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Europa Universalis IV - Development Diary 28th of June 2022

Dzień dobry! Welcome to today’s developer diary! We will be taking a first look at the new Polish, Lithuanian and Commonwealth trees!

But first, allow me to introduce myself. I am Big Boss, the newest addition to the Content Design team. I started playing Europa Universalis during 2011 and have loved spending time looking at and painting maps since then. More recently, I have been working on several mods, so some of you may know me from my work there. I am genuinely very excited to share with you all the hard work the team has been putting into this update and praise the immense amounts of support I have received from my new colleagues and mentors! As we delve into this developer diary, please keep in mind that the icons and event images as well as numbers displayed are by no means final!

The beginning of the game finds Poland rudderless, with her King, who maintained a union over Lithuania, Hungary and Croatia, having died a mere day earlier, after risking his fate against the Ottomans at the battlefield of Varna. Thus, Poland starts at a quite precarious state: a vacant throne, the Nobility’s Golden Liberty in full effect, and surrounded by powerful neighbors. At the same time, the Ottomans in the South and the Muscovites in the East are taking great steps to consolidate and expand their domain.

1.png

So what’s new for Poland? For starters, they have access to two new T1 Government reforms. The first one is the Great Sejm reform, granted to them at game start:

2.png

Bear in mind that any and all numbers you see in this Developer Diary are strictly work-in-progress and are subject to change, especially in response to valuable feedback from the community!

The second T1 reform is a special reform for Poland upon accepting the Union with Lithuania:

image (30).png

Unlike the Great Sejm reform, the Polish Elective Monarchy grants the ability to elect various princes to the throne, a steeper absolutism malus and, similarly to the Great Sejm, it enables the Parliament and grants a reduced Unrest bonus.

Speaking of the union with Lithuania, it should be noted that some changes were made to that event. Now, it will fire even if Lithuania is a player. A Player Lithuania will be able to decline, but AI Lithuania will always accept. This was done in order to further facilitate the idea that Poland and Lithuania make a great co-op campaign, which is also complimented by both mission trees granting bonuses that follow the spirit of cooperation between the two nations. Here’s how the new event plays out:

3.png

4.png
To further immerse the players into the gravity of their choices, I went ahead and added a few dynamic missions for Poland, based on your choice between the local noble or the Lithuanian PU. Accepting the Lithuanian union will lead you towards developing the Lithuanian core as well as elevating their nation financially and (later on) artistically as you prepare them for the eventual integration:

5.png

6.png
This branch ends with you declaring the Imperial Commonwealth, which grants a powerful temporary bonus:

7.png

On the other side, declining the PU with Lithuania will grant you the path that leads you towards the West via entering the Empire, leading it and passing reforms.

8.png

Note: You will still receive claims on Lithuania and be able to form the Commonwealth!
The first mission’s reward is an event for the current Emperor to admit you in the Empire:
31.png
This path will also contain new and innovative rewards such as the new modifier ‘Reasons to Elect’:

0.png

The final mission for the Imperial path of the West will imbue Poland with a sizeable bonus to their Imperial Authority Gain as well as extra Diplomatic skills for her ruler.

Main Body of the Polish Tree​

Addressing the aftermath of the Varna crusade will have a profound impact on the rest of the missions further below. Opting to pursue friendship with Hungary and/or Bohemia will lead both parties to a shared sphere of prosperity, historical friendship and powerful bonuses to last as long as the alliance is maintained. However, should you choose to rival and become antagonistic towards them, the reward will switch to a PU CB / Permanent Claims based on the country’s union eligibility. To be clear; you can pursue friendship with one of them and antagonize the other, the choice rests entirely with you!

