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Europa Universalis IV - Development Diary 14th of February 2023

Bonjour! Welcome to this week’s Development Diary where we will be taking a closer look at the new content for France. Before we begin, I would like to take a moment and discuss the idea behind giving content to France and other countries which have already received content of any form in previous years. The idea behind revisiting them for the upcoming DLC is that we want to elevate them up to our current standards of quality and aim at making these nations fun again for people who have completed several campaigns before, already. In addition, we consider France alongside the Ottomans and some of the other Great Powers as the final big bosses of the campaign, powerful and scary, but at the same time not railroaded towards success.

To be clear, the content displayed here (missions, reforms and events tied to the tree) will be part of the DLC. We’ll also be adding a lot of new content in update 1.35 for free, but we’ll talk about that later in March (although we already gave an early preview of that with the new Idea Groups). Please keep in mind that the values and art displayed here are far from final and will be further tweaked, with your feedback!

On a personal note, France is one of my most favorite countries to play and as such, I am extremely excited to unveil the extensive content I have prepared for them. The philosophy behind this content is to imprint as much of France’s history as possible within the confines of the game. As a result, playing as France you will experience the most extensive and intricate mission tree we have created since Rule Britannia, with 84 new missions, dozens of new events, mechanics, decisions, a new monument, government reforms, a new subject type and even new Revolutionary content included in the tree. Please enjoy reading through this Developer Diary and I hope you enjoy it!

So, starting off, let’s take a look at the new mission tree I have in store for you:

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Much like my previous work, this mission tree is also broken down into different parts, each with its own thematic direction, objectives and goals. The goal behind this extensive reward is to utilize the tree as a narrative vehicle to tell the story behind the growth and rise of the French kingdom from the end of the Hundred Years' War to the conquests of Napoleon.

It features a combination of some of the game’s most popular aspects, let’s take a look at some of the highlights.

The start of the game will greet you with a new event, telling the story of the Hundred Years War and the state of France. Some of the first missions at the very top of the tree will deal with retaking the cores back from England, making your cores cheaper to demand in a peace deal and awarding you with more crown land. The culmination of that path, from retaking Gascony and Normandy, to securing the Armorican Peninsula leads to the Crown of France, with a reward that will help you consolidate yourself as a great power:

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At the same time, on the right hand side of the tree, you will be called to decide the fate of Provence, with the choice to ask their monarch for a voluntary union under the French banner. By raising relations, a royal marriage, strong trust and favors you may earn yourself a powerful subject. Else, if you wish to conquer them, the reward will be a not-insignificant amount of Aggressive Expansion reduction, perhaps a great play for further conquest into Italy ?

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Ducal Lands of Avignon is a very important part of the experience, as it will let you decide the fate of a considerable part of your campaign. I really enjoy the dichotomy of choice in Europa Universalis IV so I opted to give the player as much of a choice as possible when it comes to shaping your world, country and even your mission tree. Thus, this mission will give you the choice between amending your relations with the Pope and taking on the sword of Christianity back into the Holy Lands or denouncing his authority and gaining more missions for conquering Italy, that compliment the main Italy branch further below.

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But wait a minute, you may ask: Why do I receive a mission path to conquer Italy if I amend my relations with the Pope and proclaim a mutual friendship and alliance ?

Should you decide to side with the Pope and forge a bond between your nations, your missions around Italy will shift significantly. You are no longer conquering Italy DIRECTLY for the crown of France. You will be doing it as the righteous sword of the Holy Father and thus completing missions in the Italian Peninsula will cede these territories to the Pope and grant you powerful bonuses to strengthen both your nation and the Papal States:

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You will of course have the choice to shift your approach before you embark on this conquest path, instead opting to have Italy directly for yourself.

Let’s take a look at some of the highlights on this path:

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The Golden March will either have the Pope coronate your ruler or grant you a new type of evolving modifier. This reward will grow in strength as you conquer Italy, with each mission you complete.

