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Europa Universalis IV - Development Diary 17th of January 2023 - Emperor of China

Hey everyone, happy new year and I hope 2023 grants you health, growth and lots of love. Let’s take a look at the new content we have prepared for China! We started thinking about this one year ago, while working on the 1.33 update, but now the time has come for it!

Before we begin, the content you will see here is by no means finalized, as always your feedback is greatly appreciated and cherished!

Playing Europa Universalis is all about building up your nation, growing and expanding your borders. It’s all about the struggles and the thrills of each conquest, fighting at the edge of bankruptcy or measuring your moves carefully. However, Ming does not really suffer from these issues at the hands of a player due to the fact that it starts as the nation with the highest development and strongest economy in 1444 and until 1.35 it was regarded as a fairly relaxing experience for most players. Surely there are some minor obstacles early on, but in general the playthrough was not at all challenging and thus many players steered away from playing the Great Ming, despite it having a not-insubstantial amount of flavor in the form of events, factions and later the Mandate of Heaven mechanic, the latter of which ended up being a bit of a pain to manage. All this unrealized potential is what we seek to tackle by giving the Ming, its offshoot Chinese Warlords as well as the Jurchen tribes and the Qing lots of new missions, events and more!

The Ming will see many new additions, mechanics and cool-stuff-in-general with 1.35:
  • A brand new, fully-fleshed out mission tree
  • Accompanied by a new Estate - the Eunuchs
  • New tough challenges as you struggle to curb the influence of the Eunuchs and prevent your (historical) collapse
  • Over a dozen new Reforms that interact with and are complemented by various missions (yes we tweaked the gain and loss of Mandate)
  • New Decrees that interact with and are complemented by various missions
  • New Flavor events integrated in the mission tree - as well as independent from it
  • Deep modability and new functions added to the Mandate mechanic
  • A new great project that spans several provinces

So let’s take a look at the tree!


mingtreefull.png

(Note; Icons are a WIP!)​

The Ming historically were rulers of unprecedented magnanimity, wealth and the ambition to match their huge domain. However, in 1444 the starting ruler sadly fell short to live up to his predecessor’s abilities, represented in the game as a 1/1/1. The Great Ming Empire lies stretched and continuously tormented by hordes in the North and West, waning influence with its tributaries in the South and no say in the affairs of Japan. During the game, you may also suffer from floods and earthquakes which historically kickstarted (and ended) the Ming Dynasty and will rapidly corrode the growth of the Mandate. Their impact can be alleviated by constructing certain buildings and completing a couple relevant missions.

The starting situation of the Great Ming is represented and explained in a start-up event:
startingmingevent.png

Note; missions, art and descriptions are not final!​
Autonomy in the provinces of the Empire will increase, at a minimum of +25%. This autonomy will persist and you will have the ability to reduce and eventually eradicate it, as you reign in the various external and internal elements that threaten the Empire. This will not be an easy task.

The second obstacle, and arguably the one that gave my colleagues the biggest pain to deal with, is the Eunuchs Estate. A powerful body of advisors near the Emperor who will gain and lose power depending on the state of internal affairs as well as the abilities of the Emperor himself.


Eunuchs will offer a vast array of very powerful Estate privileges, most of which will scale with their internal power in the form of crown land controlled as shown below:

eunuchs1.png

Note; Yes, they will start with nearly 60% crown land while you will start with only 15% to better represent the grip of power between the starting ruler of the Ming and his Eunuchs.

eunuchprivileges.png

Note; Icons are a work in progress!
You won’t be able to reform your country anywhere near as fast if you do it by crushing the influence of the Eunuchs, BUT if you do lean on them too much, the accumulated cost of fighting their inevitable corruption will become overbearing, difficult to manage and you will collapse. It is up to the player to strike the perfect balance between manipulating this double-edged sword.

Moreover, I took the liberty to give this new Estate a unique disaster, unlike other Estates’ similar predicaments. This one will hurt a lot more and its solution is considerably harsher than other Estate Disasters. When other Estate Disasters require you to lower influence and enact a national decision in order to end the disaster, the Eunuch disaster will have its decision fundamentally altered. Much like other estates, it will end when the reigning estate’s influence falls low enough. However, every time you enact the national decision available during the disaster, Eunuchs will:
  • Lose 1 random privilege so as to lower their influence
  • Spawn a special large stack of rebels, every province this stack of rebels sieges will lower your mandate considerably
  • cost you stability (which is required to enact this decision)

1673866312777.png



This loop continues until the estate’s influence is either low enough or they have no privileges, so you best steer clear from the disaster!
You will also be able to interact with the estate via missions and events, unlock new privileges (that do not cost yearly corruption) etc.
Before we move on, be aware that the AI is instructed as to how it will utilize and play around with the Yearly Corruption but Ming still explodes relatively frequently as it used to!
Let’s take a look at some of the new missions, their requirements and more importantly, their rewards!