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Internally, Poland needs to address the growing influence of the nobility. Regarding that, in the mission ‘Leverage the Magnates’, you are granted the opportunity to cooperate with them and win their favor via great concessions or directly oppose them. Keep in mind that due to their tremendous influence, opposing them is quite difficult. Working alongside them will reduce the cost of Parliamentary Bribes (which will be increased by default for 1.34) and grants a small Loyalty bonus until you pass further legislation as the Commonwealth to reduce their authority. Alternatively, if you dare to oppose their authority, you will gain an event to face a major uprising of Magnates that will also reward you with a unique new modifier:

XusG-PJ1TI34J6kO-2wWh9wpZ1shqmJ-wYxX6I3FbITFJ8Z7mw29ZDBACb_XWZfxdTRZb7QHD1ezgf5hza0yh_ejy8tjVBCYzllSuVsP9KbfOaJfHfYu_IYwwcMQV7zbZCpv0QjYvtnM8zYAcM8

image (42).png
The missions directly below it follow the turbulent history of Poland and will have you attempt to pass legislation and reform the government by undoing nobility influence. Choosing to oppose the nobles in the mission shown above will also impact the following few missions!

The mission ‘Great Sejm’ will unlock a new personality type ‘Reformist’ which grants more reform progress growth as well as new unique Parliamentary Issues for Poland! The new personality can be assigned to all rulers with at least 4 Administrative Skill.

Resolving the matter of Hungary and Bohemia will yield dynamic rewards based on whether you completed them via conquest or diplomacy. This also impacts the reward for ‘Balance the Princely Lands’:

14.png

Moving on, you will also be tasked with harnessing the Polish Renaissance, dealing with the Piasts of Mazovia and developing Krakow:

image (31).png

image (32).png

On the Conquest front, you will be led towards quelling Roman’s Rebellion in the South and seizing control of Wallachia, raising troops from nobility strongholds and assisting the Prussian Confederation:

15.png

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Note: Assisting the Danzig merchants may lead to the formation of Royal Prussia as a subject under the Polish crown which will have its own few missions to break free from your hold!

Of course, the Polish tree holds many many more cool new additions, events and rewards and they are up to you to discover!

Finally, Poland (and the Commonwealth in general) will have access to a new special unit, the Winged Hussars! I am very excited to finally talk about this new unit.
  • They will be available for Poland and PLC via a national idea
  • In our current build you may recruit 1 Winged Hussar per 100 Development
  • They come armed with +1 Cavalry Shock and +100% Reinforcement Cost
  • They are further empowered by your choices in the mission tree!

image (33).png

The Winged Hussars have arrived!

As a side note, we currently have not chosen yet what colour the Carolean and Hussar unitbox will have. Janissaries are red, Cossacks are orange. Feel free to suggest potential colours!

The Lithuanian Mission Tree​

Alongside Poland, Lithuania will be getting her very own missions. It builds upon the old mission tree and greatly expands it, honing and improving upon the unique aspects of playing as Lithuania:

19.png

Among the highlights of the Lithuanian tree are the ability to call upon a host of Cossacks, new unique T1 Government reforms (yes, plural!) and the potential to utilize the Tribes Estate for a limited time.

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Alongside these new additions, Lithuania will gain access to new events and flavor:

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If you choose to remain as Lithuania for a little longer beyond Administrative Tech 10, we made sure to accommodate your stay with flavorful missions that will entice you to stick around a while in order to get all the rewards and complete the tree:

25.png

The Commonwealth​

Building upon the solid foundation that is the Polish mission tree, Commonwealth missions originally appear as part of the Polish tree, marked as “Locked Missions”. Unlike other formables, we took the creative decision to showcase the Commonwealth tree to the Polish player, before accessing it. The reason behind this is to prepare the player for whatever challenges and requirements the PLC missions will ask for and ensure the player is not caught off guard.

Thus, if you hover your mouse over the Locked Missions, you will see the requirements as well as potential rewards beforehand.

Now that’s out of the way, let’s take a look at some of the missions we have in store for the Commonwealth, starting with this one, my favorite, ‘A Lifetime of War’

10.png

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Note; Since the mission only requires one of the listed requirements for it to be completed, you may see fewer choices in your version of the event, based on which way you choose to complete the mission. Shape and sharpen your army the way you want to!