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Note: The second part of the reward is not an error per se, rather I still need to implement a new Great Project in the French region

The tree offers a vast array of new events, one of which is the Treaty of the Golden Bulls, a way to demand direct allegiance from the Pope as you have been very successful in conquering Italy for the Holy See.

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As noted further above in the mission tree, the Papal States has a right to decline both the initial cooperation agreement and the Treaty of Golden Bulls, albeit the latter will bring forth dire consequences in the form of stability, prestige and devotion loss.

This path ends with the mission ‘Expand the French Domain’ which will seek to consolidate all of Italy under either the Papal or French banner:

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Note: changing your Catholic religion will result in the tree defaulting back to its direct-conquest approach, erasing all rewards earned from this path.

Simultaneously, you will need to safeguard your southern borders, dealing with Iberia. You can either help an Iberian country towards consolidating their power in the peninsula (more on that in a future Dev Diary) or choose to conquer the region for the French Crown.

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(This reward may be a bit too strong, but please keep in mind that you will lose it should you conquer any land in Iberia. Further balancing will take place!)
Before we move on to further parts of the tree, the left side of these paths will lead into Facing the Habsburg / HR Empire. As shown before, here you will find a difficult choice: To unite the HRE and revive Charlemagne’s ambitions or shatter it and take it all for yourself!

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The path to diplomatically gain land in the HRE via contesting the Emperorship will reveal some interesting missions, let’s take a look:

By swaying the opinion of several electors and securing their crucial vote, while outgrowing the current emperor in terms of land, prestige and diplomatic ability, we will gain the following reward:

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The current Emperor, will receive an ultimatum in the form of an Event with the following options:

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The first option will relinquish the emperorship to France, but the AI will almost NEVER (in all caps) opt for this option. The second option will use funds from the Imperial treasury to block France’s ambitions for imperial ascendance while the third option will enable the Austrian player to counter the claim and receive a special Restoration of Union CB on the throne of France. This option will only be pursued by the AI when it’s militaristic and/or when it’s confident in its ability to eradicate the French in the field of battle (will make for some interesting multiplayer scenarios!)

Through the other missions (‘Right by Blood’ and ‘Means of Expansion’) you will interact with new unique rewards in the form of events and evolution of great projects for owners of Leviathan:

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Of course the tree would not be complete without the customary “Beat England” path which is thematically tied in with colonial and Low-Countries related missions:

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Conquering the British Isles will result in the following event:

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(The values here are experimental, especially since Ship Cannons is a new modifier I wanted to introduce in 1.35!)​

The alternative option would grant us a powerful permanent reduction to Culture Conversion cost, the ability to concentrate development without losses as well as the unique mechanic of reducing separatism in provinces we concentrate development from!

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(Another example of a new modifier I was very excited to talk about, Max Number of Flagships!)​

This concludes the first part of the French mission tree, out of three! Moving on, let’s take a look at my favourite part: Internal management and flavor missions!

Let’s begin by making a quick remark about the new subject types of France, the Appanages, in order to highlight the importance behind the gameplay of France’s path towards centralization.
They will have a few unique subject interactions and they are only accessible by France. Their liberty desire will be quite high at the start of the game, for 2 reasons:
  • They need to feel like a threat to the French dominion
  • Burgundy’s mission League of Public Weal should now have an actual impact, raising the French subject liberty desire to above 50%
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(Appanages will have their own art and more in the final release!)

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An interesting note about this mission, one of the ways to complete it, is by having Jean Bureau win several times on the battlefield!
And here’s a barrage of flavorful missions, enjoy!

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I should note here that one of the biggest proponents of 15th and early 16th century gameplay will revolve around centralizing the state and concentrating power in the hands of the monarch. As such, France will start the game with this Tier 1 unique government reform:

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Which will be removed and replaced by this around the 16th century as you increase your crown land, centralize and steer the glorious nation of France to a new era:

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This will open the door to further facilitation of imperial ambitions both at home and abroad:

The French Musketeers are no longer a simple abstract Age Ability! They are now a cool new special unit armed with +10% Fire Damage and very ample in its numbers. The reform itself will grant you access to around 50% of your forcelimit as Musketeers so they cannot be as powerful as other special units and of course these numbers are definitely not final!

