• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Europa Universalis IV - Development Diary 14th of February 2023

Bonjour! Welcome to this week’s Development Diary where we will be taking a closer look at the new content for France. Before we begin, I would like to take a moment and discuss the idea behind giving content to France and other countries which have already received content of any form in previous years. The idea behind revisiting them for the upcoming DLC is that we want to elevate them up to our current standards of quality and aim at making these nations fun again for people who have completed several campaigns before, already. In addition, we consider France alongside the Ottomans and some of the other Great Powers as the final big bosses of the campaign, powerful and scary, but at the same time not railroaded towards success.

To be clear, the content displayed here (missions, reforms and events tied to the tree) will be part of the DLC. We’ll also be adding a lot of new content in update 1.35 for free, but we’ll talk about that later in March (although we already gave an early preview of that with the new Idea Groups). Please keep in mind that the values and art displayed here are far from final and will be further tweaked, with your feedback!

On a personal note, France is one of my most favorite countries to play and as such, I am extremely excited to unveil the extensive content I have prepared for them. The philosophy behind this content is to imprint as much of France’s history as possible within the confines of the game. As a result, playing as France you will experience the most extensive and intricate mission tree we have created since Rule Britannia, with 84 new missions, dozens of new events, mechanics, decisions, a new monument, government reforms, a new subject type and even new Revolutionary content included in the tree. Please enjoy reading through this Developer Diary and I hope you enjoy it!

So, starting off, let’s take a look at the new mission tree I have in store for you:

tree.png

Much like my previous work, this mission tree is also broken down into different parts, each with its own thematic direction, objectives and goals. The goal behind this extensive reward is to utilize the tree as a narrative vehicle to tell the story behind the growth and rise of the French kingdom from the end of the Hundred Years' War to the conquests of Napoleon.

It features a combination of some of the game’s most popular aspects, let’s take a look at some of the highlights.

The start of the game will greet you with a new event, telling the story of the Hundred Years War and the state of France. Some of the first missions at the very top of the tree will deal with retaking the cores back from England, making your cores cheaper to demand in a peace deal and awarding you with more crown land. The culmination of that path, from retaking Gascony and Normandy, to securing the Armorican Peninsula leads to the Crown of France, with a reward that will help you consolidate yourself as a great power:

CrownFrance.png

At the same time, on the right hand side of the tree, you will be called to decide the fate of Provence, with the choice to ask their monarch for a voluntary union under the French banner. By raising relations, a royal marriage, strong trust and favors you may earn yourself a powerful subject. Else, if you wish to conquer them, the reward will be a not-insignificant amount of Aggressive Expansion reduction, perhaps a great play for further conquest into Italy ?

provencalquestion.png

Ducal Lands of Avignon is a very important part of the experience, as it will let you decide the fate of a considerable part of your campaign. I really enjoy the dichotomy of choice in Europa Universalis IV so I opted to give the player as much of a choice as possible when it comes to shaping your world, country and even your mission tree. Thus, this mission will give you the choice between amending your relations with the Pope and taking on the sword of Christianity back into the Holy Lands or denouncing his authority and gaining more missions for conquering Italy, that compliment the main Italy branch further below.

FrenchAvignon.png

But wait a minute, you may ask: Why do I receive a mission path to conquer Italy if I amend my relations with the Pope and proclaim a mutual friendship and alliance ?

Should you decide to side with the Pope and forge a bond between your nations, your missions around Italy will shift significantly. You are no longer conquering Italy DIRECTLY for the crown of France. You will be doing it as the righteous sword of the Holy Father and thus completing missions in the Italian Peninsula will cede these territories to the Pope and grant you powerful bonuses to strengthen both your nation and the Papal States:

papItaly1.png

You will of course have the choice to shift your approach before you embark on this conquest path, instead opting to have Italy directly for yourself.

