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Europa Universalis IV - Development Diary 21st of June 2022

Welcome to our next Development Diary for Europa Universalis IV! For today we take a look at a fan favorite™ of the Scandinavian region: Scandinavia itself.

Unlike our other Scandinavian kingdoms, the unified country of Scandinavia was never a real country. Yet it is undeniable that Denmark and Sweden tried to unite Scandinavia under their own banner during the history of this region. The Kalmar Union was the closest to a unification of these countries.

As Scandinavia is a formable with little historical ties we decided to make its mission tree into an extension of pre-existing mission trees of Sweden, Denmark and Norway. The newly gained missions are either an expansion on the current playstyle, or are mirroring key missions from the other Scandinavian Kingdoms. So let us go through the different tags and how forming Scandinavia impacts them.

As Sweden already has a very extensive mission tree the formation of Scandinavia expands the mission tree by 13 new missions:
swedish_scandinavian_mission_tree.png
Sweden receives three new branches of their mission tree and two additional missions expanding the Caroleans and Hakkapeliitta even further.

Starting from the left, the missions “Invest in the Workforce”, “Scandes Infrastructure” and “Intensify Metal Production” are newly acquired missions which are available to both Denmark and Sweden when forming Scandinavia. They give you access to the Mountain Expansion privilege as well as the event chains to discover new sources of copper, iron and even silver in Scandinavia. So in other words: they are the development missions of Norway.

The missions started with “Handle the Empire” are Swedish specific as they are a continuation of Gustavus Adolphus’ ambitions in Germany. Either through conquest or diplomacy, the goal of these missions is to dominate the Holy Roman Empire. The great payoff of uniting Germany is the following reward:
hegemon_of_germany.png

Note: keep in mind that at this point you already are the strongest nation anyway, so the payoff is one final “get richer” reward.

The final branch on the right covers the construction of a flagship which should be the pride of Swedish Scandinavia. Of course this whole branch is a reference to the Vasa.
the_first_vasa.png
However, if you had the event “The Sinking of Vasa” before then this event changes slightly:
vasa_ii.png
The missions “Refine the Caroleans” and “Incorporate the Cavalry” revolve around the Carolean and the Hakkapeliitta. With the former mission you need to specialize even further into your military by reaching 20% Discipline OR gain 14 Military Power per month, have 25 Swedish or Finnish provinces with a barracks and at least 75% Army Professionalism. As a reward you get the following effect:
carolean_mission_reward.png

Note: This image of the Carolean buff has been done before we got to rebalance it. Right now, the reward is not set in stone.

Meanwhile, the cavalry requires you to have the Hakkapeliitta in action for 5 years as well as either having 20% Cavalry Combat Ability OR 50 cavalry in total, and having at least 10 Finnish provinces with 10 development and a barracks.
hakkapeliitta_reward.png

hakkapeliitta_mercs.png
You might notice that their names are in green. The reason for that is to showcase that these mercenaries cost no Army Professionalism to hire. They also possess a special tooltip when you hover over them to showcase their special feat:
free_merc.png

These were the Scandinavian missions for Sweden. Two to go!
Next we move on to the Danish version of the Scandinavian missions:
danish_scandinavian_mission_tree.png
As Denmark your missions for the Indian subcontinent get expanded even further. “Rule over West India” and “Dominate North India” give you claims on the vast Indian regions while the “Crown of India” finishes this path of the mission tree with a permanent modifier which increases Trade Steering by 20% and Trade Company Governing Cost by 25%.

Note: We did and still do consider adding the Indian estates as a reward too for the “Crown of India” mission. Due to problems with the UI (the estate window would require a rework to be able to show more than 5 estates + crownland at the same time) as well as the issues of immersion (all the Dharma estate events will assume you are an Indian nation, not a Scandinavian foreign power which happens to own India) we are hesitant to add this reward though.

Additionally to the development missions of Norway, you also get the ones of Sweden, which are about the Sami and the Forest Expansion. These two missions are shared with Norway. You also gain the Swedish missions about dominating the Baltic Sea and conquering the entire coastline of said sea.