Also, feel free to suggest a colour for the French Musketeers (meaning, a tone of Blue, as the BBB deserves )!

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You may ask “So France now gets both Fire Damage from the Age Ability AND their special units?”
Sacrebleu no! Their Age of Absolutism ability is now this:

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(The art is not final)
I felt like the one nation that defined the era and the meaning of Absolutism, deserves its own brand of it. More details on Ages and Splendor abilities in the future!

Moving on, Colbert was a very influential figure in France, in his time. As such I wanted to portray him in his own mission, with a cool new reward type which depends upon the choice you make in the ‘Colbert’ base game event. (If you have not received the event, you will instead receive the event and a large amount of Mercantilism). He was incredibly important to France and I encourage you to visit his page and learn more about him!

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Note; my original plans for this canal was to convince the team to let me carve an actual canal connecting the Cote d’ Argent with the Mediterranean but alas it is sadly not within our capabilities.​

Moving on, let’s take a look at Revolutionary content for France. As a player myself, I understand that it’s difficult to stick to a campaign and at times it gets less fun the later the game goes, and that’s part of the reason why I strived to give France as much flavor, missions, events, reforms etc as possible, to help the player (and myself) reach the Age of Revolutions in order to enjoy the content I made for it.

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Completing the missions regarding the Peninsular War and Invading Italy, will reward you with powerful new tools, ripped straight from the National Ideas of the countries you conquered. In Spain case, for example you will receive a 10% increase to your Morale of Armies. However, the real twist here is that if you complete these missions with a subject owning these regions, the subject’s color will change to reflect yours. And this is where I want your feedback my beloved community:

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(Colors are restored upon regaining independence!)
Should the colors be a 1:1 representation of the French color, or should they be a similar but somewhat different shade for better border readability? I personally lean towards the latter option.

The conquest branch ends on the following mission:

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Simultaneously, you will be able to follow the path of Napoleon’s internal affairs and recreate some of his accomplishments.

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Note: I decided to make these decisions, which empower your Revolutionary Guard, mutually exclusive because whilst I love playing France, they should not be able to employ scores of super soldiers. However, each decision will impact the above mission differently, so choose wisely!

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Before we part ways, I would like to hear your opinion on the following change. I decided to give France a new set of Ideas and would love to hear your thoughts on it. The reason behind this change is clear; I want France’s idea set to be reflective of the time period between 1444 and the revolution, with a second idea set adopted upon embracing the Revolution:

Starting French idea set:

FRA_ideas = { start = { diplomatic_reputation = 1 global_manpower_modifier = 0.2 } bonus = { development_cost = -0.1 } trigger = { tag = FRA if = { limit = { has_dlc = "Emperor" } is_revolution_target = no } else = { is_revolutionary = no } } free = yes #will be added at load. lessons_hundred_years_war = { army_tradition = 0.5 land_morale = 0.15 } fra_taille = { global_tax_modifier = 0.1 war_taxes_cost_modifier = -0.5 } estates_general = { reform_progress_growth = 0.1 global_unrest = -1 } europes_first_standing_army = { discipline = 0.05 } native_trading_principles = { native_uprising_chance = -0.5 native_assimilation = 0.5 } divine_right_to_rule = { core_creation = -0.1 max_absolutism = 5 } vauban_fortifications = { defensiveness = 0.15 garrison_damage = 0.5 #Note for the modders, it’s a float for casualty damage (mostly for MP) }

Revolutionary France idea set:

FRA_ideas_2 = { start = { max_revolutionary_zeal = 5 harsh_treatment_cost = -0.5 } bonus = { siege_ability = 0.2 } trigger = { tag = FRA if = { limit = { has_dlc = "Emperor" } is_revolution_target = yes } else = { is_revolutionary = yes } } free = yes #will be added at load. revolutionary_tribunal = { years_of_nationalism = -10 } elan = { land_morale = 0.15 morale_damage = 0.05 } mandats_territoriaux = { production_efficiency = 0.15 inflation_reduction = 0.05 } liberty_egalite_fraternity = { tolerance_heretic = 1 tolerance_heathen = 1 } jourdan_law = { manpower_recovery_speed = 0.2 } napoleonic_tactics = { military_tactics = 0.1 drill_gain_modifier = 0.5 } european_ambitions = { core_creation = -0.2 } }

