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Europa Universalis IV - Development Diary 14th of February 2023

Bonjour! Welcome to this week’s Development Diary where we will be taking a closer look at the new content for France. Before we begin, I would like to take a moment and discuss the idea behind giving content to France and other countries which have already received content of any form in previous years. The idea behind revisiting them for the upcoming DLC is that we want to elevate them up to our current standards of quality and aim at making these nations fun again for people who have completed several campaigns before, already. In addition, we consider France alongside the Ottomans and some of the other Great Powers as the final big bosses of the campaign, powerful and scary, but at the same time not railroaded towards success.

To be clear, the content displayed here (missions, reforms and events tied to the tree) will be part of the DLC. We’ll also be adding a lot of new content in update 1.35 for free, but we’ll talk about that later in March (although we already gave an early preview of that with the new Idea Groups). Please keep in mind that the values and art displayed here are far from final and will be further tweaked, with your feedback!

On a personal note, France is one of my most favorite countries to play and as such, I am extremely excited to unveil the extensive content I have prepared for them. The philosophy behind this content is to imprint as much of France’s history as possible within the confines of the game. As a result, playing as France you will experience the most extensive and intricate mission tree we have created since Rule Britannia, with 84 new missions, dozens of new events, mechanics, decisions, a new monument, government reforms, a new subject type and even new Revolutionary content included in the tree. Please enjoy reading through this Developer Diary and I hope you enjoy it!

So, starting off, let’s take a look at the new mission tree I have in store for you:

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Much like my previous work, this mission tree is also broken down into different parts, each with its own thematic direction, objectives and goals. The goal behind this extensive reward is to utilize the tree as a narrative vehicle to tell the story behind the growth and rise of the French kingdom from the end of the Hundred Years' War to the conquests of Napoleon.

It features a combination of some of the game’s most popular aspects, let’s take a look at some of the highlights.

The start of the game will greet you with a new event, telling the story of the Hundred Years War and the state of France. Some of the first missions at the very top of the tree will deal with retaking the cores back from England, making your cores cheaper to demand in a peace deal and awarding you with more crown land. The culmination of that path, from retaking Gascony and Normandy, to securing the Armorican Peninsula leads to the Crown of France, with a reward that will help you consolidate yourself as a great power:

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At the same time, on the right hand side of the tree, you will be called to decide the fate of Provence, with the choice to ask their monarch for a voluntary union under the French banner. By raising relations, a royal marriage, strong trust and favors you may earn yourself a powerful subject. Else, if you wish to conquer them, the reward will be a not-insignificant amount of Aggressive Expansion reduction, perhaps a great play for further conquest into Italy ?

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Ducal Lands of Avignon is a very important part of the experience, as it will let you decide the fate of a considerable part of your campaign. I really enjoy the dichotomy of choice in Europa Universalis IV so I opted to give the player as much of a choice as possible when it comes to shaping your world, country and even your mission tree. Thus, this mission will give you the choice between amending your relations with the Pope and taking on the sword of Christianity back into the Holy Lands or denouncing his authority and gaining more missions for conquering Italy, that compliment the main Italy branch further below.

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But wait a minute, you may ask: Why do I receive a mission path to conquer Italy if I amend my relations with the Pope and proclaim a mutual friendship and alliance ?

Should you decide to side with the Pope and forge a bond between your nations, your missions around Italy will shift significantly. You are no longer conquering Italy DIRECTLY for the crown of France. You will be doing it as the righteous sword of the Holy Father and thus completing missions in the Italian Peninsula will cede these territories to the Pope and grant you powerful bonuses to strengthen both your nation and the Papal States:

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You will of course have the choice to shift your approach before you embark on this conquest path, instead opting to have Italy directly for yourself.

Let’s take a look at some of the highlights on this path:

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The Golden March will either have the Pope coronate your ruler or grant you a new type of evolving modifier. This reward will grow in strength as you conquer Italy, with each mission you complete.

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Note: The second part of the reward is not an error per se, rather I still need to implement a new Great Project in the French region

The tree offers a vast array of new events, one of which is the Treaty of the Golden Bulls, a way to demand direct allegiance from the Pope as you have been very successful in conquering Italy for the Holy See.

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As noted further above in the mission tree, the Papal States has a right to decline both the initial cooperation agreement and the Treaty of Golden Bulls, albeit the latter will bring forth dire consequences in the form of stability, prestige and devotion loss.

This path ends with the mission ‘Expand the French Domain’ which will seek to consolidate all of Italy under either the Papal or French banner:

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Note: changing your Catholic religion will result in the tree defaulting back to its direct-conquest approach, erasing all rewards earned from this path.