Finally, the mission “The Military Question” is the finisher for the mercenaries of Denmark. By having a completed Military idea group, 30% Army Professionalism, 40% Army Tradition and a level 3 Military Advisor you can fulfill this mission and trigger the following event:
merc_event.png

merc_event_second_option.png

That was the Danish Scandinavian missions. Last but not least, let’s see what Norway gets from forming Scandinavia.

Norway gets the biggest addition to its mission tree with 17 new missions from forming Scandinavia.
norwegian_scandinavian_mission_tree.png
As Norwegian Scandiavia your New World ambition gets expanded way beyond North America. Do note that the “Dominate North America” and “Control South America” are not only about colonizing these continents, but also about keeping your rivals and enemies away from there. “Settle in Rio Grande” will give a permanent claim on every province owned by your rival/enemy or by their subjects in North America while “Expand the Frontier” does the same for South American provinces.

The final mission rewards of dominating the entirety of the New World are two permanent modifiers:
new_world_perma_modifiers.png

You will also gain some old world related missions such as new goals in Africa and the Baltic Sea.

The more exciting missions are, however, in the middle. With “Expand the Leidang” you unlock two new estate privileges for the Nobility which mirror the customizability of the Swedish Caroleans - but not it affects your marines.
leidang_privileges.png

Finally the mission “Kingdom of the Sea” gives a permanent 20% Good Produced and the bonus of getting 0.5% Army Professionalism whenever you hire an admiral.

Those were the Scandinavian mission trees for the three kingdoms. Of course you know that Scandinavia is not a formable exclusive to Sweden, Denmark and Norway, so the question arises: what happens if somebody else forms Scandinavia? Don’t worry, we got this case covered!
scandinavian_mission_tree.png
The Scandinavian mission tree was mostly inspired by the Germany mission tree as both formables are late game “what if” nations in EU4. Because of that the mission tree is split into 4 branches:
  • A conquest branch, which is about the conquest of North Germany, the British Isles, the Baltics and Russia. The big reward is a permanent +100 Power Projection.
  • A colonial branch which revolves around the New and the Old World colonialism. The highlight of these missions is a permanent Trade Company Investment cost reduction of 20% and Build Cost reduction of 10%.
  • A branch about absolutism and revolution - Scandinavia is a tag you form with admin tech 20 after all unless you are either Sweden, Denmark or Norway. +20% Max Absolutism, +1 Diplomat and -3 Global Unrest are the rewards for sticking to the late game.
  • A branch about the internal development of your country. Unlike the other branches, this one has the more interesting rewards and requirements. Through “Let the Ducat Roll” you unlock the Mountain and Forest Expansion privileges. “Invest in Finland” unlocks the Hakkapeliitta mercenaries for your country, “Develop the Scandes” fires the Norwegian event chain for the copper and iron in Scandinavia. And “Empire of the North” gives permanently +5% Development Efficiency.

That was it for the Scandinavian content for the DLC. However, I am not done yet with them as there are other changes related to this tag. First thing (and I know this one might not be very popular): Scandinavia is an Endgame Tag, which means you cannot form any other country other than the Roman Empire and the unified HRE.

To compensate this, however, Scandinavia receives its own unique set of ideas which reflects the different aspects of the Northern kingdoms:

Code:
SCA_ideas = {
    start = {
        discipline = 0.05
        ship_durability = 0.1
    }
 
    bonus = {
        manpower_recovery_speed = 0.33
    }
 
    trigger = {
        tag = SCA
    }
    free = yes
 
    sca_connecting_history = {
        stability_cost_modifier = -0.2
    }
    sca_unified_scandinavian = {
        possible_policy = 1
    }
    sca_danish_baltic_fleet = {
        naval_morale = 0.2
    }
    sca_norwegian_marines = {
        allowed_marine_fraction = 0.25
        sailors_recovery_speed = 0.25
    }
    sca_finnish_hakkapeliita = {
        cavalry_fire = 1
        cavalry_power = 0.1
    }
    sca_swedish_carolean = {
        infantry_power = 0.15
    }
    sca_empire_of_the_north = {
        legitimacy = 1
        devotion = 1
        republican_tradition = 0.3
        yearly_absolutism = 0.5
    }
}

Next I want to close the Carolean topic. Our newest unit had a little bit of an identity crisis as their first iteration was one of a special elite unit and the second iteration was the result of a too harsh nerf hammer.

