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Europa Universalis IV - Development Diary 14th of February 2023

Bonjour! Welcome to this week’s Development Diary where we will be taking a closer look at the new content for France. Before we begin, I would like to take a moment and discuss the idea behind giving content to France and other countries which have already received content of any form in previous years. The idea behind revisiting them for the upcoming DLC is that we want to elevate them up to our current standards of quality and aim at making these nations fun again for people who have completed several campaigns before, already. In addition, we consider France alongside the Ottomans and some of the other Great Powers as the final big bosses of the campaign, powerful and scary, but at the same time not railroaded towards success.

To be clear, the content displayed here (missions, reforms and events tied to the tree) will be part of the DLC. We’ll also be adding a lot of new content in update 1.35 for free, but we’ll talk about that later in March (although we already gave an early preview of that with the new Idea Groups). Please keep in mind that the values and art displayed here are far from final and will be further tweaked, with your feedback!

On a personal note, France is one of my most favorite countries to play and as such, I am extremely excited to unveil the extensive content I have prepared for them. The philosophy behind this content is to imprint as much of France’s history as possible within the confines of the game. As a result, playing as France you will experience the most extensive and intricate mission tree we have created since Rule Britannia, with 84 new missions, dozens of new events, mechanics, decisions, a new monument, government reforms, a new subject type and even new Revolutionary content included in the tree. Please enjoy reading through this Developer Diary and I hope you enjoy it!

So, starting off, let’s take a look at the new mission tree I have in store for you:

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Much like my previous work, this mission tree is also broken down into different parts, each with its own thematic direction, objectives and goals. The goal behind this extensive reward is to utilize the tree as a narrative vehicle to tell the story behind the growth and rise of the French kingdom from the end of the Hundred Years' War to the conquests of Napoleon.

It features a combination of some of the game’s most popular aspects, let’s take a look at some of the highlights.

The start of the game will greet you with a new event, telling the story of the Hundred Years War and the state of France. Some of the first missions at the very top of the tree will deal with retaking the cores back from England, making your cores cheaper to demand in a peace deal and awarding you with more crown land. The culmination of that path, from retaking Gascony and Normandy, to securing the Armorican Peninsula leads to the Crown of France, with a reward that will help you consolidate yourself as a great power:

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At the same time, on the right hand side of the tree, you will be called to decide the fate of Provence, with the choice to ask their monarch for a voluntary union under the French banner. By raising relations, a royal marriage, strong trust and favors you may earn yourself a powerful subject. Else, if you wish to conquer them, the reward will be a not-insignificant amount of Aggressive Expansion reduction, perhaps a great play for further conquest into Italy ?

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Ducal Lands of Avignon is a very important part of the experience, as it will let you decide the fate of a considerable part of your campaign. I really enjoy the dichotomy of choice in Europa Universalis IV so I opted to give the player as much of a choice as possible when it comes to shaping your world, country and even your mission tree. Thus, this mission will give you the choice between amending your relations with the Pope and taking on the sword of Christianity back into the Holy Lands or denouncing his authority and gaining more missions for conquering Italy, that compliment the main Italy branch further below.

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But wait a minute, you may ask: Why do I receive a mission path to conquer Italy if I amend my relations with the Pope and proclaim a mutual friendship and alliance ?

Should you decide to side with the Pope and forge a bond between your nations, your missions around Italy will shift significantly. You are no longer conquering Italy DIRECTLY for the crown of France. You will be doing it as the righteous sword of the Holy Father and thus completing missions in the Italian Peninsula will cede these territories to the Pope and grant you powerful bonuses to strengthen both your nation and the Papal States:

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You will of course have the choice to shift your approach before you embark on this conquest path, instead opting to have Italy directly for yourself.

Let’s take a look at some of the highlights on this path:

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The Golden March will either have the Pope coronate your ruler or grant you a new type of evolving modifier. This reward will grow in strength as you conquer Italy, with each mission you complete.

