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Europa Universalis IV - Development Diary 14th of February 2023

Bonjour! Welcome to this week’s Development Diary where we will be taking a closer look at the new content for France. Before we begin, I would like to take a moment and discuss the idea behind giving content to France and other countries which have already received content of any form in previous years. The idea behind revisiting them for the upcoming DLC is that we want to elevate them up to our current standards of quality and aim at making these nations fun again for people who have completed several campaigns before, already. In addition, we consider France alongside the Ottomans and some of the other Great Powers as the final big bosses of the campaign, powerful and scary, but at the same time not railroaded towards success.

To be clear, the content displayed here (missions, reforms and events tied to the tree) will be part of the DLC. We’ll also be adding a lot of new content in update 1.35 for free, but we’ll talk about that later in March (although we already gave an early preview of that with the new Idea Groups). Please keep in mind that the values and art displayed here are far from final and will be further tweaked, with your feedback!

On a personal note, France is one of my most favorite countries to play and as such, I am extremely excited to unveil the extensive content I have prepared for them. The philosophy behind this content is to imprint as much of France’s history as possible within the confines of the game. As a result, playing as France you will experience the most extensive and intricate mission tree we have created since Rule Britannia, with 84 new missions, dozens of new events, mechanics, decisions, a new monument, government reforms, a new subject type and even new Revolutionary content included in the tree. Please enjoy reading through this Developer Diary and I hope you enjoy it!

So, starting off, let’s take a look at the new mission tree I have in store for you:

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Much like my previous work, this mission tree is also broken down into different parts, each with its own thematic direction, objectives and goals. The goal behind this extensive reward is to utilize the tree as a narrative vehicle to tell the story behind the growth and rise of the French kingdom from the end of the Hundred Years' War to the conquests of Napoleon.

It features a combination of some of the game’s most popular aspects, let’s take a look at some of the highlights.

The start of the game will greet you with a new event, telling the story of the Hundred Years War and the state of France. Some of the first missions at the very top of the tree will deal with retaking the cores back from England, making your cores cheaper to demand in a peace deal and awarding you with more crown land. The culmination of that path, from retaking Gascony and Normandy, to securing the Armorican Peninsula leads to the Crown of France, with a reward that will help you consolidate yourself as a great power:

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At the same time, on the right hand side of the tree, you will be called to decide the fate of Provence, with the choice to ask their monarch for a voluntary union under the French banner. By raising relations, a royal marriage, strong trust and favors you may earn yourself a powerful subject. Else, if you wish to conquer them, the reward will be a not-insignificant amount of Aggressive Expansion reduction, perhaps a great play for further conquest into Italy ?

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Ducal Lands of Avignon is a very important part of the experience, as it will let you decide the fate of a considerable part of your campaign. I really enjoy the dichotomy of choice in Europa Universalis IV so I opted to give the player as much of a choice as possible when it comes to shaping your world, country and even your mission tree. Thus, this mission will give you the choice between amending your relations with the Pope and taking on the sword of Christianity back into the Holy Lands or denouncing his authority and gaining more missions for conquering Italy, that compliment the main Italy branch further below.

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But wait a minute, you may ask: Why do I receive a mission path to conquer Italy if I amend my relations with the Pope and proclaim a mutual friendship and alliance ?

Should you decide to side with the Pope and forge a bond between your nations, your missions around Italy will shift significantly. You are no longer conquering Italy DIRECTLY for the crown of France. You will be doing it as the righteous sword of the Holy Father and thus completing missions in the Italian Peninsula will cede these territories to the Pope and grant you powerful bonuses to strengthen both your nation and the Papal States:

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You will of course have the choice to shift your approach before you embark on this conquest path, instead opting to have Italy directly for yourself.

Let’s take a look at some of the highlights on this path:

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The Golden March will either have the Pope coronate your ruler or grant you a new type of evolving modifier. This reward will grow in strength as you conquer Italy, with each mission you complete.

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Note: The second part of the reward is not an error per se, rather I still need to implement a new Great Project in the French region

The tree offers a vast array of new events, one of which is the Treaty of the Golden Bulls, a way to demand direct allegiance from the Pope as you have been very successful in conquering Italy for the Holy See.