Simultaneously, you will need to safeguard your southern borders, dealing with Iberia. You can either help an Iberian country towards consolidating their power in the peninsula (more on that in a future Dev Diary) or choose to conquer the region for the French Crown.

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(This reward may be a bit too strong, but please keep in mind that you will lose it should you conquer any land in Iberia. Further balancing will take place!)
Before we move on to further parts of the tree, the left side of these paths will lead into Facing the Habsburg / HR Empire. As shown before, here you will find a difficult choice: To unite the HRE and revive Charlemagne’s ambitions or shatter it and take it all for yourself!

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The path to diplomatically gain land in the HRE via contesting the Emperorship will reveal some interesting missions, let’s take a look:

By swaying the opinion of several electors and securing their crucial vote, while outgrowing the current emperor in terms of land, prestige and diplomatic ability, we will gain the following reward:

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The current Emperor, will receive an ultimatum in the form of an Event with the following options:

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The first option will relinquish the emperorship to France, but the AI will almost NEVER (in all caps) opt for this option. The second option will use funds from the Imperial treasury to block France’s ambitions for imperial ascendance while the third option will enable the Austrian player to counter the claim and receive a special Restoration of Union CB on the throne of France. This option will only be pursued by the AI when it’s militaristic and/or when it’s confident in its ability to eradicate the French in the field of battle (will make for some interesting multiplayer scenarios!)

Through the other missions (‘Right by Blood’ and ‘Means of Expansion’) you will interact with new unique rewards in the form of events and evolution of great projects for owners of Leviathan:

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Of course the tree would not be complete without the customary “Beat England” path which is thematically tied in with colonial and Low-Countries related missions:

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Conquering the British Isles will result in the following event:

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(The values here are experimental, especially since Ship Cannons is a new modifier I wanted to introduce in 1.35!)​

The alternative option would grant us a powerful permanent reduction to Culture Conversion cost, the ability to concentrate development without losses as well as the unique mechanic of reducing separatism in provinces we concentrate development from!

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(Another example of a new modifier I was very excited to talk about, Max Number of Flagships!)​

This concludes the first part of the French mission tree, out of three! Moving on, let’s take a look at my favourite part: Internal management and flavor missions!

Let’s begin by making a quick remark about the new subject types of France, the Appanages, in order to highlight the importance behind the gameplay of France’s path towards centralization.
They will have a few unique subject interactions and they are only accessible by France. Their liberty desire will be quite high at the start of the game, for 2 reasons:
  • They need to feel like a threat to the French dominion
  • Burgundy’s mission League of Public Weal should now have an actual impact, raising the French subject liberty desire to above 50%
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(Appanages will have their own art and more in the final release!)

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An interesting note about this mission, one of the ways to complete it, is by having Jean Bureau win several times on the battlefield!
And here’s a barrage of flavorful missions, enjoy!

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I should note here that one of the biggest proponents of 15th and early 16th century gameplay will revolve around centralizing the state and concentrating power in the hands of the monarch. As such, France will start the game with this Tier 1 unique government reform:

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Which will be removed and replaced by this around the 16th century as you increase your crown land, centralize and steer the glorious nation of France to a new era:

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This will open the door to further facilitation of imperial ambitions both at home and abroad:

The French Musketeers are no longer a simple abstract Age Ability! They are now a cool new special unit armed with +10% Fire Damage and very ample in its numbers. The reform itself will grant you access to around 50% of your forcelimit as Musketeers so they cannot be as powerful as other special units and of course these numbers are definitely not final!

Also, feel free to suggest a colour for the French Musketeers (meaning, a tone of Blue, as the BBB deserves )!

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You may ask “So France now gets both Fire Damage from the Age Ability AND their special units?”
Sacrebleu no! Their Age of Absolutism ability is now this:

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(The art is not final)
I felt like the one nation that defined the era and the meaning of Absolutism, deserves its own brand of it. More details on Ages and Splendor abilities in the future!

Moving on, Colbert was a very influential figure in France, in his time. As such I wanted to portray him in his own mission, with a cool new reward type which depends upon the choice you make in the ‘Colbert’ base game event. (If you have not received the event, you will instead receive the event and a large amount of Mercantilism). He was incredibly important to France and I encourage you to visit his page and learn more about him!