Let’s take a look at some of the highlights on this path:

goldenmarch.png

The Golden March will either have the Pope coronate your ruler or grant you a new type of evolving modifier. This reward will grow in strength as you conquer Italy, with each mission you complete.

hhousegod.png

Note: The second part of the reward is not an error per se, rather I still need to implement a new Great Project in the French region

The tree offers a vast array of new events, one of which is the Treaty of the Golden Bulls, a way to demand direct allegiance from the Pope as you have been very successful in conquering Italy for the Holy See.

goldenbull.png

As noted further above in the mission tree, the Papal States has a right to decline both the initial cooperation agreement and the Treaty of Golden Bulls, albeit the latter will bring forth dire consequences in the form of stability, prestige and devotion loss.

This path ends with the mission ‘Expand the French Domain’ which will seek to consolidate all of Italy under either the Papal or French banner:

french domain.png

Note: changing your Catholic religion will result in the tree defaulting back to its direct-conquest approach, erasing all rewards earned from this path.

Simultaneously, you will need to safeguard your southern borders, dealing with Iberia. You can either help an Iberian country towards consolidating their power in the peninsula (more on that in a future Dev Diary) or choose to conquer the region for the French Crown.

KINGDOMSSPAIN.png

(This reward may be a bit too strong, but please keep in mind that you will lose it should you conquer any land in Iberia. Further balancing will take place!)
Before we move on to further parts of the tree, the left side of these paths will lead into Facing the Habsburg / HR Empire. As shown before, here you will find a difficult choice: To unite the HRE and revive Charlemagne’s ambitions or shatter it and take it all for yourself!

habsring.png

The path to diplomatically gain land in the HRE via contesting the Emperorship will reveal some interesting missions, let’s take a look:

By swaying the opinion of several electors and securing their crucial vote, while outgrowing the current emperor in terms of land, prestige and diplomatic ability, we will gain the following reward:

sway.png

The current Emperor, will receive an ultimatum in the form of an Event with the following options:

charl.png

The first option will relinquish the emperorship to France, but the AI will almost NEVER (in all caps) opt for this option. The second option will use funds from the Imperial treasury to block France’s ambitions for imperial ascendance while the third option will enable the Austrian player to counter the claim and receive a special Restoration of Union CB on the throne of France. This option will only be pursued by the AI when it’s militaristic and/or when it’s confident in its ability to eradicate the French in the field of battle (will make for some interesting multiplayer scenarios!)

Through the other missions (‘Right by Blood’ and ‘Means of Expansion’) you will interact with new unique rewards in the form of events and evolution of great projects for owners of Leviathan:

versailles.png

Of course the tree would not be complete without the customary “Beat England” path which is thematically tied in with colonial and Low-Countries related missions:

bayfur.png
london.png

Conquering the British Isles will result in the following event:

frenchisles.png

(The values here are experimental, especially since Ship Cannons is a new modifier I wanted to introduce in 1.35!)​

The alternative option would grant us a powerful permanent reduction to Culture Conversion cost, the ability to concentrate development without losses as well as the unique mechanic of reducing separatism in provinces we concentrate development from!

frenchchannel.png


franceruleswaves.png

(Another example of a new modifier I was very excited to talk about, Max Number of Flagships!)​

This concludes the first part of the French mission tree, out of three! Moving on, let’s take a look at my favourite part: Internal management and flavor missions!

Let’s begin by making a quick remark about the new subject types of France, the Appanages, in order to highlight the importance behind the gameplay of France’s path towards centralization.
They will have a few unique subject interactions and they are only accessible by France. Their liberty desire will be quite high at the start of the game, for 2 reasons:
  • They need to feel like a threat to the French dominion
  • Burgundy’s mission League of Public Weal should now have an actual impact, raising the French subject liberty desire to above 50%
appanages.png

(Appanages will have their own art and more in the final release!)

jeanburreau.png

An interesting note about this mission, one of the ways to complete it, is by having Jean Bureau win several times on the battlefield!
And here’s a barrage of flavorful missions, enjoy!

