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Hello everyone and welcome to another development diary for Europa Universalis IV. Today we’ll be talking a little bit about how colonial nations are evolving with Leviathan.



When a colony nation is formed you can pick what kind of colony this will be. This type of colony can then be upgraded for a cost for the overlord and a change of liberty desire for the subject. You can always change a colony to become another type of colony, but that will increase their liberty desire.

eu4_27.png

Crown Colony
This type of colony is for areas you want to have most control over, where liberty desire should be lowest.
  • global_autonomy = -0.05
  • recover_army_morale_speed = 0.02
  • embracement_cost = -0.1
  • governing_capacity = 100
  • global_autonomy = -0.05
  • global_colonial_growth = 10

Increase Draft from Colony (+10 Liberty Desire)
+5 Land Forcelimit for Overlord & -5 Land Forcelimit for Subject
Enlarge the Gold Fleet (+10 Liberty Desire)
+20% Treasure Fleet Income for overlord
Increase Religious Control (+10 Liberty Desire)
+1% Missionary Strength & -1 Heathen Tolerance for Subject
Increase Integration (-10 Liberty Desire)
-10 Liberty Desire for Subject & TBD for Overlord



Private Enterprise
This is the colony type you want to have when you want to maximize profits, where you want the colony to providea strong navy and control trade.
  • global_ship_trade_power = 0.2
  • embracement_cost = -0.1
  • merchants = 1
  • production_efficiency = 0.05
  • global_ship_trade_power = 0.2
  • global_trade_goods_size_modifier = 0.2
  • naval_tradition_from_trade = 0.1
  • ship_power_propagation = 0.1
  • 5% less Tariffs for Overlord

Increase Trade Power Transfer (+10 Liberty Desire)
+2% Trade Power for Overlord, and -10% Trade Power for Subject
Encourage Cash Crops (+10 Liberty Desire)
Increases likelihood of cash-crop goods to appear for subjects new colonies.
Increase Navies from Colony (+10 Liberty Desire)
+5 Naval Forcelimit for Overlord & -5 Naval Forcelimit for Subject
Increase the Gold Tax (+10 Liberty Desire)
Effects TBD

Self-Governing Colony
This is the colony type that will expand and develop fastest, but they will have the highest liberty desire, and the perks you can give them are not beneficial directly to you.

  • global_ship_trade_power = 0.2
  • embracement_cost = -0.1
  • merchants = 1
  • production_efficiency = 0.05
  • colonists = 1
  • development_cost = -0.15
  • liberty_desire = 25
  • 10% less Tariffs for Overlord

Allow Autonomous Trade (-5 Liberty Desire)
+5% more trade power for subject.
Allow Autonomous Taxing (-5 Liberty Desire)
+5% more tax for subject
Allow Autonomous Militias (-5 Liberty Desire)
+5% more manpower for subject
Allow Autonomous Navy (-5 Liberty Desire)
+10% more Sailors for Subject

There are also different events happening depending on which colonial type your colony is.
eu4_28.png


We are not just adding new features and polishing them, for 1.31 there is also currently over 500 different older bugs that has been fixed so far, and we have been busy tweaking and improving the interface as well.

Some of the UI improvements include.

- Alert for Inactive Merchants
- Alert for when one of your coasts are being invaded by an army.
- When you view rebels in the stability view, the locations will revolt risk for that rebel will highlight on then map.



Now we are taking a small hiatus from development diaries, until we are back to talk about diplomacy by the end of March.
 
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The fact that trade companies are not actual subjects still baffles me. I get that paradox wanted to do something different with TCs and not simply mimic the colonial nations, but you could have very different subject interactions between colonial subjects and TCs.
It's probably something super obvious that's been considered and rejected by the community years ago, but making Trade Companies be colonies with a plutocracy/merchant republic government type+their current restrictions, while being a colony that develops on their own, that always seemed like an easy enough solution to me.

In any case, making trade companies a type of colony seems essential to me.
 
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Great to hear that those pesky bugs are being finally quashed.

@Johan , is one of those bugs the AI spiraling debt? The inability to have powerful AI, while playing as a small country, completely broke the game for me.

I ceased to play EU the moment Emperor was released, and I am hoping that several months later, finally this weird bug will be adressed.

To my understanding, the debt spiral was fixed already
 
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When will we get the button to "enforce culture" on our colonial nations like we can for our PU's?
It's so annoying when you're making a new colony and you steal 3 provinces from a neighboring colony to build your own, and the new colony develops the culture of the 3 provinces of the other colony. I understand that this makes sense, but I still think there should be a button for you, as king, or lord, or whatever, of your nation, to enforce that the 2 provinces of your colony that are YOUR culture, be the primary culture over the 3 other provinces with foreign culture. That would make even more sense imo. Minority Spanish elites governing over territory of majority native or other colonial cultural groups were common in colonial society in real life.
 
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When will we get the button to "enforce culture" on our colonial nations like we can for our PU's?
It's so annoying when you're making a new colony and you steal 3 provinces from a neighboring colony to build your own, and the new colony develops the culture of the 3 provinces of the other colony. I understand that this makes sense, but I still think there should be a button for you, as king, or lord, or whatever, of your nation, to enforce that the 2 provinces of your colony that are YOUR culture, be the primary culture over the 3 other provinces with foreign culture. That would make even more sense imo. Minority Spanish elites governing over territory of majority native or other colonial cultural groups were common in colonial society in real life.
This is the change I would most like to see to colonial nations out of anything. It's infuriating that the only way to change the primary culture of one of your colonies is to release it, re-conquer 5 provinces, core 3 of them, convert their culture, core the other 2, then re-conquer the rest. And I guess I wouldn't care *so much* if they *at least* let you convert culture in your colonial nations (but, please - just let us do both)
 
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Another little thing I'd want to see is being able to move your colonial nation's capital. I'm a bit obsessive about colonial nation capitals being in provinces that make sense - whether for historical reasons, or being on provinces with estuaries, trade centers, or terrain with good dev cost modifiers. If I'm putting a colony in Colonial Colombia, I want the capital to be in Caracas, or Cartagena, or Bogota - not Yukpa or Tacarigua. While capital placement is, thankfully, something you can manipulate before a colony is formed, I really wish I could just just click a "move colonial capital" button and pay a couple hundred admin mana.
 