Now we have the third and final iteration of them:
carolean_final_version.png

Note: These three manpower modifiers do NOT stack with each other. So in Sweden’s case it would work like this: Swedish provinces give +33% more Manpower, Finnish provinces (which are accepted by Sweden) give +20% more Manpower, Danish provinces (which are not accepted but are in the same culture group) give +10% more Manpower.
carolean_privileges.png
Additionally, we reduced the number of development required to recruit a Carolean unit. Now you can recruit one regiment of Caroleans for every 10 development of Swedish or Finnish provinces.

The goal is to make the Caroleans more into the standard army of Sweden than a special elite force, but they should still have a significant punch. Maybe this version might be a bit too strong, but that is the one we will stick to until the release of the DLC.

Last week’s development diary showcased the monarchy government reforms and today I want to give an update in that regard.

Many of the new reforms and changes to old reforms adjusted absolutism for monarchies which was not a very popular approach whatsoever. Because of that we have decided to drop this idea entirely. We also did some rebalancing of the tiers. Here is the new update of the monarchy reforms:

Tier 2:
monarchy_reforms_2.png

Tier 3:
monarchy_reforms_3.png

Note: The requirements of the Centralized Bureaucracy reforms scales with the ages. With every age the range of the requirements increases by 10 (for example: Centralized Imperial Bureaucracy would require 35 provinces in the Age of Absolutism to be visible while during the Age of Discovery it would be only 15 provinces).

Tier 5:
monarchy_reforms_5.png

Note: Only the “Dynastic Administration” is new here. The other three reforms are untouched from the current version.

Tier 6:
monarchy_reforms_6.png

Note: Parliamentarism and States General are unchanged.

Tier 8:
monarchy_reforms_8.png


Tier 9:
monarchy_reforms_9.png

Note: L’Etat c’est moi is also part of this tier, but unchanged.

Tier 10:
monarchy_reforms_10.png

Note: Not in picture, “Become a Republic” and “Install Theocratic Government” are also part of this tier, but unchanged.

We also overhauled the republican reforms too. See for yourself!
republican_reforms.png

Tier 2:
republic_reforms_2.png

Tier 3:
republic_reforms_3.png

Note: Merchant republic related reforms will not be touched and are not shown here.

Tier 5:
republic_reforms_5.png

Tier 6:
republic_reforms_6.png

Tier 8:
republic_reforms_8.png

Tier 9:
republic_reforms_9.png

Tier 10:
republic_reforms_10.png

Tier 11 and 12 are currently WIP.

Here is also an update for the shared Tier 4 and 7.

Tier 4:
generic_religious_reforms_4.png

Note: All the different reforms for the religions will be revealed in a later Development Diary.

Tier 7:
generic_economical_reforms_7.png

This was it for this week! Next week we will take a look into a region on the other side of the Baltic Sea. I won’t say which region, but expect for next week to learn to hate your nobles when you play the star of next week’s Development Diary.

Until then I wish you all a nice week!

EDIT: I just noticed that the numbers for the army tradition decay modifiers are off. Of course we mean -0.3% and -0.1% Army Tradition Decay, not -3.0% and -1.0%. This has been fixed internally already.
 
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Yeah, Winged Hussars should for SURE become a special unit.

Something like +10% shock damage, -10% more damage recived, +33% maintenace. Restricted to 1 regiment per 10 polish/lithuanian dev. Only for Poland, Lithuania or PLC.
1. Not really - maintenance should be close to 0. :) But any devastation of polish state provinces should hussars remove units from the pool or at least stop recovery. Hussars were mostly financing their own armament and horses, payment was not even covering the basics.