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As noted further above in the mission tree, the Papal States has a right to decline both the initial cooperation agreement and the Treaty of Golden Bulls, albeit the latter will bring forth dire consequences in the form of stability, prestige and devotion loss.

This path ends with the mission ‘Expand the French Domain’ which will seek to consolidate all of Italy under either the Papal or French banner:

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Note: changing your Catholic religion will result in the tree defaulting back to its direct-conquest approach, erasing all rewards earned from this path.

Simultaneously, you will need to safeguard your southern borders, dealing with Iberia. You can either help an Iberian country towards consolidating their power in the peninsula (more on that in a future Dev Diary) or choose to conquer the region for the French Crown.

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(This reward may be a bit too strong, but please keep in mind that you will lose it should you conquer any land in Iberia. Further balancing will take place!)
Before we move on to further parts of the tree, the left side of these paths will lead into Facing the Habsburg / HR Empire. As shown before, here you will find a difficult choice: To unite the HRE and revive Charlemagne’s ambitions or shatter it and take it all for yourself!

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The path to diplomatically gain land in the HRE via contesting the Emperorship will reveal some interesting missions, let’s take a look:

By swaying the opinion of several electors and securing their crucial vote, while outgrowing the current emperor in terms of land, prestige and diplomatic ability, we will gain the following reward:

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The current Emperor, will receive an ultimatum in the form of an Event with the following options:

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The first option will relinquish the emperorship to France, but the AI will almost NEVER (in all caps) opt for this option. The second option will use funds from the Imperial treasury to block France’s ambitions for imperial ascendance while the third option will enable the Austrian player to counter the claim and receive a special Restoration of Union CB on the throne of France. This option will only be pursued by the AI when it’s militaristic and/or when it’s confident in its ability to eradicate the French in the field of battle (will make for some interesting multiplayer scenarios!)

Through the other missions (‘Right by Blood’ and ‘Means of Expansion’) you will interact with new unique rewards in the form of events and evolution of great projects for owners of Leviathan:

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Of course the tree would not be complete without the customary “Beat England” path which is thematically tied in with colonial and Low-Countries related missions:

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Conquering the British Isles will result in the following event:

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(The values here are experimental, especially since Ship Cannons is a new modifier I wanted to introduce in 1.35!)​

The alternative option would grant us a powerful permanent reduction to Culture Conversion cost, the ability to concentrate development without losses as well as the unique mechanic of reducing separatism in provinces we concentrate development from!

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(Another example of a new modifier I was very excited to talk about, Max Number of Flagships!)​

This concludes the first part of the French mission tree, out of three! Moving on, let’s take a look at my favourite part: Internal management and flavor missions!

Let’s begin by making a quick remark about the new subject types of France, the Appanages, in order to highlight the importance behind the gameplay of France’s path towards centralization.
They will have a few unique subject interactions and they are only accessible by France. Their liberty desire will be quite high at the start of the game, for 2 reasons:
  • They need to feel like a threat to the French dominion
  • Burgundy’s mission League of Public Weal should now have an actual impact, raising the French subject liberty desire to above 50%
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(Appanages will have their own art and more in the final release!)

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An interesting note about this mission, one of the ways to complete it, is by having Jean Bureau win several times on the battlefield!
And here’s a barrage of flavorful missions, enjoy!

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I should note here that one of the biggest proponents of 15th and early 16th century gameplay will revolve around centralizing the state and concentrating power in the hands of the monarch. As such, France will start the game with this Tier 1 unique government reform:

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Which will be removed and replaced by this around the 16th century as you increase your crown land, centralize and steer the glorious nation of France to a new era:

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This will open the door to further facilitation of imperial ambitions both at home and abroad:

The French Musketeers are no longer a simple abstract Age Ability! They are now a cool new special unit armed with +10% Fire Damage and very ample in its numbers. The reform itself will grant you access to around 50% of your forcelimit as Musketeers so they cannot be as powerful as other special units and of course these numbers are definitely not final!

Also, feel free to suggest a colour for the French Musketeers (meaning, a tone of Blue, as the BBB deserves )!