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Note: The second part of the reward is not an error per se, rather I still need to implement a new Great Project in the French region

The tree offers a vast array of new events, one of which is the Treaty of the Golden Bulls, a way to demand direct allegiance from the Pope as you have been very successful in conquering Italy for the Holy See.

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As noted further above in the mission tree, the Papal States has a right to decline both the initial cooperation agreement and the Treaty of Golden Bulls, albeit the latter will bring forth dire consequences in the form of stability, prestige and devotion loss.

This path ends with the mission ‘Expand the French Domain’ which will seek to consolidate all of Italy under either the Papal or French banner:

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Note: changing your Catholic religion will result in the tree defaulting back to its direct-conquest approach, erasing all rewards earned from this path.

Simultaneously, you will need to safeguard your southern borders, dealing with Iberia. You can either help an Iberian country towards consolidating their power in the peninsula (more on that in a future Dev Diary) or choose to conquer the region for the French Crown.

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(This reward may be a bit too strong, but please keep in mind that you will lose it should you conquer any land in Iberia. Further balancing will take place!)
Before we move on to further parts of the tree, the left side of these paths will lead into Facing the Habsburg / HR Empire. As shown before, here you will find a difficult choice: To unite the HRE and revive Charlemagne’s ambitions or shatter it and take it all for yourself!

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The path to diplomatically gain land in the HRE via contesting the Emperorship will reveal some interesting missions, let’s take a look:

By swaying the opinion of several electors and securing their crucial vote, while outgrowing the current emperor in terms of land, prestige and diplomatic ability, we will gain the following reward:

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The current Emperor, will receive an ultimatum in the form of an Event with the following options:

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The first option will relinquish the emperorship to France, but the AI will almost NEVER (in all caps) opt for this option. The second option will use funds from the Imperial treasury to block France’s ambitions for imperial ascendance while the third option will enable the Austrian player to counter the claim and receive a special Restoration of Union CB on the throne of France. This option will only be pursued by the AI when it’s militaristic and/or when it’s confident in its ability to eradicate the French in the field of battle (will make for some interesting multiplayer scenarios!)

Through the other missions (‘Right by Blood’ and ‘Means of Expansion’) you will interact with new unique rewards in the form of events and evolution of great projects for owners of Leviathan:

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Of course the tree would not be complete without the customary “Beat England” path which is thematically tied in with colonial and Low-Countries related missions:

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Conquering the British Isles will result in the following event:

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(The values here are experimental, especially since Ship Cannons is a new modifier I wanted to introduce in 1.35!)​

The alternative option would grant us a powerful permanent reduction to Culture Conversion cost, the ability to concentrate development without losses as well as the unique mechanic of reducing separatism in provinces we concentrate development from!

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(Another example of a new modifier I was very excited to talk about, Max Number of Flagships!)​

This concludes the first part of the French mission tree, out of three! Moving on, let’s take a look at my favourite part: Internal management and flavor missions!

Let’s begin by making a quick remark about the new subject types of France, the Appanages, in order to highlight the importance behind the gameplay of France’s path towards centralization.
They will have a few unique subject interactions and they are only accessible by France. Their liberty desire will be quite high at the start of the game, for 2 reasons:
  • They need to feel like a threat to the French dominion
  • Burgundy’s mission League of Public Weal should now have an actual impact, raising the French subject liberty desire to above 50%
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(Appanages will have their own art and more in the final release!)

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An interesting note about this mission, one of the ways to complete it, is by having Jean Bureau win several times on the battlefield!
And here’s a barrage of flavorful missions, enjoy!

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I should note here that one of the biggest proponents of 15th and early 16th century gameplay will revolve around centralizing the state and concentrating power in the hands of the monarch. As such, France will start the game with this Tier 1 unique government reform:

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Which will be removed and replaced by this around the 16th century as you increase your crown land, centralize and steer the glorious nation of France to a new era:

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This will open the door to further facilitation of imperial ambitions both at home and abroad:

The French Musketeers are no longer a simple abstract Age Ability! They are now a cool new special unit armed with +10% Fire Damage and very ample in its numbers. The reform itself will grant you access to around 50% of your forcelimit as Musketeers so they cannot be as powerful as other special units and of course these numbers are definitely not final!

