missionary bonuses, even event-based. So, say, France should be able to prevent Andalusian reconversion, even with full religious and event bonuses. But at a hefty price. So in turn even preventing a weak AI missionary would cost the same. The net result should be the equivalent of religious zeal, per time of resistance. DA tick should be tied to the cost, so you can't farm it by sponsoring in, dunno, Sarig Yogir. Uncolonised land shouldn't be selectable, just in case.

- religious zeal: maybe to be renamed, to not confuse with current one. It should be offensive missionary work in bordering lands. It should be opened at, say, diplo & admin 4 and it should be an espionage-triggered option. Say, at 40-60 spy network in the target tag, you can start offensive missionary work. It could have the same mechanics as resistance, province/area/region, with tier of costs. The highest price and tier of offensive missionary work, region wide, should give a (very small) chance to start mass religious rebellions of your denomination aside from converting x provinces; balanced such as a fledgling Jewish OPM could only afford province-wide offensive missionary, and region-wide would be a challenge which needs focus even by a full-blown Otto tag.

Tier progression

At each 50 DA (to be balanced)

Tier bonusses

Being a harder touch with a campaign-wide timeline, bonusses should be meaningful to the timeline. So initial bonusses should relate to land and naval morale and solid missionary work, wether last, bigger bonusses should be about discipline, land and naval fire bonus and area/region conversion

All in all, tier 5 should be an epic result of, say, 200-250 years of effort and it should be a boost toward One Faith achievement. Tier 1-3 DoF should be rather passive, from the initial significant missionary work and defending, whereas tier 3-5 DoF should incline already to mass faith propagation and solidifying a conquest.

With, of course, a range of achievements added.

Sorry if is maybe incoherent what I wrote, I've put it on the fly.

Thanks a bunch for the provoke rebellion button, it's great.
 
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Do still DoF will be locked for pagans and eastern religions?

IMO it should probably be unlocked for everyone. Sure, it may not make as much sense for something like Confucian, where the only follower is Ming/Qing/Yuan (which might only be syncretic) but I've always disliked arbitrary hardlock gameplay restrictions. Giving players more options, be it to defend Hinduism (which yes, isn't exactly one unified faith) from the Timurids/Mughals/Europeans, or particular branches of Buddhism from Chinese invasions only allows more varied options.

Hindu DOTF might be more problematic for less experienced players expanding in India if taken by the AI, but it could either add an additional challenge for Timurids and the Sultanates, or be restricted to a player only option. Similarly, Dharmic/Eastern/Pagan DOTF could be all restricted to "is_player = yes" or something.

Also, if one manages to restore Zoroastrianism, Judaism, or Norse (through custom nations) they should all definitely be allowed to become DOTF, even if they're the only member of their faith, and probably get an instant boost to Tier 3 just for "revived single province faith" or something, or perhaps get a CB to convert other nations despite considering everyone heathens (currently only heretics can do this in peace deals).
 
Hi,
not sure if devs still read this thread but wanted to ask:
The + sized rebels will act as regular rebels? thus moving around to cores of their tag/culture?
This might make spawning rebels of a tag with lots of cores viable as harassment, especially if your neighbors are small and not able to fight off the increased number of rebels

Thanks
 
Well, that meme is there for a reason. It might not make a big sense for the musulman religions, but at that time christian europe was still subjugated to the pope on multiple matters. We all know old church censorship.
It's getting memer and memer.

You put your glasses with "XXIth politically correct views" to look at actual XV-XVIIth.
Of course its not correct. Scholars were mainly religious, in every Faith, would that be Jewish, Muslim or Christians ones. It changed Under the Ottoman influence (and the destructions of arabic strongholds), that's true. However in Europe the Bourgeoisie was just willing to overthrow the Nobility and the Clerics, and made a story telling you are still Following today. I'm not exactly sure France will ever find better leaders than the Cardinal Richelieu or the Monk Mazarin now that the Church influence was burnt to ashes. That's maybe not correct to say however.
 
Good point will take into consideration

I like this a lot, what I and @Johan want though is that you don't benefit as much if you own literally everything. That it is better for you if there are other nations to defend.

Can you not just combine both? Eg your DotF bonus improves if faithful foreign-owned provinces / development exceeds X. If you wanted to you could also be stricter in demanding genuine foreign ownership, and not count PUs, colonies, vassals etc - or only count them as half as valuable as a genuine foreign power, etc.
 
It seems like @Groogy is open to the idea of DoF being an experience-style system based on actions actually defending the faith, which is awesome. I was expecting this to be a non-starter since it’s clearly harder to implement/balance, but it’s so much richer! It opens up a new play style for those who like tall play, and it also rewards being the “good guy”, which is incredibly rare in a game where almost every objective is conquest.

As far as having a DoF for non-Christians/Muslims, it seems like it would make more sense if it works this way. Let other faiths have one, but they start with no bonuses. Only after building up a tradition of actually defending the faith do they get bonuses, whereas Christians/Muslims would start with some because the tradition already exists.
 
perhaps further restrict provoke revolt so that you can't do it if there's an army in the province or moving to the province, so that you can't rebel bomb neutrals who just got military access thru your country...