2. They also should replenish slower like 25% normal.

3. I would add +1 shock pip, +1 fire pip, and +50% flanking, and +40% cav/inf ratio - but they should be scarce. If I remember well there were never more than 15000 of them at once. They should massacre pike infantry - even Swedish one - but when destroyed should be very hard to recover, years at least. Also, core land devastation should be detrimental to both low nobility power and Winged hussars' existence. Keep them safe and keep their land prosperous and You are good without absolutism ;)
 
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Lisowczyks should be mercenary company. And they should devastate everything they touch (they should be a dream team to do Carthago Delenda Est if Commonwealth was allowed to do this achievement). Or have scorch earth for free.

As for Polish hussars, they counted at max 10 000 but they should be able to win with armies 20-25 times of their size. So hussars should be extreme OP but very, very, very limited in numbers. I would do them something like this:
  • Fire damage received -10%
  • Fire damage received -10%
  • Shock damage received -10%
  • Cavalry shock +1 (or maybe +2)
  • Discipline +20%
  • Army drill gain modifier +100%
  • Regiment drill loss -95%
  • Ignoring the stack wipe 10-1 rule
  • regiment cost and regiment maintenance cost and reinforce cost should be 0
  • limited to floor{ [(accepted culture development in flatland provinces)/20] * (nobility loyalty) * (autonomy) } regiments
  • reinforce speed -95%

Hussars should be godlike free troops limited by their low numbers and extremely slow reinforce speed.

I see we are thinking similarly :D I forgot about 10-1 rule. I would also restrict them only to polish and ruthenian culture state provinces.

Also, the bonuses should not work in mountains (hills and woods are probably ok).
 
Firstly there was never such thing as "Polish-Lithuanian Commonwealth". It was just "Commonwealth" or "Kingdom of Poland and the Grand Duchy of Lithuania" (Regnum Poloniae Magnusque Ducatus Lithuaniae). Calling it "Polish-Lithuanian-Ruthenian Commonwealth" or "Commonwealth of Three Nations" are modern invention. So the name should stay Commonwealth. And the flag and coat of arms you are talking about are from January Uprising (1863) not from era where there was real consideration to make Ruthenia a full member of Commonwealth (1658).

That said Commonwealth should have option to adopt new members of Commonwealth: Ruthenia, Muscovy and maybe even Bohemia and Hungary. Commonwealth at it peak could have all West Slavic, East Slavic, Baltic and Carpathian culture groups as accepted (quadruple empire xD) but maybe Commonwealth should be limited with number of other cultures that can be accepted.

If we want go ahistorical I would love to see possibility to create Sarmatia (it would require uniting everything between Vistula River, Danube River, Black Sea, Caucasus, Caspian Sea, Volga River and Baltic Sea before enlightenment with low absolutism, high nobility loyalty and off-course being Catholic). And slapping name "Sarmatia" instead of calling it "Polish-Lithuanian-Ruthenian-Muscovian-Bohemian-Hungarian Commonwealth" would be just more convenient. :p
Polish-Lithuanian-Ruthenian Commonwealth was a real idea of a country from ~ 1650 to make all three "states" (POL/LIT/RUT) equal within one realm. Flag and CoA is obv. from a later date when it was inpossible to create sucha a state (wars, Russia, nobles, calamities and other disasters). So I guess it'd be totally ok to add such country (if you 4 example conquer all Ruthenia - means quite accurate wars with Russia), there is "Holy Horde" (omg...) so there should be space for a proposed formable tag. A nice endgame tag.
latest
The Commonwealth with Muscovy/Bohemia/Hungary works fine as rn, bc you can get a union easily if you try.
but with a plot twist - each culture (group) accepted means penalty to absolutism (let say 5 per culture or 20 per culture group). Big Commonwealth (Sarmatia) should mean 0 absolutism even without any privilege. :p Accepting culture should be performed via decision so player can decide if he want accept culture (group) in exchange for the penalty.
Why would anyone form it then? Seems too harsh, but sth similar to divan could be interesting. And since in 1.34 republics will have estates it'd be interesting to make Commonwealth a republic with a king as that's what "Golden Liberty" was about. Or maybe a new reform "Noble democracy" will do.