Also, feel free to suggest a colour for the French Musketeers (meaning, a tone of Blue, as the BBB deserves )!

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You may ask “So France now gets both Fire Damage from the Age Ability AND their special units?”
Sacrebleu no! Their Age of Absolutism ability is now this:

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(The art is not final)
I felt like the one nation that defined the era and the meaning of Absolutism, deserves its own brand of it. More details on Ages and Splendor abilities in the future!

Moving on, Colbert was a very influential figure in France, in his time. As such I wanted to portray him in his own mission, with a cool new reward type which depends upon the choice you make in the ‘Colbert’ base game event. (If you have not received the event, you will instead receive the event and a large amount of Mercantilism). He was incredibly important to France and I encourage you to visit his page and learn more about him!

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Note; my original plans for this canal was to convince the team to let me carve an actual canal connecting the Cote d’ Argent with the Mediterranean but alas it is sadly not within our capabilities.​

Moving on, let’s take a look at Revolutionary content for France. As a player myself, I understand that it’s difficult to stick to a campaign and at times it gets less fun the later the game goes, and that’s part of the reason why I strived to give France as much flavor, missions, events, reforms etc as possible, to help the player (and myself) reach the Age of Revolutions in order to enjoy the content I made for it.

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Completing the missions regarding the Peninsular War and Invading Italy, will reward you with powerful new tools, ripped straight from the National Ideas of the countries you conquered. In Spain case, for example you will receive a 10% increase to your Morale of Armies. However, the real twist here is that if you complete these missions with a subject owning these regions, the subject’s color will change to reflect yours. And this is where I want your feedback my beloved community:

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(Colors are restored upon regaining independence!)
Should the colors be a 1:1 representation of the French color, or should they be a similar but somewhat different shade for better border readability? I personally lean towards the latter option.

The conquest branch ends on the following mission:

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Simultaneously, you will be able to follow the path of Napoleon’s internal affairs and recreate some of his accomplishments.

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Note: I decided to make these decisions, which empower your Revolutionary Guard, mutually exclusive because whilst I love playing France, they should not be able to employ scores of super soldiers. However, each decision will impact the above mission differently, so choose wisely!

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Before we part ways, I would like to hear your opinion on the following change. I decided to give France a new set of Ideas and would love to hear your thoughts on it. The reason behind this change is clear; I want France’s idea set to be reflective of the time period between 1444 and the revolution, with a second idea set adopted upon embracing the Revolution:

Starting French idea set:

FRA_ideas = { start = { diplomatic_reputation = 1 global_manpower_modifier = 0.2 } bonus = { development_cost = -0.1 } trigger = { tag = FRA if = { limit = { has_dlc = "Emperor" } is_revolution_target = no } else = { is_revolutionary = no } } free = yes #will be added at load. lessons_hundred_years_war = { army_tradition = 0.5 land_morale = 0.15 } fra_taille = { global_tax_modifier = 0.1 war_taxes_cost_modifier = -0.5 } estates_general = { reform_progress_growth = 0.1 global_unrest = -1 } europes_first_standing_army = { discipline = 0.05 } native_trading_principles = { native_uprising_chance = -0.5 native_assimilation = 0.5 } divine_right_to_rule = { core_creation = -0.1 max_absolutism = 5 } vauban_fortifications = { defensiveness = 0.15 garrison_damage = 0.5 #Note for the modders, it’s a float for casualty damage (mostly for MP) }

Revolutionary France idea set:

FRA_ideas_2 = { start = { max_revolutionary_zeal = 5 harsh_treatment_cost = -0.5 } bonus = { siege_ability = 0.2 } trigger = { tag = FRA if = { limit = { has_dlc = "Emperor" } is_revolution_target = yes } else = { is_revolutionary = yes } } free = yes #will be added at load. revolutionary_tribunal = { years_of_nationalism = -10 } elan = { land_morale = 0.15 morale_damage = 0.05 } mandats_territoriaux = { production_efficiency = 0.15 inflation_reduction = 0.05 } liberty_egalite_fraternity = { tolerance_heretic = 1 tolerance_heathen = 1 } jourdan_law = { manpower_recovery_speed = 0.2 } napoleonic_tactics = { military_tactics = 0.1 drill_gain_modifier = 0.5 } european_ambitions = { core_creation = -0.2 } }

For reference, here’s the old 1.34 set that France has:

FRA_ideas = { start = { diplomatic_reputation = 1 global_manpower_modifier = 0.20 } bonus = { discipline = 0.05 } trigger = { tag = FRA } free = yes #will be added at load. french_language_in_all_courts = { diplomatic_upkeep = 1 } elan = { land_morale = 0.20 } estates_general = { global_tax_modifier = 0.1 } native_trading_principles = { native_uprising_chance = -0.5 native_assimilation = 0.5 } vauban_fortifications = { fort_maintenance_modifier = -0.2 } the_philosophes = { technology_cost = -0.1 } liberty_egalite_fraternity = { tolerance_heathen = 2 tolerance_heretic = 2 } }

As a player, I find it immersion-breaking to have ideas for the Revolution before / without embracing the Revolution itself, and that’s part of the reason why I wanted to make this addition.

As I mentioned before, the tree hosts 84 new missions, dozens of events and so much more content than I could display here, without taking over your entire day reading and writing. This Dev Diary barely scratches the surface of what’s to come for France and I am very excited to hear your thoughts on it.

That is all for this week, thank you all so much for taking the time to read through this Developer Diary and please do come back next week, where @Pavía will be discussing new content for Iberia!

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I hope you are planning to add new content to Hungary too :)
I am afraid the only new content Hungary will receive in this update is via the austrian mission tree (as they fit among the reworked major nations). Lets hope that some of that can be salvaged for the original tag(s) as well.
 
That's quite an impressive work! Well done to all the team.

I was wondering whether they are events or mechanics to mimic the disastrous of the Ancien Régime's financial state before the Revolution, which lead to the États généraux. And then the Terreur under the French Revolution, with constant turmoil. I haven't played much with Revolutionary France on EU4, so perhaps it's already there. It's just such a troubling and complex period.

And now with France having Client States, will coalitions build faster against France and its subjects? And what about truces, which were almost ignored against Napoléon? That would make late-game wars so crazy.

Can't wait to try it all!
 
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still, no mission to install a "de Bourbon" dynasty in the French throne.
Should be reward for the end of the French Wars of Religion. IRL, the 'de Bourbon' dynasty comes out on top after "winning" the French Wars of Religion. Could easily be a reward similar to that of the English War of the Roses.
 
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Burgundy and Brittany should be appanages

If France is going to have an appanage system, then Burgundy and Brittany should be included among its subjects. Both of these tags are supposed to be ancient appanages under the French crown. In fact, they were the prototypes behind the entire French appanage system.

Burgundy was the original appanage, granted by Henri I of France to his brother Robert in 1032. This appanage was maintained under Robert's descendants for over three centuries until their extinction in 1363, upon which Burgundy reverted back to the French crown and Jean II de Valois immediately re-issued it as a new appanage under his son Philippe, founder of the EU4 de Bourgoge dynasty.

EU4 Brittany began as an appanage (as the tiny county of Dreux) given to Robert I of Dreux by his father Louis VI of France in 1137. One of his descendants married the heiress of Brittany (at the time a separate vassal of France) in 1213, securing its dynastic control under the French crown.

Whatever appanages are in the game, their mechanics should be built accurately enough to sensibly include both Brittany and Burgundy, and at the same time be flexible enough to allow these two tags to be independent actors as they were historically. Burgundy was in a civil war with Orleans (and other French appanages) in the early 1400s. Brittany had an on-and-off alliance with the English throughout the Hundred Years War.