1676293468221.png


sorbonne.png


sorbonneevent.png


gendarmes.png

I should note here that one of the biggest proponents of 15th and early 16th century gameplay will revolve around centralizing the state and concentrating power in the hands of the monarch. As such, France will start the game with this Tier 1 unique government reform:

t1old.png

Which will be removed and replaced by this around the 16th century as you increase your crown land, centralize and steer the glorious nation of France to a new era:

frenchabsolutism.png

This will open the door to further facilitation of imperial ambitions both at home and abroad:

The French Musketeers are no longer a simple abstract Age Ability! They are now a cool new special unit armed with +10% Fire Damage and very ample in its numbers. The reform itself will grant you access to around 50% of your forcelimit as Musketeers so they cannot be as powerful as other special units and of course these numbers are definitely not final!

Also, feel free to suggest a colour for the French Musketeers (meaning, a tone of Blue, as the BBB deserves )!

musketeers.png

You may ask “So France now gets both Fire Damage from the Age Ability AND their special units?”
Sacrebleu no! Their Age of Absolutism ability is now this:

frenchabss.png

(The art is not final)
I felt like the one nation that defined the era and the meaning of Absolutism, deserves its own brand of it. More details on Ages and Splendor abilities in the future!

Moving on, Colbert was a very influential figure in France, in his time. As such I wanted to portray him in his own mission, with a cool new reward type which depends upon the choice you make in the ‘Colbert’ base game event. (If you have not received the event, you will instead receive the event and a large amount of Mercantilism). He was incredibly important to France and I encourage you to visit his page and learn more about him!

colbert.png


warsofreligion.png


letatcestmoi.png



firesindustry.png

Note; my original plans for this canal was to convince the team to let me carve an actual canal connecting the Cote d’ Argent with the Mediterranean but alas it is sadly not within our capabilities.​

Moving on, let’s take a look at Revolutionary content for France. As a player myself, I understand that it’s difficult to stick to a campaign and at times it gets less fun the later the game goes, and that’s part of the reason why I strived to give France as much flavor, missions, events, reforms etc as possible, to help the player (and myself) reach the Age of Revolutions in order to enjoy the content I made for it.

france1792.png


grandeearmee.png


crossrhine.png

Completing the missions regarding the Peninsular War and Invading Italy, will reward you with powerful new tools, ripped straight from the National Ideas of the countries you conquered. In Spain case, for example you will receive a 10% increase to your Morale of Armies. However, the real twist here is that if you complete these missions with a subject owning these regions, the subject’s color will change to reflect yours. And this is where I want your feedback my beloved community:

nap spa.png

(Colors are restored upon regaining independence!)
Should the colors be a 1:1 representation of the French color, or should they be a similar but somewhat different shade for better border readability? I personally lean towards the latter option.

The conquest branch ends on the following mission:

domeurope.png

Simultaneously, you will be able to follow the path of Napoleon’s internal affairs and recreate some of his accomplishments.

reformguard.png

Note: I decided to make these decisions, which empower your Revolutionary Guard, mutually exclusive because whilst I love playing France, they should not be able to employ scores of super soldiers. However, each decision will impact the above mission differently, so choose wisely!

napcode.png

Before we part ways, I would like to hear your opinion on the following change. I decided to give France a new set of Ideas and would love to hear your thoughts on it. The reason behind this change is clear; I want France’s idea set to be reflective of the time period between 1444 and the revolution, with a second idea set adopted upon embracing the Revolution:

Starting French idea set:

FRA_ideas = { start = { diplomatic_reputation = 1 global_manpower_modifier = 0.2 } bonus = { development_cost = -0.1 } trigger = { tag = FRA if = { limit = { has_dlc = "Emperor" } is_revolution_target = no } else = { is_revolutionary = no } } free = yes #will be added at load. lessons_hundred_years_war = { army_tradition = 0.5 land_morale = 0.15 } fra_taille = { global_tax_modifier = 0.1 war_taxes_cost_modifier = -0.5 } estates_general = { reform_progress_growth = 0.1 global_unrest = -1 } europes_first_standing_army = { discipline = 0.05 } native_trading_principles = { native_uprising_chance = -0.5 native_assimilation = 0.5 } divine_right_to_rule = { core_creation = -0.1 max_absolutism = 5 } vauban_fortifications = { defensiveness = 0.15 garrison_damage = 0.5 #Note for the modders, it’s a float for casualty damage (mostly for MP) }