Elective monarchy gov. reform should appear when your ruler/heir/consort is infertile, ruler/heir has bad stats, there isn't any heir in ~2 years or heir is a female (as Jagiellon dynasty died out and there was no one to rule and then elective monarchy started to exist - around 1570), so before that there should be a reform with a fixed dynasty name.


And I liked how elective monarchy in Scandinavia is going to work, so maybe a rework of elective monarchy of PLC where every country votes for PLC's successor (except themself) when the king is dead (or maybe an other rework as it could be abused in MP) as currenly Hapsburgs always take it all and this could portray corrupted nobles better, or there could be a similar gov. as Mameluk gov. where upon ruler's death you could choose from some (ruler form lithuania, local, from rm country, random country) - but they should cost you prestige, corruption, mana, legitimacy.

And the event "elective monarchy in Poland" should also include (among Lithuanian and local noble) ruler of
Mazovia and Brandenburg as they tried to put themselves on polish throne.

BTW Polish–Lithuanian–Muscovite Commonwealth had also a chance to exist, (maybe not for long) but different faiths were the main problem.

Polish–Lithuanian–Ruthenian Commonwealth
Polish–Lithuanian–Muscovite Commonwealth - A number of serious attempts, by various means, to create such a union took place between 1574 and 1658
 
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Polish-Lithuanian-Ruthenian Commonwealth was a real idea of a country from before 1650 to make all three "states" (POL/LIT/RUT) equal within one realm. Flag and CoA is obv. from a later date when it was inpossible to create sucha a state (wars, Russia, nobles, calamities and other disasters). So I guess it'd be totally ok to add such country (if you 4 example conquer all Ruthenia - means quite accurate wars with Russia), there is "Holy Horde" (omg...) so there should be space for a proposed formable tag.
latest
The Commonwealth with Muscovy/Bohemia/Hungary works fine as rn, bc you can get a union easily if you try.

Why would anyone form it then? Seems too harsh, but sth similar to divan could be interesting. And since in 1.34 republics will have estates it'd be interesting to make Commonwealth a republic with a king as that's what "Golden Liberty" was about. Or maybe a new reform "Noble democracy" will do. And I liked how elective monarchy in Scandinavia is going to work, so maybe a rework of elective monarchy of PLC where every country votes for PLC's successor (except themself) when the king is dead (or maybe an other rework as it could be abused in MP) as currenly Hapsburgs always take it all.
And the event "elective monarchy in Polnad" should also include (among Lithuanian and local noble) ruler of

Mazovia and Brandenburg as they tried to put themselves on polish throne.

BTW Polish–Lithuanian–Muscovite Commonwealth had also a chance to exist, (maybe not for long) but different faiths were the main problem.

Polish–Lithuanian–Muscovite Commonwealth

It would be nice to have some alternate route to absolutism, esp. for countries like Commonwealth.
 
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That one reform that gives -3% yearly army tradition decay has to be a typo, right?

Ya'll nerfed it to 0.3% yearly decay, so I don't think you would then go on to buff it x10 it's current modifier.
 
just thought... wouldn't Prussia into Scandinavia be really good? i'll have to try this, but not immediately
 
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Polish-Lithuanian-Ruthenian Commonwealth was a real idea of a country from before 1650 to make all three "states" (POL/LIT/RUT) equal within one realm. Flag and CoA is obv. from a later date when it was inpossible to create sucha a state (wars, Russia, nobles, calamities and other disasters). So I guess it'd be totally ok to add such country (if you 4 example conquer all Ruthenia - means quite accurate wars with Russia), there is "Holy Horde" (omg...) so there should be space for a proposed formable tag.

I am all for giving the possibility to integrate new country into Commonwealth. I am just pointing out that "Polish-Lithuanian Commonwealth" was never the official name of the country and as such "Polish-Lithuanian-Ruthenian Commonwealth" would not be official name for the new country. It would still just "Commonwealth" or "Kingdom of Poland, Grand Duchy of Lithuania and Grand Duchy of Ruthenia".

latest
[

I am absolutely against this flag and coat of arms, it is out of proper timeline. Coat of arms should be changed but I not see reason to change red-white-red banner colours.

The Commonwealth with Muscovy/Bohemia/Hungary works fine as rn, bc you can get a union easily if you try.