Note: Please be aware that these numbers are not final!

A PLC tree would not be complete without its ‘Invest in Eastern Poland’ Mission, which requires you to have 40 provinces with a manufactory or a level 3 Center of Trade and either 40% Global Trade Goods Produced or 7 ‘Trading-in’ Bonuses. Here is the reward:

image (34).png

Following in the steps made before forming the PLC, and after completing the Great Sejm mission, you will gain access to flavor missions that will assist you in passing and repealing the Articles of Agreement (Pacta Conventa) and even rewriting them completely from scratch, with more favorable terms on the behest of the monarch, if you chose to oppose the Magnates in a previous mission:

27.png

The conclusion of the major flavor part of the tree is the mission ‘Dominate the Markets’ which grants a new mechanic we made specifically for the PLC, the ability to reset or extend a Golden Era:

image (38).png

image (35).png

External Affairs of the Commonwealth​

No major mission tree would be complete without a robust conquest path. That much is true for the PLC, which will be granted missions, a new Casus Belli and even gain Streltsy as a one-time reward from one of their missions:

image (36).png

image (37).png

29.png
Moving on, ‘Prevent the Deluge’ will task you with dealing with whoever the ruler of Scandinavia is, be it Sweden or anyone else. You may deal with them in a multitude of ways, including diplomacy or conquest. Should you choose to approach Sweden diplomatically, both nations will be positively impacted by a wave of prosperity. Sweden will gain +25% increased production for its metals and historical friendship while you will gain direct access to Scandinavian copper and iron, reducing your overall military costs:

28.png

The final conquest mission for the Commonwealth will set you up to become a supreme great power, requiring you to be a hegemon and have a tremendous amount of development under your belt:

30.png

Note: Development Efficiency’s number will be green in the final build!

The philosophy of the PLC missions is that of a tree whose content should last the average player till around the 1700s at the very least, so expect a lot of hard work and very worthwhile rewards from every single mission in this tree!

While we are on the subject of the Commonwealth, I would like to showcase some new implementations that the team worked hard for. As I mentioned above, the PLC will now enjoy a lot of new content including 2 different sets of National Ideas. One for nations whose primary culture is Lithuanian and one whose primary culture is not Lithuanian (namely Poland as an example):

Polish PLC Ideaset:

Code:
PLC_ideas = {
    start = {
        nobles_loyalty_modifier = 0.1
        num_accepted_cultures = 2
    }
 
    bonus = {
        monthly_reform_progress_modifier = 0.25
    }
 
    trigger = {
        tag = PLC
        NOT = { primary_culture = lithuanian }
    }
    free = yes
 
    plc_prosperous_folwarks = {
        global_trade_goods_size_modifier = 0.10
    }
    pol_jagiellonian_university = {
        idea_cost = -0.10
    }
    plc_the_obrona_potoczna = {
        drill_gain_modifier = 0.25
        army_tradition = 1
    }
    pol_winged_hussars = {
        cavalry_power = 0.3
        can_recruit_hussars = yes
    }
    plc_refine_our_golden_liberty = {
        monarch_admin_power = 1
    }
    pol_royal_guards = {
        infantry_power = 0.10
    }
    plc_tempered_by_neighbors = {
        discipline = 0.05
    }
}


Lithuanian PLC Ideaset:

Code:
PLC_LIT_ideas = {
    start = {
        global_manpower_modifier = 0.25
        tolerance_heretic = 3
    }
 
    bonus = {
        governing_capacity_modifier = 0.15
    }
 
    trigger = {
        tag = PLC
        primary_culture = lithuanian
    }
    free = yes
 
    warlord_dukes = {
        max_hostile_attrition = 1
    }
    plc_tempered_by_neighbors = {
        discipline = 0.05
    }
    new_magdeburg_laws = {
        development_cost = -0.1
        global_trade_goods_size_modifier = 0.05
    }
    reciprocal_guarantee_of_two_nations = {
        all_estate_loyalty_equilibrium = 0.05
        diplomatic_annexation_cost = -0.15
    }
    lithuanian_hussars = {
        cavalry_power = 0.2
        can_recruit_hussars = yes
    }
    statutes_of_lithuania = {
        global_unrest = -2
    }
    lithuanian_renaissance = {
        technology_cost = -0.05
    }
}

Special thanks to Verinity Void whose National Ideas work was partially adopted for the Polish PLC ideaset!

I am at your disposal for any questions you may have about the trees, as I’d love to read and answer your feedback, and also feel free to suggest tweaks as well. Thank you for taking the time to read my very first Developer Diary! Next week my colleague @Ogele will come back, to talk about some sea-related new content.
 

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PDX Big Boss I am Polish and I know that everybody love Poland in Eu 4, but​

1) Can you remove 4 level forth from Giurgiu Mission. It's op in this stage of game. Some defensive bonuses wont be bad.
2) Remove Friend tag from Polish- Swedish relationship. We were mostly time rivals in Baltics sea. I happy that you gave subjugation and it's very good decision that You give some bonuses two countrys if they are friendly. I hope in future diaries we will see more relationship like that. It's great idea.
3) Winged Hussars should cost a lot. One Winged Hussars cost one Village that time. Secondary It's should be most op unit. Bigger prosperity or less devastation in province then Winged Hussars Stronger?. It would be similar mechanics too Militarization.
4) Can you give https://en.wikipedia.org/wiki/Khmelnytsky_Uprising( Zaporozhe rise) and Tatars raids( Upgrade border Friction event). Tatars often raid eastern part of PLC.
5) We will get Magnate Estate?. Richer Nobles. They had a lot power in PLC.


For more Thoughts I will give in weekend.

Edit: I learn something today about PLC. I did not know that we had advance fulling.

PLC and LPC love it.​

  1. Based on our tests a robust fort in a non-defensible terrain province is not a gamechanger, especially against the Ottomans.
  2. The idea behind the mission is that you finish it the way YOU want. Sure irl Sweden and the PLC fought a lot however EU4 campaigns don't all go the same way, sometimes you are rivals, sometimes you are not. It's all about giving you the freedom to pursue the mission as YOU see fit.
  3. You are right, I added some extra cost to them c: As for stronger, I am very happy with how they are. I will make some tweaks tomorrow to improve their numbers a tiny bit and run more tests!
  4. That rebellion is already in the game!
  5. No, it's far too complicated and difficult to add an estate at this point of development of the DLC
Even if we don't agree on everything, thank you so much for taking the time to suggest your opinion, I appreciate it!
Last time i played as Poland and tryed to form PLC i had some restriction because my Lithuania (junior partner) was to big. I couldn't form PLC so i had to lose some provinces intentionaly.
I have expanded on that requirement, now both Poland and Lithuania (as junior partners) will be able to hold more provinces BUT you will also need to keep the quite loyal!
 
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  1. Based on our tests a robust fort in a non-defensible terrain province is not a gamechanger, especially against the Ottomans.
  2. The idea behind the mission is that you finish it the way YOU want. Sure irl Sweden and the PLC fought a lot however EU4 campaigns don't all go the same way, sometimes you are rivals, sometimes you are not. It's all about giving you the freedom to pursue the mission as YOU see fit.
  3. You are right, I added some extra cost to them c: As for stronger, I am very happy with how they are. I will make some tweaks tomorrow to improve their numbers a tiny bit and run more tests!
  4. That rebellion is already in the game!
  5. No, it's far too complicated and difficult to add an estate at this point of development of the DLC
Even if we don't agree on everything, thank you so much for taking the time to suggest your opinion, I appreciate it!

