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EUIV - Development Diary - 18th of February 2020

Hello! So today we’ll be covering a fair bit of various functions, most of it is free quality of life improvements coming with the next patch. I’ll also be talking about some changes we’ve done since previous dev diaries in response to feedback from these threads and other platforms. So we’ll start with the one feature that will be accompanying the expansion.

So ever been sitting just hoping that you are going to get an heir that will safely take over your Kingdom when you pass on? You be damned if you let the Habsburgs get their hands on your titles! We’re adding a feature for monarchies where a highly esteemed King can appoint someone to be their successor who is not of their dynasty. You can Introduce an Heir to the court.

upload_2020-2-18_8-45-24.png


Requirements to use this is:
  • Not in a Regency
  • Not at War
  • Positive Prestige
  • At least 90 Legitimacy
Using it will cost you 20 Legitimacy and 20 Prestige but give you an heir with a local dynasty not of your current one with weak claim to the throne.

Next up are features who all are part of the 1.30 Patch. First one we’ll talk about you might have spotted in the previous development diary.

upload_2020-2-18_8-45-37.png


Now when you hover over a country shield it will highlight that country on the map with a red outline that pulsates. This will work with all shields, except some like the large shield representing your country in the top left corner.

Next one I teased about yesterday, a small addition but I believe will be quite loved. We’ve added a Core All button in the Stability interface

upload_2020-2-18_8-45-56.png

If you compare with last dev diary you can see as the stability interface is being reworked to get space for the new Governing Capacity mechanics and to convey all the necessary information to the player.

Not much to say here, it does what it says on the tin. It will try and core as many provinces as you can afford. I can add that the programmers have worked on a bunch of issues that start to appear in the macro builder and various other lists when you start to have more than ~3 000 provinces.

Next is you can now view the mission screen of your subjects.

upload_2020-2-18_8-46-24.png


It should help anyone that wants to optimize what they get out of their vassals and even be able to get some out of their mission trees to benefit you in the long run.

Speaking of missions, our Content Designers have been going over them trying to make their requirements and tooltips way clearer.

upload_2020-2-18_8-46-37.png


Part of that has also been to add support where it will show your progress clearer to achieve one of the requirements. For modders some of the triggers that have been improved are:
  • Num_of_owned_provinces_with
  • Num_of_provinces_owned_or_owned_by_non_sovereign_subjects_with
  • Calc_true_if
Next are some changes to generals to help you manage them a bit easier.

upload_2020-2-18_8-47-2.png


In the military interface for your country you can now detach your leaders from whatever army or navy that they are in control over. Besides this function we’ve also changed a little bit fundamentally how they work, or specifically how they die.

upload_2020-2-18_8-47-13.png


They now have an age just as if they were a monarch. This has been done for two reasons, one to give you a straightforward way to try and guess if the leader has long for this world or if you should get a younger general on that front. Second, this made it possible for us to tweak how death chance is calculated for Monarchs who are also leaders. Monarchs leading an army no longer get the double check for death based on their age, however of course being on the field is still an elevated risk to his Highness health.

Last improvement is to prove what we all already know to be true, that there are no Swedish Bias in the team ;). So I went ahead and updated the Danish ideas to be more competitive with other naval powers in Europe.

Traditions
5% Ship Durability
10% Tax Modifier

Bonus
10% Naval Engagement

Nordic Rulers Legacy
10% Shock Damage

Vornedskab
20% Global Manpower Modifier
20% Global Sailors Modifier

Old Naval Traditions
10% Naval Morale
5% Disengagement Chance

Rentekammer
-15% Build Cost

Klaedekammer
-15% Naval Maintenance Modifier

Expanded Dockyards
+50% Naval Force Limit Modifier

Den Danske Lov
-1 Global Unrest


Before ending the Development Diary for today, I want to cover some changes we’ve done since some previous development diaries and what was covered in them.

First is that we have raised the Base Disengagement Chance for ships to 10% from the previous 3% giving ships a bit more of a reasonable chance of getting out of the battle and letting your fresh ships get in and fight.

We’ve swapped out the Admin Efficiency penalty from going over Governing Capacity to +20% Core Creation and +100% Advisor Cost when at 100%. In the end we felt that Admin Efficiency had too many side effects as well besides what we wanted to achieve so we swapped it for Core Creation. We looked at potentially adding State Maintenance as the monetary burden of going over capacity but it had problems with it, you do not pay maintenance for territories and if we would add that you can very easily get into a death spiral where you have no option to get out of it, including calling for bankruptcy you could still sit at a net negative afterwards. So we felt Advisor cost was a good middle ground, representing the strain on your administration, it being a cost you have full control over and it as added bonus has an indirect effect on your mana generation.

Together with Governing Capacity we’ve also now hooked in some old government mechanics into it that previously were tied to provinces. Merchant republics and Prussian Militarization have had their width penalties redone. Merchant Republics no longer suffer the republican tradition penalty as previously from fully cored land but instead their stated land and territories have an additional 25% Governing Cost compared to other nations, while trade companies for them will be cheaper. Militarization penalty is now based on the governing capacity of your country, getting -1 Militarization for being 100% over. But Prussian Monarchy/Republic also have -50% Governing Capacity modifier in their government not letting them efficiently manage as large swaths of land as an Ottoman Empire.

upload_2020-2-18_8-48-10.png



Next week we will revisit a mechanic we talked about in a very old development diary, Mercenaries, but a lot of stuff has happened since we last mentioned them. The vision remains the same but we’ll go more into details on how they work and talk about the content around them. I will see you next Tuesday!
 
I don't like the fact that pressing a magical "New Hair" button is so cheap. It completely ruins the game and makes any chance of personal union impossible. Please change that. I'd say -50 legitimacy and -50 prestige at least. Maybe also -1 stability. This should be a button you press as the very last resort not something that you always use no matter what because it has virtually no consequences.
 
Love the quality of life changes.

But I'm very skeptical of the Heir button.

We've now seen the introduction of Absolutism, the introduction of disinheritance+abdication, one of the recent diaries introduced new, seemingly quite powerful reforms for Theocracies.

I have to ask, where does this leave Republics? Seems like all the disadvantages the other government forms have are slowly being stripped away. The danger of not having an heir was basically the last disadvantage Monarchies had against them.
 
Norway doesn't even have any unique missions.
Norway is a small country and one which didn't exist independently for much of this period.
 
Love the quality of life changes.

But I'm very skeptical of the Heir button.

We've now seen the introduction of Absolutism, the introduction of disinheritance+abdication, one of the recent diaries introduced new, seemingly quite powerful reforms for Theocracies.

I have to ask, where does this leave Republics? Seems like all the disadvantages the other government forms have are slowly being stripped away. The danger of not having an heir was basically the last disadvantage Monarchies had against them.

Ulm starts a republic, ergo they're OP already.
 
** The year 1328 **
French advisor 1: Oh noes, our king died with no heir. Now we're going to fall under PU with England. Panic!
French advisor 2: Don't worry, we can just click the "Introduce New Heir" button. It's new.
*click*
Philip de Valois: It is I, the new King on the block. Bow before my weak claim!
French advisor 2: See? No problem.
** Hundred Years War starts **
 
I'm OK with the "automatic heir" button IF (and only if) :
- penlties are higher.
- If you did that to avoid a PU, the former future EU Partner get a "claim throne" CB as soon as the king dies
- The heir can be a heretic of your religion if said heresy is present in the Kingdom (creating Something like a Henry IV in France situation).
 
I too would like to know what will prevent me from clicking the heir button till I get a 6/6/6 one? (other than having to generate enough legitimacy and prestige)
 
You can claim the throne of a monarch with a heir at low legitimacy, so it won't change much.


Edit: Nice to see all this disagreement, I guess i'm just unlucky and you all can enjoy free PU all the time.

The problem is that the new heir will be from a different local dynasty. You can't claim the throne if you no longer share a dynasty. I think the game should offer a restoration of union CB to any nation that shared dynasties if this option is ever taken by either the player or AI.

Edit: Never mind. This is only a problem if you actually allow the heir to take the throne before declaring war. No CB is needed. The game definitely should notify you any time a nation with your dynasty takes that option, though.
 
Could Generals get a chance to get better when they end a battle alive? Maybe use the existing mechanic when something like this can happen when you train your army just that the chance would be lower? It seems a bit weird that the only way to get General pips is to train the army?
 
I don't like the fact that pressing a magical "New Hair" button is so cheap. It completely ruins the game and makes any chance of personal union impossible.
Fun thing: It also prevents you getting an influential neighbour's dynasty.
Please change that. I'd say -50 legitimacy and -50 prestige at least.
It's already going to cost you something like 50-80 legitimacy, because it gives you an heir with a Weak claim.
 
I'm sorry if this is already adressed, but can we PLEASE have a button to order the state cost/benefits? when you have a lot of states it's boring seeing which ones are costly and which one are most benefiting to your country.
 
Liking the look of these Croatian missions. :D

My only suggestion would be to change the name of the "Gosti Guests" mission to "Hospite Guests" instead ("Gosti Guests" literally means "Guests Guests" which is just slightly awkward ;) ). Otherwise, I can't wait to see how they play out!
 
Fun thing: It also prevents you getting an influential neighbour's dynasty.

It's already going to cost you something like 50-80 legitimacy, because it gives you an heir with a Weak claim.
Yeah the legitimacy cost is sufficient, the prestige cost could be upped some though. Or perhaps any country with your old dynasty could get a restoration of union CB on you when succession happens.
 
Just click on the general in that interface. It should work in 1.29 already :)

Yea, but in quite unfriendly way:

When trying to attach general you click on general menu from Army overview and topens list of generals. Unfortunately you don't know which general is where so you don't know which one to pick.

So locating general works from generals menu, but doesn't work form Army menu, and the latter I would find super handy.