It is for role playing reasons. Commonwealth in EU4 is oversimplification. In reality it should be permanent personal union, that cannot be integrated until 1790s and there should be distinction between Polish vassal, Lithuanian vassals and shared Polish-Lithuanian vassals. Proclaiming new union members via decision gives that needed role playing flavour.

Why would anyone form it then? Seems too harsh, but sth similar to divan could be interesting. And since in 1.34 republics will have estates it'd be interesting to make Commonwealth a republic with a king as that's what "Golden Liberty" was about. Or maybe a new reform "Noble democracy" will do. And I liked how elective monarchy in Scandinavia is going to work, so maybe a rework of elective monarchy of PLC where every country votes for PLC's successor (except themself) when the king is dead (or maybe an other rework as it could be abused in MP) as currenly Hapsburgs always take it all.

Commonwealth never was an republic - Commonwealth's nobility usually had extreme respect for the ruling monarch. "Noble republic" is still monarchy but with very complicated balance of power between nobility and king. I do not like how Polish elective monarchy is portrayed in EU4, because election was practically always between available dynasty members. Dynasty had to died out or the king had to have destroyed his legitimacy for the Commonwealth's nobility so they started looking into other dynasty members.
 
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I am all for giving the possibility to integrate new country into Commonwealth. I am just pointing out that "Polish-Lithuanian Commonwealth" was never the official name of the country and as such "Polish-Lithuanian-Ruthenian Commonwealth" would not be official name for the new country. It would still just "Commonwealth" or "Kingdom of Poland, Grand Duchy of Lithuania and Grand Duchy of Ruthenia".



I am absolutely against this flag and coat of arms, it is out of proper timeline. Coat of arms should be changed but I not sea reason to change red-white-red banner colours.



It is for role playing reasons. Commonwealth in EU4 is oversimplification. In reality it should be permanent personal union, that cannot be integrated until 1790s and there should be distinction between Polish vassal, Lithuanian vassals and shared Polish-Lithuanian vassals. Proclaiming new union members via decision gives that needed role playing flavour.



Commonwealth never was an republic - Commonwealth's nobility usually had extreme respect for the ruling monarch. "Noble republic" is still monarchy but with very complicated balance of power between nobility and king. I do not like how Polish elective monarchy is portrayed in EU4, because election was practically always between available dynasty members. Dynasty had to died out or the king had to have destroyed his legitimacy for the Commonwealth's nobility so they started looking into other dynasty members.
There is a posibility from some time ago to name your country as you like upon formation in some cases, it could be used here.

About PLC and republic:
Quote: The political doctrine of the Commonwealth of the Two Nations was "our state is a republic under the presidency of the King". See here: Golden_Liberty

Overall you seem to have some nice ideas too, I partly/mostly agree with.
 
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I would also restrict them only to polish and ruthenian culture state provinces.

I am not sure about it, especially if we want to have official option to add additional countries into Commonwealth. I would restrict their number accordingly to development of farmlands, grasslands, drylands and maybe steppes fully stated provinces with accepted culture (modified by nobility loyalty, autonomy and maybe prosperity). If Hungary where formal part of Commonwealth I don't see reasons why the rich nobility would want not to be part of hussars.
 
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I am not sure about it, especially if we want to have official option to add additional countries into Commonwealth. I would restrict their number accordingly to development of farmlands, grasslands, drylands and maybe steppes fully stated provinces with accepted culture (modified by nobility loyalty, autonomy and maybe prosperity). If Hungary where formal part of Commonwealth I don't see reasons why the rich nobility would want not to be part of hussars.

You are right - but I don't like tieing it to land type. So maybe accepted culture 100% prosperity state provinces modified by "low nobility" estate influence?
 
It would be nice to have some alternate route to absolutism, esp. for countries like Commonwealth.