Revolutionary France idea set:

FRA_ideas_2 = { start = { max_revolutionary_zeal = 5 harsh_treatment_cost = -0.5 } bonus = { siege_ability = 0.2 } trigger = { tag = FRA if = { limit = { has_dlc = "Emperor" } is_revolution_target = yes } else = { is_revolutionary = yes } } free = yes #will be added at load. revolutionary_tribunal = { years_of_nationalism = -10 } elan = { land_morale = 0.15 morale_damage = 0.05 } mandats_territoriaux = { production_efficiency = 0.15 inflation_reduction = 0.05 } liberty_egalite_fraternity = { tolerance_heretic = 1 tolerance_heathen = 1 } jourdan_law = { manpower_recovery_speed = 0.2 } napoleonic_tactics = { military_tactics = 0.1 drill_gain_modifier = 0.5 } european_ambitions = { core_creation = -0.2 } }

For reference, here’s the old 1.34 set that France has:

FRA_ideas = { start = { diplomatic_reputation = 1 global_manpower_modifier = 0.20 } bonus = { discipline = 0.05 } trigger = { tag = FRA } free = yes #will be added at load. french_language_in_all_courts = { diplomatic_upkeep = 1 } elan = { land_morale = 0.20 } estates_general = { global_tax_modifier = 0.1 } native_trading_principles = { native_uprising_chance = -0.5 native_assimilation = 0.5 } vauban_fortifications = { fort_maintenance_modifier = -0.2 } the_philosophes = { technology_cost = -0.1 } liberty_egalite_fraternity = { tolerance_heathen = 2 tolerance_heretic = 2 } }

As a player, I find it immersion-breaking to have ideas for the Revolution before / without embracing the Revolution itself, and that’s part of the reason why I wanted to make this addition.

As I mentioned before, the tree hosts 84 new missions, dozens of events and so much more content than I could display here, without taking over your entire day reading and writing. This Dev Diary barely scratches the surface of what’s to come for France and I am very excited to hear your thoughts on it.

That is all for this week, thank you all so much for taking the time to read through this Developer Diary and please do come back next week, where @Pavía will be discussing new content for Iberia!

chapel_france_DD.png
 

Attachments

  • sway.png
    sway.png
    142,7 KB · Views: 0
  • habsring.png
    habsring.png
    1.016,9 KB · Views: 0
  • versailles.png
    versailles.png
    140,8 KB · Views: 0
  • versailles.png
    versailles.png
    140,8 KB · Views: 0
  • 94Like
  • 36Love
  • 23
  • 9
  • 2
Reactions:
The idea set switching is frankly (pun intended) amazing. Would it be indeed possible that a French-formed HRE would also receive an idea shift from the German-focused ideas to more Frankish/French-focused ideas? This idea could find potential in further differentiating Novgorodite and Muscovite Russia.
 
  • 4
  • 1Like
Reactions:
To be clear, the content displayed here (missions, reforms and events tied to the tree) will be part of the DLC. We’ll also be adding a lot of new content in update 1.35 for free, but we’ll talk about that later in March (although we already gave an early preview of that with the new Idea Groups). Please keep in mind that the values and art displayed here are far from final and will be further tweaked, with your feedback!

So updating mission trees that were already sold because you've gone bonkers with mission trees in subsequent DLCs with power-creep nonsense isn't free content to people who already bought those mission trees. Okay, fair enough, expect no further revenue from me for this game...
 
  • 10Like
  • 6
Reactions:
Form Spain decision should be possible with Portugal
Portugal already can. But you get this flag:
download.png


No Portuguese symbols whatsoever.
Maybe something like this:
PortugueseFlag1475.png

*Flag of Afonso V of Portugal in the Castillian War of Sucession.
But it will need to be a New Tag.

I await eagerly for next week DD.

On a note on this one: Musketeers as Special Unit for France is *chefs kiss.

Tercios for Spain is now a given.
 