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You may ask “So France now gets both Fire Damage from the Age Ability AND their special units?”
Sacrebleu no! Their Age of Absolutism ability is now this:

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(The art is not final)
I felt like the one nation that defined the era and the meaning of Absolutism, deserves its own brand of it. More details on Ages and Splendor abilities in the future!

Moving on, Colbert was a very influential figure in France, in his time. As such I wanted to portray him in his own mission, with a cool new reward type which depends upon the choice you make in the ‘Colbert’ base game event. (If you have not received the event, you will instead receive the event and a large amount of Mercantilism). He was incredibly important to France and I encourage you to visit his page and learn more about him!

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Note; my original plans for this canal was to convince the team to let me carve an actual canal connecting the Cote d’ Argent with the Mediterranean but alas it is sadly not within our capabilities.​

Moving on, let’s take a look at Revolutionary content for France. As a player myself, I understand that it’s difficult to stick to a campaign and at times it gets less fun the later the game goes, and that’s part of the reason why I strived to give France as much flavor, missions, events, reforms etc as possible, to help the player (and myself) reach the Age of Revolutions in order to enjoy the content I made for it.

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Completing the missions regarding the Peninsular War and Invading Italy, will reward you with powerful new tools, ripped straight from the National Ideas of the countries you conquered. In Spain case, for example you will receive a 10% increase to your Morale of Armies. However, the real twist here is that if you complete these missions with a subject owning these regions, the subject’s color will change to reflect yours. And this is where I want your feedback my beloved community:

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(Colors are restored upon regaining independence!)
Should the colors be a 1:1 representation of the French color, or should they be a similar but somewhat different shade for better border readability? I personally lean towards the latter option.

The conquest branch ends on the following mission:

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Simultaneously, you will be able to follow the path of Napoleon’s internal affairs and recreate some of his accomplishments.

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Note: I decided to make these decisions, which empower your Revolutionary Guard, mutually exclusive because whilst I love playing France, they should not be able to employ scores of super soldiers. However, each decision will impact the above mission differently, so choose wisely!

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Before we part ways, I would like to hear your opinion on the following change. I decided to give France a new set of Ideas and would love to hear your thoughts on it. The reason behind this change is clear; I want France’s idea set to be reflective of the time period between 1444 and the revolution, with a second idea set adopted upon embracing the Revolution:

Starting French idea set:

FRA_ideas = { start = { diplomatic_reputation = 1 global_manpower_modifier = 0.2 } bonus = { development_cost = -0.1 } trigger = { tag = FRA if = { limit = { has_dlc = "Emperor" } is_revolution_target = no } else = { is_revolutionary = no } } free = yes #will be added at load. lessons_hundred_years_war = { army_tradition = 0.5 land_morale = 0.15 } fra_taille = { global_tax_modifier = 0.1 war_taxes_cost_modifier = -0.5 } estates_general = { reform_progress_growth = 0.1 global_unrest = -1 } europes_first_standing_army = { discipline = 0.05 } native_trading_principles = { native_uprising_chance = -0.5 native_assimilation = 0.5 } divine_right_to_rule = { core_creation = -0.1 max_absolutism = 5 } vauban_fortifications = { defensiveness = 0.15 garrison_damage = 0.5 #Note for the modders, it’s a float for casualty damage (mostly for MP) }

Revolutionary France idea set:

FRA_ideas_2 = { start = { max_revolutionary_zeal = 5 harsh_treatment_cost = -0.5 } bonus = { siege_ability = 0.2 } trigger = { tag = FRA if = { limit = { has_dlc = "Emperor" } is_revolution_target = yes } else = { is_revolutionary = yes } } free = yes #will be added at load. revolutionary_tribunal = { years_of_nationalism = -10 } elan = { land_morale = 0.15 morale_damage = 0.05 } mandats_territoriaux = { production_efficiency = 0.15 inflation_reduction = 0.05 } liberty_egalite_fraternity = { tolerance_heretic = 1 tolerance_heathen = 1 } jourdan_law = { manpower_recovery_speed = 0.2 } napoleonic_tactics = { military_tactics = 0.1 drill_gain_modifier = 0.5 } european_ambitions = { core_creation = -0.2 } }

For reference, here’s the old 1.34 set that France has:

FRA_ideas = { start = { diplomatic_reputation = 1 global_manpower_modifier = 0.20 } bonus = { discipline = 0.05 } trigger = { tag = FRA } free = yes #will be added at load. french_language_in_all_courts = { diplomatic_upkeep = 1 } elan = { land_morale = 0.20 } estates_general = { global_tax_modifier = 0.1 } native_trading_principles = { native_uprising_chance = -0.5 native_assimilation = 0.5 } vauban_fortifications = { fort_maintenance_modifier = -0.2 } the_philosophes = { technology_cost = -0.1 } liberty_egalite_fraternity = { tolerance_heathen = 2 tolerance_heretic = 2 } }

As a player, I find it immersion-breaking to have ideas for the Revolution before / without embracing the Revolution itself, and that’s part of the reason why I wanted to make this addition.

As I mentioned before, the tree hosts 84 new missions, dozens of events and so much more content than I could display here, without taking over your entire day reading and writing. This Dev Diary barely scratches the surface of what’s to come for France and I am very excited to hear your thoughts on it.

That is all for this week, thank you all so much for taking the time to read through this Developer Diary and please do come back next week, where @Pavía will be discussing new content for Iberia!

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Mont-Saint-Michel would be lovely. It really is monumental and even existed in the game's timeframe. It's impact to the region could be represented with mix of naval, defensive or religion related bonuses etc..

I had a lot of fun with Normandy recently and I'm looking forward for a bit more flavour to the french duchies.

Also voting for similiar colour for Rev. French vassals.
Indeed. It would be nice to use it as Brittany. But I think that something in Avignon is more likely, we have to wait and see. There will most likely be a dedicated monument DD in the future, where all the new ones get revealed. So far, we have 2 confirmed: Something in France and in China that spans multiple provinces, I assume that it will be the Great Canal, since we already have the Great Wall (in one province).
 
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I'm going to speculate that England will get a branching mission tree too being one of the most played nations in the game.

The fact is, all these buffs for the big nations will have the intended impact. As in real history, regions will consolidate into larger Empires.

That already happens. France never died in singleplayer because AI Brittany was too tough to beat without overpowered French bonuses. France only dies when it stupidly gets in a war vs. multiple GPs. And this isn't going to change, especially if every GP gets the same stupidly overpowered buffs.
 
I love the amount of effort and dedication at display in every one of these diaries, and I'm excited to try them out, but I also can't help but feel like the last thing eu4 needed was even more care and attention to be poured onto the major tags most of us have a love-hate relationship with.

If I had to choose I'd have preferred a large tree for Orléans than France.
 
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The color change of nations is great addition, but will banner changes ever be introduced. Some simple changes such as Banner of The Catholic Monarchs (aka Spain) gets replaced by the Hapsburg banner of the Hapsburgs become rulers of Spain, and or the Bourbon banner of Spain will replace what ever current banner exist in Spain. Another idea is when England becomes Anglican its banner changes from England and France royal banner to the Cross of St. George.
 
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It's not like you can dismantle France in a single coalition war, a Napoleonic-like France can take a 100% warscore loss and still remain a top dog.
True, but that still doesn’t mean the peace option is balanced
It’s not like the ottoman was ever able to subdue the mamluk in one war (without devs having to code in some event)
It’s not like big countries actually have an interest in maintains the Westphalian order (and helping growing “stamp” states like Savoy)
And neither is it possible for secondary war countries to get sure they get anything, although they have a majority of the war support (but a small “malus” to trust, which you can ignore if you plan to backstab them later)

My point is, late game wars (or even the Thirty years war) were always about great powers balancing the two sides to avoid one country’s hegemony

Now, I’m perfectly aware that EU4 is quite late in its lifespan, so such features are not very likely to change. But that doesn’t mean we can’t suggest; or pretend everything is already perfect as it is.
 
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This is majestic!
 
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The color change of nations is great addition, but will banner changes ever be introduced. Some simple changes such as Banner of The Catholic Monarchs (aka Spain) gets replaced by the Hapsburg banner of the Hapsburgs become rulers of Spain, and or the Bourbon banner of Spain will replace what ever current banner exist in Spain. Another idea is when England becomes Anglican its banner changes from England and France royal banner to the Cross of St. George.
No, unfortunately not. This would require so many changes to the engine that it would not only take a LOT of time to do, but would make performance even worse.

Source: Modding Wishlist spreadsheet, where this very idea got rejected for the reasons above.
 
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Oooh. Didn't think France would have this big of an update. Didn't they have a huge update like 1 or 2 patches ago? Not that I'm complaining. I just completed the Provence mission tree in my current game and was about to start on the French mission tree next, but I guess I'll hold off with a French campaign for now. Mh. Not sure what to play now. Is there any region beside Eastern Europe/Scandinavia/HRE that's NOT getting a huge update in the next patch (those three regions I've already played almost every country with a unique mission tree in 1.34)?
 
Oooh. Didn't think France would have this big of an update. Didn't they have a huge update like 1 or 2 patches ago? Not that I'm complaining. I just completed the Provence mission tree in my current game and was about to start on the French mission tree next, but I guess I'll hold off with a French campaign for now. Mh. Not sure what to play now. Is there any region beside Eastern Europe/Scandinavia/HRE that's NOT getting a huge update in the next patch (those three regions I've already played almost every country with a unique mission tree in 1.34)?
They did and Tinto decided to upgrade their missions and some other content related to France. Everything you see here is part of upcoming DLC.
 
Hi @PDX Big Boss,

When conquering the British French Isles, why not give the option to form a Anglo-French culture group? Russia can get a giant one via their mission tree and the Chinese culture can expand when other countries "sinofy" their culture. During history there where various attempts of an Franco-British Union, and your mission tree achieves that.

So why not making an Anglo-French culture group that could be earned - not without costs, but as an additional "finisher". This could involve a series of events to overcome the differences, especially if England / Great Britain became Protestant or Anglican (convert them back or become Anglican yourself). The same can be a new finisher for the English and British mission tree, after they won the 100 Year War.
 
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I think this would be really fun if you implemented a sort of "Peninsular War" mechanic for Iberia which ties in the British, Portuguese, and Spanish guerrillas working together to rid the French. "Peninsular War" could at the very least be an edict where the land gains devastation and autonomy and you have to select a number of choices to increase French Influence and suppress the resistance.

Unfortunately, for this to really work both Portugal and England need to keep their historical alliance, and both must exist having relatively the same amount of power as they did historically. This would require some railroading, however, I think that so long as Great Britain/ England exists, and is a rival. Then there should be events related to the rivalry between the two great powers if France goes revolutionary.

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I want to finish by saying that balancing changes to Catholicism i.e. making colonial claims cost papal influence, lasting only 50-100 years, making the Curia visible to all religions (hiding papal influence), improving the Council of Trent (decisions based on the ratio of Harsh: Concilatiory & CC, slightly reduced opinion malus, and 100-year duration (Not Forever), and finally reducing the effects of Immensa Aeterni Dei (reducing spread speed so all EU doesn't have Ren in 10-15 years).

Would all be vastly appreciated by the community.

Personally, the constant opinion malus that never goes away makes it hard to keep playing as Anglican or Protestant/Reformed if too few nations convert. A big -60 or -80 opinion (if bordering) for a completely harsh council ruins any diplomacy with most of Europe for the rest of the game. Furthermore, as late as the Enlightenment Institution or Industrialization, Europe is still unrealistically intolerant many years later.

Can this please be fixed by having the negative malus reduced to their initial levels or with the embracement of enlightenment? Thank you.
 
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In addition, we consider France alongside the Ottomans and some of the other Great Powers as the final big bosses of the campaign, powerful and scary, but at the same time not railroaded towards success.
An obvious candidate for a final "boss" in EU4 is the revolution target. Reworking the revolution into an international crisis along the lines of the Reformation and Religious League war in EU4 or the various crises in Stellaris would be a lot more interesting and fun than a few individually strong great powers.

The start of the game will greet you with a new event, telling the story of the Hundred Years War and the state of France. Some of the first missions at the very top of the tree will deal with retaking the cores back from England, making your cores cheaper to demand in a peace deal and awarding you with more crown land.
There's no need for France to get its cores back from England more cheaply - it can already take all of them back in a single war with the reconquest or Hundred Years' War casus belli.

Increasing the rate at which countries gain crown land is also probably a bad idea - the gameplay loop for accumulating crown land already tends to end by the 1600s (when you've seized/developed to 100% of your crown land), and you said you'd like players to be more interested in playing into the 1700s.

The culmination of that path, from retaking Gascony and Normandy, to securing the Armorican Peninsula leads to the Crown of France, with a reward that will help you consolidate yourself as a great power:

Permanent power projection is very power-creepy and completely unnecessary. If France deserves permanent power projection it will be a great power, which usually gives France 14+ static power projection anyway since France starts at rank 5 and rarely drops below that in the great power ranking.

Ducal Lands of Avignon is a very important part of the experience, as it will let you decide the fate of a considerable part of your campaign. I really enjoy the dichotomy of choice in Europa Universalis IV so I opted to give the player as much of a choice as possible when it comes to shaping your world, country and even your mission tree. Thus, this mission will give you the choice between amending your relations with the Pope and taking on the sword of Christianity back into the Holy Lands or denouncing his authority and gaining more missions for conquering Italy, that compliment the main Italy branch further below.
I'm not aware of any historical grounds for a special alliance between France and the Papacy after the Western Schism ended, or for a renewal of the crusades in the Levant (let alone Italy). Please set the AI chance for the alt-history path here to zero and leave it only as an option for players.

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(This reward may be a bit too strong, but please keep in mind that you will lose it should you conquer any land in Iberia. Further balancing will take place!)

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Both these rewards are too strong.

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(The values here are experimental, especially since Ship Cannons is a new modifier I wanted to introduce in 1.35!)​

The alternative option would grant us a powerful permanent reduction to Culture Conversion cost, the ability to concentrate development without losses as well as the unique mechanic of reducing separatism in provinces we concentrate development from!
With a much smaller value, increased ship cannons could be a neat modifier. I think it could work for either an Infrastructure idea or policy to represent better shipyards.

Instead of giving France an overpowered modifier to parliaments which it's unlikely to use, replace the army tradition and prestige modifiers in the Tower of London with a three-tiered version of the parliament bonuses. France will still get it if it conquers London, and England will now have the corrupt incentives to assign the large number of parliament seats it did historically, with the drawback that it will be more likely to trigger the English Civil War disaster.

Concentrating development without losses sounds pretty overpowered on its own, let alone with the added benefit of reducing separatism. If anything, reducing separatism should increase the cost of concentrating development - the important benefit is not having to wait 20-30 years for separatism to decay.

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(Another example of a new modifier I was very excited to talk about, Max Number of Flagships!)​
The most consistent way to add max flagships would be as a function of naval force limit (the way general and admiral upkeep is increased now). If that's not feasible, then the max flagships modifier should be added in more places. I suggest Maritime Ideas, Naval Ideas, and for picking the Admiralty in the English event "The Admiralty," at least.

This concludes the first part of the French mission tree, out of three! Moving on, let’s take a look at my favourite part: Internal management and flavor missions!

Let’s begin by making a quick remark about the new subject types of France, the Appanages, in order to highlight the importance behind the gameplay of France’s path towards centralization.
They will have a few unique subject interactions and they are only accessible by France. Their liberty desire will be quite high at the start of the game, for 2 reasons:
  • They need to feel like a threat to the French dominion
  • Burgundy’s mission League of Public Weal should now have an actual impact, raising the French subject liberty desire to above 50%
As with other new mechanics you've added for the Ottomans, Russia, and France, this is a good idea and it shouldn't be unique to one country.

The Timurids' subjects at least should probably be some sort of autonomous vassal ("appange" is too French to be used universally) because right now it's trivially easy to keep the Timurids' vassals in check: together, Iqta Lenient Taxation, the Strong Duchies privilege, and royal marriages will lower each subject's liberty desire by 33%. After that, reconquering even a few of Ajam's provinces and improving relations with the most rebellious subjects is enough to offset the 55% increase in liberty desire from Shah Rukh's death.


As long as Tinto is making new art for France and its vassals, please change the flag in the French Strong Duchies privilege from that of that of modern France to that of Ancien Régime France. Symbolizing France's feudal regime with the flag of the First Republic is weird.

That's a lot of extra monarch power. The innovativeness and permanent modifier are probably more than enough for a single mission reward.

Moving on, let’s take a look at Revolutionary content for France. As a player myself, I understand that it’s difficult to stick to a campaign and at times it gets less fun the later the game goes, and that’s part of the reason why I strived to give France as much flavor, missions, events, reforms etc as possible, to help the player (and myself) reach the Age of Revolutions in order to enjoy the content I made for it.
I think there's two problems with the late game:

1) The challenges of conquering, integrating and profiting from new territories become less fun.
  • Moving armies halfway around the world and waiting for them to siege high-level forts is often tedious.
  • You have to engage in more and more of this tedium to fight larger opponents, which becomes particularly unfun if you've effectively defeated a country but are trying to force a peace deal for 100% warscore on them.
  • You need the profits of conquest less and less as the game goes on. This means there aren't many extrinsic rewards to conquest.

2) Meanwhile, the other mechanical sources of flavor have largely been exhausted.
  • If you play to the Age of Revolutions you probably have 100% crownland and only three estate prileges granting you +1 monarch power.
  • Whatever subjects you have probably have low liberty desire, or else no chance of winning an independence war.
  • You likely care very little about one or more of your rivals because they're on another continent and you only rivaled them avoid losing power projection.
  • The Reformation is over; if you were interested in becoming Emperor of China you've gotten the mandate and passed most of the reforms.
  • Most disasters have already fired or no longer can.

I think decadence as a generalized mechanic can help a lot with (1) because it will offer a way to turn big countries back into little countries, which are often more fun to engage in diplomacy with.

I think the revolution can and should be turned into an 18th century analogue of the Reformation - an event that upends the international order and forces countries to pick a side in reshaping it.

EU4's representation of the Reformation basically works because it offers two supranational environments to compete over: the Holy Roman Empire and the Papacy. In mechanical terms, choosing between Catholicism and any flavor of Protestantism is a choice between utilizing the powers of the HRE or the Papacy, and utilizing the powers of a new, national church.

The revolution lacks a similar supranational environment. There aren't two coalitions that assemble to fight each other like there are for the Religious League War or for the Napoleonic Wars historically. Worse, if you're revolutionary, it's hard to exploit the revolution for selfish gain because occupying other countries' provinces spreads the revolution to them.


Even if you change nothing else about the revolution, please stop revolutionary nations' units from spreading the revolution to occupied provinces after the center of revolution disappears.

Completing the missions regarding the Peninsular War and Invading Italy, will reward you with powerful new tools, ripped straight from the National Ideas of the countries you conquered. In Spain case, for example you will receive a 10% increase to your Morale of Armies.
I'd rather see something more diplomatically themed as a reward, like turning existing Iberian and Italian subjects into client states, or even consolidating conquered provinces in the regions into formable tag client states like Napoleon did with Italy and Westphalia.

With all the military modifiers France already gets and the new special unit it's getting, I don't think it needs even more bonuses to its armies.

However, the real twist here is that if you complete these missions with a subject owning these regions, the subject’s color will change to reflect yours. And this is where I want your feedback my beloved community:

View attachment 947110
(Colors are restored upon regaining independence!)
Should the colors be a 1:1 representation of the French color, or should they be a similar but somewhat different shade for better border readability? I personally lean towards the latter option.
The color should definitely not be the same as France's. If you keep the color change, I'd make it universal to all client states (and only client states, not other subject types).

The name "Napoleonic Spain" only makes sense if Napoleon himself is the ruler of France. It's probably best to avoid renaming Spain altogether so that France can retain the subject after Napoleon's reign ends without it having a weird name.

Before we part ways, I would like to hear your opinion on the following change. I decided to give France a new set of Ideas and would love to hear your thoughts on it. The reason behind this change is clear; I want France’s idea set to be reflective of the time period between 1444 and the revolution, with a second idea set adopted upon embracing the Revolution:

Starting French idea set:

FRA_ideas = { start = { diplomatic_reputation = 1 global_manpower_modifier = 0.2 } bonus = { development_cost = -0.1 } trigger = { tag = FRA if = { limit = { has_dlc = "Emperor" } is_revolution_target = no } else = { is_revolutionary = no } } free = yes #will be added at load. lessons_hundred_years_war = { army_tradition = 0.5 land_morale = 0.15 } fra_taille = { global_tax_modifier = 0.1 war_taxes_cost_modifier = -0.5 } estates_general = { reform_progress_growth = 0.1 global_unrest = -1 } europes_first_standing_army = { discipline = 0.05 } native_trading_principles = { native_uprising_chance = -0.5 native_assimilation = 0.5 } divine_right_to_rule = { core_creation = -0.1 max_absolutism = 5 } vauban_fortifications = { defensiveness = 0.15 garrison_damage = 0.5 #Note for the modders, it’s a float for casualty damage (mostly for MP) }

Revolutionary France idea set:

FRA_ideas_2 = { start = { max_revolutionary_zeal = 5 harsh_treatment_cost = -0.5 } bonus = { siege_ability = 0.2 } trigger = { tag = FRA if = { limit = { has_dlc = "Emperor" } is_revolution_target = yes } else = { is_revolutionary = yes } } free = yes #will be added at load. revolutionary_tribunal = { years_of_nationalism = -10 } elan = { land_morale = 0.15 morale_damage = 0.05 } mandats_territoriaux = { production_efficiency = 0.15 inflation_reduction = 0.05 } liberty_egalite_fraternity = { tolerance_heretic = 1 tolerance_heathen = 1 } jourdan_law = { manpower_recovery_speed = 0.2 } napoleonic_tactics = { military_tactics = 0.1 drill_gain_modifier = 0.5 } european_ambitions = { core_creation = -0.2 } }

For reference, here’s the old 1.34 set that France has:

FRA_ideas = { start = { diplomatic_reputation = 1 global_manpower_modifier = 0.20 } bonus = { discipline = 0.05 } trigger = { tag = FRA } free = yes #will be added at load. french_language_in_all_courts = { diplomatic_upkeep = 1 } elan = { land_morale = 0.20 } estates_general = { global_tax_modifier = 0.1 } native_trading_principles = { native_uprising_chance = -0.5 native_assimilation = 0.5 } vauban_fortifications = { fort_maintenance_modifier = -0.2 } the_philosophes = { technology_cost = -0.1 } liberty_egalite_fraternity = { tolerance_heathen = 2 tolerance_heretic = 2 } }
  • Revolutionary France should get an increase to global manpower
    • Levée en masse was an innovation of the French First Republic, so if anything Revolutionary France should have the tradition and Ancien Régime France, which always struggled with administrative penetration of its own territory, shouldn't
    • This could replace the revolutionary zeal tradition
      • Revolutionary France already gets a lot of sources of extra revolutionary zeal, and the main challenge with zeal is maintaining it, not increasing its maximum value
  • Reduced separatism for Revolutionary France doesn't make a lot of sense
    • Napoleon inspired or imposed liberal reforms in other countries and in France's client states, but didn't create some kind of pan-European state
    • The Napoleonic Wars are famous for being the advent of reactionary nationalism, particularly in Spain and Germany, in response to French conquests
 
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Paradox really likes to remind us the blessing that is "play on an older version of the game" each time they make a DLC bigger than 3 events and 1 unit skin.
 
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"French Isles". Haaaaa, as a French this is so beautiful. Don't care about anything else, just let me crush the reds.
 
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Will we by any chance get anything for Morocco alongside the Iberian nations?
I don't think so. But we may never know for sure. Next week is about Iberia. That meens Portugal, Spain, Castille and Aragon. Not sure if they would cover minors like Navara or Granada.