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Note; my original plans for this canal was to convince the team to let me carve an actual canal connecting the Cote d’ Argent with the Mediterranean but alas it is sadly not within our capabilities.​

Moving on, let’s take a look at Revolutionary content for France. As a player myself, I understand that it’s difficult to stick to a campaign and at times it gets less fun the later the game goes, and that’s part of the reason why I strived to give France as much flavor, missions, events, reforms etc as possible, to help the player (and myself) reach the Age of Revolutions in order to enjoy the content I made for it.

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Completing the missions regarding the Peninsular War and Invading Italy, will reward you with powerful new tools, ripped straight from the National Ideas of the countries you conquered. In Spain case, for example you will receive a 10% increase to your Morale of Armies. However, the real twist here is that if you complete these missions with a subject owning these regions, the subject’s color will change to reflect yours. And this is where I want your feedback my beloved community:

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(Colors are restored upon regaining independence!)
Should the colors be a 1:1 representation of the French color, or should they be a similar but somewhat different shade for better border readability? I personally lean towards the latter option.

The conquest branch ends on the following mission:

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Simultaneously, you will be able to follow the path of Napoleon’s internal affairs and recreate some of his accomplishments.

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Note: I decided to make these decisions, which empower your Revolutionary Guard, mutually exclusive because whilst I love playing France, they should not be able to employ scores of super soldiers. However, each decision will impact the above mission differently, so choose wisely!

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Before we part ways, I would like to hear your opinion on the following change. I decided to give France a new set of Ideas and would love to hear your thoughts on it. The reason behind this change is clear; I want France’s idea set to be reflective of the time period between 1444 and the revolution, with a second idea set adopted upon embracing the Revolution:

Starting French idea set:

FRA_ideas = { start = { diplomatic_reputation = 1 global_manpower_modifier = 0.2 } bonus = { development_cost = -0.1 } trigger = { tag = FRA if = { limit = { has_dlc = "Emperor" } is_revolution_target = no } else = { is_revolutionary = no } } free = yes #will be added at load. lessons_hundred_years_war = { army_tradition = 0.5 land_morale = 0.15 } fra_taille = { global_tax_modifier = 0.1 war_taxes_cost_modifier = -0.5 } estates_general = { reform_progress_growth = 0.1 global_unrest = -1 } europes_first_standing_army = { discipline = 0.05 } native_trading_principles = { native_uprising_chance = -0.5 native_assimilation = 0.5 } divine_right_to_rule = { core_creation = -0.1 max_absolutism = 5 } vauban_fortifications = { defensiveness = 0.15 garrison_damage = 0.5 #Note for the modders, it’s a float for casualty damage (mostly for MP) }

Revolutionary France idea set:

FRA_ideas_2 = { start = { max_revolutionary_zeal = 5 harsh_treatment_cost = -0.5 } bonus = { siege_ability = 0.2 } trigger = { tag = FRA if = { limit = { has_dlc = "Emperor" } is_revolution_target = yes } else = { is_revolutionary = yes } } free = yes #will be added at load. revolutionary_tribunal = { years_of_nationalism = -10 } elan = { land_morale = 0.15 morale_damage = 0.05 } mandats_territoriaux = { production_efficiency = 0.15 inflation_reduction = 0.05 } liberty_egalite_fraternity = { tolerance_heretic = 1 tolerance_heathen = 1 } jourdan_law = { manpower_recovery_speed = 0.2 } napoleonic_tactics = { military_tactics = 0.1 drill_gain_modifier = 0.5 } european_ambitions = { core_creation = -0.2 } }

For reference, here’s the old 1.34 set that France has:

FRA_ideas = { start = { diplomatic_reputation = 1 global_manpower_modifier = 0.20 } bonus = { discipline = 0.05 } trigger = { tag = FRA } free = yes #will be added at load. french_language_in_all_courts = { diplomatic_upkeep = 1 } elan = { land_morale = 0.20 } estates_general = { global_tax_modifier = 0.1 } native_trading_principles = { native_uprising_chance = -0.5 native_assimilation = 0.5 } vauban_fortifications = { fort_maintenance_modifier = -0.2 } the_philosophes = { technology_cost = -0.1 } liberty_egalite_fraternity = { tolerance_heathen = 2 tolerance_heretic = 2 } }

As a player, I find it immersion-breaking to have ideas for the Revolution before / without embracing the Revolution itself, and that’s part of the reason why I wanted to make this addition.

As I mentioned before, the tree hosts 84 new missions, dozens of events and so much more content than I could display here, without taking over your entire day reading and writing. This Dev Diary barely scratches the surface of what’s to come for France and I am very excited to hear your thoughts on it.

That is all for this week, thank you all so much for taking the time to read through this Developer Diary and please do come back next week, where @Pavía will be discussing new content for Iberia!