For reference, here’s the old 1.34 set that France has:

FRA_ideas = { start = { diplomatic_reputation = 1 global_manpower_modifier = 0.20 } bonus = { discipline = 0.05 } trigger = { tag = FRA } free = yes #will be added at load. french_language_in_all_courts = { diplomatic_upkeep = 1 } elan = { land_morale = 0.20 } estates_general = { global_tax_modifier = 0.1 } native_trading_principles = { native_uprising_chance = -0.5 native_assimilation = 0.5 } vauban_fortifications = { fort_maintenance_modifier = -0.2 } the_philosophes = { technology_cost = -0.1 } liberty_egalite_fraternity = { tolerance_heathen = 2 tolerance_heretic = 2 } }

As a player, I find it immersion-breaking to have ideas for the Revolution before / without embracing the Revolution itself, and that’s part of the reason why I wanted to make this addition.

As I mentioned before, the tree hosts 84 new missions, dozens of events and so much more content than I could display here, without taking over your entire day reading and writing. This Dev Diary barely scratches the surface of what’s to come for France and I am very excited to hear your thoughts on it.

That is all for this week, thank you all so much for taking the time to read through this Developer Diary and please do come back next week, where @Pavía will be discussing new content for Iberia!

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You are aware they gave the Ottomans a stack of nerfs as well as some few improvements, right? Nothing like this joke of a windfall display...
I hope i am wrong but so far Ai nations like the Ottomans were never "weak" no matter how much they were restricted
 
At the same time, on the right hand side of the tree, you will be called to decide the fate of Provence, with the choice to ask their monarch for a voluntary union under the French banner.
This could have been the entire dev diary, and I would have been just fine with it.
 
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Nice, I love all of that content!
however, is there a chance we get more Franch war of religions content? At present, it's a mess of some event, sometimes happening in the wrong historical order and, as a general rule, way faster than they should (like, Saint-Barthelemy two years after the official beggining of the war of religion). As a side note, it would be lovely to get some mechanism for the rise of the Bourbon. Because I try evrytime to get a bourbon on the french throne but it seems we can get a vassal dynasty as French kings. Will it be the case with the apanages?
 
Portugal already can.
I meant "Castile with Portugal as JP," not "Portugal as the forming nation" (I.E., the decisions should say have either Portugal or Aragon as a junior partner/own either these Aragonese provinces or these Portuguese ones). Honestly, I don't really think that Portugal should be able to form Spain at all (bizarrely, they can't do it militarily, but can do it diplomatically, according to the wiki).
 
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Regarding the the neighboring vassal countries colors how about going for the other colors of the french flag (red and white or gold if monarchy). Would add some flavor while keeping the map’s readability high?
 
Any plan to address peace treaties in a way similar to VIC3 or HOI4 (or even Age of History II), especially to represent the late game Westphalia order between Great powers ?

Currently, a winning British coalition will ask everything out of Napoleonic France, while in reality they purposely intended not to dismantle France, so as to maintain equilibrium in Europe and not advantage Prussia or Austria (thus remaining N°1)

Also, regarding cobelligerents, it seems weird now that we saw HOI4/VIC3 peace treaties, that it’s still possible for the primary nation to force-end a war to all allies without giving anything to them, regardless of their war participation
Any plan to introduce War participation score as a way to make claims in peace conferences ?
 
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Now France and Russia are getting cool new trees.

I think so that this is not too overwhelming, Prussia and Austria also need new trees to compensate.
 
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Yes, great idea!

This is a new effect we have implemented, usable also by mods! Comes with a restore color effect as well :)

No, sadly

Vicky 3 is down the hall and to the right, I feel as though this content is large enough :D

If you have Emperor, and not this DLC you will still be able to play with Emperor missions!

AI may not be super smart, but thankfully I will try to account for these things, rest assured!

Event as always!

These are such nice ideas, thank you so much!

Yes but you can decline it :D Good luck with that!

I think this is my number one reason to make the color changes DIFFERENT from France's blue, no gamer left behind!
Nice typo you caught, I will take care of it!
I would rather have no updates to the France mission tree and have the minors get interesting trees, or trees at all. The obvious step forward is not to remake perfectly fine mission trees, but to ADD NEW ONES for the interesting minor nations experienced players will go to (the same experienced people who buy DLC, btw)
 
I would rather have no updates to the France mission tree and have the minors get interesting trees, or trees at all. The obvious step forward is not to remake perfectly fine mission trees, but to ADD NEW ONES for the interesting minor nations experienced players will go to (the same experienced people who buy DLC, btw)
Fair point but,

a) You can always up the difficulty level (even beyond VH, veterans do fun things to make their games harder such as no alliance runs)

b) You can always reform these majors to enjoy the fresh trees (you like the French tree? Do a Nevers into France run)

I do agree that some interesting minors deserve some MT reworks, like Ardabil. I just don't agree that a France update is useless for veterans (hyped to play my first France game ever lol).
 
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I think that France did deserve more content, but this DD goes a bit far with the unique bonuses and conditional missions+bonuses. Does there need to be 4 different positive army modifiers you get because you chose to get another positive army modifier?

Not only that, but I think this new France has the worst plague of "win harder" for any nation I've ever seen. Increased trade/economy bonuses based on how many provinces you have, more developed provinces with buildings means more economy bonuses, the entire DD just has everything on a silver platter, win harder mechanics galore, and unique bonuses no one else has.

Overextension impact, max flagships, removed AE on all HRE nations (???). If the current mechanics don't work as well as you wish they do, change the game's mechanics.
Mission tree haters are going to have a field day all over this forum and beyond, trust me.

I'm always a fan of content and flavor but this DD has a huge lack of polish that will need a lot of work to fit into its context in EU4.
 
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Since we're getting a rework to major colonizers, France and the Iberian nations, maybe there could be some kind of rework of how the natives and culture work in the New World (and Australia) to go along with the theme of going back to old content with this update?

Most of the New World is filled up by 1550 with massive native federations that make actual colonizing outside of conquest uncommon, and most of the time colonial nations will have only a few provinces of their homeland's culture, as well as a relatively small pool of new world cultures making a major part of the world seem flavorless and boring (and cultures like Mexican and Brazilian often ending up in completely random places). Perhaps natural spread of culture and maybe even religion throughout colonial nations could fix this problem, (in a similar fashion to how colonial cultures already spread over normal European cultures over time) with the time taken to convert each province automatically scaling depending on the development of the province(s).

Maybe some changes to allow colonial nations to be modded more in-depth (flags, names, etc.) would be warranted as well? If not outright vanilla additions of flags (where applicable) and more names for the colonial nations of major colonizers to add a little bit more flavor to the as of now relatively boring, bland, and broken colonization experience.
 
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All of this looks really good and I love the quality I'm seeing from PDX Tinto for this new DLC, but I have some concerns.

I've bought all the DLC and this is giving me more and more 'DLC for a DLC" vibes. I would like to to strongly suggest to the team that there needs to be something for people who have already bough DLC that gave these nations mission trees and would now have to buy yet another DLC for a new mission tree. What's the point of paying more money for a mission tree for a nation that got a mission tree two years ago. For that reason, this DLC is "No" for me. I'm not going to pay more for a game that is starting to lean into the "DLC for DLC" problem.
So the concern I have here is that Emperor was marketed in part as a rework of France (in addition to HRE/Italy/Balkans/etc). Does that mean if you have Emperor and you don't get the new DLC, you now get nothing for France? And presumably for next week's Iberia look, does that remove one of the reasons to buy Golden Century? These are the concerns I've seen in the thread about the "DLC for DLC" description.
Exactlly this for Golden Century. After the new missions for Iberia are announced, why the heck you buy Golden Century if only for the Flagships and the Catholic Orders (which are only meaningful if you are playing an Iberian nation).

they all preceded missions. It's how they handle the post-mission DLCs that could be a concern.
This. France was included in Emperor and its been two years, and now they're getting another mission tree. Meanwhile, Persia still hasn't been touched. I'm starting to have my doubts that Tinto has priorities in order.
If you have Emperor, and not this DLC you will still be able to play with Emperor missions!
That's great and all, but this going to be confusing as hell when there are 3 different versions of one tag's mission tree running around. It's going to make giving help and feedback difficult because you might be using this new mission tree, but a friend is still using the Emperor mission tree.
 
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Since Iberia is getting a rework, I doubt this DLC is about great powers.
France just got a power creep mission tree update just after it got updated pretty recently.
Now if the iberians get a powercreep, leaving the maghreb absolutely devoid of any resistance; then I'll throw in the towel.
If a nation tags like Morocco, Mamluks, Iran, Timurids, Aq, Qara etc don't get any attention rn I doubt they ever will. I don't think they'll ever touch upon the MENA region, it feels like this is the last DLC.
 
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Great work on this!

As a history major who’s main field of study was the Spanish Inquisition and early modern Iberia, I hope the Iberian update will go more in depth on concepts like the alumbrados (a mystical sect of Christianity heavily persecuted by the Inquisition) and allow the Portuguese to better resist Spanish and Papal influence if they choose to do so. If Phillip II didn’t incorporate Portugal into the Iberian Union, Antonio Prior of Crato surely could have led them down a path of Anglo-Dutch influence instead.

It’d also be nice if it were easier for the Iberians to Christianize the Indies, perhaps with religious centers in trade company regions on certain subcontinents?
 
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Since Iberia is getting a rework, I doubt this DLC is about great powers.
France just got a power creep mission tree update just after it got updated pretty recently.
Now if the iberians get a powercreep, leaving the maghreb absolutely devoid of any resistance; then I'll throw in the towel.
If a nation tags like Morocco, Mamluks, Iran, Timurids, Aq, Qara etc don't get any attention rn I doubt they ever will. I don't think they'll ever touch upon the MENA region, it feels like this is the last DLC.
Johan has confirmed that there will be Middle East and South America immersion packs, this isn't the last DLC.
 
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While we're on the topic of France, I think there needs to be a few game balance adjustments to the 1444 start concerning the Hundred Years War.

I remember back in the old versions of EU4 where England begins the game at war with France + its vassals. This meant that England was unable to gain new allies until the war was over, which meant that if it was going to defeat France then it would have to do it alone. Which seems like a reasonable thing to demand if England is to get a prize as big as a PU on France.

But nowadays the HYW has become too easy for England. The reason is because England can simply ally Castile, Aragon, and/or Burgundy, and then call them all in on France when the Surrender of Maine triggers by promising land. In fact, this makes the war so easy that England sometimes does not even need to participate to win. Yet England walks away with a PU on France, which is ridiculous for such an easy task.

I think for proper 1444 game balance, England actually winning the HYW should be a very difficult achievement to pull off, comparable to Byzantium surviving the Ottomans. At the very least, England should not be allowed to pull in Castile, Aragon, or Burgundy to do it. And certainly not by promising land, since England is going for a PU!

(as a side remark, I think union CB in general should prevent you from calling in allies by promising land)

One very simple fix which would at least prevent these abuses for a while would be to start 1444 with 10-year truces between France/Castile and France/Aragon. On the other hand, Burgundy should be made an appanage of France and thus unwilling to join England in wars against France unless it has extremely low opinion of France (which it shouldn't start with in 1444). This means that England will not be able to call in France's big neighbors if it refuses the Surrender of Maine.
A player france should never lose a 1444 hyw in online matches and in single player matches allying that many nations is perfectly acceptable because the game is a historical sandbox and although England does not need allies to beat France in a long war most players won't want to commit to a 25 year war with France in single player.
 
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