Ideally, introducing a new subject type would finally give us a way to model the long-time vassalage relationship that Burgundy and Brittany are supposed to have under France, which the game currently pretends doesn't exist.






Appanages should be quasi-independent entities

To model this, I think appanages should be allowed to declare war on one another, on France, hold their own subjects, and also be able to conduct their own independent foreign policy. In some respects similar to Japanese daimyo.

One possibility would be to allow appanages to progressively unlock more diplomatic options such as foreign royal marriages, foreign alliances, and declaring wars as their development exceeds certain thresholds (relative to France). Basically, appanages become more like independent states as they grow more powerful relative to the crown. This way Burgundy would behave like an independent state, Bourbonnais would behave more like a loyal vassal, and Brittany would be somewhere in between.

But wars between France and its appanages should be uncommon events which are hugely destabilizing to French society, and so these should come with serious penalties for the attacker. If France attacks an appanage, then this should massively lower loyalty and trust with all of its appanages and also give a diplo rep hit. On the other hand, an appanage which attacks France should take a huge hit to legitimacy, stability, diplo rep, and trust/opinion with other appanages. In both cases the defender should get a -100 opinion of the attacker. A feudal lord is supposed to protect his subjects; the subjects are supposed to remain loyal.

I think these penalties should still apply in a reduced form if either France or the appanage gets called into war by an ally against the other. The prototype case here is Burgundy being called by England into the Hundred Years War against France. Historically, this was a difficult and desperate decision made by Philippe III of Burgundy, who was caught between England on one side and his Orleanais enemies on the other. He considered siding with England to be the least bad of the terrible options he had, but this was naturally seen as a huge betrayal by French society, bringing many ill consequences for Burgundy as a result. So in the game, I think Burgundy should indeed get the penalties above for doing this (but not as much as if it had been the main attacker).





Diplomatic annexation should not be a simple thing with appanages

The main reason why appanages caused such a headache for French kings is precisely because they had protected feudal rights which prevented the crown from simply revoking (i.e. annexing) them at will. So appanages should not be something that France can just annex after waiting for 10 years. And, of course, we definitely don't want France to just start annexing Burgundy in 1454.

To model this, I would tentatively propose that diplomatic annexation of an appanage should only be allowed if France holds a PU over that appanage for 20 years. In other words, France has to jump through all of the usual tricky hoops for getting a PU, except that the bonus here is that it only has to wait 20 years instead of 50 to start integration. To implement this idea, the game needs to be able to recognize a subject which is both an appanage and a PU.

But what if another nation gets a PU on an appanage, or if an appanage should die without an heir?

While an appanage should be allowed to RM other nations, it should be blocked from falling under PU to anyone aside from France, in the same way that nations at war currently cannot become junior PU partners. Instead, they get a new ruler of the RM partner's dynasty.

As for dying without an heir, this leads us to the next section, which arguably should be a central distinguishing feature for appanages, given how the nature of being a feudal appanage is fundamentally based on dynastic ties with the French monarchy.






Mechanic proposal: dynastic succession in appanages

First of all, appanages should be locked into being feudal monarchies. They are by definition feudal subjects of France created for cadet branches of the royal dynasty, so no republican or theocratic nonsense should be allowed here.

That said, I think an appanage which dies without a male heir should trigger an event about being re-absorbed into the French crown. This is famously what happened to Burgundy when Charles the Bold died and Louis XI declared the French duchy of Burgundy reverted to the crown, which led to the succession war we call the Burgundian inheritance in EU4.

On the other hand, when the line of Burgundy went extinct in 1363, Jean II decided to re-issue the appanage under his son Philippe as the new Duke of Burgundy. So there should be different possibilities for how to resolve a succession crisis for an appanage.

One way of implementing this would be to have France get an event when an appanage ruler dies without a male heir. When this happens, France gets an option to either re-absorb or re-issue the appanage under a member of the ruling French dynasty:

----- 1) If France chooses to re-issue, then the appanage gets a new ruler of the French dynasty and a big loyalty bonus to France. France gets 100 diplo points.