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Looks great! And nice, another new monument confirmed, I'm wondering what it will be. Since it's tied to Papal missions, could it be Palais des Papes (or something else in Avignon), although Mont-Saint-Michel would be another great candidate.


I think that it should be similar colour, but not the same.
Mount-Saint-Michel would be a great monument. Please add this in:)
 
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With the intention to make all other important great powers in europe strong and balanced, by giving them new missions (like France and Iberia). My question is, what is the goal for the HRE, or "Germany"?

Rather than a simple new Austrian mission tree, I would prefer a german HRE mission tree thats part of every german and HRE related country. Similiar to a regional tree, but with much more flavor and heavy reliance to HRE mechanics (like many missions requiring being emperor).
Given the election based mechanic, and the very unique aspect of the HRE. This would feel like a good middle ground, because it covers all of germany without only focusing on Austria.

Currently the HRE feels more like the mandate of china, just with a longer survival rate. Which makes sense, because it had many problems. But the current mechanics result in Austria expanding (like in RL) but the rest of germany (like Prussia) are inprisoned and can't strive, and slowly get eaten by other Great Powers.

Edit:
The max number of Flagships modifier seems like a cool thing for Pirate Republics. Many famous pirates had multiple fleets with multiple famous captains under them. I would love more flavour for Pirate Republics, theyhave really cool mechanics and reforms, but feel a bit slow and weak in the early game.
 
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Yeah, the challange of consolidating power should be focused much more. Would also be historical. France didn't blob at all for the first 200-250 years (except britanny and provence)

Maybe give france something like a massive gov cap or core creation cost penalty which would incentivy creating vassals to expand its sphere of influence. Weakening its powerbase would just lead to it getting eaten by england and spain.
" the challange of consolidating power should be focused much more." France was one of the countries that manage to centralize the fastest in this time period, they pass from an extremely divided country in 1444 to be one of the most centralized in the world by the time of the Italian wars, that’s exactly way a lot of European powers have to ally to stop them. Adding more nerf to France related to decentralization will be unrealistic. I think the right way is to create some kind of event where other European countries make a defensive alliance exclusively against France.
 
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Looks fun and powerful, will be interesting to see what the final version of the French mission tree will look like. Personally I was hoping for more content focused on French colonization, especially in the Caribbean and the Americas so I am a little disappointed. Iberia next week will be a good opportunity for new colonization content, hoping to see it then.
 
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So far, I am liking what I have seen so far with new content announced for all countries in this upcoming DLC (namely, Ottomans, China, and now France). I look forward to what you will have for Iberia. One thing I do wonder, however, is whether you plan to have new content for the British Isles. I just wish that the Parliament mechanic had gotten more love, as it felt rather neglected. I wish to see the possibility of parliament gaining supremacy over the Crown, as the English (and the British) parliament did over the Crown after the Glorious Revolution in 1688. And, of course, I wish to see cabinet government in which the monarch governs through the prime minister. However, it should be noted that prime minister is not exclusive to the parliamentary cabinet system, as various absolute monarchies also had their own prime ministers, though these prime ministers answers to the Crown, not to the parliament as they did in England (and Great Britain).

Speaking of Glorious Revolution, I wish that there is an event chain for this. I strongly believe that it is a historical event worthy of expanding upon, as it is one of the most important events in British constitutional history. Moreover, Glorious Revolution also have an important impact, in my opinion, on the American history in that the overthrow of the much-hated Dominion of New England in the American colonies via the 1689 Boston revolt and Leisler's Rebellion foreshadowed the American Revolution a century later. Perhaps there could be an event chain related to the Dominion of New England for England that could connect with the Glorious Revolution event chain later on. The Glorious Revolution also have an importance for American history in that many of the provisions enshrined in the English Bill of Rights that were passed by the Parliament in the immediate aftermath of the revolution would later be incorporated into the American constitution.

And, of course, I hope that Scotland will get Highlands regiments as a special unit which then can be inherited by Great Britain. I have no idea if there are any particular units in actual English history meriting special units, like perhaps a guards regiment, but I imagine that Great Britain having two special units might be too much, to be honest.
 
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This looks awesome. While I know numbers are changing I am very eager to see this release. I really really like the split between Ancien Regime and Revolutionary France. I think them having their own ideas is a great way to reflect the difference and I also really love the representation of the Revolutionary client states. Any chance for the Kingdom of Italy and Westphalia to be represented directly? Both are currently formables in the game but it would be cool if the consolidated lands from those areas just formed said tags after meeting certain requirements.