  • 10
  • 3
  • 2Like
Reactions:
If you have Emperor, and not this DLC you will still be able to play with Emperor missions!
Wait, so if I have this DLC, I will not have access to Emperor missions? I mean, Emperor DLC specifically marketed a French mission tree, I think giving two different mission trees for France, that are locked behind two different DLCs, is a bit weird. If this same tree could also be granted by the Emperor DLC, then there wouldn't be any problem. Just like how Lubeck Emperor missions became Hanseatic missions, and now Lubeck has different ones.
 
  • 4Like
  • 1
Reactions:
Should the colors be a 1:1 representation of the French color, or should they be a similar but somewhat different shade for better border readability? I personally lean towards the latter option.
Totally support the idea of getting color coded alliances / sphere of influence (ie blue Napoleonic Spain).
A strong shade variant of the color is looking great (not a fan of the name change though - especially when you will get 10 Napoleonic Switzerland / Napoleonic Italy / Napoleonic netherlands…)

This definitely helps in displaying the sphere of influence of one country over the map (like in CK3)

I would suggest expanding this feature to modders (if not base game) to be able to represent any “integrated vassals” like Apanages, Timurid or Muscowy bloodlines, or Hungary Croatia union, in the same vein as Colonies and napoleonic Client States received.

On the contrary, it would be great for tributaries to also get a light-shade (or only border) from their overlord - as for Ming or Majapahit tributaries, to represent the extent of the overlord influence

Historical styled map of Europe
 
Last edited:
  • 2
Reactions:
Portugal already can. But you get this flag:
View attachment 947402

No Portuguese symbols whatsoever.
Maybe something like this:
View attachment 947403
*Flag of Afonso V of Portugal in the Castillian War of Sucession.
But it will need to be a New Tag.

I await eagerly for next week DD.

On a note on this one: Musketeers as Special Unit for France is *chefs kiss.

Tercios for Spain is now a given.
Great Iberia (formable TAG).

Also cool idea is Magna Germania (formable TAG for united all Germanic culture groups - possible for Great Britain, Germany, Holy Roman Empire and Scandinavia).
 
  • 7
Reactions:
Interesting, nice to see more content added. However one thing I will add is I think these trees being added to previous DLC's, most notably Russia/Muscovy's new tree, being added solely to this DLC isn't a great idea. I think at least the Russia related content should be added to third rome, or cut third rome's price down. It doesn't make much sense to buy third rome only to get a sub-par tree compared to getting this DLC which isn't even dedicated to Russia etc but has a substantially better tree.

Bit of mixed feelings around that. But the content looks great.
 
Cool stuff! One thing I’m wondering— since this seems to be the Great Powers DLC, will there be any changes/mechanics implemented to help simulate the fall of empires? The new Ottoman decadence mechanic seemed a step in the right direction, but it’d be good to have something like that present for all great powers.
A big coalitions when you become revolutionary could be cool when you're playing it, but I wonders how the IA would manage it
 
  • 1Like
Reactions:
This is a strange take, but would it be possible to make becoming Revolutionary France have you lose land? A lot of the Royal French tree seems to focus on conquering regions that are also covered by Napoleon's conquests.

And I think it would be a little lame to be hot off the presses of a Revolution and then immediately just click through your conquest mission tree because the French Crown already took all that land.
 
  • 3
  • 1Haha
Reactions:
I like the new French ideas. Only a couple of min things I would change:
Switch CCR for dip annexation cost. This gives nice synergy with France as a vassal swarm nation, and with forming France as Provence, after completing the Provence mission.
Goods produced instead of production efficiency— since you will likely be annexing GB and Germany with this France anyway, and already have coal, this shouldn’t change overall game wealth too much, and is just a nicer, juicer modifier.
Some admin efficiency for rev. France — either through missions or ideas or revolutionary zeal impact, I think Revolutionary France deserves to have 10-15 admin efficiency. It should be the absolute monster that took the rest of the great powers in a coalition to take down, and pose a serious threat to even a player nation. MP mods can remove this for balance, but if I stay engaged to the age of revolutions with a tag other than France, I want to have an absolute monster France to contend with
 
  • 2Like
Reactions:
Looks very good. However, I miss the old missions related to the vassal state of Poland and the Russian campaign. It's a pity when the tree is so extensive, but the former still had other missions.
 