1673866375979.png

The idea behind Ming, given that it starts at the size it does, is that every single external mission (without exceptions) will offer a diplomatic path / solution. You are already plenty big and if you don’t want to conquer directly (or even indirectly in most cases) you will not be forced to do so!

Something I wanted to implement based on feedback from 1.34 is this new “Event Insight”, a small summary of what the event is about and what its reward alludes to so as to give you some info before clicking it.
Before we move away from this mission tree, I should note that the second half of it, while largely inspired and based on the labors of Ming Emperors, is available to any Chinese Warlord who takes up the Mandate of Heaven, more details on that further down.
As mentioned earlier, 1.35 will introduce vast changes to the Mandate, so let’s tackle some of the biggest ones here:

1673866503220.png

(Note; W I P)
The Mandate now houses over 10 new Reforms inspired and heavily based upon actual reforms between the 15th and 19th century that the game covers.

  • Most of the new reforms can be completed at random order
  • Some are unlocked via the mission tree (that is common with the Chinese Warlords)
  • 2 of them are mutually exclusive with each other
  • Some may require a certain number of reforms passed (yay modability!)
  • Some require the country to move in a certain direction ( idea groups having been picked with alternative requirement, certain missions completed etc )
  • (Nearly) Every reform now impacts both the Emperor and their subjects, both tributaries and non-tributaries.
  • To account for the heightened number of reforms (and decrees) we increased the rate of Mandate growth and decay


We wanted to explore interesting rewards with the Mandate so we took the liberty and added new and interesting bonuses to some of the reforms, such as the ability to grant New Coordinator Offices, which work much like Holy Orders: The Buzhengshi, Anchasi and Du Si:

1673866699567.png

(Note; WIP)
Moving on, new Decrees were also added as we can see in the picture above.
Some of my favorites:
decree1.png

1673866740672.png
decree2.png


As with reforms, I wanted decrees to play an integral part in the gameplay around missions and events. So, decrees:
  • May now be required to be active by some missions
  • Will have their bonuses altered or increased by some missions
  • May themselves be requirements for certain reforms and vice versa

All these new additions are fully scripted and we very much look forward to seeing what you come up with!

1673866842346.png

As I mentioned before, the Chinese Warlords, Jurchen tribes, Manchu and Qing will receive new content.

The various new Chinese trees for Qing-related tags are split into 3 branches

  • The unique content of a nation which varies between Ming- |Qing/Jurchen/Manchu|-Chinese Warlords
  • The Emperor of China branch which deals with internal matters and administrating China
  • A third branch unique to the Qing only



The Chinese Warlords, meaning the releasables of Ming will also have their own little mission tree which will help them unite the Chinese lands and take up the Mandate of Heaven, which will then unlock the ‘Emperor of China mid-section of their tree (the bottom second part of the Ming tree):
Warlord tree.png

The missions are partially dynamic in terms of their requirements/rewards based on your capital's location

warlordreward2.png
warlordreward1.png


The Jurchen / Manchu will have access to newly redesigned missions that will follow the historical path of the Jianzhou but will be available to all regional tribes:


Screenshot_9.png

From subjugating neighbouring hordes, to knocking on the gates of the Great Ming by publishing the Seven Grievances. Along the way, powerful flavored bonuses, new cool rewards and historical immersion amount to a fun playthrough:

Every choice will have a different impact at the ‘Reforms of Nurhaci’ event later in the game! Nurhaci’s stats are random but heavily weighted to be really really good across the board. As a general he will serve as a 3/6/5/3 with a special new unique General trait inspired by his real life title of ‘Dragon-Tiger’ granting +10% Movement Speed and +10% Cav Combat Ability (more about new traits in a future DD). Lastly, as an advisor, he’s a level 3 Discipline Advisor at -90% of the cost and will also offer a flat 100 Mil Power.

1673867139493.png
laterJINmission.png


Upon taking the Mandate of Heaven you will unlock the Emperor of China part of your mission tree which is common between all of the tags (Ming, releasables etc) upon taking up the Mandate.