I have expanded on that requirement, now both Poland and Lithuania (as junior partners) will be able to hold more provinces BUT you will also need to keep the quite loyal!
PLC is Universalis itself. I know that it cant be everything implement. Thanks for call. I have only one suggestion. There is possibility bigger rebels with The Struggle for Royal Power and more negative aspects in this timeline?.
 
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PLC is Universalis itself. I know that it cant be everything implement. Thanks for call. I have only one suggestion. There is possibility bigger rebels with The Struggle for Royal Power and more negative aspects in this timeline?.
More rebels you say ? Yes, that would be a good idea I believe. I want to revisit the disaster and make it tougher. Perhaps, if time allows!
 
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More rebels you say ? Yes, that would be a good idea I believe. I want to revisit the disaster and make it tougher. Perhaps, if time allows!
Greater power cannot be easy. Community will give you balance suggestions.
Edit. You took very hard Development Diary , but it so brillant that we want more xD. I thought Origin overhelming., but this Dlc. Oh my god.
 
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On the topic of tweaks and communication, please remember we have already said "No New Tags" introduced in the game. The reason behind this is that new tags (even when not active) pose a great strain on the performance of the game. I really wanted to have the Latin Empire appear as its own tag but for now it's just Byzantium with another name (or perhaps a modifier if you are Catholic?) and *potentially* Crusader ideas (based on whether or not you will like this suggestion!)
Let me know what you think and what the best way to tackle this issue might be, from your perspective!

I think that having the Latin Empire be a reformable to "SOME" tags is appropriate but it should be a bit different from the standard byzantium.
I would also push back a bit on the Latin empire having too many crusader identity aspects (Although some are inevitnable) to them since while the crusaders sacked the city they ended up leaving and the Lating Empire was partially concived by Enrico Dandolo to avoid a powervacum in the region.

So here is how would line it up:

Tags the should be able to form the Latin Empire:
- Naxos
- Athens
- Venice

(Since Cyprus, Knights and Provance have Jerusalem already)

The formation of the Latin empire for Naxos and Athens should appear in the mission Event "The Latin Empire" as an option.
Either switch to the Latin Empire and become rank 3 or just become rank 3

For Venice it should be a mission with the requirement to control the territory mentioned in "The Latin Empire" crusader mission.
With regards to Venice they should not be forced to change their government either there really is no justification for it and at the time Venice would not have accepted a monarchy of any sort. I simply don't see how it wouldn't just be an elective emperorship.

Mission wise I think they should stick to their original missions as that gives them more distinction from the normal Byzantine empire and besides both venice and crusader missions get claims on the various bits of the old ERE.

Finally I made a rough Idea set for the Latin Empire based on the previous ones history.

Traditions
+2 Tolerance towards Heretics
-10% Development cost

Throne of Nova Roma
+1 Legitimacy
+0.5 Republican tradition

The Latin Patriarchy
+1 Tolerance towards the True Faith
+2 Papal Influence

A Crusaders Spirit
+10% Army Morale

Restore Byzantine Architecture
-10% Build cost

Hug the Bospherous Strait
+10% Domestic Trade power

Italian magnates
+10% Trade Efficency

The True Empire
+150 Governing Capacity

Ambition
+5% Administrative Efficency
 
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  1. You are right, I added some extra cost to them c: As for stronger, I am very happy with how they are. I will make some tweaks tomorrow to improve their numbers a tiny bit and run more tests!

Hmm, the whole point about WH was that they were almost free of cost for the country. It was the benefit of freedoms and richness of citizens of Poland, that they would finance their own training and equipment.

So maybe some kind of nobility privilege that would lower absolutism but made WH free? Or inability to recruit them if You have devastation in state provinces? It should be hard to keep You WH afloat in useful numbers.

Also, I still believe that stack wiping of WH unit should be disastrous in some way. Maybe add +5 nobility (magnate) influence for 15 years? That way if You lose 10 units => +50 influence and estate disaster is looming at Your door?

Also, +1 shock for just 10 - 15 units is not at all impactful. Especially considering that playing as Poland You have to take +50 cav/inf ratio for Your cavalry armies, so -20 fire damage would never be applied. Or maybe there are more missions that would allow for WH improvement? Or maybe WH should get both -20 fire damage and be exempt from cav/inf ratio malus? Just thinking out loud.

This and similar accounts suggest that Hussars did mostly extreme morale damage and thanks to that could repel much bigger forces:

"Around 10,000 Ottomans moved to attack, but then Chodkiewicz personally led a counterattack with three hussar squadrons and one reiter squadron, a total of between 600 and 650 men. The Sipahi could not withstand the charge and they retreated chaotically. Chodkiewicz with his cavalry pursued them to the camp. Ottomans' losses amounted to more than 500 killed and Commonwealth losses amounted to 30 killed. The charge inflicted heavy casualties and had a huge impact on the morale of the Ottoman army."

Would we be able to recreate at least some of the great Hussar battles, where WH defeated forces 3x, 5x bigger (and more, especially against field infantry that could not defend against them in any way)? They should be able to fight without infantry and artillery - and crush 30-40000 Ottoman, Russian and Swedish armies when full squad (8000 - 12000).
 
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Hey @PDX Big Boss one more suggestion. Is it possible to make Polish and Lithuanian cultures to form Polish Lithuanian commonwealth? Basically so you don't have to form Poland in order to form PLC or LPC but instead be of Polish or Lithuanian culture. And of course own certain provinces.
 
On the topic of tweaks and communication, please remember we have already said "No New Tags" introduced in the game. The reason behind this is that new tags (even when not active) pose a great strain on the performance of the game. I really wanted to have the Latin Empire appear as its own tag but for now it's just Byzantium with another name (or perhaps a modifier if you are Catholic?) and *potentially* Crusader ideas (based on whether or not you will like this suggestion!)
Let me know what you think and what the best way to tackle this issue might be, from your perspective!
It's very exciting to see a modder joining Devs team, so while it's not directly PLC related I just created an account to bring something to your attention, since we have it and you are doing so much extra work! My concern is with milking prestige with demand artifacts from Tributaries.

You can be even a Western tech group country, like France or even PLC, completely annex a tag with OPM tributary, inherit said tributary and start cheesing prestige by demanding artifacts and lowering liberty desire with bestow gifts (few coins). Rinse and repeat! Very silly exploit that has to be eradicated, given how valuable prestige is! Please mark this before going to vocation!)))
 
I have a few questions/suggestions:

Would it be possible to give us an option to choose the name of Commonwelth, when we form it, like we have with Malaya? So, everyone could choose, if they want to have PLC, LPC (based on culture), Commonwealth, or my favourite Commonwealth of Both Nations.

Maybe add the decision to form Commonwealth also to countries with ruthenian and byelorussian culture? And they could choose the name of proposed extension of PLC, which was meant to include Grand Duchy of Ruthenia – Commonwealth of Three Nations?

The missions related to HRE seams arbitrary to be related to Lithuania. It would make much more sense to combine them with union over Bohemia. Something like “Bohemia is an HRE elector, but we are the monarch of Bohemia, while not a part of HRE. What are we going to do with this situation?”. At this point we would have an event, in which we would have a few options, namely join the HRE and take bohemian elector status (preferably by Imperial incident), remove Bohemia from HRE (potential war with the emperor), or leave the status quo.
 
I think that having the Latin Empire be a reformable to "SOME" tags is appropriate but it should be a bit different from the standard byzantium.
I would also push back a bit on the Latin empire having too many crusader identity aspects (Although some are inevitnable) to them since while the crusaders sacked the city they ended up leaving and the Lating Empire was partially concived by Enrico Dandolo to avoid a powervacum in the region.

So here is how would line it up:

Tags the should be able to form the Latin Empire:
- Naxos
- Athens
- Venice

(Since Cyprus, Knights and Provance have Jerusalem already)

The formation of the Latin empire for Naxos and Athens should appear in the mission Event "The Latin Empire" as an option.
Either switch to the Latin Empire and become rank 3 or just become rank 3

For Venice it should be a mission with the requirement to control the territory mentioned in "The Latin Empire" crusader mission.
With regards to Venice they should not be forced to change their government either there really is no justification for it and at the time Venice would not have accepted a monarchy of any sort. I simply don't see how it wouldn't just be an elective emperorship.

Mission wise I think they should stick to their original missions as that gives them more distinction from the normal Byzantine empire and besides both venice and crusader missions get claims on the various bits of the old ERE.

Finally I made a rough Idea set for the Latin Empire based on the previous ones history.

Traditions
+2 Global Missionary Strength against heretics
-10% Development cost

Throne of Nova Roma
+1 Legitimacy
+0.5 Republican tradition

The Latin Patriarchy
+1 Tolerance towards the True Faith
+2 Papal Influence

A Crusaders Spirit
+10% Army Morale

Restore Byzantine Architecture
-10% Build cost

Hug the Bospherous Strait
+10% Global Trade

Italian magnates
+10% Trade Efficency

The True Empire
+150 Governing Capacity

Ambition
+5% Administrative Efficency

I’m glad you took point on coming up with some LE ideas. I’d like to make a few suggestions, myself:
- Take away missionary strength v heretics. Did the historical LE have any success in converting the Orthodox? Maybe +1 tolerance of heretics.
- Switch the global trade power to domestic trade power
 
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And see, here is a unit that fits the bill for a Special Unit! I like this, and I like especially that Poland has an Imperial branch! Can't wait to recruit Winged Hussar Winged Hussars.
 
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It's very exciting to see a modder joining Devs team, so while it's not directly PLC related I just created an account to bring something to your attention, since we have it and you are doing so much extra work! My concern is with milking prestige with demand artifacts from Tributaries.

You can be even a Western tech group country, like France or even PLC, completely annex a tag with OPM tributary, inherit said tributary and start cheesing prestige by demanding artifacts and lowering liberty desire with bestow gifts (few coins). Rinse and repeat! Very silly exploit that has to be eradicated, given how valuable prestige is! Please mark this before going to vocation!)))
We will definitely take a look when we get a chance, thank you for reporting it!
I have a few questions/suggestions:

Would it be possible to give us an option to choose the name of Commonwelth, when we form it, like we have with Malaya? So, everyone could choose, if they want to have PLC, LPC (based on culture), Commonwealth, or my favourite Commonwealth of Both Nations.

Maybe add the decision to form Commonwealth also to countries with ruthenian and byelorussian culture? And they could choose the name of proposed extension of PLC, which was meant to include Grand Duchy of Ruthenia – Commonwealth of Three Nations?

The missions related to HRE seams arbitrary to be related to Lithuania. It would make much more sense to combine them with union over Bohemia. Something like “Bohemia is an HRE elector, but we are the monarch of Bohemia, while not a part of HRE. What are we going to do with this situation?”. At this point we would have an event, in which we would have a few options, namely join the HRE and take bohemian elector status (preferably by Imperial incident), remove Bohemia from HRE (potential war with the emperor), or leave the status quo.
It's poor timing for extensive localisation additions, I can't promise anything but we will see
Hmm, the whole point about WH was that they were almost free of cost for the country. It was the benefit of freedoms and richness of citizens of Poland, that they would finance their own training and equipment.

So maybe some kind of nobility privilege that would lower absolutism but made WH free? Or inability to recruit them if You have devastation in state provinces? It should be hard to keep You WH afloat in useful numbers.

Also, I still believe that stack wiping of WH unit should be disastrous in some way. Maybe add +5 nobility (magnate) influence for 15 years? That way if You lose 10 units => +50 influence and estate disaster is looming at Your door?

Also, +1 shock for just 10 - 15 units is not at all impactful. Especially considering that playing as Poland You have to take +50 cav/inf ratio for Your cavalry armies, so -20 fire damage would never be applied. Or maybe there are more missions that would allow for WH improvement? Or maybe WH should get both -20 fire damage and be exempt from cav/inf ratio malus? Just thinking out loud.

This and similar accounts suggest that Hussars did mostly extreme morale damage and thanks to that could repel much bigger forces:

"Around 10,000 Ottomans moved to attack, but then Chodkiewicz personally led a counterattack with three hussar squadrons and one reiter squadron, a total of between 600 and 650 men. The Sipahi could not withstand the charge and they retreated chaotically. Chodkiewicz with his cavalry pursued them to the camp. Ottomans' losses amounted to more than 500 killed and Commonwealth losses amounted to 30 killed. The charge inflicted heavy casualties and had a huge impact on the morale of the Ottoman army."

Would we be able to recreate at least some of the great Hussar battles, where WH defeated forces 3x, 5x bigger (and more, especially against field infantry that could not defend against them in any way)? They should be able to fight without infantry and artillery - and crush 30-40000 Ottoman, Russian and Swedish armies when full squad (8000 - 12000).
Thank you SO MUCH for this wonderful comment. Your suggestions were inspiration for me to delve into the script and make some tweaks based on your ideas.
I would like to note of 2 new key additions for the Winged Hussars, in the spirit of amplifying them enough so they have good punching power but will never be a full frontline:
  • Added a new Estate Privilege "Sponsor Hussars" for the Nobility, where basically they fund the arming and recruitment of more Hussar squadrons, grants you a flat +5 Possible Hussars and can't be repealed for 50 years (to avoid cheesing the privilege). Also has a steep hit to Absolutism of -15 (numbers can change). So now you go from having 8-10 to about 15-17 Hussars, quite sizeable for 1 powerful stack imo.
  • Removed the Drill Decay for Hussars and replaced it with +33% Morale Damage, might even do +50%! I will run some tests over the weekend to see how they perform and tweak accordingly.
Unfortunately, tying the loss of a specific special unit to a country-wide effect would require extensive background work, the time for which we do not have. But, rest assured, the Hussars will be quite the destructive force!

As always, thank you all for the valuable feedback and thank you for helping shape my work to become better and more enjoyable for everyone! ^_^
(p.s. I will try to see if we can create a Latin Empire tag but NO PROMISES)
 
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I’m glad you took point on coming up with some LE ideas. I’d like to make a few suggestions, myself:
- Take away missionary strength v heretics. Did the historical LE have any success in converting the Orthodox? Maybe +1 tolerance of heretics.
- Switch the global trade power to domestic trade power

1. I take your point, it was meant to give it stability. I think however I will go for +2 ToH +1 just seems really weak all things considered
2. Makes sense
 
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I urge you to not overdo things and get wh out of control otherwise every mp session will turn into "kill polish player before he gets to 4th idea"Not enjoyable!
 
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I urge you to not overdo things and get wh out of control otherwise every mp session will turn into "kill polish player before he gets to 4th idea"Not enjoyable!

Stopping PLC should not be difficult for the player really.
 
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im talking about multiplayer environment

I know nothing about MP really - but does PLC expand that much in MP? With 1000 dev You would only have 10 units and not much absolutism bonus? Fighting early Ottomans would be tough because You only get WH later in the game and You need additional very hard missions for their full power - so realistically it is probably closer to 1600.
 
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I like MP you have to be good at managing your state ,scheming and talking to other players and at warfare if something is lacking you wont be good player Poland is quite weak early not much development ,your pu and vassals dont count much vs real players and you get stronger after getting ni and military ideas are on the end of polish ni. And people arent stupid they will attack France before it gets elan or ottomans before mil tech 5(and new unit) if Poland gets unkillable army with hussars they make sure Poland wont survive that long.
 
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