I was actually hoping for America.

The revolutionary guard least gives a bit more hope than before, if all colonial nations can get some version of it then it'd be a great QoL.
I would totally support that, especially since the current FRA idea tree barely scratched the surface about the rivalry with England in the colonies.

In India,
  • I would like to see more content for a real strife for power with actually colonization between FRA / ENG and NED / POR
  • As well as a semi-autonomous British EIC (and VOC, and French India company) with its own army and diplomacy (which i expected in Dharma), since the colonial rule was far autonomous until the Cipaye rebellion and the absorption under direct British administration

As well as more content for New World colonies :
  • colonial canton flags (integration of the mod in vanilla, much more immersive and historical)
  • more colonies and colonial management interactions (the 13 colonies were actually 13 different colonies with their own charters, rules, goals and governors, and the idea of a united colony never took root before their independence, although there already were governors). See Divided Colonies mod. While this is possible in a way with the Colonial Types, in reality this doesn’t have the flavor of history since there only is one colony for the whole of england
  • some colonies were funded, developed exploited and populated by their own lords proprietors, not the crown, from scratch (not only after completion). See Pennsylvania. In fact, like for EIC, and the Russian Trade Company, Trade companies were largely autonomous chartered companies which funded and developed their own armies / buildings / diplomacy and existed both in the new world and in the old world, and had their own agenda. EU4 is currently too much about total control and micromanagement and lacks an inner interests / lobby groups to counterbalance the state and also provide an interesting lte game challenge
British colonies rule
  • be able to build in colonies under construction (wooden fort to defend against natives, farms…)
  • Actual colonies diplomacy like trade agreements with natives (completely absent in vanilla, it doesn’t matter whether the Hurons or Iroquois own the trade power upwards, as long as you get more trade power downwards)
  • growth after colony completion (not having to develop every single manually with Monarch points, since the new world population boom was much faster than in Europe)
  • France ruled Acadia separately from Canada, as it almost did for Pays d’en Haut
  • Actual sea : the northern colonies of Canada and Hudson were not accessible by sea in winter, which was economically and strategically important… currently moddable to get seasonal frost over sea zones, but no naval attrition and the AI doesn’t calculate it.Colonial history of New France
Modding : In general, I would ask for colonies to be able to create whether your capital is in a colonial region or not, as long as it’s oversea. A lot of overseas territories had no other choice but to be ruled by a viceroy or governor; since they were to remote to effectively implement a strong government (especially since orders took 1-6 months à to reach them)
 
Last edited:
  • 4
  • 2
Reactions:
In addition, we consider France alongside the Ottomans and some of the other Great Powers as the final big bosses of the campaign, powerful and scary, but at the same time not railroaded towards success.

I am sorry but as much as i like the upcoming content i cannot stop having the bad suspicion that will happen exactly what you call out in the end. I am sorry but France and Ottomans and the rest were strong enough. Giving them even more power will not prevent anything... it will just make things worse for any player who wishes to play anything against them. It is probably gonna be one huge wall after the other with no real fan in between. The prospects of boosting the "big bosses" smells like a potential miserable experience.

And again, i love the new content added. All the new missions, units, subject types and wannot. Its just that some aspects should be heavily balanced.
 
  • 2
  • 2
Reactions:
In addition, we consider France alongside the Ottomans and some of the other Great Powers as the final big bosses of the campaign, powerful and scary, but at the same time not railroaded towards success.

I am sorry but as much as i like the upcoming content i cannot stop having the bad suspicion that will happen exactly what you call out in the end. I am sorry but France and Ottomans and the rest were strong enough. Giving them even more power will not prevent anything... it will just make things worse for any player who wishes to play anything against them. It is probably gonna be one huge wall after the other with no real fan in between. The prospects of boosting the "big bosses" smells like a potential miserable experience.

And again, i love the new content added. All the new missions, units, subject types and wannot. Its just that some aspects should be heavily balanced.

You are aware they gave the Ottomans a stack of nerfs as well as some few improvements, right? Nothing like this joke of a windfall display...
 
  • 2
Reactions: