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Hello everyone and welcome to another development diary for Europa Universalis IV. Today we’ll be talking a little bit about how colonial nations are evolving with Leviathan.



When a colony nation is formed you can pick what kind of colony this will be. This type of colony can then be upgraded for a cost for the overlord and a change of liberty desire for the subject. You can always change a colony to become another type of colony, but that will increase their liberty desire.

eu4_27.png

Crown Colony
This type of colony is for areas you want to have most control over, where liberty desire should be lowest.
  • global_autonomy = -0.05
  • recover_army_morale_speed = 0.02
  • embracement_cost = -0.1
  • governing_capacity = 100
  • global_autonomy = -0.05
  • global_colonial_growth = 10

Increase Draft from Colony (+10 Liberty Desire)
+5 Land Forcelimit for Overlord & -5 Land Forcelimit for Subject
Enlarge the Gold Fleet (+10 Liberty Desire)
+20% Treasure Fleet Income for overlord
Increase Religious Control (+10 Liberty Desire)
+1% Missionary Strength & -1 Heathen Tolerance for Subject
Increase Integration (-10 Liberty Desire)
-10 Liberty Desire for Subject & TBD for Overlord



Private Enterprise
This is the colony type you want to have when you want to maximize profits, where you want the colony to providea strong navy and control trade.
  • global_ship_trade_power = 0.2
  • embracement_cost = -0.1
  • merchants = 1
  • production_efficiency = 0.05
  • global_ship_trade_power = 0.2
  • global_trade_goods_size_modifier = 0.2
  • naval_tradition_from_trade = 0.1
  • ship_power_propagation = 0.1
  • 5% less Tariffs for Overlord

Increase Trade Power Transfer (+10 Liberty Desire)
+2% Trade Power for Overlord, and -10% Trade Power for Subject
Encourage Cash Crops (+10 Liberty Desire)
Increases likelihood of cash-crop goods to appear for subjects new colonies.
Increase Navies from Colony (+10 Liberty Desire)
+5 Naval Forcelimit for Overlord & -5 Naval Forcelimit for Subject
Increase the Gold Tax (+10 Liberty Desire)
Effects TBD

Self-Governing Colony
This is the colony type that will expand and develop fastest, but they will have the highest liberty desire, and the perks you can give them are not beneficial directly to you.

  • global_ship_trade_power = 0.2
  • embracement_cost = -0.1
  • merchants = 1
  • production_efficiency = 0.05
  • colonists = 1
  • development_cost = -0.15
  • liberty_desire = 25
  • 10% less Tariffs for Overlord

Allow Autonomous Trade (-5 Liberty Desire)
+5% more trade power for subject.
Allow Autonomous Taxing (-5 Liberty Desire)
+5% more tax for subject
Allow Autonomous Militias (-5 Liberty Desire)
+5% more manpower for subject
Allow Autonomous Navy (-5 Liberty Desire)
+10% more Sailors for Subject

There are also different events happening depending on which colonial type your colony is.
eu4_28.png


We are not just adding new features and polishing them, for 1.31 there is also currently over 500 different older bugs that has been fixed so far, and we have been busy tweaking and improving the interface as well.

Some of the UI improvements include.

- Alert for Inactive Merchants
- Alert for when one of your coasts are being invaded by an army.
- When you view rebels in the stability view, the locations will revolt risk for that rebel will highlight on then map.



Now we are taking a small hiatus from development diaries, until we are back to talk about diplomacy by the end of March.
 
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I love this change SO much! Now i can have crown colonies where I can milk for profit, and self governing "dominions" that could become stronger overseas military allies for me. However I think the difference between trade company and Private enterprise is so narrow! I think "colonies" and "TCs" should both be scrapped and instead merged into "Overseas subject" where you can decide the specialization for each (dominion, Crown colony, Private enterprise/TC). So you could have self governing dominions or crown colonies in north america (which share the same culture so it should give - liberty desire) and Private enterprises in Africa and India (where cultures and religions are different). Moreover this system could allow you to found a dominion in africa or asia if you wanted (the british had the dominion of south africa and rhodesia in Africa, and the dominions of India in Asia).
 
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Very excellent dev diary, I usually don't say anything on them but this one warranted a response.
I have a few questions:

Will the colony types be new subject types within the 'colonial' umbrella, will they be base-level government reforms, or will they be just modifiers/subject interactions?

Will colonies that have the 'Increase Religious Control' interaction active ignore their idea that makes them not convert religion? Perhaps a better one would to have it be the opposite, where a colony as a baseline would convert religion, with an interaction to stop them from doing it?