Forming Qing will offer brand new and freshly reworked missions. The first branch will be inherited by your tribal days. The second branch is the common ‘Emperor of China’ part and finally the third branch contains missions exclusively available to Qing:

QINGTREE.png

Many of these missions will feature very interesting rewards as shown below:

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Some cool rewards of the Emperor of China Branch available to either Ming, Qing or any Warlord with the Mandate:

1673867434598.png

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Thank you so much for taking the time to read through 2023’s first Dev Diary! I hope you are just as excited to delve into the new content as we were while making it! We will be back next week to talk about the new content we have created for… The Ottomans! Cheers!

PS: Special thanks to the Chinese modding community for valuable research sources!

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This is soo epic! I'm hyped! Also, i have question, is it possilbe that the long forgotten siberian tribes gets some stuff? I'm not talking about full on dlc focused on sineria, just some small mission tree, or something. I... I just like to chill in siberia a little bit, i guess...:oops:
 
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I have base CK2, and let me tell you: every PDX game starts out lacking. Vic3 and CK3 will be looked on fondly in about 10 years, after several DLCs. Eu4 and Hoi4 have better base-games, but even they are significantly improved by their DLCs. Eu5 will likely be the same; lackluster in the beginning, but really good after 5-10 DLCs. If anything, Eu5 may have an alright base-game, considering the criticisms that Vic3 and CK3 have gotten.

I'm well aware about older titles also lacking, it's just that some of the recent games have had some seriously baffling decisions made, older games tended to just lack content and flavour, the new ones seems to be making terrible gameplay decisions. I wouldn't rule out EU V getting better overtime but I still would be highly sceptical of EU V at launch, would be happy to be proven wrong by Tinto though.
 
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In the middle and late Ming Dynasty, eunuchs were even more influential than emperors. When disaster erupts, I would like to add an effect: immediate death of the current ruler, or a reduction in the life expectancy of the ruler. The better to increase the severity of the disaster.
 
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  1. Will the China get a more detailed map?
  2. Will the Sengoku Jidai be reworked?
 
As a longtime Inca player, I am very excited about the patch including the Potosi thing. Recently was told that SA was unimportant to the game and to history, and while it often is kind of overlooked by the game, south america and the riches that brought the Spanish were one of the driving forces of colonialism, and the impact that had on the course of history is immense.
 
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  1. Will the China get a more detailed map?
  2. Will the Sengoku Jidai be reworked?
They posted a long time ago - atleast 2 DLCs - that there will be no new provinces any more.
 
It would be nice if, along with the development of China, they would finally make regional title names - Wang, Huangdi. And then the emperor and King ... does not sound very good.
 
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Great DLC and it is in my waiting wish list now.

Just a thought: If ever EU games have had real population numbers then the economy and productivity could have been close to the reality. Thus the any DLC concerning China will have the major impact in the game.

One thing to say to Devs is that China provinces need major rework (maybe a complete overhaul?) like it has had been done in Indian subcontinent rework (Dharma). New and historical provinces with new resources, together with new Wonders, Great projects, and with new music, some flavors, ornaments on map.

Btw, it would be nice if someone could provide that DLC release date, then I could save my money for that. Good luck, Thanks.
 
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Ming has the Three Big Battalions (San Da Ying), Shenji Ying could be a special unit with bonus in firepower, Wujun Ying could be a modifier grant Ming infantry maneuver plus 1 and the Sanqian Ying could grant cavalry bonuses. Maybe also has a navy doctrine to rebuild the expensive yet powerful Zhenghe’s Teasure Fleets. Don’t have to be too powerful just some suggestions since my nation Ming is getting update (finally!). Ming’s demise along with the Song is still to this day our biggest griefs of the Han people. Can’t change anything irl, but at least in game I can go genocide some hordes to make myself feel better.
 
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(Not sure if you know this but I will type it up because I find it interesting) Interestingly, the Spanish Empire - which at the time controlled Potosi, supplied the silver for Ming demands, which was used to enact tax-related reforms (they were not successful and silver lost its value in China if memory serves right) this is reflected in the game.

The opposite. Taxes in China had to be paid in silver, however with the countries population and economy booming under the Ming the modest silver mines in China were unable to meet demand.

Enter the Spanish, who recently had found themselves on a literal (not quite) mountain of silver but had not enough to do with it. Thus they started to sell silver to China, which solved both of those countries' economic problems to at least some degree.

However in the early 17th century Spain halted all silver exports to China (I personally suspect that it had to do with the Spanish entry into the Thirty Years' War, gotta pay all those mercenaries somehow) which dropped Ming's economy into a deflation-fueled recession that played a significant part into the dynasty's collapse a few decades later.

Funnily enough, the Qing did nothing to address those underlying economic issues.
 