However, if the appanage is very large (say >100 development, or more development than France), then the appanage gets the option to refuse a re-issue order (this being a rather bossy demand to impose on such a powerful subject), upon which France can choose to compromise by recognizing the current appanage ruler. The outcome here is similar to that of re-issuing: France gets a +100 opinion bonus from the appanage and again 100 diplo points.

If France doesn't like this counter-offer, then it can flatly refuse, which automatically reverts it to choosing the next option...

----- 2) If France chooses to re-absorb, then it immediately gets cores on all French region land held by the appanage + its subjects (so for Burgundy this would include the French duchy of Burgundy, but not Burgundian land in the Low Countries). Then the appanage gets an event where it can decide to either accept or refuse the decision.

---------- 2a) If it accepts, then these French lands are surrendered by the appanage + its subjects and given to France as cores (this may mean complete annexation by France). The appanage gets -100 opinion of France, on top of the now-present "has a core" and "wants your provinces" modifiers.

---------- 2b) If it refuses, it immediately breaks the appanage relationship, France gets a -100 opinion of the appanage (on top of the now-present ""has a core" and "wants your provinces" modifiers), and France gets a special re-absorption CB.

So what is this re-absorption CB? It has a long timer, say 50 years, and it lets declare France war on its former appanage to re-instate the appanage relationship and/or also take French cores at re-conquest AE. In particular, France can take some cores and also re-instate the appanage, but it isn't allowed to re-instate the appanage if it takes all of the appanage land in the France region (as this would make no sense).

The point of this design is to offer two strategic choices with neither one being always superior to the other. If an appanage has grown extensively beyond its native French lands (such as Burgundy), it may be better for France to play the long game, re-issue or recognize the appanage to maintain friendly relations, and aim for a future PU rather than rushing to re-absorb it by force, which may get it only the French domains and lose the chance of winning the whole prize.






Proof of concept: modeling the Burgundian inheritance through appanage succession mechanics

So how might these succession mechanics work in practice?

Well, suppose Burgundy's ruler Charles dies with a female heir Marie. Marie becomes the new ruler.

Marie of Burgundy gets a letter from France demanding re-absorption. France gets cores on Dijonnais and its state, Artois, Picardy, etc.

Marie refuses. Therefore Burgundy breaks its appanage from France and becomes an independent state under Marie.

Meanwhile, France gets a special re-absorption CB on Burgundy.

After considering several offers, Marie decides to marry and ally Austria.

France attacks Burgundy + Austria and grabs all of its cores back (but doesn't re-instate the appanage).

Marie continues to rule the remaining (independent) Burgundy.

Later, Marie dies and Burgundy falls under a PU to Austria.

Long story short, we have re-enacted the historical Burgundian succession crisis, done organically through a natural mechanic modeling French appanages, rather than through some jury-rigged railroading event designed specifically to hit Burgundy and only Burgundy.

Thus, we get an EU4 France with appanage mechanics rich enough to re-enact the historical Burgundian succession, while at the same time flexible enough to allow for an open-ended sandbox of possibilities. They could lead us to a Breton or Orleanais succession instead of Burgundy.
I see the point for Britanny, but considering extremely shaky Franco-Burgundian relations around the start of the game following Philip's support for the Praguerie in 1440 I don't think Burgundy can quite be modelled as a french subject at the time. Maybe if Burgundy started with some rebellious modifier that gives 100% liberty desire but thats it. The most I think would be reasonable would be making de Bourgogne officially part of the de Valois dynasty (like they historically were as a cadet branch), so that France may have an easier time getting a higher opinion with Burgundy at the start of the game. Other than that, the imperial incident largely covers potential outcomes and bases on Opinion as to whether Burgundy sides with France, Austria, RM partner or stays alone.
 
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Not sure if it's been mentioned yet, but the loss of discipline in the national ideas for Revolutionary France feels a bit painful, and a bit out of place too, considering how well trained the armies became under Napoleon. They were only really an undisciplined mob early on, so not having that represented in their idea sets seems like an odd decision.
 