Will trade companies be made into an actual subject type similar to the Private Enterprise colony type, so autonomous/semi-autonomous entities such as the East India Company actually act on their own accord?

Will AI colonizers be weighted towards making certain colony types based off of historical choices? For example, will Spain prefer to make New Spain a Crown Colony and will Britain prefer to make the 13 Colonies a Self-Governing Colony?

Lastly, I just have a suggestion that could provide a solution to colonies expanding outside of their Colonial Region: add a new interaction that allows the overlord to determine where an AI colony will expand into on a regional level, not a Colonial Region level. In this way, one could better represent a colony such as New Spain, that was massive and wasn't relegated to just the game's Colonial Mexico region - it included at it's largest all Spanish holdings in the Colonial California, Colonial Louisiana, and Colonial Caribbean regions (plus Florida, and the Phillipines + the rest of Spain's pacific territory). If the AI were weighted for doing this on a historical precedent, I feel it could fix a lot of the issues people have with CNs expanding messily. Perhaps the colony ignoring this order if their Liberty Desire was above 50% could be a good mechanic, with LD increasing if they have the ability to expand but are not allowed to.
I'm interested too, as the difference between TC and private enterprise now seems so narrow. I this TC and private enterpire should be merged, and i think that you should be able to create self governing colonies in africa or india too (the british had the dominions of South Africa and India)
 
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Please, let Crown colonies to retain the primary culture and religion of the overlord and to actively try to covert different culture and religion in their provinces to their primary ones.. and let overlord if they have completed the religious ideas to able to change culture in CN provinces too..
 
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maybe you should get rid of trade companies as they are in the game right now and add them as a typ of colony/subject in this system.
In general it would be cool to decide the paths of your subjects.

I think it could be acceptable only if the other types of colonies were exclusive to the Americas and Australia.

When you take a look at IRL Americas, Australia, India, SEA, Africa and notice how the former two inherited the European culture and the later three retained most of their culture, it becomes clear the need of diferetiating both cases in-game.
 
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Please, let Crown colonies to retain the primary culture and religion of the overlord and to actively try to covert different culture and religion in their provinces to their primary ones.. and let overlord if they have completed the religious ideas to able to change culture in CN provinces too..
I say add that but make it a choice. If the home country isn't actively religiously converting or culture converting I don't see why a closely-tied colony should be allowed to do it with no oversight.

EDIT: Not sure what the disagrees are for. Why shouldn't something like this be a choice?
 
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Would be good to know if the Treaty of Tordesillas bug is among those fixed (Catholic CNs will not declare war on primitives or other CNs in their region).
 
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If I understand correctly the listed modifiers per colony type are for the colonial nation, right?

But I don't understand this:
Crown Colony
This type of colony is for areas you want to have most control over, where liberty desire should be lowest.
  • global_autonomy = -0.05
  • recover_army_morale_speed = 0.02
  • embracement_cost = -0.1
  • governing_capacity = 100
  • global_autonomy = -0.05
  • global_colonial_growth = 10

Extra governing capacity for a colonial nation? What is the point? Do they have a too limited capacity then? And the global autonomy and global colonial growth modifiers are for the colonial nation??? Can someone clarify, please?
 
Last year there would be multiple weeks in between postings of EU4 dev diaries to the front page. It's improved quite a bit, but it's still spotty.
Oh, really? I honestly don't remember that; but last year was super busy for me so I definitely could have forgotten. But I do agree it's gotten better especially since they upgraded the forums. I would just like more transparency as to why it's so inconstant.
 
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Is religion in CNs getting reworked? Because as it stands the minus tolerance of heathens is completely irrelevant.

Posters have already pointed that out.
 
...so when are we getting Protectorates back?
 
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How about an option to play as a dependent colonial subject? Currently there is a feature in Conquest of Paradise, that lets you play as released colonial nation. But if you would like to play as a subject, benefit from provinces colonized by your overlods in your colonial region and transfered to you or fight your own independence war, you have to tag switch in menu or by console - not possible on Ironman.
 
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I'm just guessing based on my experience with other dev diaries in games. But I would guess it's because they don't have content and the write up ready to be shared yet.
If that was the case I'd be fine with it; there isn't always new and exciting things to talk about which is perfectly normal. But they are making the Dev diaries and they are posting them to Steam but they don't put them on the Featured Content page on the forum. That's where my gripe is.
 
I'm just guessing based on my experience with other dev diaries in games. But I would guess it's because they don't have content and the write up ready to be shared yet.
You're misunderstanding. The dev diaries were written and posted. They just weren't displayed as "featured content" on the front page despite that being the standard for DDs.