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I have base CK2, and let me tell you: every PDX game starts out lacking. Vic3 and CK3 will be looked on fondly in about 10 years, after several DLCs. Eu4 and Hoi4 have better base-games, but even they are significantly improved by their DLCs. Eu5 will likely be the same; lackluster in the beginning, but really good after 5-10 DLCs. If anything, Eu5 may have an alright base-game, considering the criticisms that Vic3 and CK3 have gotten.
True, but I personally don't fancy waiting 10 years for a game to reach the quality of EU4.
 
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The opposite. Taxes in China had to be paid in silver, however with the countries population and economy booming under the Ming the modest silver mines in China were unable to meet demand.

Enter the Spanish, who recently had found themselves on a literal (not quite) mountain of silver but had not enough to do with it. Thus they started to sell silver to China, which solved both of those countries' economic problems to at least some degree.

However in the early 17th century Spain halted all silver exports to China (I personally suspect that it had to do with the Spanish entry into the Thirty Years' War, gotta pay all those mercenaries somehow) which dropped Ming's economy into a deflation-fueled recession that played a significant part into the dynasty's collapse a few decades later.

Funnily enough, the Qing did nothing to address those underlying economic issues.
Zhang Juzheng's yitiaobianfa reform was an excellent reform for the southeast of the Ming Empire, which greatly improved commodity trade, but it was a disaster for the border areas, where the border troops' wages were mainly in kind (such as grain), which turned into direct payment of silver, which was then used to buy grain (obviously leading to a serious price rise, leading to the bankruptcy of more border troops. The founder of the west, Zhang Xianzhong, was one of them. The leader of the peasant army, Gao Yingxiang, was also his victim (a horse dealer). The founder of the Shun, Li Zicheng, was fired due to obvious financial pressures and eventually rebelled.
 
So everyone who bought the Mandate of Heaven DLC will have to buy this DLC which basically overwrites/expands MoH? Sounds like a DLC for a DLC. I hope PDX isn't going this shady route.
Hey man I would happily buy golden century 2, to overwrite that 7th circle of hell.

Serious question now:
Can Ming sell Macau to Portugal, or can the Portuguese buy the province via missio tree? Instead of conquering?
Quick and dirty wiki:
Macau did not develop as a major settlement until the Portuguese arrived in the 16th century. The first European visitor to reach China by sea was the explorer Jorge Álvares, who arrived in 1513.[29] Merchants first established a trading post in Hong Kong waters at Tamão (present-day Tuen Mun), beginning regular trade with nearby settlements in southern China.[29] Military clashes between the Ming and Portuguese navies followed the expulsion of the Tamão traders in 1521.[30] Despite the trade ban, Portuguese merchants continued to attempt to settle on other parts of the Pearl River estuary, finally settling on Macau.[30] In their first attempts at obtaining trading posts by force, the Portuguese were defeated by the Ming Chinese at the Battle of Tunmen in Tamão (or Tuen Mun) in 1521, where the Portuguese lost two ships; the Battle of Sincouwaan in Lantau Island where the Portuguese also lost two ships; in Shuangyu in 1548, where several Portuguese were captured; and near the Dongshan Peninsula in 1549, where two Portuguese junks and Galeote Pereira were captured. During these battles the Ming Chinese captured weapons from the defeated Portuguese which they then reverse engineered and mass-produced in China such as matchlock musket arquebuses which they named bird guns and Breech loading swivel guns which they named as Folangji (Frankish) cannon because the Portuguese were known to the Chinese under the name of Franks at this time. The Portuguese later returned to China peacefully and presented themselves under the name Portuguese instead of Franks in the Luso-Chinese agreement (1554) and rented Macau as a trading post from China by paying annual lease of hundreds of silver taels to Ming China.[31] Luso-Canton trade relations were formally reestablished in 1554 and Portugal soon after acquired a permanent lease for Macau in 1557,[32] agreeing to pay 500 taels of silver as annual land rent.[33]
 
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Can Chinese region get more manpower due to population density?
 
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Will Ming have new ideas? Current ones are rather bad and dont fit Ming at all. At least give the big bonus to manpower, like +50%. AI Ming burns their manpower like crazy. The rest of Ming;s ideas should be all about trade/economy. Ming treasure voyage was ended because there was an economic crisis in Ming, not because China decided to isolate itself. Probably if the Ming's internal situation had been stable it's possible that the Ming would have had its own colonies, but that's just speculation....

And if anyone is curious about how the Chinese themselves interpret the Ming period (in film form), I recommend this interesting Chinese series that shows the Ming administration and its corruption and the emperor's dilemmas.

 
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@PDX Big Boss So you're not really making it your own mod huh XD. I even had believed it last year...
 
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