Yeah... I would love 0 absolutism Commonwealth gameplay, because of it I have proposed some kind of Mughals Diwan variation for Commonwealth (which could culminated into proclaiming Sarmatia):

On second though Commonwealth could have variations of Mughal Diwan system, but I would limit it to following culture groups (otherwise it does not have historical sense):
  • West Slavic,
  • Baltic,
  • East Slavic,
  • Carpatian,
  • South Slavic,
  • Caucasian,
  • Tatar,
  • Iranian (BIG ASTERISK HERE - this may be to much),
but with a plot twist - each culture (group) accepted means penalty to absolutism (let say 5 per culture or 20 per culture group). Big Commonwealth (Sarmatia) should mean 0 absolutism even without any privilege. :p Accepting culture should be performed via decision so player can decide if he want accept culture (group) in exchange for the penalty.

]
You are right - but I don't like tieing it to land type. So maybe accepted culture 100% prosperity state provinces modified by "low nobility" estate influence?

Define "low nobility" because you had to be extremely rich to have funds to became a hussar. To be honest Commonwealth's nobility could be divided into four separate estates:
  • magnates (magnaci)
  • squirearchy (ziemiaństwo)
  • croft Szlachta (szlachta zaściankowa)
  • naked Szlachta (gołota)

Basically squirearchy and magnates where wealthy enough to fund a hussar.
 
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Since Religious ideas give +10% Clergy loyalty equilibrium as part of its bonus idea for completing the idea set. I thought that this should be applied to the two other estates in two different idea categories so players can pick certain ideas as a way to increase most/all estate loyalty. Trade-Ideas should give +10% Burghers loyalty equilibrium. Finally, Aristocratic Ideas should give +10% Nobility loyalty equilibrium. (This also has the added effect of letting people roleplay interest groups in their government as well).
This is already the case. Aristocratic/plutocracy already give 10% loyalty to noble/burgher estate respectively.
 
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Yeah... I would love 0 absolutism Commonwealth gameplay, because of it I have proposed some kind of Mughals Diwan variation for Commonwealth (which could culminated into proclaiming Sarmatia):


]

I would add Iranians. If I remember correctly - Sarmatians were supposed to be related to Iranians :D

Define "low nobility" because you had to be extremely rich to have funds to became a hussar. To be honest Commonwealth's nobility could be divided into four separate estates:
  • magnates (magnaci)
  • squirearchy (ziemiaństwo)
  • croft Szlachta (szlachta zaściankowa)
  • naked Szlachta (gołota)

Basically squirearchy and magnates where wealthy enough to fund a hussar.

Maybe it is not a proper term in English. By "low nobility" I mean everybody except magnates.
 
I really like the Scandinavian mission content, and the way it's decided based on the forming nation. Really cool stuff - even if you did keep the ghastly flag. I know it's the closest we ever had, but it's just such an eyesore. We're not beholden to the mistakes of the past, and that flag was certainly one of them. I'd have much preferred the Scandinavia flag from CK2 - red with the three crowns. It's uninspired, for sure, but at least it doesn't give me cancer in my eyeballs when I look at it. :p

I like the idea I've seen thrown around that you should be able to modify the name, a la Majapahit > Malaya. That way, you could get chiefly get Kalmar Union as Denmark, but also keep your old name which I see as more likely in the case of a military unification. Still, that's very much a "nice to have" thing, not a "need to have" thing.

Finally, I'm still extremely unhappy with the state of the Caroleans, but I suspect I would be until they ceased being a Special Unit altogether. Making an army doctrine a special unit is still a baffling and bizarre choice to me, on par with giving Great Britain a special unit called "Redcoats", or the Spanish a special unit called "Tercios". Limiting them to Swedish and Finnish culture is an even more baffling decision to me - at least make it "Every accepted culture" or "Every Scandinavian". Sweden recruited Caroleans from all corners of its Empire: You didn't not get Carolean training because your croft was in Swedish Pommerania. But, as the matter is offically closed by the devs, I won't be discussing that further in this thread.

All in all, I'm very happy with the majority of the content shown for all three nations!
 
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This dev diary makes me smile and I'm glad Paradox made changes to the reforms and Caroleans from last week! I personally don't mind seeing Caroleans being a bit OP, it makes sense for Sweden to be able to hit above their weight! I also really like these versions of the government reforms a lot more, they actually make me more excited.
 
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