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With regards to this,

Can South Africa now become a colonial region?

The biggest downside was usually trade loss, but now that colonies are more flexible it seems very promising to make it a colonial region.
oh god, a south africa colony will be richer than most nations in eu4 lol, most start trade nodes being in colonial regions, having a checkpoint node for all of Asian trade be a colony is a stark contrast to the norm.
 
oh god, a south africa colony will be richer than most nations in eu4 lol, most start trade nodes being in colonial regions, having a checkpoint node for all of Asian trade be a colony is a stark contrast to the norm.
This is why this feature is so perfect.

It allows to create a unique thing where it could still exist as a checkpoint + give most of its trade back to the home country.
 
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@Johan

I'm adding a lot of things here to add to the game. I can share a lot more of the Native cultures as I have spent a lot of time learning about many of their cultures and peoples. Hopefully many of these ideas can be incorporated into the America's peoples.

----

Be sure to work on the Native people too. A lot of work is needed for the Natives though. For example, tribal confederation wasn't allies but more of Tribal nation that united all the tribes in the immediate lands. LIke the Iroquois confederacy included all the Iroquois tribes under the main tribe which was stationary. Same for Powhattan, they had all the tribes in the Virginia and some from North Carolina as well as. They did have enemies and allies outside the confederacy tribal nations. Their wars also did not include having complete wipeout armies either...That was more of a European thing when they took the open tribe lands from the confederacy and began settling.

The tribes can expand their confederacy through war or diplomacy with the local tribe in a province. These were similar to the CK2 tribal organization like the old God Saxony or a Viking societies.

The Plains Natives were Nomadic compared to the stationary tribes of the East or West and MesoAmericas. Sometimes, tribes would be overcome by other more powerful tribes that they would move on to other areas to some area in uninhabited area unless they declared war to settle in some weak tribe land.

--- European diseases were more temporary than permanent

They had a disastrous initially for several years until they eventually recovered and were more aware of diseases They did lose a lot of development initially and caused revolts among tribes across America's. Except this didn't happen until the Spanish conquered Tenochtitlan or they attacked and dominated some nations to search for gold

---

---- MesoAmerica

--- Mayan and Nahuatl Religions were a bit similar in a way but involved following different particular gods(the gods they focused offered different effects such as higher discipline or merchant bonus or even diplo and other effects due to the particular god. Each nation followed different gods. There was no Doom count it was just a prediction because they remember the 740's cycle when the sky was completely covered by an ancient volcano that blew up.

Anahauc is the name of the immediate region in main part in Central Mexico upto Mayan region so rename the region to Anahuac. Mexico City is also named Tenochtitlan and the Aztec people were Mexica's not Aztec so use the Mexica that is pronounced as Me'sh'ika

Now the MesoAmerica were far more advanced than the Native Americans and had engineering techniques so they did not have such a severe primitive penalty but maybe just a cityState penalty(-25%). MesoAmerica were also very close to completely forming a Feudal system on their own before with their tributary system(not Vassals) from all their tributaries across the MesoAmerica. (The biggest issue is that Cortez with Tlaxcalan ally) messed up their development forcing the entire nation and system under their control. and then slowly began conquering the rest of the Natives because they initially feared the Spanish due to the success in defeating the Mexica's.

The Spanish did have a major revolt (Mixtón War) around 1540's to break off from the Spanish conquest from 10 years before and it was very difficult for the Spanish to fight it off. The revolt began growing to include other MesoAmerican peoples to also join the revolt. This revolt was far more severe and much more important than the Pueblo revolt. This had the potential to break off and kick out the Spanish from Anahuac lands for good.

Institutions should also be expanded to include Horse institution(lacking horses) for just -25% penalty and not being CityState institution -25%. MesoAmerica and Incan had CityState Institution but not the tribal Natives.

---- Mayan people

Mayans basically protected themselves whenever Spanish attacked them so Spanish settlers kept losing all their battles to this outsider invasions. This also woke them up for reforming their Fuedal system before they were too late.

The Mayan religion is related to the Nahuatl religion as

---- between Mayan and Incan lands

Nicaragua, Honduras and El Salvador was mostly Mayan culture but were more tribal and separate from the other Mayans so just a related culture.

CostaRica up to Colombia were more related to the Colombian native cultures that included Muisca.
 
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I'm wishing that if I'm playing as Spain and I have Portgual as my lesser partner in union, they don't start colonizing next to my colony to effectively block and hamper both of us. I wish there was some sort of way to tell my subjects where to or not to colonize to prevent this.
Maybe some way to get your subject colonists? I think it would make more sense, you can exchange it for Liberty desire.
 
The same flawed argument then for any European nation sending several 250-300k stacks across the world?

Naval invasions and logistics are ridiculously too easy in this game and should be made harder.

This does not change the validity of my argument that colonial nations are way too powerful and too eager to send their armies to overlord wars.
 
Have you added a unique technology group to the Tech Groups of Southeast Asia and Siberia? Has the extremely broad vision of the nomadic Tech Groups group been corrected? More curious about this.