Will anything be added for French cavalry? They were very well known all throughout the period for some of the best cavalry of the age, from the French Knight to the Cuirassier.

EDIT: Also really looking forward to the Iberian DD. I was a huge proponent for the new content for Spain back in the day and after the letdown of Golden Century I am really excited to see what the team has in store.
 
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Cool stuff! One thing I’m wondering— since this seems to be the Great Powers DLC, will there be any changes/mechanics implemented to help simulate the fall of empires? The new Ottoman decadence mechanic seemed a step in the right direction, but it’d be good to have something like that present for all great powers.
 
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seeing that you are adding a lot of special units. Can you add a easy way to modding them? instead of each being a specific unit. i will love something similar to who you can mod subjects types but for special units
 
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@PDX Big Boss Since now France starts with a Tier 1 reform which has -50 max absolutism baked in, I thought it's appropriate to mention and inquire about the negative absolutism bug regarding gained crown land from conquest or integrations.

Recent thread discussing it

(Should you be as yet unaware) there's a bug with the gained crown land formula that causes problems in the first two ages when your maximum absolutism goes negative from whatever sources (estate privileges, government reforms, etc.) making you end up with less, or even lose crown land when you conquer provinces/integrate subjects. It's usually noticable with republics, since they get negative max absolutism modifiers, and as of 1.34 also have access to estates and consequently even more opportunities to lower their max absolutism, and France with this new reform will most likely join them in this problem, making centralizing the state harder, affecting the new content you've shown in the diary. Could you give us an update if this bug is already/will be fixed for 1.35, or if this is the first time hearing about this, will you look into it for the next patch?

PS: anyone more knowledgeable on this particular bug and its causes please feel free to add your input, I'm not entirely sure I got the details right, but it's important enough to get it looked into ASAP.
 
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So, I doubt this would happen at all, but personally I'm not a fan of France having "Absolutism is just better" age modifier. The general idea of France taking Absolutism further than others, I do like though.

Instead of that age modifier, they get *another* (yes I know...) permanent modifier from somewhere (probably a mission) allowing them to get bonuses from up to 125 absolutism instead of absolutism is just 25% better. Which in turn, will help influence the revolution to spawn within France and will make the revolution more bloody for France since that would also affect how much unrest they get.

What to replace the age modifier with? Idk, anything but "Absolutism is just better. " Hell replace it with what I just said, but it won't be permanent then and have no affect on the revolution. At least make France work a bit harder to get those extra bonuses from absolutism.
 
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Did musketeers really deserve to be a special unit? What is their claim to fame besides being in the title of a well known book?
Also, handling special unit is such a bother. You can't add them with the + button to your armies or create templates from them. And now half your army are special units....

Also, I am quite concerned about the power creep. Even when those numbers are not final the sheer amount of rewards and new modifiers mean that all those DLC nations are now way above anyone else.
 
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I'm surprised you thought that France was a nation that needed a rework, considering they got an update with Emperor. If France successfully does become HREmperor, how will that work with their starting government type? Has the Burgundian inheritance been changed?

Iberia definitely needs an update, though I'd argue it can wait for the SA rework. Suggestions:

-The Mexico CN can take over provinces in the California CR, since California was part of New Spain (and later Mexico).

-Make San Francisco exist on the correct side of the bay (why is Province #2021 (on the north side of the bay) the one that gets changed, and not 4637?) It's like putting New York in New Jersey, Copenhagen in Scania (geographically), or Bern in Geneva. Please?

-Form Spain decision should be possible with Portugal as well as Aragon.

-Castile/Aragon/Spain should get an event for claims on Greece after Byzantium falls (for 100 ducats or so).

-Rework of the Treaty of Tordesillas; should be an event that Portugal and/or Spain/Castile gets, where they can either divy up the world between themselves (with other colonizers ignoring it entirely), or having the Pope assign dioceses to certain nations (alternatively, they can decide not to make a treaty, with the new world being a free-for-all).

-An option/mission to claim the title Roman Emperor if relations with the pope are high enough, and enough land is owned. Though this is something any Catholic nation should be able to do, really.
 
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I don't know what kind of time-scale the Italian missions would be on, but I feel like if the Pope was getting to be so under the French thumb like that it would have serious religious and political implications throughout Europe! Perhaps a way to model this would be as France goes down the "Conquer Italy in the name of the Pope" tree, France's rivals are more likely to become Protestant as they see the Pope as being illegitimate or being nothing more than a French puppet, like how there were anti-popes when the Papacy was in Avignon. Especially if the Pope is a straight-up subject of the French crown, Protestantism would take on a distinct "We Hate France" attitude.
 
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