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This is amazing! I am extremely optimistic for the last few years of EU4's lifespan, as this is undoubtedly the best content that has been developed for this game. There are only a few things I hope for before development ends. At this point, only three regions in the game feel relatively lacking content-wise, in order of least severe to most severe:

-Steppe Hordes (Uzbek, Oirat, Great Horde, etc.): These would only need some touching up, but I included them anyway because it has been a very, very long time since hordes were touched and they feel somewhat outdated.
-Mesoamerican and Andean Countries (Aztec, Maya, and Inca nations): Very content-depraved, only have a few events each for flavor and no unique missions outside of Cusco's 2. Leviathan helped with the new generic native mission tree, but it's still not great to say the least. Really hope these guys are revamped.
-Middle Eastern & North African Countries (Aq & Qara Qoyunlu, Karabakh, Tunis, Georgia, Mamluks, Hisn Kafya (Ayyubid tag pls?), Arabian tribes, Timurids, and more, not to mention the pathetic formable states of Persia, Armenia, Arabia, and Egypt): The nations in this area have next to nothing in terms of content despite having such interesting histories to draw from. Some of the nations in this area probably have more content than the Mesoamerican and Andean tags but there are so many more countries affected that I think this is worse. The lowest lows are worse for Middle Eastern nations compared to any other- hell, this is the only region in which some countries still have generic ideas. It can't just be part of an update; this area has to be the update, and have all attention focused on it for a while. This region has to be worked on before development ends.

More achievements for regions that don't have many achievements would be cool as well to encourage stepping out of the European comfort zone once and a while (North America, Africa, maybe Oceania- maybe stuff relating to newer formables like Kitara, Aotearoa, Zimbabwe, Israel? Even Franconia or another newer European nation. To be honest I just like achievements lol, Paradox is pretty good at making new ones though). I'm also somewhat baffled that Carthage and Madagascar aren't formable tags and that Quizquiz Quo Pro doesn't let you become a Federation to get the achievement (please change this ASAP), but otherwise I'm pretty open-ended in terms of what content I'd like to see. Either way I hope at least one of these areas are spruced up before moving on to EU5! Thanks for doing a great job recently PDXTinto :)
 
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Firstly, I am really happy my most played nation is getting some attention.

This being said, I concur with the previous poster that for the sake of historical accuracy and giving France the tools it needs to reach its historical peak, there should be missions relating to Burgundy and Brittany.

Specifically, I think there should be a mission about reconciling relations with the Burgundians that A) Makes Burgundy more likely to give the inheritance to France as it still favours Austria too often or B) Guarantees France gets its cores in Western/Eastern Burgundy back during the inheritance. Historically, the state of Western and Eastern Burgundy were still under the domain of the King of France and I think this should be reflected in game.

Regarding Brittany, I think it should work like Provence will in which you get the option to turn them into a powerful vassal or Personal Union. France was never going to 'conquer' Brittany and it should be possible to incorporate Brittany into France via peaceful or diplomatic means. This at least should 100% be in the game imo.

Regardless, thanks for your work.
 
Proof of concept: modeling the Burgundian inheritance through appanage succession mechanics

So how might these succession mechanics work in practice?

Well, suppose Burgundy's ruler Charles dies with a female heir Marie. Marie becomes the new ruler.

Marie of Burgundy gets a letter from France demanding re-absorption. France gets cores on Dijonnais and its state, Artois, Picardy, etc.

Marie refuses. Therefore Burgundy breaks its appanage from France and becomes an independent state under Marie.

Meanwhile, France gets a special re-absorption CB on Burgundy.

After considering several offers, Marie decides to marry and ally Austria.

France attacks Burgundy + Austria and grabs all of its cores back (but doesn't re-instate the appanage).

Marie continues to rule the remaining (independent) Burgundy.

Later, Marie dies and Burgundy falls under a PU to Austria.

Long story short, we have re-enacted the historical Burgundian succession crisis, done organically through a natural mechanic modeling French appanages, rather than through some jury-rigged railroading event designed specifically to hit Burgundy and only Burgundy.

