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Europa Universalis IV - Development Diary 21st of June 2022

Welcome to our next Development Diary for Europa Universalis IV! For today we take a look at a fan favorite™ of the Scandinavian region: Scandinavia itself.

Unlike our other Scandinavian kingdoms, the unified country of Scandinavia was never a real country. Yet it is undeniable that Denmark and Sweden tried to unite Scandinavia under their own banner during the history of this region. The Kalmar Union was the closest to a unification of these countries.

As Scandinavia is a formable with little historical ties we decided to make its mission tree into an extension of pre-existing mission trees of Sweden, Denmark and Norway. The newly gained missions are either an expansion on the current playstyle, or are mirroring key missions from the other Scandinavian Kingdoms. So let us go through the different tags and how forming Scandinavia impacts them.

As Sweden already has a very extensive mission tree the formation of Scandinavia expands the mission tree by 13 new missions:
swedish_scandinavian_mission_tree.png
Sweden receives three new branches of their mission tree and two additional missions expanding the Caroleans and Hakkapeliitta even further.

Starting from the left, the missions “Invest in the Workforce”, “Scandes Infrastructure” and “Intensify Metal Production” are newly acquired missions which are available to both Denmark and Sweden when forming Scandinavia. They give you access to the Mountain Expansion privilege as well as the event chains to discover new sources of copper, iron and even silver in Scandinavia. So in other words: they are the development missions of Norway.

The missions started with “Handle the Empire” are Swedish specific as they are a continuation of Gustavus Adolphus’ ambitions in Germany. Either through conquest or diplomacy, the goal of these missions is to dominate the Holy Roman Empire. The great payoff of uniting Germany is the following reward:
hegemon_of_germany.png

Note: keep in mind that at this point you already are the strongest nation anyway, so the payoff is one final “get richer” reward.

The final branch on the right covers the construction of a flagship which should be the pride of Swedish Scandinavia. Of course this whole branch is a reference to the Vasa.
the_first_vasa.png
However, if you had the event “The Sinking of Vasa” before then this event changes slightly:
vasa_ii.png
The missions “Refine the Caroleans” and “Incorporate the Cavalry” revolve around the Carolean and the Hakkapeliitta. With the former mission you need to specialize even further into your military by reaching 20% Discipline OR gain 14 Military Power per month, have 25 Swedish or Finnish provinces with a barracks and at least 75% Army Professionalism. As a reward you get the following effect:
carolean_mission_reward.png

Note: This image of the Carolean buff has been done before we got to rebalance it. Right now, the reward is not set in stone.

Meanwhile, the cavalry requires you to have the Hakkapeliitta in action for 5 years as well as either having 20% Cavalry Combat Ability OR 50 cavalry in total, and having at least 10 Finnish provinces with 10 development and a barracks.
hakkapeliitta_reward.png

hakkapeliitta_mercs.png
You might notice that their names are in green. The reason for that is to showcase that these mercenaries cost no Army Professionalism to hire. They also possess a special tooltip when you hover over them to showcase their special feat:
free_merc.png

These were the Scandinavian missions for Sweden. Two to go!
Next we move on to the Danish version of the Scandinavian missions:
danish_scandinavian_mission_tree.png
As Denmark your missions for the Indian subcontinent get expanded even further. “Rule over West India” and “Dominate North India” give you claims on the vast Indian regions while the “Crown of India” finishes this path of the mission tree with a permanent modifier which increases Trade Steering by 20% and Trade Company Governing Cost by 25%.

Note: We did and still do consider adding the Indian estates as a reward too for the “Crown of India” mission. Due to problems with the UI (the estate window would require a rework to be able to show more than 5 estates + crownland at the same time) as well as the issues of immersion (all the Dharma estate events will assume you are an Indian nation, not a Scandinavian foreign power which happens to own India) we are hesitant to add this reward though.

Additionally to the development missions of Norway, you also get the ones of Sweden, which are about the Sami and the Forest Expansion. These two missions are shared with Norway. You also gain the Swedish missions about dominating the Baltic Sea and conquering the entire coastline of said sea.

Finally, the mission “The Military Question” is the finisher for the mercenaries of Denmark. By having a completed Military idea group, 30% Army Professionalism, 40% Army Tradition and a level 3 Military Advisor you can fulfill this mission and trigger the following event:
merc_event.png

merc_event_second_option.png

That was the Danish Scandinavian missions. Last but not least, let’s see what Norway gets from forming Scandinavia.

Norway gets the biggest addition to its mission tree with 17 new missions from forming Scandinavia.
norwegian_scandinavian_mission_tree.png
As Norwegian Scandiavia your New World ambition gets expanded way beyond North America. Do note that the “Dominate North America” and “Control South America” are not only about colonizing these continents, but also about keeping your rivals and enemies away from there. “Settle in Rio Grande” will give a permanent claim on every province owned by your rival/enemy or by their subjects in North America while “Expand the Frontier” does the same for South American provinces.

The final mission rewards of dominating the entirety of the New World are two permanent modifiers:
new_world_perma_modifiers.png

You will also gain some old world related missions such as new goals in Africa and the Baltic Sea.

The more exciting missions are, however, in the middle. With “Expand the Leidang” you unlock two new estate privileges for the Nobility which mirror the customizability of the Swedish Caroleans - but not it affects your marines.
leidang_privileges.png

Finally the mission “Kingdom of the Sea” gives a permanent 20% Good Produced and the bonus of getting 0.5% Army Professionalism whenever you hire an admiral.

Those were the Scandinavian mission trees for the three kingdoms. Of course you know that Scandinavia is not a formable exclusive to Sweden, Denmark and Norway, so the question arises: what happens if somebody else forms Scandinavia? Don’t worry, we got this case covered!
scandinavian_mission_tree.png
The Scandinavian mission tree was mostly inspired by the Germany mission tree as both formables are late game “what if” nations in EU4. Because of that the mission tree is split into 4 branches:
  • A conquest branch, which is about the conquest of North Germany, the British Isles, the Baltics and Russia. The big reward is a permanent +100 Power Projection.
  • A colonial branch which revolves around the New and the Old World colonialism. The highlight of these missions is a permanent Trade Company Investment cost reduction of 20% and Build Cost reduction of 10%.
  • A branch about absolutism and revolution - Scandinavia is a tag you form with admin tech 20 after all unless you are either Sweden, Denmark or Norway. +20% Max Absolutism, +1 Diplomat and -3 Global Unrest are the rewards for sticking to the late game.
  • A branch about the internal development of your country. Unlike the other branches, this one has the more interesting rewards and requirements. Through “Let the Ducat Roll” you unlock the Mountain and Forest Expansion privileges. “Invest in Finland” unlocks the Hakkapeliitta mercenaries for your country, “Develop the Scandes” fires the Norwegian event chain for the copper and iron in Scandinavia. And “Empire of the North” gives permanently +5% Development Efficiency.

That was it for the Scandinavian content for the DLC. However, I am not done yet with them as there are other changes related to this tag. First thing (and I know this one might not be very popular): Scandinavia is an Endgame Tag, which means you cannot form any other country other than the Roman Empire and the unified HRE.

To compensate this, however, Scandinavia receives its own unique set of ideas which reflects the different aspects of the Northern kingdoms:

Code:
SCA_ideas = {
    start = {
        discipline = 0.05
        ship_durability = 0.1
    }
 
    bonus = {
        manpower_recovery_speed = 0.33
    }
 
    trigger = {
        tag = SCA
    }
    free = yes
 
    sca_connecting_history = {
        stability_cost_modifier = -0.2
    }
    sca_unified_scandinavian = {
        possible_policy = 1
    }
    sca_danish_baltic_fleet = {
        naval_morale = 0.2
    }
    sca_norwegian_marines = {
        allowed_marine_fraction = 0.25
        sailors_recovery_speed = 0.25
    }
    sca_finnish_hakkapeliita = {
        cavalry_fire = 1
        cavalry_power = 0.1
    }
    sca_swedish_carolean = {
        infantry_power = 0.15
    }
    sca_empire_of_the_north = {
        legitimacy = 1
        devotion = 1
        republican_tradition = 0.3
        yearly_absolutism = 0.5
    }
}

Next I want to close the Carolean topic. Our newest unit had a little bit of an identity crisis as their first iteration was one of a special elite unit and the second iteration was the result of a too harsh nerf hammer.

Now we have the third and final iteration of them:
carolean_final_version.png

Note: These three manpower modifiers do NOT stack with each other. So in Sweden’s case it would work like this: Swedish provinces give +33% more Manpower, Finnish provinces (which are accepted by Sweden) give +20% more Manpower, Danish provinces (which are not accepted but are in the same culture group) give +10% more Manpower.
carolean_privileges.png
Additionally, we reduced the number of development required to recruit a Carolean unit. Now you can recruit one regiment of Caroleans for every 10 development of Swedish or Finnish provinces.

The goal is to make the Caroleans more into the standard army of Sweden than a special elite force, but they should still have a significant punch. Maybe this version might be a bit too strong, but that is the one we will stick to until the release of the DLC.

Last week’s development diary showcased the monarchy government reforms and today I want to give an update in that regard.

Many of the new reforms and changes to old reforms adjusted absolutism for monarchies which was not a very popular approach whatsoever. Because of that we have decided to drop this idea entirely. We also did some rebalancing of the tiers. Here is the new update of the monarchy reforms:

Tier 2:
monarchy_reforms_2.png

Tier 3:
monarchy_reforms_3.png

Note: The requirements of the Centralized Bureaucracy reforms scales with the ages. With every age the range of the requirements increases by 10 (for example: Centralized Imperial Bureaucracy would require 35 provinces in the Age of Absolutism to be visible while during the Age of Discovery it would be only 15 provinces).

Tier 5:
monarchy_reforms_5.png

Note: Only the “Dynastic Administration” is new here. The other three reforms are untouched from the current version.

Tier 6:
monarchy_reforms_6.png

Note: Parliamentarism and States General are unchanged.

Tier 8:
monarchy_reforms_8.png


Tier 9:
monarchy_reforms_9.png

Note: L’Etat c’est moi is also part of this tier, but unchanged.

Tier 10:
monarchy_reforms_10.png

Note: Not in picture, “Become a Republic” and “Install Theocratic Government” are also part of this tier, but unchanged.

We also overhauled the republican reforms too. See for yourself!
republican_reforms.png

Tier 2:
republic_reforms_2.png

Tier 3:
republic_reforms_3.png

Note: Merchant republic related reforms will not be touched and are not shown here.

Tier 5:
republic_reforms_5.png

Tier 6:
republic_reforms_6.png

Tier 8:
republic_reforms_8.png

Tier 9:
republic_reforms_9.png

Tier 10:
republic_reforms_10.png

Tier 11 and 12 are currently WIP.

Here is also an update for the shared Tier 4 and 7.

Tier 4:
generic_religious_reforms_4.png

Note: All the different reforms for the religions will be revealed in a later Development Diary.

Tier 7:
generic_economical_reforms_7.png

This was it for this week! Next week we will take a look into a region on the other side of the Baltic Sea. I won’t say which region, but expect for next week to learn to hate your nobles when you play the star of next week’s Development Diary.

Until then I wish you all a nice week!

EDIT: I just noticed that the numbers for the army tradition decay modifiers are off. Of course we mean -0.3% and -0.1% Army Tradition Decay, not -3.0% and -1.0%. This has been fixed internally already.
 
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just because you removed absolutism from monarchy reform doesn't mean that you had to put them in the republic reform.
But seriously when we compare both of the reform list we can see that republic has more absolutism thingy than monarchy ???
So i think that making absolut republic is a great idea but maybe make it easier to get 100 maximum absolutism for monarchy ,i have some idea :
-by removing the absolutly horrible modifier that remove absolutism in the estate privileges, or remove it only when monarchy.
-make it like when monarchy we have more absolutism because you can shove the 5% nobility loyalty in you know where
-make it when the monarch get older he get more absolutism (Louis XIV had that bonus irl)
Other idea about absolutism :
-make it like when we have parlementism we get -50% absolutism (same with general estate)
-when annexing a vassal pls make it so we get absolutism because the state is more centralized and...absolut ?
-make the papacy click button "ruler get benediction" give absolutism because god can make people absolut
-make absolut theocracy
-losing or wining war should make losing or wining absolutism

thx if paradox mod read that :) and sorry for bad english i am from a better country with a superior language .
Muchas amour and aurevoir and bonne journée or soirée or night or eating.
 
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I see this for Aristocratic ideas, but I don't see it for trade ideas. I'll correct aristocratic ideas. Interestingly, I don't recall seeing this ingame, but I'll check again.
The Burghers Influence is not on Trade but on Plutocratic, the Republic counterpart to Monarchy's Aristocratic.
Both of them are on the finishing bonus IIRC.
 
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The Burghers Influence is not on Trade but on Plutocratic, the Republic counterpart to Monarchy's Aristocratic.
Both of them are on the finishing bonus IIRC.
Ok thanks, I see it's on plutocractic. Personally I'd rather it be on trade so it's a bonus in each group, but a spade is a spade. I'll make sure to strike through that suggestion.

Thank you for pointing that out!
 
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I see this for Aristocratic ideas, but I don't see it for trade ideas. I'll correct aristocratic ideas. Interestingly, I don't recall seeing this ingame, but I'll check again.
Not trade, plutocratic, it replaces aristocratic for most republics and certain governments like Eastern Plutocracy. You're eligable for either one or the other, although you can get both by reforming the goverment after you've selected the idea group as this won't de-acctived already active idea groups.
 
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What about next? Poland? Lithuania? Ming China? Expanding ending time to 1836 AD? or Chagatai?
Most likely Chagatai or part of the PLC, I think.
 
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You mean I'm the only one who intentionally switches my monarchies to theocracies late game? Weird. :eek:
I've never switched from monarchy to theocracy when I finish the reform tree.

I switched to theocracy as Hawaii to try something new, got an awful ruler that refused to die and an heir that I couldn't place into power but I couldn't.

I came up with this suggestion to make theocracies more enjoyable other than just picking a candidate based off the estates, I wish there was also an option that didn't affect them.
 
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I switched to theocracy as Hawaii
Ah. In my recent Majapahit game (which I'm tempted to redo as an AAR), I went theocratic when I finished the monarchy line around 1600. My thinking was that I wanted to save the admin points I'd be spending on stability, have essentially perma-max Prestige, fire-and-forget Devotion rather than manage Legitimacy, farm gold from merchants' son gurus, and get the Mission to Civilize to boost my remaining colonization of Nusantara. Also, at that point there were essentially no Hindu states left and I had much less use for diplomacy; no use for royal marriages, for example.

I didn't get any long-lived bad rulers, and the mildly-crappy ones were annoying at worst, because by that time I had the spice flowing and could afford 5/5/5 advisors.

Of course, if you're not playing the personal union or the HRE game, the real sauce for theocracies is with the Catholics. Which is why I'm excited for the new Holy Horde.
 
Ah. In my recent Majapahit game (which I'm tempted to redo as an AAR), I went theocratic when I finished the monarchy line around 1600. My thinking was that I wanted to save the admin points I'd be spending on stability, have essentially perma-max Prestige, fire-and-forget Devotion rather than manage Legitimacy, farm gold from merchants' son gurus, and get the Mission to Civilize to boost my remaining colonization of Nusantara. Also, at that point there were essentially no Hindu states left and I had much less use for diplomacy; no use for royal marriages, for example.

I didn't get any long-lived bad rulers, and the mildly-crappy ones were annoying at worst, because by that time I had the spice flowing and could afford 5/5/5 advisors.

Of course, if you're not playing the personal union or the HRE game, the real sauce for theocracies is with the Catholics. Which is why I'm excited for the new Holy Horde.
The ruler part is subjective, but the prestige, devotion and the merchant son which gives money seems great.

I've got lucky by picking the noble candidate which were great most of the time, I tried to pick the son of a merchant and it also gave me good rulers.

I hope they'll show the ruler stats just like the Ottomans when picking an heir or when republics pick a new ruler.

I hope the theocratic horde will be available to anyone who filled up Religious ideas which would make it a good option for one-faith runs.

The new reforms are also great which would definitely change the way the game is played in terms of reform.
 
The ruler part is subjective, but the prestige, devotion and the merchant son which gives money seems great.
Devotion IMX goes up to max pretty much on its own really quick, which keeps prestige high. So I mostly go for the merchant's son.

I hope the theocratic horde will be available to anyone who filled up Religious ideas which would make it a good option for one-faith runs.
That's exclusive to the Teutons because it relates to them expanding into the steppe. That said, theocracies do have a Tier 8 for Global Holy War, which is nice if you're in the conquering business.

The part I don't really like is that monastic orders in general are forced to partly de-theocratize at Tier 6 (either parliamentarism, elections, or generals become heirs) if they want to change rank. I hope that changes.
 
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Devotion IMX goes up to max pretty much on its own really quick, which keeps prestige high. So I mostly go for the merchant's son.


That's exclusive to the Teutons because it relates to them expanding into the steppe. That said, theocracies do have a Tier 8 for Global Holy War, which is nice if you're in the conquering business.

The part I don't really like is that monastic orders in general are forced to partly de-theocratize at Tier 6 (either parliamentarism, elections, or generals become heirs) if they want to change rank. I hope that changes.
They might talk about theocratic reforms in the next dev diary since they've shown monarchies and republics, i hope tribes might get better reforms too but I Don't think they will.
 
Ye I know the Scania one is the inverted supposed union flag. But I still don't like the look of it .

I could try to make a point (poorly) about how there's not a single surviving depiction of that flag. All we have is a letter from Eric of Pomerania.

I guess I could swallow it as the Scandinavian flag if Denmark unites Scandinavia but even then it would probably be a more accurate (in my incredibly biased opinion) flag as Denmarks starting flag as long as the union stands than a flag representing a united Scandinavia.

I just wish it was more aesthetically pleasing. There's no actual precedent (Kalmar union don't count shush) so whatever flag is pretty please and historical context be damned.

Something like this
View attachment 852429

Or

View attachment 852430
Or even this

View attachment 852431

Would make me happy. I just want pretty flag please. I guess it's time I learned how to mod.

There is a reason people mocked the Swedish-Norwegian Union flag by nicknaming it the herring salad. These are even worse.
 
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1. Not really - maintenance should be close to 0. :) But any devastation of polish state provinces should hussars remove units from the pool or at least stop recovery. Hussars were mostly financing their own armament and horses, payment was not even covering the basics.

2. They also should replenish slower like 25% normal.

3. I would add +1 shock pip, +1 fire pip, and +50% flanking, and +40% cav/inf ratio - but they should be scarce. If I remember well there were never more than 15000 of them at once. They should massacre pike infantry - even Swedish one - but when destroyed should be very hard to recover, years at least. Also, core land devastation should be detrimental to both low nobility power and Winged hussars' existence. Keep them safe and keep their land prosperous and You are good without absolutism ;)
Why not 100% cav-infantry ratio?
 
Or it could be something like the Caliphate which keeps it's original flag.
It can't, really: Becoming the Caliphate doesn't involve changing tags, it just renames your existing one.
 
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