Thus, we get an EU4 France with appanage mechanics rich enough to re-enact the historical Burgundian succession, while at the same time flexible enough to allow for an open-ended sandbox of possibilities. They could lead us to a Breton or Orleanais succession instead of Burgundy.

First of all, your whole post is excellent. Extremely well written and thought out. Thank you for your effort.

But just to add, this is how the Burgundian Inheritance should work whether there are appanages or not.

  • Burgundy gets an ultimatum to integrate with France.
  • They decline. War begins.
  • France automatically takes control of Western Burgundy and gets cores on Western, Eastern Burgundy and Picardie. Burgundy allies Austria.
  • Austria joins the war (most crucially, without their million allies).
  • The Lowland territories are added to the HRE making them extremely expensive to take AE wise and Austria can redclare on France with the Imperial Ban CB at a later point.
  • The Lowlands then integrate to the HRE/get absorbed by Austria who can transfer their owernship to Castile.

That way we might actually get historical and balanced outcomes. France gets back the two Burgundies/Picardie and Austria keeps the rest.

The way the inheritance works now in which one country can inherit a big Burgundy is really bad in my opinion. The Two Burgundies should usually go to France and the rest should be integrate into the HRE or Austria.
 
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Good lord can we stop giving every country a million permanent buffs? Especially already strong majors?

Most of these would be far better as 25-50 year bonuses. France does not need to be a naval superpower that puts England to shame.
 
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Looks great! And nice, another new monument confirmed, I'm wondering what it will be. Since it's tied to Papal missions, could it be Palais des Papes (or something else in Avignon), although Mont-Saint-Michel would be another great candidate.


I think that it should be similar colour, but not the same.
Mont-Saint-Michel would be lovely. It really is monumental and even existed in the game's timeframe. It's impact to the region could be represented with mix of naval, defensive or religion related bonuses etc..

I had a lot of fun with Normandy recently and I'm looking forward for a bit more flavour to the french duchies.

Also voting for similiar colour for Rev. French vassals.
 
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Good lord can we stop giving every country a million permanent buffs? Especially already strong majors?

Most of these would be far better as 25-50 year bonuses. France does not need to be a naval superpower that puts England to shame.
But to become naval superpower you will have to defeat England so it makes sense for France to become one after that, especially if France is also one of the nations that is going to colonise
 
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Regarding strong modifiers. I don‘t see them as big of a concern as some do in these DDs, where they want a nerf of them already. Most of the times the strong modifiers are appearing very late in the missiontree and the game. I played a Teutonic crusade path recently where before was so much drama in the DD about the strong modifiers - in reality they didn‘t make a huge difference. The even felt underwhelming after all the work/Steps you did to fullfill the mission.
SO go on.
(but I see the point of to much missleading/unclear modifiers, esp. for admin eff. /governing your country).
 
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Also: Please don‘t forget to write the informations of the starting event also in the startup screen! Otherwise its kinda pointless if you miss out this important informations about the starting nations and just get it when you first unpause
 
So many people are concerned by the future state and updates for Byzantium, but I wonder: will greek minors and Greece itself get some flavour?

If not in this DLC bundle, but at least in the any foreseeable future?

Changing it's map colour to the one used by Sardinia-Piedmont and Rum (and changing it for mentioned countries would be good too).
 
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Regarding strong modifiers. I don‘t see them as big of a concern as some do in these DDs, where they want a nerf of them already. Most of the times the strong modifiers are appearing very late in the missiontree and the game. I played a Teutonic crusade path recently where before was so much drama in the DD about the strong modifiers - in reality they didn‘t make a huge difference. The even felt underwhelming after all the work/Steps you did to fullfill the mission.
SO go on.
(but I see the point of to much missleading/unclear modifiers, esp. for admin eff. /governing your country).
These strong modifiers for France will buff it a lot but the player will have to choose between conquest or diplomacy (Spain, Italy, Provance and HRE) where conquest will be now slower due to rank being locked to kingdom